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Direct3D 12: Fix shader model support check for devices not aware of the highest ones
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@ -6142,20 +6142,44 @@ Error RenderingDeviceDriverD3D12::_check_capabilities() {
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multiview_capabilities.is_supported = false;
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subgroup_capabilities.size = 0;
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subgroup_capabilities.wave_ops_supported = false;
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shader_capabilities.shader_model = D3D_SHADER_MODEL_6_0;
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shader_capabilities.shader_model = (D3D_SHADER_MODEL)0;
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shader_capabilities.native_16bit_ops = false;
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storage_buffer_capabilities.storage_buffer_16_bit_access_is_supported = false;
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format_capabilities.relaxed_casting_supported = false;
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// Check shader model.
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D3D12_FEATURE_DATA_SHADER_MODEL shader_model = {};
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shader_model.HighestShaderModel = MIN(D3D_HIGHEST_SHADER_MODEL, D3D_SHADER_MODEL_6_6);
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res = device->CheckFeatureSupport(D3D12_FEATURE_SHADER_MODEL, &shader_model, sizeof(shader_model));
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ERR_FAIL_COND_V_MSG(!SUCCEEDED(res), ERR_CANT_CREATE, "CheckFeatureSupport failed with error " + vformat("0x%08ux", (uint64_t)res) + ".");
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{
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static const D3D_SHADER_MODEL SMS_TO_CHECK[] = {
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D3D_SHADER_MODEL_6_6,
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D3D_SHADER_MODEL_6_5,
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D3D_SHADER_MODEL_6_4,
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D3D_SHADER_MODEL_6_3,
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D3D_SHADER_MODEL_6_2,
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D3D_SHADER_MODEL_6_1,
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D3D_SHADER_MODEL_6_0, // Determined by NIR (dxil_min_shader_model).
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};
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shader_capabilities.shader_model = shader_model.HighestShaderModel;
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print_verbose("- Shader:");
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print_verbose(" model: " + itos(shader_capabilities.shader_model >> 4) + "." + itos(shader_capabilities.shader_model & 0xf));
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D3D12_FEATURE_DATA_SHADER_MODEL shader_model = {};
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for (uint32_t i = 0; i < ARRAY_SIZE(SMS_TO_CHECK); i++) {
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shader_model.HighestShaderModel = SMS_TO_CHECK[i];
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res = device->CheckFeatureSupport(D3D12_FEATURE_SHADER_MODEL, &shader_model, sizeof(shader_model));
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if (SUCCEEDED(res)) {
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shader_capabilities.shader_model = shader_model.HighestShaderModel;
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break;
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}
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if (res == E_INVALIDARG) {
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continue; // Must assume the device doesn't know about the SM just checked.
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}
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ERR_FAIL_COND_V_MSG(!SUCCEEDED(res), ERR_CANT_CREATE, "CheckFeatureSupport failed with error " + vformat("0x%08ux", (uint64_t)res) + ".");
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}
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#define D3D_SHADER_MODEL_TO_STRING(m_sm) vformat("%d.%d", (m_sm >> 4), (m_sm & 0xf))
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ERR_FAIL_COND_V_MSG(!shader_capabilities.shader_model, ERR_UNAVAILABLE,
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vformat("No support for any of the suitable shader models (%s-%s) has been found.", D3D_SHADER_MODEL_TO_STRING(SMS_TO_CHECK[ARRAY_SIZE(SMS_TO_CHECK) - 1]), D3D_SHADER_MODEL_TO_STRING(SMS_TO_CHECK[0])));
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print_verbose("- Shader:");
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print_verbose(" model: " + D3D_SHADER_MODEL_TO_STRING(shader_capabilities.shader_model));
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}
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D3D12_FEATURE_DATA_D3D12_OPTIONS options = {};
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res = device->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS, &options, sizeof(options));
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