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[Windows] Make D3D12 loading dynamic to support pre Windows 10 versions.
This commit is contained in:
parent
5f05e2b9b1
commit
f4ca6a856a
@ -83,17 +83,28 @@ RenderingContextDriverD3D12::RenderingContextDriverD3D12() {
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}
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RenderingContextDriverD3D12::~RenderingContextDriverD3D12() {
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if (lib_d3d12) {
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FreeLibrary(lib_d3d12);
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}
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if (lib_dxgi) {
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FreeLibrary(lib_dxgi);
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}
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}
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Error RenderingContextDriverD3D12::_init_device_factory() {
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uint32_t agility_sdk_version = GLOBAL_GET("rendering/rendering_device/d3d12/agility_sdk_version");
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String agility_sdk_path = String(".\\") + Engine::get_singleton()->get_architecture_name();
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lib_d3d12 = LoadLibraryW(L"D3D12.dll");
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ERR_FAIL_NULL_V(lib_d3d12, ERR_CANT_CREATE);
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lib_dxgi = LoadLibraryW(L"DXGI.dll");
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ERR_FAIL_NULL_V(lib_dxgi, ERR_CANT_CREATE);
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// Note: symbol is not available in MinGW import library.
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PFN_D3D12_GET_INTERFACE d3d_D3D12GetInterface = (PFN_D3D12_GET_INTERFACE)GetProcAddress(LoadLibraryW(L"D3D12.dll"), "D3D12GetInterface");
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if (d3d_D3D12GetInterface == nullptr) {
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// FIXME: Is it intended for this to silently return when it fails to find the symbol?
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return OK;
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PFN_D3D12_GET_INTERFACE d3d_D3D12GetInterface = (PFN_D3D12_GET_INTERFACE)(void *)GetProcAddress(lib_d3d12, "D3D12GetInterface");
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if (!d3d_D3D12GetInterface) {
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return OK; // Fallback to the system loader.
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}
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ID3D12SDKConfiguration *sdk_config = nullptr;
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@ -109,18 +120,22 @@ Error RenderingContextDriverD3D12::_init_device_factory() {
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}
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sdk_config->Release();
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}
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return OK;
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}
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Error RenderingContextDriverD3D12::_initialize_debug_layers() {
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ComPtr<ID3D12Debug> debug_controller;
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HRESULT res;
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if (device_factory) {
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res = device_factory->GetConfigurationInterface(CLSID_D3D12DebugGodot, IID_PPV_ARGS(&debug_controller));
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} else {
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res = D3D12GetDebugInterface(IID_PPV_ARGS(&debug_controller));
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PFN_D3D12_GET_DEBUG_INTERFACE d3d_D3D12GetDebugInterface = (PFN_D3D12_GET_DEBUG_INTERFACE)(void *)GetProcAddress(lib_d3d12, "D3D12GetDebugInterface");
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ERR_FAIL_NULL_V(d3d_D3D12GetDebugInterface, ERR_CANT_CREATE);
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res = d3d_D3D12GetDebugInterface(IID_PPV_ARGS(&debug_controller));
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}
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ERR_FAIL_COND_V(!SUCCEEDED(res), ERR_QUERY_FAILED);
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debug_controller->EnableDebugLayer();
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return OK;
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@ -128,7 +143,12 @@ Error RenderingContextDriverD3D12::_initialize_debug_layers() {
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Error RenderingContextDriverD3D12::_initialize_devices() {
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const UINT dxgi_factory_flags = use_validation_layers() ? DXGI_CREATE_FACTORY_DEBUG : 0;
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HRESULT res = CreateDXGIFactory2(dxgi_factory_flags, IID_PPV_ARGS(&dxgi_factory));
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typedef HRESULT(WINAPI * PFN_DXGI_CREATE_DXGI_FACTORY2)(UINT, REFIID, void **);
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PFN_DXGI_CREATE_DXGI_FACTORY2 dxgi_CreateDXGIFactory2 = (PFN_DXGI_CREATE_DXGI_FACTORY2)(void *)GetProcAddress(lib_dxgi, "CreateDXGIFactory2");
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ERR_FAIL_NULL_V(dxgi_CreateDXGIFactory2, ERR_CANT_CREATE);
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HRESULT res = dxgi_CreateDXGIFactory2(dxgi_factory_flags, IID_PPV_ARGS(&dxgi_factory));
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ERR_FAIL_COND_V(!SUCCEEDED(res), ERR_CANT_CREATE);
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// Enumerate all possible adapters.
