.. |
2d
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Improve NavMeshGenerator2D::generator_bake_from_source_geometry_data performance
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2024-11-11 12:31:19 +01:00 |
3d
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Core: Integrate Ref::instantiate where possible
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2024-11-10 12:41:26 -06:00 |
animated_texture.cpp
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AnimatedTexture: Fix crash when loaded from a thread
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2024-06-19 09:54:01 +02:00 |
animated_texture.h
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AnimatedTexture: Fix crash when loaded from a thread
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2024-06-19 09:54:01 +02:00 |
animation_library.cpp
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Use Core/Scene stringnames consistently
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2024-05-13 23:41:07 +02:00 |
animation_library.h
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Optimise Object's get_argument_options
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2024-02-29 18:00:54 +01:00 |
animation.compat.inc
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Fix seeking Animation immediate after playback for Discrete track
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2024-06-08 22:09:37 +09:00 |
animation.cpp
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Set clang-format RemoveSemicolon rule to true
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2024-10-25 13:49:43 -04:00 |
animation.h
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Add markers to animation
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2024-09-29 17:27:36 +09:00 |
atlas_texture.cpp
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Fix empty region in AtlasTexture
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2024-07-18 15:31:59 +02:00 |
atlas_texture.h
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Fix empty region in AtlasTexture
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2024-07-18 15:31:59 +02:00 |
audio_stream_polyphonic.compat.inc
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Add samples playback support
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2024-06-18 11:06:31 -04:00 |
audio_stream_polyphonic.cpp
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Fix leak when using audio samples instead of streams
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2024-09-04 12:56:03 -04:00 |
audio_stream_polyphonic.h
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Fix polyphonic audio streams with id > 1 cannot be stopped or changed (MSVC mis-optimization)
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2024-07-22 14:08:02 +02:00 |
audio_stream_wav.cpp
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fix save to wav
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2024-11-01 06:11:28 -05:00 |
audio_stream_wav.h
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AudioStream(Playback)WAV: Use LocalVectors instead of pointers
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2024-09-08 02:32:59 -03:00 |
bit_map.cpp
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Avoid expensive sqrt operation in hot loop of BitMap.grow_mask
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2024-09-12 11:04:57 -03:00 |
bit_map.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
bone_map.cpp
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Add const lvalue ref to container parameters
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2024-01-05 14:49:57 -03:00 |
bone_map.h
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Add const lvalue ref to container parameters
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2024-01-05 14:49:57 -03:00 |
camera_attributes.cpp
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Set clang-format RemoveSemicolon rule to true
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2024-10-25 13:49:43 -04:00 |
camera_attributes.h
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Style: Apply new clang-format changes
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2024-09-20 08:09:48 -05:00 |
camera_texture.cpp
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Add linux camera support
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2024-09-25 12:08:06 +02:00 |
camera_texture.h
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Add linux camera support
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2024-09-25 12:08:06 +02:00 |
canvas_item_material.cpp
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Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
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2024-10-02 15:11:58 -03:00 |
canvas_item_material.h
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Let materials' shaders update happen on loader threads
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2024-05-06 19:40:00 +02:00 |
compositor.cpp
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Implement hooks into renderer
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2024-02-18 21:54:21 +11:00 |
compositor.h
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Implement hooks into renderer
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2024-02-18 21:54:21 +11:00 |
compressed_texture.cpp
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Add check in CompressedTextureLayered::get_layer_data to prevent crash
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2024-02-16 22:41:05 +08:00 |
compressed_texture.h
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Add 'override' mark to ResourceFormat class
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2024-03-25 04:06:34 +08:00 |
curve_texture.cpp
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Use Core/Scene stringnames consistently
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2024-05-13 23:41:07 +02:00 |
curve_texture.h
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Extract and reorganize texture resource classes
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2023-07-14 20:04:21 +02:00 |
curve.cpp
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Curve: Check for finiteness before performing calculations in sample_baked() functions
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2024-11-12 15:53:59 +01:00 |
curve.h
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Support “clear points” function in Path3D editor
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2024-03-27 12:40:30 +08:00 |
environment.cpp
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Added external camera feed from external plugin on Android
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2024-10-30 18:30:28 +01:00 |
environment.h
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Add optional depth fog
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2024-02-17 22:39:34 -03:00 |
external_texture.cpp
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ExternalTexture: Avoid error when destroyed without having been used
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2024-10-23 10:04:38 +02:00 |
external_texture.h
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ExternalTexture: Avoid error when destroyed without having been used
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2024-10-23 10:04:38 +02:00 |
font.compat.inc
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[TextServer / Font] Add support for customizable baseline offset.
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2024-01-28 13:26:49 +02:00 |
font.cpp
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Use (r)find_char instead of (r)find for single characters
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2024-11-17 10:02:18 +01:00 |
font.h
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[Font] Add check for cyclic base font dependencies.
