godot/servers/rendering
2024-10-28 10:26:50 -03:00
..
dummy Merge pull request #85338 from EMBYRDEV/shadow-caster-mask 2024-10-24 13:22:59 -05:00
environment Reset SDFGI when changing editor scene tabs 2023-08-30 19:50:05 +03:00
renderer_rd Fix soft shadows by increasing the bit count for specialization constants. 2024-10-28 10:26:50 -03:00
storage Merge pull request #85338 from EMBYRDEV/shadow-caster-mask 2024-10-24 13:22:59 -05:00
renderer_canvas_cull.cpp Revert incorrect rounding when 2D transform snapping 2024-10-15 10:43:42 +02:00
renderer_canvas_cull.h Don't recalculate final render transforms for Y-sorted canvas items 2024-09-05 17:45:38 +02:00
renderer_canvas_render.cpp Avoid crashes when engine leaks canvas items and friends 2023-12-20 13:19:46 +01:00
renderer_canvas_render.h Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
renderer_compositor.cpp fix missing cleanup and null checks for various singletons 2024-06-18 01:05:30 -07:00
renderer_compositor.h Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
renderer_geometry_instance.cpp
renderer_geometry_instance.h
renderer_scene_cull.cpp Merge pull request #85338 from EMBYRDEV/shadow-caster-mask 2024-10-24 13:22:59 -05:00
renderer_scene_cull.h Merge pull request #85338 from EMBYRDEV/shadow-caster-mask 2024-10-24 13:22:59 -05:00
renderer_scene_occlusion_cull.cpp Jitter raster occlusion camera to reduce false positives. 2024-04-03 12:18:45 +01:00
renderer_scene_occlusion_cull.h Alternative fix to occlusion culling where all math is based on Euclidean distance. 2024-10-17 05:59:37 +02:00
renderer_scene_render.cpp Jitter shadow map dithering pattern across frames when TAA is enabled 2024-09-24 15:52:07 -07:00
renderer_scene_render.h Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
renderer_viewport.cpp Apply snap 2D transforms to pixel to viewport 2024-09-23 20:34:11 +08:00
renderer_viewport.h Ensure MovieWriter output is in gamma space when using HDR 2D 2024-05-28 15:30:13 -07:00
rendering_context_driver.cpp Disable extra memory tracking by default 2024-08-24 20:52:39 -03:00
rendering_context_driver.h Disable extra memory tracking by default 2024-08-24 20:52:39 -03:00
rendering_device_binds.cpp fix headless import attempting to load graphics driver 2024-10-22 16:17:09 -04:00
rendering_device_binds.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
rendering_device_commons.cpp Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
rendering_device_commons.h Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
rendering_device_driver.cpp Move transitions of textures initialized by transfer workers to the main graphics queue. 2024-10-18 09:15:25 -03:00
rendering_device_driver.h Move transitions of textures initialized by transfer workers to the main graphics queue. 2024-10-18 09:15:25 -03:00
rendering_device_graph.cpp Fix race conditions in breadcrumbs 2024-10-22 22:08:46 -03:00
rendering_device_graph.h Fix race conditions in breadcrumbs 2024-10-22 22:08:46 -03:00
rendering_device.compat.inc Add debug utilities for Vulkan 2024-08-21 23:48:08 +02:00
rendering_device.cpp Implement thread ownership change for RenderingDevice 2024-10-21 20:56:42 +02:00
rendering_device.h Implement thread ownership change for RenderingDevice 2024-10-21 20:56:42 +02:00
rendering_light_culler.cpp Tighter light culling - fix directional lights colinear case 2024-05-10 09:13:05 +01:00
rendering_light_culler.h Tight shadow culling - increase epsilon to prevent flickering 2024-05-18 14:14:27 +01:00
rendering_method.cpp
rendering_method.h Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
rendering_server_constants.h Fixed Timestep Interpolation (3D) 2024-07-07 22:15:23 +02:00
rendering_server_default.cpp Implement thread ownership change for RenderingDevice 2024-10-21 20:56:42 +02:00
rendering_server_default.h Merge pull request #85338 from EMBYRDEV/shadow-caster-mask 2024-10-24 13:22:59 -05:00
rendering_server_globals.cpp
rendering_server_globals.h
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
shader_compiler.cpp Merge pull request #92441 from Chaosus/shader_custom_func_overloads 2024-10-14 14:09:59 -05:00
shader_compiler.h Fix broken sky shader 2024-09-13 08:53:26 +03:00
shader_language.cpp Merge pull request #93590 from Chaosus/shader_custom_func_discard 2024-10-24 09:38:10 +03:00
shader_language.h Merge pull request #93590 from Chaosus/shader_custom_func_discard 2024-10-24 09:38:10 +03:00
shader_preprocessor.cpp Add #error preprocessor directive to shading language 2024-10-18 10:56:58 +03:00
shader_preprocessor.h Add #error preprocessor directive to shading language 2024-10-18 10:56:58 +03:00
shader_types.cpp Make OUTPUT_IS_SRGB/CLIP_SPACE_FAR shader built-ins global 2024-10-24 12:32:05 +03:00
shader_types.h
shader_warnings.cpp Warn users when assigning VERTEX directly to POSITION due to compatibility breakage from reverse z changes 2024-04-12 10:38:35 -07:00
shader_warnings.h Warn users when assigning VERTEX directly to POSITION due to compatibility breakage from reverse z changes 2024-04-12 10:38:35 -07:00