Thaddeus Crews
06e876b990
Merge pull request #95762 from Mickeon/documentation-truth-and-only-the-truth
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Fix many untagged `true`/`false`/`null` in the documentation
2024-11-10 12:12:22 -06:00
Thaddeus Crews
cd6dad4090
Merge pull request #98703 from pgrit/master
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Set flag for 8 bone weights in GLTFDocument
2024-11-10 12:12:18 -06:00
Micky
5c5460b026
Fix many untagged true/false/null in the documentation
2024-11-10 11:26:39 +01:00
Thaddeus Crews
3a7efc9edf
Merge pull request #98874 from aaronfranke/gltf-preserve-visibility
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GLTF: Preserve node visibility on import
2024-11-07 12:36:35 -06:00
Thaddeus Crews
9b23b202ae
Merge pull request #98873 from girdenis-p/shadowed-variable-warning
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Fix analyzer pushing `SHADOWED_VARIABLE` warning for members shadowed in subclass
2024-11-07 12:36:33 -06:00
Thaddeus Crews
671d6e3230
Merge pull request #98150 from hunterloftis/fix-default-import-threaded
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Fix freeze on non-thread-safe custom importers
2024-11-07 12:36:20 -06:00
girdenis-p
413490c270
Fix analyzer pushing SHADOWED_VARIABLE warning for members shadowed in subclasses
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This fixes a bug in the analyzer where it did not push the SHADOWED_VARIABLE_BASE_CLASS
warning for members shadowed by variable in subclass. It does this by comparing the class
which contains the shadowed member with the class containing the variable, and pushing
SHADOWED_VARIABLE only if the classes are the same. Additionally, SHADOWED_VARIABLE_BASE_CLASS
can take an extra symbol which helps to specify the line for non native base class.
2024-11-06 15:04:14 +00:00
Aaron Franke
924732772b
GLTF: Preserve node visibility on import
2024-11-05 19:06:08 -08:00
Thaddeus Crews
de48d9f794
Merge pull request #98841 from bruvzg/ts_el_load
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[TextServer] Only load ellipsis glyph when it's used.
2024-11-05 18:36:17 -06:00
Thaddeus Crews
88a48d52f0
Merge pull request #98801 from zeux/my-final-form
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Rewrite index optimization code for maximum efficiency
2024-11-05 18:36:13 -06:00
Thaddeus Crews
1559645112
Merge pull request #98831 from dsnopek/openxr-gdextension-pre-post-draw-viewport
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OpenXR: Allow GDExtensions to implement `_on_pre_draw_viewport()` and `_on_post_draw_viewport()`
2024-11-05 18:36:12 -06:00
David Snopek
c72eb04adb
OpenXR: Allow GDExtensions to implement _on_pre_draw_viewport()
and _on_post_draw_viewport()
2024-11-05 08:16:29 -06:00
bruvzg
4daa336d92
[TextServer] Only load ellipsis glyph when it's used.
2024-11-05 11:04:48 +02:00
Thaddeus Crews
2450dee1bc
Merge pull request #93401 from Repiteo/style/clang-tidy-fixes
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Style: Apply `clang-tidy` fixes
2024-11-04 21:52:05 -06:00
Thaddeus Crews
ef8aafc2df
Merge pull request #94165 from aaronfranke/gltf-khr-anim-ptr
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GLTF: Implement `KHR_animation_pointer` for animating custom properties
2024-11-04 21:52:03 -06:00
Thaddeus Crews
e38068f768
Merge pull request #96778 from aaronfranke/gltf-dont-fail-import
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GLTF: Don't give up loading a texture if importing it fails
2024-11-04 21:51:56 -06:00
Thaddeus Crews
6206578060
Merge pull request #90182 from Zylann/nav_map_optimizations
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Optimize some parts of `NavMap::sync`
2024-11-04 21:51:52 -06:00
Aaron Franke
02d8c6eefe
GLTF: Add extract_path and extract_prefix settings
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Only used by the Blender importer
2024-11-04 19:28:33 -08:00
Aaron Franke
0b7354dfa9
GLTF: Don't give up loading image if import fails
2024-11-04 19:28:18 -08:00
Aaron Franke
0513943f70
GLTF: Implement KHR_animation_pointer for animating custom properties
2024-11-04 17:55:40 -08:00
Aaron Franke
d373d207c1
GLTF: Add functions to encode and decode Variants to/from accessors
2024-11-04 17:55:40 -08:00
Aaron Franke
11576b89dd
GLTF: Implement the glTF Object Model in physics extension
2024-11-04 17:55:39 -08:00
Aaron Franke
4b66a25f52
GLTF: Implement the glTF Object Model to support JSON pointer properties
2024-11-04 17:55:39 -08:00
Aaron Franke
cd367b3da3
GLTF: Prerequisite cleanups before KHR_animation_pointer
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Add get_scene_node_path and has_additional_data to GLTFNode, remove center of mass ignore warning in physics (it's supported now), rename `d` to `mesh_dict` in mesh import code.