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@ -107,6 +107,9 @@ public:
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bool needs_resize = false;
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};
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HMODULE lib_d3d12 = nullptr;
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HMODULE lib_dxgi = nullptr;
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IDXGIAdapter1 *create_adapter(uint32_t p_adapter_index) const;
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ID3D12DeviceFactory *device_factory_get() const;
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IDXGIFactory2 *dxgi_factory_get() const;
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@ -3201,7 +3201,7 @@ Vector<uint8_t> RenderingDeviceDriverD3D12::shader_compile_binary_from_spirv(Vec
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root_sig_desc.Init_1_1(root_params.size(), root_params.ptr(), 0, nullptr, root_sig_flags);
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ComPtr<ID3DBlob> error_blob;
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HRESULT res = D3DX12SerializeVersionedRootSignature(&root_sig_desc, D3D_ROOT_SIGNATURE_VERSION_1_1, root_sig_blob.GetAddressOf(), error_blob.GetAddressOf());
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HRESULT res = D3DX12SerializeVersionedRootSignature(context_driver->lib_d3d12, &root_sig_desc, D3D_ROOT_SIGNATURE_VERSION_1_1, root_sig_blob.GetAddressOf(), error_blob.GetAddressOf());
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ERR_FAIL_COND_V_MSG(!SUCCEEDED(res), Vector<uint8_t>(),
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"Serialization of root signature failed with error " + vformat("0x%08ux", (uint64_t)res) + " and the following message:\n" + String((char *)error_blob->GetBufferPointer(), error_blob->GetBufferSize()));
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@ -3462,7 +3462,10 @@ RDD::ShaderID RenderingDeviceDriverD3D12::shader_create_from_bytecode(const Vect
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const uint8_t *root_sig_data_ptr = binptr + read_offset;
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HRESULT res = D3D12CreateRootSignatureDeserializer(root_sig_data_ptr, binary_data.root_signature_len, IID_PPV_ARGS(shader_info_in.root_signature_deserializer.GetAddressOf()));
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PFN_D3D12_CREATE_ROOT_SIGNATURE_DESERIALIZER d3d_D3D12CreateRootSignatureDeserializer = (PFN_D3D12_CREATE_ROOT_SIGNATURE_DESERIALIZER)(void *)GetProcAddress(context_driver->lib_d3d12, "D3D12CreateRootSignatureDeserializer");
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ERR_FAIL_NULL_V(d3d_D3D12CreateRootSignatureDeserializer, ShaderID());
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HRESULT res = d3d_D3D12CreateRootSignatureDeserializer(root_sig_data_ptr, binary_data.root_signature_len, IID_PPV_ARGS(shader_info_in.root_signature_deserializer.GetAddressOf()));
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ERR_FAIL_COND_V_MSG(!SUCCEEDED(res), ShaderID(), "D3D12CreateRootSignatureDeserializer failed with error " + vformat("0x%08ux", (uint64_t)res) + ".");
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read_offset += binary_data.root_signature_len;
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@ -5927,17 +5930,23 @@ Error RenderingDeviceDriverD3D12::_initialize_device() {
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HRESULT res;
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if (is_in_developer_mode()) {
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typedef HRESULT(WINAPI * PFN_D3D12_ENABLE_EXPERIMENTAL_FEATURES)(_In_ UINT, _In_count_(NumFeatures) const IID *, _In_opt_count_(NumFeatures) void *, _In_opt_count_(NumFeatures) UINT *);
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PFN_D3D12_ENABLE_EXPERIMENTAL_FEATURES d3d_D3D12EnableExperimentalFeatures = (PFN_D3D12_ENABLE_EXPERIMENTAL_FEATURES)(void *)GetProcAddress(context_driver->lib_d3d12, "D3D12EnableExperimentalFeatures");
