Hugo Locurcio
4a70ac2948
Expose RenderingServer methods to get rendering driver and method name
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This is useful for troubleshooting purposes and debug menus.
2024-10-02 16:07:45 +02:00
Rémi Verschelde
34913f2781
Merge pull request #97698 from Calinou/displayserver-can-create-rendering-device-add-caching
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Add caching to `DisplayServer::can_create_rendering_device()`
2024-10-02 15:01:30 +02:00
BigPotatoAss
623dc97064
Fixed _stop() not being called when stop() is called
2024-10-02 10:00:10 +03:30
Hugo Locurcio
62753701fd
Add caching to DisplayServer::can_create_rendering_device()
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This greatly speeds up the method when using the Compatibility rendering
method, where this method is not guaranteed to return `true` in that case.
2024-10-01 19:43:46 +02:00
Patrick Owen
d720eb80e1
Clamp UV-coordinates to centers of outermost texels when configured to do so
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In addition, fix region_filter_clip_enabled documentation to be consistent with AtlasTexture.xml, since that is the option whose behavior was fixed
2024-09-29 05:57:19 -04:00
Rémi Verschelde
99aec99421
Merge pull request #97534 from j20001970/camerafeed-setter
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Expose CameraFeed setters
2024-09-29 00:47:09 +02:00
Rémi Verschelde
285ebed828
Merge pull request #83360 from ywmaa/vertex_shading
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Implement vertex shading
2024-09-29 00:46:48 +02:00
Rémi Verschelde
e7a9104f37
Merge pull request #97554 from clayjohn/batching-uniform-sets
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Combine texture and instance data into one uniform set in the 2D renderer
2024-09-29 00:46:44 +02:00
ywmaa
0a9ad8f9de
Implement vertex shading
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This adds support in all backends, but the Compatibility renderer works the best.
Mobile and Forward+ can only support one directional light shader (the first in the tree)
While the Compatibility renderer supports any number of shadows.
Co-authored-by: Clay John <claynjohn@gmail.com>
2024-09-29 00:36:09 +02:00
clayjohn
4d635b7a3a
Combine texture and instance data into one uniform set in the 2D renderer
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Co-authored-by: Stuart Carnie <stuart.carnie@gmail.com>
2024-09-27 11:05:46 -07:00
Jason Kuo
38d7ec1640
Expose CameraFeed setters
2024-09-27 20:07:36 +08:00
Rémi Verschelde
8a9a26ef19
Merge pull request #93311 from dsnopek/gdextension-required-virtuals
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GDExtension: Mark virtual function as `is_required` in `extension_api.json`
2024-09-27 13:53:16 +02:00
Rémi Verschelde
a4c1804cab
Merge pull request #97483 from akien-mga/clang-format-19.1.0
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CI: Update `clang-format` pre-commit hook to 19.1.0
2024-09-26 12:46:04 +02:00
Rémi Verschelde
b64b464ba7
Merge pull request #97481 from Chaosus/shader_fix_void_return
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Fix shader crash when return a void function call
2024-09-26 12:46:01 +02:00
Rémi Verschelde
bfe74eca3b
Merge pull request #97428 from clayjohn/shadow-filter-jitter-rebase
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Jitter shadow map dithering pattern across frames when TAA is enabled
2024-09-26 12:45:50 +02:00
Rémi Verschelde
991e6c92ab
Merge pull request #96923 from Repiteo/style/warning-admonition
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Style: Add `WARNING:` as new comment admonition
2024-09-26 12:45:38 +02:00
Rémi Verschelde
c92a6c7e27
CI: Update clang-format
pre-commit hook to 19.1.0
2024-09-26 11:46:12 +02:00
Chaosus
3828d45e31
Fix shader crash when return a void function call
2024-09-26 11:20:39 +03:00
Thaddeus Crews
32c83a228d
Style: Add WARNING:
as new comment admonition
2024-09-25 09:44:42 -05:00
Thaddeus Crews
9f9ee0c813
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
Rémi Verschelde
73bf121ceb
Merge pull request #93786 from alvinhochun/viewport-pixel-snap-fix
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Apply "snap 2D transforms to pixel" to viewport
2024-09-25 12:39:10 +02:00
Rémi Verschelde
70fede82c5
Merge pull request #93324 from tracefree/reinhard-fix
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Fix incorrect Reinhard tonemap operator
2024-09-25 12:39:06 +02:00
Rie
5efa6ba489
Fix incorrect Reinhard tonemap operator
2024-09-25 12:34:23 +02:00
Paweł
b88585abfc
Add linux camera support
2024-09-25 12:08:06 +02:00
Hugo Locurcio
0eb06da057
Jitter shadow map dithering pattern across frames when TAA is enabled
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This improves shadow quality by reducing the visibility of the noisy
pattern caused by dithering.
This jittering also applies when FSR2 is enabled, as it provides its own
form of temporal antialiasing.
Co-authored-by: Clay John <claynjohn@gmail.com>
2024-09-24 15:52:07 -07:00
Ricardo Buring
7c4c4b9987
Move Godot Physics 2D into a module; add dummy 2D physics server
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If the module is enabled (default), 2D physics works as it did before.
If the module is disabled and no other 2D physics server is registered
(via a module or GDExtension), then we fall back to a dummy
implementation which effectively disables 2D physics functionality (and
a warning is printed).
The dummy 2D physics server can also be selected explicitly, in which
case no warning is printed.
