Thaddeus Crews
c8ff788052
Merge pull request #96590 from reduz/list-directory
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Provide a reliable way to see original resources in a directory
2024-11-11 14:18:28 -06:00
Thaddeus Crews
d76fbb7a40
Merge pull request #97356 from reduz/pck-file-removal
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Add ability for PCK patches to remove files
2024-11-11 14:18:27 -06:00
Thaddeus Crews
2430b7f9b4
Merge pull request #97352 from reduz/uids-everywhere
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Universalize UID support in all resource types
2024-11-11 14:18:25 -06:00
Thaddeus Crews
f233d186ef
Merge pull request #93885 from dalexeev/core-fix-freed-object-booleanization
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Core: Fix `Freed Object` booleanization
2024-11-11 14:18:18 -06:00
Thaddeus Crews
9be806aef1
Merge pull request #92986 from Repiteo/core/ref-instantiate-integration
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Core: Integrate Ref `instantiate` where possible
2024-11-11 14:18:15 -06:00
Thaddeus Crews
30d87229ed
Merge pull request #82845 from Hysterelius/master
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Color: Expose OKHSL properties
2024-11-11 14:18:04 -06:00
Thaddeus Crews
bb3d5ef47c
Merge pull request #99078 from DarkMessiah/fix_callables_compare
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Fix comparison of callables
2024-11-11 14:17:56 -06:00
Hysterelius
2126df2dfd
Color: Expose OKHSL properties
2024-11-11 20:41:57 +01:00
Stanislav Labzyuk
824ddeea3f
Fix comparison of callables
2024-11-11 17:15:52 +01:00
Juan
2ac562cdf8
Add ability for PCK patches to remove files
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Co-authored-by: Mikael Hermansson <mikael@hermansson.io>
2024-11-11 16:34:37 +01:00
Juan
d57846087b
Universalize UID support in all resource types
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Ensures all resource types support UIDs in a project.
This is required to fix:
* Scripts and many other resource types can't be referenced by UID and when refactored the references are lost.
* Path export properties can't use UID for unsupported types.
* Refactoring problems when files are moved outside the editor (this PR effectively fixes it).
* Editor properly refreshing paths if they changed externally while opened (as example, git update).
This needs to be addressed in a subsequent PR, but this one effectively sets the prerequisites.
Resource types that do not support UID will get a .uid file appended to them (this includes .gd, .gdshader, .gdextension, etc. files).
2024-11-11 15:59:56 +01:00
Thaddeus Crews
8d1462c748
CI: Update Linux runners to Ubuntu 24.04
2024-11-10 14:05:27 -06:00
Thaddeus Crews
925b690c98
Core: Integrate Ref::instantiate
where possible
2024-11-10 12:41:26 -06:00
Thaddeus Crews
c4a52e1ade
Merge pull request #98809 from bruvzg/mac_gde_libs_non_uni
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[GDExtension] Improve macOS library loading/export.
2024-11-10 12:13:06 -06:00
Thaddeus Crews
63838c936c
Merge pull request #98278 from a-johnston/fuzzy-search-rebase
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Add fuzzy string matching to quick open search
2024-11-10 12:12:56 -06:00
Thaddeus Crews
155f94adc0
Merge pull request #97370 from RandomShaper/refix_rl_not_found
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ResourceLoader: Report error if resource type unrecognized
2024-11-10 12:12:51 -06:00
Thaddeus Crews
f3294e59e1
Merge pull request #98891 from Faless/debugger/game_view_settings
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[Debugger] Better settings configuration for RuntimeNodeSelect and Window quit
2024-11-10 12:12:46 -06:00
Thaddeus Crews
7d31e16686
Merge pull request #86600 from nikitalita/fix-missing-resources
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Fix `MissingResource` properties being stripped on save
2024-11-10 12:12:44 -06:00
Thaddeus Crews
01ad56da38
Merge pull request #85167 from RandomShaper/good_spinlock
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Enhance SpinLock
2024-11-10 12:12:36 -06:00
Thaddeus Crews
90ce26a27b
Merge pull request #94889 from rune-scape/no-const-list-erase
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Remove const_cast in `List::erase`
2024-11-10 12:12:34 -06:00
Thaddeus Crews
323b2d53d7
Merge pull request #98963 from RandomShaper/fix_classdb_deadlock
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Fix deadlocks related to ClassDB queries about global classes
2024-11-10 12:12:24 -06:00
Pedro J. Estébanez
56bdef9f6f
Fix deadlocks related to ClassDB queries about global classes
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`ClassDB::can_instantiate()` and other reflection methods deadlock if the type is an script global class, when such script indirectly uses a not-yet-registered class. The reason is the `ClassDB` read lock is still held when invoking the `ResourceLoader` to load the class script, which may in turn need to lock for writing (for the class registration).
In particular, this happens with some types related to animation tree, that aren't registered at engine startup, but can happen with others, especially ones from the user. Registration statements are also added for the animation-related types that were lacking them.