2024-11-04 17:55:39 -08:00
Aaron Franke
834189a618
GLTF: Clean up animation code to make way for KHR_animation_pointer
2024-11-04 17:55:38 -08:00
Aaron Franke
c7391d2ee3
GLTF: Add more accessor component types
2024-11-04 17:55:38 -08:00
Aaron Franke
4b0085ac85
GLTF: Move the component type enum into GLTFAccessor
2024-11-04 17:55:37 -08:00
Thaddeus Crews
bb5f390fb9
Style: Apply clang-tidy
fixes (superficial)
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• `modernize-use-bool-literals`, `modernize-use-nullptr`, and `readability-braces-around-statements`
2024-11-04 12:11:14 -06:00
Thaddeus Crews
89a311205f
Style: Apply clang-tidy
fixes
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• `modernize-use-default-member-init` and `readability-redundant-member-init`
• Minor adjustments to `.clang-tidy` to improve syntax & remove redundancies
2024-11-04 12:11:06 -06:00
Arseny Kapoulkine
260287b3a1
Rewrite index optimization code for maximum efficiency
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While all the previous fixes to optimizeVertexCache invocation fixed the
vertex transform efficiency, the import code still was missing two
crucial recommendations from meshoptimizer documentation:
- All meshes should be optimized for vertex cache (this reorders
vertices for maximum fetch efficiency)
- When LODs are used with a shared vertex buffer, the vertex order
should be generated by doing a vertex fetch optimization on the
concatenated index buffer from coarse to fine LODs; this maximizes
fetch efficiency for coarse LODs
The last point is especially crucial for Mali GPUs; unlike other GPUs
where vertex order affects fetch efficiency but not shading, these GPUs
have various shading quirks (depending on the GPU generation) that
really require consecutive index ranges for each LOD, which requires the
second optimization mentioned above. However all of these also help
desktop GPUs and other mobile GPUs as well.
Because this optimization is "global" in the sense that it affects all
LODs and all vertex arrays in concert, I've taken this opportunity to
isolate all optimization code in this function and pull it out of
generate_lods and create_shadow_mesh; this doesn't change the vertex
cache efficiency, but makes the code cleaner. Consequently,
optimize_indices should be called after other functions like
create_shadow_mesh / generate_lods.
This required exposing meshopt_optimizeVertexFetchRemap; as a drive-by,
meshopt_simplifySloppy was never used so it's not exposed anymore - this
will simplify future meshopt upgrades if they end up changing the
function's interface.
2024-11-04 06:58:06 -08:00
Thaddeus Crews
363c0b5fec
Merge pull request #47502 from KoBeWi/add_0
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Always add decimal when converting float to string
2024-10-31 20:14:39 -05:00
Pascal Grittmann
a59fb07e4a
set flag for 8 bone weights
2024-10-31 17:04:31 +01:00
Thaddeus Crews
8004c7524f
Merge pull request #98301 from aaronp64/gdscript_validate_property
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Avoid unnecessary `Dictionary` conversions in `GDScriptInstance::validate_property`
2024-10-29 19:26:02 -05:00
Thaddeus Crews
696ca9db3c
Merge pull request #98039 from aaronfranke/button-icon
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Rename internal Button `*_icon` functions to `*_button_icon` to match exposed methods
2024-10-29 19:25:59 -05:00
Thaddeus Crews
49cf7996e1
Merge pull request #98496 from bruvzg/icu761
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Update ICU to 76.1
2024-10-29 19:25:49 -05:00
Thaddeus Crews
23f03a7cce
Merge pull request #98589 from juanjp600/openxr-no-wayland-build-fix
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Fix OpenXR module failing to build on Linux when Wayland is disabled
2024-10-29 19:25:41 -05:00
Thaddeus Crews
b7a0971ad2
Merge pull request #97934 from adamscott/give-AThousandShips-a-break
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[Codestyle] Set clang-format `RemoveSemicolon` rule to `true`
2024-10-29 19:25:36 -05:00
Thaddeus Crews
64b68192cc
Merge pull request #98562 from Rudolph-B/Issue-98561
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Fix Occlusion Culling not working for an orthogonal camera.
2024-10-29 19:25:34 -05:00
Aaron Franke
562c666e3d
Rename internal Button icon to button_icon to match exposed methods
2024-10-29 16:23:03 -07:00
Clay John
0debc73dc6
Merge pull request #98322 from BlueCube3310/dds-layered-importer
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DDS: Add support for loading layered textures
2024-10-29 15:20:54 -07:00
BlueCube3310
06195cdf2c
DDS: Add support for loading layered textures
2024-10-29 20:55:22 +01:00
Juan Pablo Arce
1803fe0cd5
Fix OpenXR module failing to build on Linux when Wayland is disabled
2024-10-27 14:03:03 -03:00
Rudolph Bester
76c20383d1
Fix Occlusion Culling not working for an orthogonal camera.
2024-10-26 20:07:34 +02:00
Thaddeus Crews
61accf0605
Merge pull request #97535 from HolonProduction/gizmo-cylinder
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🔗 GHA / 📊 Static checks (push) Has been cancelled
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Editor: Improve cylinder gizmos
2024-10-25 13:04:14 -05:00
Thaddeus Crews
2584f75537
Merge pull request #96499 from beev1s/shallow-script-cache-error
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Fix resource loader not resolving shallow loaded scripts through dependencies
2024-10-25 13:04:09 -05:00
Thaddeus Crews
07e759b74a
Merge pull request #97771 from dsnopek/openxr-linux-egl
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OpenXR: Add support for Wayland on Linux
2024-10-25 13:04:08 -05:00
Thaddeus Crews
7da6d6032b
Merge pull request #96927 from HolonProduction/completion-inner-class-base-crash
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Autocompletion: Don't use owner for inner classes
2024-10-25 13:03:53 -05:00
Adam Scott
0d350e7108
Set clang-format RemoveSemicolon
rule to true
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- Set clang-format `Standard` rule to `c++20`
2024-10-25 13:49:43 -04:00
Danil Alexeev
4dc568856a
GDScript: Rework GDScriptUtilityFunctions
macros
2024-10-25 17:46:38 +03:00
Clay John
78a4e634f0
Merge pull request #98257 from Rudolph-B/94210-B
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Fix to occlusion culling where all math is based on Euclidean distance.
2024-10-24 21:06:56 -07:00