Thaddeus Crews
e960aa319f
Merge pull request #99030 from tracefree/obstacle_2d_transform
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Make use of NavigationObstacle2D's transform
2024-11-12 09:28:03 -06:00
Rie
e39fc3e8c2
Make use of NavigationObstacle2D's transform
2024-11-11 23:34:47 +01:00
Thaddeus Crews
848d90837e
Merge pull request #96730 from tracefree/properly_transforming_obstacles
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Make use of NavigationObstacle3D's transform
2024-11-11 14:18:33 -06:00
Kiro
07b7f76896
Improve NavMeshGenerator2D::generator_bake_from_source_geometry_data
performance
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Avoid copies and redundant work.
2024-11-11 12:31:19 +01:00
Rie
44ef3d35eb
Make use of NavigationObstacle3D's transform
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Co-authored-by: a0kami <dev.aokami@netc.fr>
2024-11-10 17:08:12 +01:00
smix8
b840c9837a
Reduce allocations for NavMap synchronisation
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Improves navigation map sync performance be avoiding unnecessary memory allocations.
2024-11-05 22:10:53 +01:00
Thaddeus Crews
2450dee1bc
Merge pull request #93401 from Repiteo/style/clang-tidy-fixes
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Style: Apply `clang-tidy` fixes
2024-11-04 21:52:05 -06:00
Thaddeus Crews
6206578060
Merge pull request #90182 from Zylann/nav_map_optimizations
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Optimize some parts of `NavMap::sync`
2024-11-04 21:51:52 -06:00
Thaddeus Crews
89a311205f
Style: Apply clang-tidy
fixes
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• `modernize-use-default-member-init` and `readability-redundant-member-init`
• Minor adjustments to `.clang-tidy` to improve syntax & remove redundancies
2024-11-04 12:11:06 -06:00
Thaddeus Crews
696ca9db3c
Merge pull request #98039 from aaronfranke/button-icon
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Rename internal Button `*_icon` functions to `*_button_icon` to match exposed methods
2024-10-29 19:25:59 -05:00
Aaron Franke
562c666e3d
Rename internal Button icon to button_icon to match exposed methods
2024-10-29 16:23:03 -07:00
Adam Scott
0d350e7108
Set clang-format RemoveSemicolon
rule to true
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- Set clang-format `Standard` rule to `c++20`
2024-10-25 13:49:43 -04:00
Marc Gilleron
a92e1d4a20
Optimize some parts of NavMap::sync
2024-10-19 14:58:49 +01:00
Zi Ye
db194f06e1
Replaced some distance checks with square distance checks in NavMap, wherever the purpose is only to find the nearest element.
2024-10-15 22:06:35 -05:00
Thaddeus Crews
9f9ee0c813
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
Thaddeus Crews
b37fc1014a
Style: Apply new clang-format
changes
2024-09-20 08:09:48 -05:00
Rémi Verschelde
b6906b9677
Merge pull request #96389 from kitbdev/extract-main-screen
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Extract EditorMainScreen from EditorNode
2024-09-11 12:34:46 +02:00
smix8
287fdb16d5
Add navigation region point and segment queries
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Adds point and segment queries for regions, e.g. closet point, point normal, or segment intersection.
2024-09-10 01:38:46 +02:00
kit
5e1c9d68aa
Extract editor main screen
2024-09-09 11:06:18 -04:00
smix8
a4cfc77dc0
Move NavigationServer mesh queries to dedicated file
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Moves all the navigation mesh query related functions from NavMap and NavRegion to a dedicated file and makes them static.
2024-09-03 13:16:35 +02:00
Rémi Verschelde
e004ae7bbe
Merge pull request #85965 from ershn/use_heap_in_astar_path_finding
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Improve pathfinding performance by using a heap to store traversable polygons
2024-09-03 11:42:48 +02:00
Ershn
c3ee32f106
Use a heap to store traversable polygons for pathfinding
2024-09-01 11:24:14 +09:00
A Thousand Ships
e33fdb4296
Use MutexLock
in more places
2024-08-29 14:12:59 +02:00
Pawel Lampe
c3f1bfd5cb
Extract navigation-related defaults to separate header
2024-08-27 20:12:10 +02:00
Rémi Verschelde
0274508647
Merge pull request #93498 from smix8/connection_relocation
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Move NavRegion connections to NavMap
2024-08-19 16:05:05 +02:00
Rémi Verschelde
da57bab169
Merge pull request #92560 from smix8/navmesh2d_bake_partition
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Add triangulation partition option to 2D navigation mesh baking
2024-08-19 16:04:49 +02:00
Rémi Verschelde
dbf4be308c
Merge pull request #93583 from smix8/obstacle_monitor
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Add navigation obstacles to performance monitor stats
2024-08-16 23:45:10 +02:00
kobewi
065dd099dd
Remove empty bind_methods()
2024-08-15 08:24:32 +02:00
smix8
110b2dc61a
Add triangulation partition option to 2D navigation mesh baking
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Adds triangulation partition option to 2D navigation mesh baking as an alternative to the existing convex partition option.