2024-11-08 18:15:58 +01:00
rune-scape
a47daa0a44
Avoid const_cast in List::erase by requiring mutable elements
2024-11-08 00:10:08 -08:00
Pedro J. Estébanez
360ed2b00d
Enhance SpinLock
2024-11-08 08:06:07 +01:00
Pedro J. Estébanez
95c6a24795
Add a utility cache line size constant
2024-11-08 08:06:01 +01:00
Thaddeus Crews
671d6e3230
Merge pull request #98150 from hunterloftis/fix-default-import-threaded
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Fix freeze on non-thread-safe custom importers
2024-11-07 12:36:20 -06:00
Fabio Alessandrelli
7cd850b909
[Debugger] Move quit shortcut configuration to the SceneDebugger
2024-11-07 15:03:17 +01:00
nikitalita
95d2909474
Fix missing resource properties being dropped on save
2024-11-05 11:53:29 -06:00
Thaddeus Crews
bb5f390fb9
Style: Apply clang-tidy
fixes (superficial)
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• `modernize-use-bool-literals`, `modernize-use-nullptr`, and `readability-braces-around-statements`
2024-11-04 12:11:14 -06:00
Thaddeus Crews
89a311205f
Style: Apply clang-tidy
fixes
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• `modernize-use-default-member-init` and `readability-redundant-member-init`
• Minor adjustments to `.clang-tidy` to improve syntax & remove redundancies
2024-11-04 12:11:06 -06:00
Pedro J. Estébanez
fe21913ee8
ResourceLoader: Report error if resource type unrecognized
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Co-authored-by: Summersay415 <summersay415@gmail.com>
2024-11-04 09:49:37 +01:00
bruvzg
2d66988f99
[GDExtension] Improve macOS library loading/export.
2024-11-04 09:28:30 +02:00
Thaddeus Crews
c6c464cf9a
Merge pull request #98679 from Bromeon/qol/rename-static-call
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🔗 GHA / 📊 Static checks (push) Has been cancelled
🔗 GHA / 🤖 Android (push) Has been cancelled
🔗 GHA / 🍏 iOS (push) Has been cancelled
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Rename `ClassDB::class_call_static_method` -> `class_call_static`
2024-10-31 20:14:44 -05:00
Thaddeus Crews
363c0b5fec
Merge pull request #47502 from KoBeWi/add_0
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Always add decimal when converting float to string
2024-10-31 20:14:39 -05:00
Thaddeus Crews
163bf94d04
Merge pull request #98091 from AThousandShips/improve_err_prints_core
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[Core] Improve error messages with `vformat`
2024-10-31 20:14:36 -05:00
Jan Haller
a025ceddc0
Rename ClassDB::class_call_static_method -> class_call_static
2024-10-30 19:07:28 +01:00
A Thousand Ships
38f9769bc6
[Core] Improve error messages with vformat
2024-10-30 15:55:51 +01:00
Michael Alexsander
16524a8a01
Add "Game" editor for better runtime debugging
2024-10-30 11:42:17 -03:00
Thaddeus Crews
a8931f1aa9
Merge pull request #98652 from stuartcarnie/2d_texture_state_fixes
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2D: Fix various issues and minor performance optimisations
2024-10-29 19:25:54 -05:00
Thaddeus Crews
b8f626a0e1
Merge pull request #65962 from 4d49/format-object
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Add `Object` support for `String.format`
2024-10-29 19:25:45 -05:00
Thaddeus Crews
b7a0971ad2
Merge pull request #97934 from adamscott/give-AThousandShips-a-break
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[Codestyle] Set clang-format `RemoveSemicolon` rule to `true`
2024-10-29 19:25:36 -05:00
Stuart Carnie
0d1d945727
2D: Fix various issues and minor performance optimisations
2024-10-30 08:36:45 +11:00
Mansur Isaev
98c89f17c4
Add Object
support for String.format
2024-10-29 22:27:33 +01:00
Clay John
748f4079e3
Merge pull request #96439 from darksylinc/matias-TheForge-pr03-rebased
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Add Swappy & Pre-Transformed Swapchain
2024-10-29 12:34:40 -07:00
Matias N. Goldberg
aaa0e2fddf
Add Swappy & Pre-Transformed Swapchain
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- Adds Swappy for Android for stable frame pacing
- Implements pre-transformed Swapchain so that Godot's compositor is in
charge of rotating the screen instead of Android's compositor
(performance optimization for phones that don't have HW rotator)
============================
The work was performed by collaboration of TheForge and Google. I am
merely splitting it up into smaller PRs and cleaning it up.
Changes from original PR:
- Removed "display/window/frame_pacing/android/target_frame_rate" option
to use Engine::get_max_fps instead.
- Target framerate can be changed at runtime using Engine::set_max_fps.
- Swappy is enabled by default.
- Added documentation.
- enable_auto_swap setting is replaced with swappy_mode.
2024-10-28 18:55:37 -03:00
Adam Johnston
3ac043c508
Add fuzzy string matching to quick open search
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Co-authored-by: sam <samsface@gmail.com>
2024-10-28 11:24:36 -07:00
Thaddeus Crews
edad871a2d
Merge pull request #98425 from darksylinc/matias-breadcrumbs-race-fix
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Fix race conditions in breadcrumbs
2024-10-25 13:04:12 -05:00
Thaddeus Crews
d3298fe738
Merge pull request #98395 from Repiteo/core/char-range-utils-update
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Core: Update `char_range.inc` to Unicode 16
2024-10-25 13:04:07 -05:00
Thaddeus Crews
02088ab44c
Merge pull request #74714 from dalexeev/expose-bresenham-line
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Expose `Geometry2D.bresenham_line()` method
2024-10-25 13:04:05 -05:00
Thaddeus Crews
6e9907d483
Merge pull request #92554 from Nazarwadim/implement_a_hash_map
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Implement array based hash map `AHashMap`
2024-10-25 13:03:45 -05:00