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ERR_FAIL_NULL_V(d3d_D3D12EnableExperimentalFeatures, ERR_CANT_CREATE);
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UUID experimental_features[] = { D3D12ExperimentalShaderModels };
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D3D12EnableExperimentalFeatures(1, experimental_features, nullptr, nullptr);
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d3d_D3D12EnableExperimentalFeatures(1, experimental_features, nullptr, nullptr);
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}
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ID3D12DeviceFactory *device_factory = context_driver->device_factory_get();
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if (device_factory != nullptr) {
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res = device_factory->CreateDevice(adapter.Get(), D3D_FEATURE_LEVEL_11_0, IID_PPV_ARGS(device.GetAddressOf()));
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} else {
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res = D3D12CreateDevice(adapter.Get(), D3D_FEATURE_LEVEL_11_0, IID_PPV_ARGS(device.GetAddressOf()));
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}
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PFN_D3D12_CREATE_DEVICE d3d_D3D12CreateDevice = (PFN_D3D12_CREATE_DEVICE)(void *)GetProcAddress(context_driver->lib_d3d12, "D3D12CreateDevice");
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ERR_FAIL_NULL_V(d3d_D3D12CreateDevice, ERR_CANT_CREATE);
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res = d3d_D3D12CreateDevice(adapter.Get(), D3D_FEATURE_LEVEL_11_0, IID_PPV_ARGS(device.GetAddressOf()));
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}
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ERR_FAIL_COND_V_MSG(!SUCCEEDED(res), ERR_CANT_CREATE, "D3D12CreateDevice failed with error " + vformat("0x%08ux", (uint64_t)res) + ".");
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if (context_driver->use_validation_layers()) {
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@ -421,6 +421,10 @@ def configure_msvc(env: "SConsEnvironment", vcvars_msvc_config):
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else:
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print("Missing environment variable: WindowsSdkDir")
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if int(env["target_win_version"], 16) < 0x0601:
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print("`target_win_version` should be 0x0601 or higher (Windows 7).")
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sys.exit(255)
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env.AppendUnique(
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CPPDEFINES=[
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"WINDOWS_ENABLED",
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@ -485,7 +489,7 @@ def configure_msvc(env: "SConsEnvironment", vcvars_msvc_config):
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sys.exit(255)
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env.AppendUnique(CPPDEFINES=["D3D12_ENABLED", "RD_ENABLED"])
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LIBS += ["d3d12", "dxgi", "dxguid"]
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LIBS += ["dxgi", "dxguid"]
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LIBS += ["version"] # Mesa dependency.
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# Needed for avoiding C1128.
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@ -650,6 +654,10 @@ def configure_mingw(env: "SConsEnvironment"):
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## Compile flags
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if int(env["target_win_version"], 16) < 0x0601:
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print("`target_win_version` should be 0x0601 or higher (Windows 7).")
