Commit Graph

68861 Commits

Author SHA1 Message Date
Dario
5216ef5f9c Add dependency detection improvements to the render graph.
- Buffers changing their usage are no longer treated as write usage unless the API requires it.
- Draw lists are not treated as being dependent on each other if their regions do not intersect despite both being write commands.
- Particles were tweaked to use different unused buffers to reduce dependencies.
2024-11-01 09:46:52 -03:00
nikitalita
08db8edbff fix save to wav 2024-11-01 06:11:28 -05:00
Anish Mishra
7b866f302f [Android] Implement support for accent color retrieval 2024-11-01 16:19:09 +05:30
Haoyu Qiu
b131476d40 Disable auto translate of FileDialog's file list 2024-11-01 12:41:56 +08:00
Thaddeus Crews
c6c464cf9a
Merge pull request #98679 from Bromeon/qol/rename-static-call
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Rename `ClassDB::class_call_static_method` -> `class_call_static`
2024-10-31 20:14:44 -05:00
Thaddeus Crews
980df1f688
Merge pull request #98261 from dustdfg/scu_additional_folders
Add some folders which would benefit from scu to scu pipeline
2024-10-31 20:14:43 -05:00
Thaddeus Crews
0315f31378
Merge pull request #98327 from clayjohn/revert-shader-float
Revert "Fix GPUParticles are not rendered for older AMD GPUs with OpenGL+Angle"
2024-10-31 20:14:42 -05:00
Thaddeus Crews
be70c2f873
Merge pull request #98350 from syntaxerror247/android-native-filepicker
[Android] Implement native file picker support
2024-10-31 20:14:41 -05:00
Thaddeus Crews
49c22e06d0
Merge pull request #98637 from SubmergedTree/creating-light-occluder-2d-polygon-makes-warning-exclamation-mark-disappear
Clear warning in the scene tree by creating an LightOccluder2D polygon
2024-10-31 20:14:40 -05:00
Thaddeus Crews
363c0b5fec
Merge pull request #47502 from KoBeWi/add_0
Always add decimal when converting float to string
2024-10-31 20:14:39 -05:00
Thaddeus Crews
7982030b25
Merge pull request #69197 from aaronfranke/fix-tiny-convex
Fix debug line drawing with tiny convex hull mesh colliders
2024-10-31 20:14:37 -05:00
Thaddeus Crews
163bf94d04
Merge pull request #98091 from AThousandShips/improve_err_prints_core
[Core] Improve error messages with `vformat`
2024-10-31 20:14:36 -05:00
Thaddeus Crews
6ca36277ab
Merge pull request #98697 from dustdfg/deduplicate_get_build_version
Remove duplicate of `get_build_version`
2024-10-31 20:14:35 -05:00
Thaddeus Crews
194ddfd0c4
Merge pull request #97257 from YeldhamDev/guess_godot_is_unity_after_all
Add "Game" editor for better runtime debugging
2024-10-31 20:14:34 -05:00
Thaddeus Crews
e84fae43be
Merge pull request #98662 from KoBeWi/never_has_been
Remove unused FILE_INFO from FileSystem dock
2024-10-31 20:14:33 -05:00
Hugo Locurcio
416e1a538f
Improve Mesh UV1/UV2 preview in the editor
- Use an AspectRatioContainer to prevent stretching that occurs depending
  on the dialog size.
- Draw UV bounds and a grid at 1/8th increments.
- Scale lines according to editor scale for better visibility on hiDPI displays.
2024-11-01 02:04:10 +01:00
Matias N. Goldberg
b9a2f108fc Fix splash screen upside down on Android
Fixes an issue introduced in #96439 (see
https://github.com/godotengine/godot/pull/96439#issuecomment-2447288702)

Godot was relying on Java's
activity.getWindowManager().getDefaultDisplay().getRotation(); to apply
pre-rotation but this is wrong.

First, getRotation() may temporarily return a different value from the
correct one; which is what was causing the splash screen to be upside
down. It would return -90 instead of 90 for the first rendered frame.

But unfortunately, the splash screen is just one frame rendered for a
very long time, so the error lingered for a long time for everyone to
see.

Second, to determine what rotation to use, we should be looking at what
Vulkan told us, which is the value we pass to
VkSurfaceTransformFlagBitsKHR::preTransform.