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2024-08-03 00:00:11 +03:00 |
gradient_texture.cpp
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Fix pink GradientTexture2D
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2024-09-26 09:50:55 -03:00 |
gradient_texture.h
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Fix pink GradientTexture2D
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2024-09-26 09:50:55 -03:00 |
gradient.cpp
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Merge pull request #77779 from KoBeWi/emit_changed()
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2023-06-10 12:11:25 +02:00 |
gradient.h
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Overhaul the Gradient Editor
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2023-09-21 15:55:28 +03:00 |
image_texture.cpp
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Add support for ImageTexture3D serialization
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2023-09-22 16:24:46 +08:00 |
image_texture.h
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Add support for ImageTexture3D serialization
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2023-09-22 16:24:46 +08:00 |
immediate_mesh.cpp
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Fix immediate mesh modifications that don't call set_mesh
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2024-10-03 18:08:49 -06:00 |
immediate_mesh.h
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Fix a few cases where surface format is still 32 bits
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2023-10-11 14:56:19 -06:00 |
label_settings.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
label_settings.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
material.cpp
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Fix implementation of property_can_revert() in various classes
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2024-10-04 23:02:04 +02:00 |
material.h
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Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
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2024-10-02 15:11:58 -03:00 |
mesh_data_tool.compat.inc
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Vertex and attribute compression to reduce the size of the vertex format.
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2023-10-05 12:02:23 -06:00 |
mesh_data_tool.cpp
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Vertex and attribute compression to reduce the size of the vertex format.
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2023-10-05 12:02:23 -06:00 |
mesh_data_tool.h
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Vertex and attribute compression to reduce the size of the vertex format.
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2023-10-05 12:02:23 -06:00 |
mesh_texture.cpp
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Extract and reorganize texture resource classes
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2023-07-14 20:04:21 +02:00 |
mesh_texture.h
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Extract and reorganize texture resource classes
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2023-07-14 20:04:21 +02:00 |
mesh.cpp
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Use (r)find_char instead of (r)find for single characters
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2024-11-17 10:02:18 +01:00 |
mesh.h
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GDExtension: Mark virtual function as is_required in extension_api.json
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2024-09-11 16:48:14 -05:00 |
multimesh.cpp
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Fixed Timestep Interpolation: MultiMesh
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2024-08-18 17:14:59 +02:00 |
multimesh.h
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Fixed Timestep Interpolation: MultiMesh
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2024-08-18 17:14:59 +02:00 |
navigation_mesh.cpp
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Core: Integrate Ref::instantiate where possible
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2024-11-10 12:41:26 -06:00 |
navigation_mesh.h
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Extract navigation-related defaults to separate header
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2024-08-27 20:12:10 +02:00 |
packed_scene.cpp
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Use (r)find_char instead of (r)find for single characters
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2024-11-17 10:02:18 +01:00 |
packed_scene.h
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Implement typed dictionaries
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2024-09-04 10:27:26 -05:00 |
particle_process_material.cpp
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Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
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2024-10-02 15:11:58 -03:00 |
particle_process_material.h
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Add cone angle control to particle emission ring shape
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2024-09-02 14:35:51 +02:00 |
physics_material.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
physics_material.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
placeholder_textures.cpp
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Support immediately update ui after resizing placeholder* texture
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2024-02-02 14:56:05 +08:00 |
placeholder_textures.h
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Lazily allocate RIDs for PlaceholderTextures to avoid allocating GPU resources unless used
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2023-07-25 10:49:35 +02:00 |
portable_compressed_texture.cpp
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Core: Integrate Ref::instantiate where possible
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2024-11-10 12:41:26 -06:00 |
portable_compressed_texture.h
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Fix lossless formats in PortableCompressedTexture2D (fix data format storing)
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2024-01-06 22:56:25 +05:00 |
resource_format_text.cpp
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Use (r)find_char instead of (r)find for single characters
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2024-11-17 10:02:18 +01:00 |
resource_format_text.h
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Universalize UID support in all resource types
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2024-11-11 15:59:56 +01:00 |
SCsub
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SCons: Add unobtrusive type hints in SCons files
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2024-09-25 09:34:35 -05:00 |
shader_include.cpp
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Fix empty shader resource loading
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2023-09-04 14:59:59 +03:00 |
shader_include.h
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Add 'override' mark to ResourceFormat class
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2024-03-25 04:06:34 +08:00 |
shader.compat.inc
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Allow setting a cubemap as default parameter to shader
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2024-08-27 09:43:05 +03:00 |
shader.cpp
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Merge pull request #97205 from tetrapod00/inspect-native-shader-code
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2024-10-21 16:39:13 -05:00 |
shader.h
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Merge pull request #97205 from tetrapod00/inspect-native-shader-code
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2024-10-21 16:39:13 -05:00 |
skeleton_profile.cpp
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Match the coding style for concatenating String
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2024-06-09 18:35:23 +09:00 |
skeleton_profile.h
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[Animation] Expose SkeletonProfile.set/is_required
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2024-03-30 20:57:55 +01:00 |
sky.cpp
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Make ShaderMaterial always the last option in inspector resource dropdowns