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sys.exit(255)
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if not env["use_llvm"]:
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env.Append(CCFLAGS=["-mwindows"])
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@ -710,7 +718,7 @@ def configure_mingw(env: "SConsEnvironment"):
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sys.exit(255)
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env.AppendUnique(CPPDEFINES=["D3D12_ENABLED", "RD_ENABLED"])
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env.Append(LIBS=["d3d12", "dxgi", "dxguid"])
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env.Append(LIBS=["dxgi", "dxguid"])
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# PIX
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if not env["arch"] in ["x86_64", "arm64"] or env["pix_path"] == "" or not os.path.exists(env["pix_path"]):
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@ -192,6 +192,7 @@ typedef UINT32 PEN_MASK;
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#define POINTER_MESSAGE_FLAG_FIRSTBUTTON 0x00000010
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#endif
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#if WINVER < 0x0602
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enum tagPOINTER_INPUT_TYPE {
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PT_POINTER = 0x00000001,
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PT_TOUCH = 0x00000002,
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@ -242,6 +243,7 @@ typedef struct tagPOINTER_PEN_INFO {
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INT32 tiltX;
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INT32 tiltY;
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} POINTER_PEN_INFO;
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#endif
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#endif //POINTER_STRUCTURES
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@ -996,6 +996,9 @@ struct CD3DX12_GPU_DESCRIPTOR_HANDLE : public D3D12_GPU_DESCRIPTOR_HANDLE
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// two code paths for building root signatures, this helper method reconstructs a 1.0 signature when
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// 1.1 is not supported.
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inline HRESULT D3DX12SerializeVersionedRootSignature(
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/* GODOT start */
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_In_ HMODULE pLibD3D12,
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/* GODOT end */
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_In_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC* pRootSignatureDesc,
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D3D_ROOT_SIGNATURE_VERSION MaxVersion,
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_Outptr_ ID3DBlob** ppBlob,
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@ -1006,13 +1009,22 @@ inline HRESULT D3DX12SerializeVersionedRootSignature(
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*ppErrorBlob = nullptr;
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}
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/* GODOT start */
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PFN_D3D12_SERIALIZE_ROOT_SIGNATURE d3d_D3D12SerializeRootSignature = (PFN_D3D12_SERIALIZE_ROOT_SIGNATURE)(void *)GetProcAddress(pLibD3D12, "D3D12SerializeRootSignature");
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if (d3d_D3D12SerializeRootSignature == nullptr) {
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return E_INVALIDARG;
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}
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PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE d3d_D3D12SerializeVersionedRootSignature = (PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE)(void *)GetProcAddress(pLibD3D12, "D3D12SerializeVersionedRootSignature");
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/* GODOT end */
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switch (MaxVersion)
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{
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case D3D_ROOT_SIGNATURE_VERSION_1_0:
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switch (pRootSignatureDesc->Version)
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{
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case D3D_ROOT_SIGNATURE_VERSION_1_0:
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return D3D12SerializeRootSignature(&pRootSignatureDesc->Desc_1_0, D3D_ROOT_SIGNATURE_VERSION_1, ppBlob, ppErrorBlob);
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/* GODOT start */
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return d3d_D3D12SerializeRootSignature(&pRootSignatureDesc->Desc_1_0, D3D_ROOT_SIGNATURE_VERSION_1, ppBlob, ppErrorBlob);
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/* GODOT end */
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case D3D_ROOT_SIGNATURE_VERSION_1_1:
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#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
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@ -1114,7 +1126,9 @@ inline HRESULT D3DX12SerializeVersionedRootSignature(
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if (SUCCEEDED(hr))
