Rémi Verschelde
86807721e3
Merge pull request #88787 from dsnopek/webxr-depth-draw-fix
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Fix rendering issue with depth in WebXR
2024-03-05 09:55:56 +01:00
Rémi Verschelde
16fa6bc44b
Merge pull request #88540 from bruvzg/d3d12_guids2
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[D3D12] Define GUIDs directly.
2024-03-05 09:55:46 +01:00
Rémi Verschelde
5d20628c31
Merge pull request #88496 from bruvzg/d3d12_dyn_load
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[Windows] Make D3D12 loading dynamic to support pre-Windows 10 versions.
2024-03-05 09:55:41 +01:00
David Snopek
e35ccf92d0
Fix rendering issue with depth in WebXR
2024-03-04 15:13:35 -06:00
Rémi Verschelde
a47e38b175
Merge pull request #89038 from RandomShaper/d3d12_sm
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Direct3D 12: Fix shader model support check for devices not aware of the highest ones
2024-03-04 20:43:42 +01:00
Pedro J. Estébanez
bed48f37aa
Direct3D 12: Fix shader model support check for devices not aware of the highest ones
2024-03-04 13:54:28 +01:00
Rémi Verschelde
006437005d
Merge pull request #89064 from omar-polo/file-access-unix
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Fix FileAccessUnix on OpenBSD where `UF_HIDDEN` isn't supported
2024-03-04 13:33:58 +01:00
Rémi Verschelde
3be5d9b01a
Merge pull request #89046 from permelin/fix-particle-aabb-recalc-with-userdata
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Fix error in AABB calculation for particles with USERDATA
2024-03-04 13:33:33 +01:00
markdibarry
a62870956a
Add new Parallax2D node
2024-03-03 15:46:40 -05:00
Per Melin
853935a5c9
Fix error in AABB calculation for particles with USERDATA
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Selecting "Generate AABB" on a 3D particle node in the editor would not work
and printed an error about incorrect buffer size if the particle shader used
one or more of the USERDATA build-ins.
2024-03-02 14:26:09 +01:00
Omar Polo
32877ae994
fix FileAccessUnix on OpenBSD: there is no UF_HIDDEN
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Part of the joint effort with @rfht to port Godot 4 on OpenBSD.
2024-03-01 19:33:49 +00:00
Rémi Verschelde
3a08c646ee
Pre-commit: Update to clang-format 17.0.6 and black 24.2.0
2024-02-28 14:25:35 +01:00
clayjohn
2c7dd35822
Ensure proper vertex input masks are used in 2D compatibility renderer
2024-02-27 15:39:20 -08:00
Pedro J. Estébanez
3f530c7091
Direct3D 12: Implement proper fallback for format casting
2024-02-27 17:20:01 +01:00
Rémi Verschelde
cfe344f12f
Merge pull request #87872 from RandomShaper/d3d12_tex_mem_is_life
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Direct3D 12: Enhance management of texture data life cycle
2024-02-27 16:36:59 +01:00
Pedro J. Estébanez
d47021ac6c
Direct3D 12: Enhance management of texture data life cycle
2024-02-27 15:45:19 +01:00
Rémi Verschelde
b38d5efd6a
Merge pull request #88873 from clayjohn/GLES3-compositor-free
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Add `compositor_free` branch in Compatibility scene renderer free function
2024-02-27 10:18:35 +01:00
Rémi Verschelde
415a334f5f
Merge pull request #88745 from clayjohn/GLES3-system-fbo
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Consistently use `system_fbo` instead of binding 0 as it is needed for iOS devices
2024-02-27 10:17:51 +01:00
clayjohn
57f8b885de
Add compositor_free branch in Compatibility scene renderer free function
2024-02-26 17:56:55 -08:00
clayjohn
294f16c862
Consistently use system_fbo instead of binding 0 as it is needed for iOS devices
2024-02-25 13:52:41 -08:00
Robert Yevdokimov
13e82094ee
Remove word duplicates in comments and strings, and fix casing and punctuation
2024-02-23 17:28:28 -05:00
Rémi Verschelde
5fd9d0891f
SCons: Add proper MinGW support to D3D12 deps install script
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Fix a couple GCC warnings.
2024-02-23 22:13:22 +01:00
Rémi Verschelde
0072a0ba31
Merge pull request #88684 from clayjohn/GLES3-visibility-notifier
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Implement VisibilityNotifier3D in the compatibility backend
2024-02-23 11:29:50 +01:00
clayjohn
3c2f30ed23
Implement VisibilityNotifier3D in the compatibility backend
2024-02-22 12:35:24 -08:00
Rémi Verschelde
d646b7fef6
Merge pull request #88560 from DarioSamo/rdd_execute_and_present
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Merge execute and present commands for RenderingDeviceDriver.
2024-02-22 11:23:19 +01:00
Alexander Hartmann
e17cecf54a
Fix Compatibility Rendering (GLES3) on old and low budget devices.