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2024-02-05 21:49:17 +01:00 |
sky.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
sprite_frames.cpp
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Add duplicate animation
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2024-09-01 17:00:47 +02:00 |
sprite_frames.h
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Add duplicate animation
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2024-09-01 17:00:47 +02:00 |
style_box_flat.cpp
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Increase range hint for StyleBoxFlat border_width , corner_radius and expand_margin
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2024-10-24 01:21:40 +02:00 |
style_box_flat.h
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Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file
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2023-07-17 13:25:00 +02:00 |
style_box_line.cpp
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Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file
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2023-07-17 13:25:00 +02:00 |
style_box_line.h
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Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file
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2023-07-17 13:25:00 +02:00 |
style_box_texture.cpp
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Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file
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2023-07-17 13:25:00 +02:00 |
style_box_texture.h
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Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file
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2023-07-17 13:25:00 +02:00 |
style_box.cpp
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GDExtension: Mark virtual function as is_required in extension_api.json
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2024-09-11 16:48:14 -05:00 |
style_box.h
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GDExtension: Mark virtual function as is_required in extension_api.json
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2024-09-11 16:48:14 -05:00 |
surface_tool.cpp
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Rewrite index optimization code for maximum efficiency
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2024-11-04 06:58:06 -08:00 |
surface_tool.h
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Rewrite index optimization code for maximum efficiency
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2024-11-04 06:58:06 -08:00 |
syntax_highlighter.cpp
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Use (r)find_char instead of (r)find for single characters
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2024-11-17 10:02:18 +01:00 |
syntax_highlighter.h
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Make native shader source visualizer can highlight uint suffix
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2024-05-07 14:18:48 +08:00 |
text_file.cpp
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Fix internal editor not updating when using external editor via LSP
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2023-01-22 18:27:22 +08:00 |
text_file.h
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Fixed: TextFile's not reloading when changed from external editors
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2023-09-06 17:34:36 -04:00 |
text_line.cpp
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[Text Overrun] Add option to set custom ellipsis character, add support for system font fallback.
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2023-12-04 08:21:42 +02:00 |
text_line.h
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[Text Overrun] Add option to set custom ellipsis character, add support for system font fallback.
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2023-12-04 08:21:42 +02:00 |
text_paragraph.cpp
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Merge pull request #98036 from bruvzg/para_btn_spacing
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2024-11-10 12:13:03 -06:00 |
text_paragraph.h
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Merge pull request #98036 from bruvzg/para_btn_spacing
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2024-11-10 12:13:03 -06:00 |
texture_rd.cpp
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Fix inability to set TextureLayeredRD as TEXTURE_TYPE_CUBE or TEXTURE_TYPE_CUBE_ARRAY
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2024-11-11 15:31:43 +03:00 |
texture_rd.h
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Enforce calling RenderingDevice code from rendering thread in TextureRD classes
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2024-01-29 14:47:50 -08:00 |
texture.cpp
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GDExtension: Mark virtual function as is_required in extension_api.json
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2024-09-11 16:48:14 -05:00 |
texture.h
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GDExtension: Mark virtual function as is_required in extension_api.json
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2024-09-11 16:48:14 -05:00 |
theme.cpp
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Improve Editor Inspector/Theme item lookup performance
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2024-08-20 13:39:40 -04:00 |
theme.h
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Improve Editor Inspector/Theme item lookup performance
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2024-08-20 13:39:40 -04:00 |
video_stream.cpp
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GDExtension: Mark virtual function as is_required in extension_api.json
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2024-09-11 16:48:14 -05:00 |
video_stream.h
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GDExtension: Mark virtual function as is_required in extension_api.json
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2024-09-11 16:48:14 -05:00 |
visual_shader_nodes.compat.inc
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Allow setting a cubemap as default parameter to shader
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2024-08-27 09:43:05 +03:00 |
visual_shader_nodes.cpp
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Visual Shader: Add vector operations to Remap node
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2024-09-22 11:25:36 -07:00 |
visual_shader_nodes.h
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Visual Shader: Add vector operations to Remap node
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2024-09-22 11:25:36 -07:00 |
visual_shader_particle_nodes.cpp
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Reduce and prevent unnecessary random-access to List
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2024-05-04 16:08:55 +02:00 |
visual_shader_particle_nodes.h
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Fix some missing categories in visual shader nodes
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2024-03-05 19:39:23 +01:00 |
visual_shader_sdf_nodes.cpp
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made visual shader ports expandable by default if there is only one output port and it's of any vector type
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2023-09-22 15:28:59 +02:00 |
visual_shader_sdf_nodes.h
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Fix some missing categories in visual shader nodes
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2024-03-05 19:39:23 +01:00 |
visual_shader.cpp
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Merge pull request #94889 from rune-scape/no-const-list-erase
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2024-11-10 12:12:34 -06:00 |
visual_shader.h
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Allow setting a cubemap as default parameter to shader
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2024-08-27 09:43:05 +03:00 |
world_2d.cpp
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Reorganize some code to have 2D things grouped together
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2024-04-13 02:56:50 -07:00 |
world_2d.h
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Remove self includes in some files
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2024-02-27 17:10:54 +01:00 |