2024-08-05 00:08:46 +02:00
Artem
b8fc6b4979
NavigationServer3D.map_get_closest_point_to_segment - add an additional shortest distance check
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For a case when shortest distance is between some point located on a face's
edge and some point located on a line segment.
2024-06-29 19:50:10 +02:00
smix8
f9876d3a88
Add navigation obstacles to performance monitor stats
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Adds navigation obstacle count to navigation performance monitor.
2024-06-25 05:17:27 +02:00
smix8
83bd8fa396
Move NavRegion connections to NavMap
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Moves bookkeeping for connections from region to map where connections are actually made.
2024-06-23 14:49:35 +02:00
smix8
40fc299aa3
Remove unused navigation polygon properties
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Removes unused navigation polygon properties, a leftover from the old Godot 3 days that used polygon center to polygon center distance for (rather inaccurate) pathfinding cost calculation.
2024-06-22 21:55:48 +02:00
smix8
eba3acadac
Fix thread-use causing navigation polygon data corruption
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Fixes navigation polygon data corruption caused by thread-use that changed vertices or polygons while the navigation polygon was processed, e.g. by server region sync, navmesh baking or user thread updates.
2024-06-21 12:58:03 +02:00
Rémi Verschelde
04a530f91f
Merge pull request #93407 from smix8/lock_this_geometry_up
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Fix thread-use causing navigation source geometry data corruption
2024-06-21 10:14:38 +02:00
smix8
fd727ab994
Fix thread use causing navigation mesh data corruption
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Fixes navigation mesh data corruption caused by thread use that changed vertices or polygons while the navigation mesh was processed, e.g. by server sync or baking.
2024-06-21 09:39:16 +02:00
smix8
d4722b9e1f
Fix thread-use causing navigation source geometry data corruption
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Fixes navigation source geometry data corruption caused by thread-use that changed vertices or indices while the source geometry data was used in a parsing process or read from by the navmesh baking.
2024-06-21 08:06:14 +02:00
Artem
4ed747e255
Fixed closest edge and face check in NavigationServer3D.map_get_closest_point_to_segment
2024-06-17 15:34:46 +04:00
Per Melin
9b191f669c
Fix NavigationServer3D.get_closest_point_to_segment() with use_collision
2024-06-07 14:24:39 +02:00
Gilles Roudière
1a380db62a
Fix crash when baking TileMap navigation
2024-05-27 10:46:54 +02:00
smix8
4128c7b311
Remove duplicated vertices after 3D NavigationMesh bake
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Removes duplicated vertices that may exist on shared polygon corners after a ReCast navigation mesh bake.
2024-05-21 14:18:32 +02:00
A Thousand Ships
ee79386f7b
[Scene] Add SceneStringNames::pressed
2024-05-14 15:51:28 +02:00
A Thousand Ships
86de59d60a
[Core] Add LocalVector::has
for convenience
2024-05-06 18:03:37 +02:00
Gilles Roudière
23b9a9f2de
Fix TileMapLayer navmesh baking
2024-05-02 18:06:23 +02:00
Aaron Franke
1bcbbe96c4
Organize existing code for editor plugins
2024-04-27 11:59:58 -07:00
smix8
6a4d8d4b5c
Change 2D navigation mesh baking to use floating point coordinates
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Replaces internal uses of Clipper2 integer structs to their floating point equivalents.
2024-04-23 10:28:43 +02:00
smix8
58593d1bb7
Add navigation source geometry parser callbacks
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Adds navigation source geometry parser callbacks so that externals can hook their own geometry into the navigation mesh baking process.
2024-04-19 12:10:57 +02:00
Aaron Franke
77e35cf781
Move NavigationMeshSourceGeometryData(2D/3D) to the 2D/3D subfolders
2024-04-15 18:40:43 -07:00
smix8
8a0f1f1995
Use fmod for navigation mesh border size warning
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Uses fmod for checking that navigation mesh border size matches the cell size as a multiple of cell size is also valid.
2024-04-13 03:39:53 +02:00
Rémi Verschelde
4a4d6df04e
Merge pull request #90508 from smix8/thread_bake
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Use threads for baking navigation mesh inside editor
2024-04-12 11:16:50 +02:00