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{
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const CD3DX12_ROOT_SIGNATURE_DESC desc_1_0(desc_1_1.NumParameters, pParameters_1_0, desc_1_1.NumStaticSamplers, pStaticSamplers == nullptr ? desc_1_1.pStaticSamplers : pStaticSamplers, desc_1_1.Flags);
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hr = D3D12SerializeRootSignature(&desc_1_0, D3D_ROOT_SIGNATURE_VERSION_1, ppBlob, ppErrorBlob);
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/* GODOT start */
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hr = d3d_D3D12SerializeRootSignature(&desc_1_0, D3D_ROOT_SIGNATURE_VERSION_1, ppBlob, ppErrorBlob);
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/* GODOT end */
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}
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if (pParameters)
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@ -1145,7 +1159,9 @@ inline HRESULT D3DX12SerializeVersionedRootSignature(
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{
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case D3D_ROOT_SIGNATURE_VERSION_1_0:
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case D3D_ROOT_SIGNATURE_VERSION_1_1:
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return D3D12SerializeVersionedRootSignature(pRootSignatureDesc, ppBlob, ppErrorBlob);
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/* GODOT start */
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return d3d_D3D12SerializeVersionedRootSignature(pRootSignatureDesc, ppBlob, ppErrorBlob);
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/* GODOT end */
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#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
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case D3D_ROOT_SIGNATURE_VERSION_1_2:
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@ -1181,7 +1197,9 @@ inline HRESULT D3DX12SerializeVersionedRootSignature(
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if (SUCCEEDED(hr))
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{
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const CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC desc(desc_1_1.NumParameters, desc_1_1.pParameters, desc_1_1.NumStaticSamplers, pStaticSamplers == nullptr ? desc_1_1.pStaticSamplers : pStaticSamplers, desc_1_1.Flags);
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hr = D3D12SerializeVersionedRootSignature(&desc, ppBlob, ppErrorBlob);
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/* GODOT start */
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hr = d3d_D3D12SerializeVersionedRootSignature(&desc, ppBlob, ppErrorBlob);
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/* GODOT end */
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}
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if (pStaticSamplers)
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@ -1197,7 +1215,9 @@ inline HRESULT D3DX12SerializeVersionedRootSignature(
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#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
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case D3D_ROOT_SIGNATURE_VERSION_1_2:
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#endif
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return D3D12SerializeVersionedRootSignature(pRootSignatureDesc, ppBlob, ppErrorBlob);
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/* GODOT start */
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return d3d_D3D12SerializeVersionedRootSignature(pRootSignatureDesc, ppBlob, ppErrorBlob);
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/* GODOT end */
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}
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return E_INVALIDARG;
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82
thirdparty/directx_headers/patches/patch_d3d12_dynamic_load.diff
vendored
Normal file
82
thirdparty/directx_headers/patches/patch_d3d12_dynamic_load.diff
vendored
Normal file
@ -0,0 +1,82 @@
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diff --git a/thirdparty/directx_headers/include/directx/d3dx12_root_signature.h b/thirdparty/directx_headers/include/directx/d3dx12_root_signature.h
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index 572efed852..18efa7a0cb 100644
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--- a/thirdparty/directx_headers/include/directx/d3dx12_root_signature.h
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+++ b/thirdparty/directx_headers/include/directx/d3dx12_root_signature.h
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@@ -996,6 +996,9 @@ struct CD3DX12_GPU_DESCRIPTOR_HANDLE : public D3D12_GPU_DESCRIPTOR_HANDLE
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// two code paths for building root signatures, this helper method reconstructs a 1.0 signature when
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// 1.1 is not supported.
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inline HRESULT D3DX12SerializeVersionedRootSignature(
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+/* GODOT start */
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+ _In_ HMODULE pLibD3D12,
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+/* GODOT end */
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_In_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC* pRootSignatureDesc,