This commit removes the now-unnecessary
screen_get_internal_current_rotation() function (which was introduced by
#96439) and now saves the preTransform value in the swapchain.
2024-10-31 16:52:26 -03:00
Pascal Grittmann
a59fb07e4a set flag for 8 bone weights 2024-10-31 17:04:31 +01:00
Max Hilbrunner
8c5debeaed Allow multiple platform API files 2024-10-31 16:07:01 +01:00
Yevhen Babiichuk (DustDFG)
0ba0093dd6 Remove duplicate of get_build_version
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
2024-10-31 12:54:23 +02:00
Yuri Rubinsky
ef8d981267
Merge pull request #98303 from Chaosus/vs_transparency_preview
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Add alpha channel display to vec4 previews of visual shader nodes
2024-10-31 11:17:34 +03:00
Haoyu Qiu
55c4e6979a Mark editor pseudolocalization CLI option editor-only 2024-10-31 09:36:49 +08:00
Clay John
7187c251da
Merge pull request #98620 from zeux/lodgen-cleanup
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LOD: Remove "Raycast Normals" and associated "Normal Split Angle" settings
2024-10-30 17:13:57 -07:00
Clay John
a997001bd5
Merge pull request #98584 from Nazarwadim/emit_only_one_signal
Emit `filesystem_changed` only once per frame
2024-10-30 14:47:15 -07:00
Radiant
5b0bf9e2b0 Return the actual error when an import fails. 2024-10-30 23:42:10 +02:00
Yevhen Babiichuk (DustDFG)
8eeee920f2 Add some big folders which would benefit from scu to scu pipeline
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
2024-10-30 22:49:39 +02:00
Jan Haller
a025ceddc0 Rename ClassDB::class_call_static_method -> class_call_static 2024-10-30 19:07:28 +01:00
maxime.chambefort
6f846eb5c5 Added external camera feed from external plugin on Android 2024-10-30 18:30:28 +01:00
A Thousand Ships
38f9769bc6
[Core] Improve error messages with vformat 2024-10-30 15:55:51 +01:00
Michael Alexsander
16524a8a01
Add "Game" editor for better runtime debugging 2024-10-30 11:42:17 -03:00
Anish Mishra
b2130efb31 [Android] Implement native file picker support 2024-10-30 14:53:02 +05:30
Anish Mishra
0dfd18c84b [DisplayServer] Add feature flag for native file dialog access to user/res and options 2024-10-30 14:13:43 +05:30
Aaron Franke
96ec117d19
Fix debug line drawing with tiny convex hull mesh colliders 2024-10-30 00:47:56 -07:00
clayjohn
940e9c2a43 Revert "Fix GPUParticles are not rendered for older AMD GPUs with OpenGL+Angle"
This reverts commit 9cc9df52eb.

This also adds a fallback to avoid using the Godot versions of the half 2 float functions when using ANGLE.
2024-10-29 22:17:16 -07:00
kobewi
f96ef5fc0d Remove unused FILE_INFO from FileSystem dock 2024-10-30 06:08:52 +01:00
Thaddeus Crews
8004c7524f
Merge pull request #98301 from aaronp64/gdscript_validate_property
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Avoid unnecessary `Dictionary` conversions in `GDScriptInstance::validate_property`
2024-10-29 19:26:02 -05:00
Thaddeus Crews
598cfbdfd6
Merge pull request #97020 from GuilhermeGSousa/fix-non-const-anim-node-process
Fix non const animation node `_process` virtual function
2024-10-29 19:26:00 -05:00
Thaddeus Crews
696ca9db3c
Merge pull request #98039 from aaronfranke/button-icon
Rename internal Button `*_icon` functions to `*_button_icon` to match exposed methods
2024-10-29 19:25:59 -05:00
Thaddeus Crews
b748c91e5b
Merge pull request #98289 from BlueCube3310/lightmap-clenaup
LightmapGI: Clean up and improve lightmap atlas storage
2024-10-29 19:25:58 -05:00
Thaddeus Crews
6d09a20c82
Merge pull request #97247 from thimenesup/draw_indirect_rd
Add draw indirect to Rendering Device
2024-10-29 19:25:57 -05:00
Thaddeus Crews
9169ace8f2
Merge pull request #98399 from Repiteo/codeowners-2-return-of-jafar
Implement `CODEOWNERS` corrections
2024-10-29 19:25:56 -05:00
Thaddeus Crews
a8931f1aa9
Merge pull request #98652 from stuartcarnie/2d_texture_state_fixes
2D: Fix various issues and minor performance optimisations
2024-10-29 19:25:54 -05:00
Thaddeus Crews
3de789ec80
Merge pull request #98523 from MichaelMacha/patch-2
Fix typo in `OccluderInstance3D` documentation
2024-10-29 19:25:53 -05:00
Thaddeus Crews
7c7de0e889
Merge pull request #98265 from syntaxerror247/patch-2
Improve `_begin_customize_scenes` description
2024-10-29 19:25:52 -05:00
Thaddeus Crews
f824e27ab0
Merge pull request #98628 from matmas/full-apache-license
Include full Apache-2.0 license in COPYRIGHT.txt
2024-10-29 19:25:50 -05:00
Thaddeus Crews
49cf7996e1
Merge pull request #98496 from bruvzg/icu761
Update ICU to 76.1
2024-10-29 19:25:49 -05:00
Thaddeus Crews
05a4620e88
Merge pull request #98615 from Summersay415/three-opengls-please
Fix fallbacks to OpenGL
2024-10-29 19:25:48 -05:00
Thaddeus Crews
73830b3c12
Merge pull request #88628 from bruvzg/i_have_no_idea_what_im_doing
[macOS/iOS] Use hardware sampling rates for audio I/O.
2024-10-29 19:25:47 -05:00
Thaddeus Crews
7a661eaa7c
Merge pull request #98612 from DarioSamo/alignment-transfer-fix
Fix transfer alignment on initial texture transfer.
2024-10-29 19:25:46 -05:00
Thaddeus Crews
b8f626a0e1
Merge pull request #65962 from 4d49/format-object
Add `Object` support for `String.format`
2024-10-29 19:25:45 -05:00