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Co-Authored-By: joined72 <19651914+joined72@users.noreply.github.com>
2024-02-22 00:24:08 +01:00
David Snopek
1e67de5e0c
Fix OpenGL on Android after adding optional depth fog
2024-02-21 09:54:38 -06:00
Rémi Verschelde
04c71d943f
Merge pull request #88573 from Arthas92t/master
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Fix shader cache with transform feedback on some Android devices
2024-02-21 08:57:32 +01:00
Bastiaan Olij
c2a4657a70
Change glow calculation back to max(r,g,b)
2024-02-21 11:33:10 +11:00
ArthasMenethil
d31d3e503e
Fix shader cache with transform feedback on some android devices
2024-02-21 07:31:40 +07:00
Rémi Verschelde
652438a395
Merge pull request #87360 from BastiaanOlij/gles_glow
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Implement glow/bloom on compatibility renderer
2024-02-20 23:59:48 +01:00
Rémi Verschelde
292f4c7f97
Merge pull request #80214 from BastiaanOlij/rendering_effect
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Implement hooks into renderer
2024-02-20 23:59:27 +01:00
Dario
ee2d8f68ba
Merge execute and present commands for RenderingDeviceDriver.
2024-02-19 13:09:03 -03:00
Rémi Verschelde
8a3a559023
Merge pull request #86620 from fbcosentino/midi_device_id
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Add MIDI controller device index to `InputEventMIDI.device` property.
2024-02-19 17:06:22 +01:00
bruvzg
f4ca6a856a
[Windows] Make D3D12 loading dynamic to support pre Windows 10 versions.
2024-02-19 15:08:04 +02:00
bruvzg
4d2204455f
[D3D12] Define GUIDs directly.
2024-02-19 13:45:12 +02:00
Fernando Cosentino
b9fd25ea18
Add MIDI controller device index to InputEventMIDI.device property.
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It is possible to query the OS for the connected MIDI controllers,
but the event messages' device field was not being used. This implements
controller index being sent in InputEventMIDI messages in the device
property, matching the index from OS.get_connected_midi_inputs().
Based on the work done by @ramdor.
Closes godotengine/godot-proposals#7733
Co-authored-by: Richie <richie_github@grange-lane.co.uk>
2024-02-19 10:23:19 +00:00
Bastiaan Olij
aa260e5f3d
Implement glow/bloom on compatibility renderer
2024-02-19 13:29:43 +11:00
Arman Elgudzhyan
533eab89ab
Fixed reversed custom AABB null check when recalculating multimesh AABBs
2024-02-18 12:07:23 -08:00
Bastiaan Olij
5a98845655
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
Eidolon
08f4560e69
Add optional depth fog
2024-02-17 22:39:34 -03:00
Rémi Verschelde
564af14eeb
Merge pull request #88361 from DarioSamo/vk_present_suboptimal_fix
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Handle `VK_SUBOPTIMAL_KHR` as a valid error code to fix Android performance.
2024-02-17 00:23:56 +01:00
Rémi Verschelde
59643bdb86
Merge pull request #88325 from akien-mga/texture-formats
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Export: Unify settings for PC texture formats, removed obsoleted ETC feature
2024-02-17 00:23:45 +01:00
Arman Elgudzhyan
7ac8365e11
Support custom AABB within MultiMesh resources
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- Supporting custom AABB on the MultiMesh resource itself allows us to prevent costly runtime AABB recalculations.
- Should also help improve CPU Particle performance.
2024-02-15 22:37:07 -08:00
Rémi Verschelde
c1ad24571a
Merge pull request #88252 from RandomShaper/d3d12_slice_of_cube
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Direct3D 12: Fix cubemap slicing
2024-02-15 15:45:03 +01:00
Rémi Verschelde
ef5d6ccfb7
Merge pull request #86966 from Muller-Castro/value2ref-core
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Add const lvalue ref to `core/*` container parameters
2024-02-15 15:44:43 +01:00
Dario
24fcee6d67
Handle VK_SUBOPTIMAL_KHR as a valid error code to fix Android performance.
2024-02-15 10:59:36 -03:00
Anatoli Babenia
e25cfffc7f
Add --no-header
option to clean output
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* Do not print empty line when header is disabled
* Do not print Vulcan header
* Also add "Print header" project setting (default On)
(suggested by @kaissouDev)
* Add docs for the project setting
(with suggestions by @Mickeon and @akien-mga)
Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-02-15 14:10:11 +03:00
Rémi Verschelde
e457f41f9b
Remove code relative to obsoleted ETC texture format
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Co-authored-by: BlueCube3310 <53150244+BlueCube3310@users.noreply.github.com>
2024-02-14 17:16:41 +01:00
Muller-Castro
a8bc9f3e78
Add const lvalue ref to core/* container parameters
2024-02-14 11:20:36 -03:00