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D3D_ROOT_SIGNATURE_VERSION MaxVersion,
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_Outptr_ ID3DBlob** ppBlob,
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@@ -1006,13 +1009,22 @@ inline HRESULT D3DX12SerializeVersionedRootSignature(
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*ppErrorBlob = nullptr;
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}
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+ /* GODOT start */
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+ PFN_D3D12_SERIALIZE_ROOT_SIGNATURE d3d_D3D12SerializeRootSignature = (PFN_D3D12_SERIALIZE_ROOT_SIGNATURE)(void *)GetProcAddress(pLibD3D12, "D3D12SerializeRootSignature");
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+ if (d3d_D3D12SerializeRootSignature == nullptr) {
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+ return E_INVALIDARG;
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+ }
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+ PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE d3d_D3D12SerializeVersionedRootSignature = (PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE)(void *)GetProcAddress(pLibD3D12, "D3D12SerializeVersionedRootSignature");
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+ /* GODOT end */
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switch (MaxVersion)
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{
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case D3D_ROOT_SIGNATURE_VERSION_1_0:
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switch (pRootSignatureDesc->Version)
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{
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case D3D_ROOT_SIGNATURE_VERSION_1_0:
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- return D3D12SerializeRootSignature(&pRootSignatureDesc->Desc_1_0, D3D_ROOT_SIGNATURE_VERSION_1, ppBlob, ppErrorBlob);
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+/* GODOT start */
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+ return d3d_D3D12SerializeRootSignature(&pRootSignatureDesc->Desc_1_0, D3D_ROOT_SIGNATURE_VERSION_1, ppBlob, ppErrorBlob);
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+/* GODOT end */
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case D3D_ROOT_SIGNATURE_VERSION_1_1:
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#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
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@@ -1114,7 +1126,9 @@ inline HRESULT D3DX12SerializeVersionedRootSignature(
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if (SUCCEEDED(hr))
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{
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const CD3DX12_ROOT_SIGNATURE_DESC desc_1_0(desc_1_1.NumParameters, pParameters_1_0, desc_1_1.NumStaticSamplers, pStaticSamplers == nullptr ? desc_1_1.pStaticSamplers : pStaticSamplers, desc_1_1.Flags);
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- hr = D3D12SerializeRootSignature(&desc_1_0, D3D_ROOT_SIGNATURE_VERSION_1, ppBlob, ppErrorBlob);
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+/* GODOT start */
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+ hr = d3d_D3D12SerializeRootSignature(&desc_1_0, D3D_ROOT_SIGNATURE_VERSION_1, ppBlob, ppErrorBlob);
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+/* GODOT end */
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}
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if (pParameters)
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@@ -1145,7 +1159,9 @@ inline HRESULT D3DX12SerializeVersionedRootSignature(
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{
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case D3D_ROOT_SIGNATURE_VERSION_1_0:
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case D3D_ROOT_SIGNATURE_VERSION_1_1:
|
||||
- return D3D12SerializeVersionedRootSignature(pRootSignatureDesc, ppBlob, ppErrorBlob);
|
||||
+/* GODOT start */
|
||||
+ return d3d_D3D12SerializeVersionedRootSignature(pRootSignatureDesc, ppBlob, ppErrorBlob);
|
||||
+/* GODOT end */
|
||||
|
||||
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
|
||||
case D3D_ROOT_SIGNATURE_VERSION_1_2:
|
||||
@@ -1181,7 +1197,9 @@ inline HRESULT D3DX12SerializeVersionedRootSignature(
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
const CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC desc(desc_1_1.NumParameters, desc_1_1.pParameters, desc_1_1.NumStaticSamplers, pStaticSamplers == nullptr ? desc_1_1.pStaticSamplers : pStaticSamplers, desc_1_1.Flags);
|
||||
- hr = D3D12SerializeVersionedRootSignature(&desc, ppBlob, ppErrorBlob);
|
||||
+/* GODOT start */
|
||||
+ hr = d3d_D3D12SerializeVersionedRootSignature(&desc, ppBlob, ppErrorBlob);
|
||||
+/* GODOT end */
|
||||
}
|
||||
|
||||
if (pStaticSamplers)
|
||||
@@ -1197,7 +1215,9 @@ inline HRESULT D3DX12SerializeVersionedRootSignature(
|
||||
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
|
||||
case D3D_ROOT_SIGNATURE_VERSION_1_2:
|
||||
#endif
|
||||
- return D3D12SerializeVersionedRootSignature(pRootSignatureDesc, ppBlob, ppErrorBlob);
|
||||
+/* GODOT start */
|
||||
+ return d3d_D3D12SerializeVersionedRootSignature(pRootSignatureDesc, ppBlob, ppErrorBlob);
|
||||
+/* GODOT end */
|
||||
}
|
||||
|
||||
return E_INVALIDARG;
|
Loading…
Reference in New Issue
Block a user