2024-09-23 17:33:45 +02:00
Alvin Wong
1bd66af54c
Apply snap 2D transforms to pixel to viewport
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We shall not leave the viewport transform to be rounded by the code for
rounding canvas items. Since the viewport transform is inverse to the
camera transform, we get incorrect rounding at the halfway point that
misaligns the viewport and the canvas item which the camera is
following.
Instead, reintroduce viewport rounding, but do it in a way that matches
the rounding of canvas items. Also take into account the half-pixel
offset of the centre point when viewport dimension is not divisible by
two. For `CanvasLayer`s that follows viewport, take into account the
scale when rounding. Overall this should work better compared to the
rounding in Godot 4.2 (and earlier).
2024-09-23 20:34:11 +08:00
Rémi Verschelde
dd71bc2d3b
Merge pull request #95252 from rburing/3d_physics_module
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Move Godot Physics 3D into a module; add dummy 3D physics server
2024-09-23 12:27:55 +02:00
Jiang Yiheng
864d4fb32a
Fix hash calculation for NTSliceKey
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A bug was introduced from 057367bf
by adding FSR 2.2.1 support.
Which increases hash collision and hurts performance.
2024-09-22 21:08:18 +08:00
Ricardo Buring
0333648cea
Move Godot Physics 3D into a module; add dummy 3D physics server
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If the module is enabled (default), 3D physics works as it did before.
If the module is disabled and no other 3D physics server is registered
(via a module or GDExtension), then we fall back to a dummy
implementation which effectively disables 3D physics functionality (and
a warning is printed).
The dummy 3D physics server can also be selected explicitly, in which
case no warning is printed.
2024-09-21 21:19:45 +02:00
Rémi Verschelde
5f5c690481
Merge pull request #97260 from clayjohn/pixel_snap
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Calculate pixel snap in canvas space instead of world space
2024-09-21 11:50:52 +02:00
clayjohn
e75900e1ad
Calculate pixel snap in canvas space instead of world space
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This ensures that you are actually snapping to pixels in the viewport and not an arbitrary amount
2024-09-20 17:43:33 -07:00
David Snopek
1a6f8512bc
Add external texture support (GLES3)
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Co-authored-by: Fredia Huya-Kouadio <fhuyakou@gmail.com>
Co-authored-by: Mauricio Narvaez <nvz@meta.com>
2024-09-20 10:48:32 -05:00
Rémi Verschelde
34dd5e0c37
Merge pull request #97217 from stuartcarnie/97185_subpixel_rendering
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Metal: Fix subpixel blending; fix inconsistent blend state
2024-09-20 16:07:03 +02:00
Thaddeus Crews
b37fc1014a
Style: Apply new clang-format
changes
2024-09-20 08:09:48 -05:00
Stuart Carnie
e826ab9ba9
[2D,Metal]: Fix subpixel blending; fix inconsistent blend state in Metal
2024-09-20 15:16:31 +10:00
Rémi Verschelde
b1b4c5da4b
Merge pull request #96928 from dsnopek/rename-and-expose-texture-create-external
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Expose a function to create textures from a native handle in the compatibility renderer
2024-09-19 17:13:27 +02:00
David Snopek
7d56b09f23
Expose a function to create textures from a native handle in the compatibility renderer
2024-09-19 09:05:32 -05:00
Rémi Verschelde
3abff94a24
Merge pull request #97130 from Rindbee/check-space-in-remove_soft_body_from_query
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Add forgotten `get_space()` check in `GodotArea3D::remove_soft_body_from_query()`
2024-09-18 11:15:47 +02:00
Rémi Verschelde
b10338132e
Merge pull request #97006 from Gaktan/project_dialog_vulkan_crash
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Fix Vulkan Instance initialized twice in ProjectDialog
2024-09-18 11:15:35 +02:00
风青山
2f515d6a27
Add forgotten get_space()
check in GodotArea3D::remove_soft_body_from_query()
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My fault, I added a `get_space()` check for the other `GodotArea3D::remove_*_from_query()`
but forgot about `soft_body`.
2024-09-18 07:59:50 +08:00
Rémi Verschelde
27dacd59e0
Merge pull request #97109 from pattlebass/pitch-shift-fix
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AudioEffectPitchShift: Fix distortion when pitch is 1.0
2024-09-17 21:02:25 +02:00
Gaktan
a45dd84724
Fix Vulkan Instance initialized twice in ProjectDialog
2024-09-17 20:35:10 +02:00
Fabian S.
8ebabf68f8
AudioEffectPitchShift: Fix distortion when pitch is 1.0
2024-09-17 15:16:08 +03:00
Stuart Carnie
5b5dc00c52
2D: Remove redundant assignment
2024-09-17 06:32:49 +10:00
Rémi Verschelde
67c9708eb8
Merge pull request #95915 from BlueCube3310/betsy-bc1
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Betsy: Add caching and BC1 compression support
2024-09-16 13:34:26 +02:00
Rémi Verschelde
8c6210a3eb
Merge pull request #92290 from clayjohn/LOD-fixes
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Use distance to AABB surface to calculate Mesh LOD instead of using supports
2024-09-16 13:34:04 +02:00
Stuart Carnie
c113e5b143
2D: Fix use-after-free in batch rendering
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Closes #96960
Fixes regression of #95574 using fix from #95666
2024-09-14 07:50:39 +10:00
Chaosus
4a16a0d60c
Fix broken sky shader
2024-09-13 08:53:26 +03:00
Rémi Verschelde
573badf150
Merge pull request #96875 from stuartcarnie/sgc/small_optimisations
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[Editor, Servers] Minor optimizations
2024-09-12 09:25:53 +02:00