Micky
eaebb3f864
Fix more miscellaneous oddities around the class reference
2024-11-12 17:44:45 +01:00
Thaddeus Crews
da094b0312
Merge pull request #99088 from Mickeon/documentation-truth-oopsie-last-one
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Fix untagged `true` in GLTFState's documentation
2024-11-12 09:27:38 -06:00
Thaddeus Crews
2ed6d12652
Merge pull request #97363 from reduz/deterministic-gen-suberesources-id
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Allow passing UID to importer
2024-11-11 14:18:30 -06:00
Thaddeus Crews
9be806aef1
Merge pull request #92986 from Repiteo/core/ref-instantiate-integration
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Core: Integrate Ref `instantiate` where possible
2024-11-11 14:18:15 -06:00
Thaddeus Crews
3c1570721f
Merge pull request #94751 from RadiantUwU/patch-2
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GLTF: Return the error file path when an import fails.
2024-11-11 14:18:05 -06:00
Micky
cc57a80a89
Fix untagged true
in GLTFState's documentation
2024-11-11 20:45:52 +01:00
Juan
fe34c45d2a
Allow passing UID to importer
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This helps, for importers spitting out new resources to the res://
filesystem to actually hash them to generate deterministic UIDs.
This PR also fixes the determinism for translations.
2024-11-11 15:22:42 +01:00
Thaddeus Crews
925b690c98
Core: Integrate Ref::instantiate
where possible
2024-11-10 12:41:26 -06:00
Thaddeus Crews
06e876b990
Merge pull request #95762 from Mickeon/documentation-truth-and-only-the-truth
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Fix many untagged `true`/`false`/`null` in the documentation
2024-11-10 12:12:22 -06:00
Thaddeus Crews
cd6dad4090
Merge pull request #98703 from pgrit/master
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Set flag for 8 bone weights in GLTFDocument
2024-11-10 12:12:18 -06:00
Micky
5c5460b026
Fix many untagged true/false/null in the documentation
2024-11-10 11:26:39 +01:00
Aaron Franke
924732772b
GLTF: Preserve node visibility on import
2024-11-05 19:06:08 -08:00
Thaddeus Crews
ef8aafc2df
Merge pull request #94165 from aaronfranke/gltf-khr-anim-ptr
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GLTF: Implement `KHR_animation_pointer` for animating custom properties
2024-11-04 21:52:03 -06:00
Aaron Franke
02d8c6eefe
GLTF: Add extract_path and extract_prefix settings
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Only used by the Blender importer
2024-11-04 19:28:33 -08:00
Aaron Franke
0b7354dfa9
GLTF: Don't give up loading image if import fails
2024-11-04 19:28:18 -08:00
Aaron Franke
0513943f70
GLTF: Implement KHR_animation_pointer for animating custom properties
2024-11-04 17:55:40 -08:00
Aaron Franke
d373d207c1
GLTF: Add functions to encode and decode Variants to/from accessors
2024-11-04 17:55:40 -08:00
Aaron Franke
11576b89dd
GLTF: Implement the glTF Object Model in physics extension
2024-11-04 17:55:39 -08:00
Aaron Franke
4b66a25f52
GLTF: Implement the glTF Object Model to support JSON pointer properties
2024-11-04 17:55:39 -08:00
Aaron Franke
cd367b3da3
GLTF: Prerequisite cleanups before KHR_animation_pointer
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Add get_scene_node_path and has_additional_data to GLTFNode, remove center of mass ignore warning in physics (it's supported now), rename `d` to `mesh_dict` in mesh import code.
2024-11-04 17:55:39 -08:00
Aaron Franke
834189a618
GLTF: Clean up animation code to make way for KHR_animation_pointer
2024-11-04 17:55:38 -08:00
Aaron Franke
c7391d2ee3
GLTF: Add more accessor component types
2024-11-04 17:55:38 -08:00
Aaron Franke
4b0085ac85
GLTF: Move the component type enum into GLTFAccessor
2024-11-04 17:55:37 -08:00
Pascal Grittmann
a59fb07e4a
set flag for 8 bone weights
2024-10-31 17:04:31 +01:00
Radiant
5b0bf9e2b0
Return the actual error when an import fails.
2024-10-30 23:42:10 +02:00
Aaron Franke
562c666e3d
Rename internal Button icon to button_icon to match exposed methods
2024-10-29 16:23:03 -07:00
K. S. Ernest (iFire) Lee
4113529535
Assign the correct bone rest transform to nodes with matrix in GLTF
2024-10-07 10:19:43 -07:00
Thaddeus Crews
9f9ee0c813
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
Aaron Franke
5972907612
GLTF: Add import_pre_generate and export_post_convert extension steps
2024-09-17 04:00:07 -07:00
demolke
0468bea899
Add per-bone meta to Skeleton3D
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Individual bones are not represented as `Node`s in Godot, in order to support meta functionality for them the skeleton has to carry the information similarly to how other per-bone properties are handled.
- Also adds support for GLTF import/export
2024-09-16 16:26:15 +02:00
Rémi Verschelde
a9364a9e75
Merge pull request #96468 from aaronfranke/gltf-append-node
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GLTF: Add `append_gltf_node` to GLTFState
2024-09-16 13:34:46 +02:00
Rémi Verschelde
b9b07d619f
Merge pull request #94783 from TokageItLab/validate-gltf-anim-name
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Add validation to glTF importer for Blendshape and Animation
2024-09-12 09:25:10 +02:00
Aaron Franke
f82262eecb
GLTF: Add append_gltf_node to GLTFState
2024-09-02 19:05:03 -07:00
A Thousand Ships
194bdde947
Cleanup of raw nullptr
checks with Ref
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Using `is_valid/null` over checks with `nullptr` or `ERR_FAIL_NULL` etc.
2024-08-31 15:01:09 +02:00
demolke
c409e6d722
Import/export GLTF extras to node->meta
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This is useful for custom tagging of objects with properties (for example in Blender) and having this available in the editor for scripting.
- Adds import logic to propagate the parsed GLTF extras all the way to the resulting Node->meta
- Adds export logic to save Godot Object meta into GLTF extras
- Supports `nodes`, `meshes` and `materials` (in GLTF sense of the words)
2024-08-29 19:17:04 +02:00
Aaron Franke
ee5e97742a
Add get_supported_gltf_extensions to GLTFDocument
2024-08-28 17:54:45 -07:00
Aaron Franke
9dd71c6414
ResourceImporterScene: Replace animation bool with an import type string enum
2024-08-27 14:58:18 -07:00
Aaron Franke
263f089040
GLTF: Only create MeshInstance3D when needed
2024-08-27 04:23:20 -07:00
Rémi Verschelde
ce1ba7328f
Merge pull request #94934 from Hilderin/fix-no-validation-blender-path-on-import
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Fix no validation on Blender path on import
2024-08-19 16:05:26 +02:00
Rémi Verschelde
3e1b61d808
Merge pull request #95121 from aaronfranke/gltf-root-prop-owner
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GLTF: Propagate owner for root node children
2024-08-19 14:34:04 +02:00
ywmaa
c460f1de24
Add Option for Export Geometry Nodes Instances in blend importer
2024-08-19 12:23:21 +02:00
Rémi Verschelde
ec74e14943
Merge pull request #95603 from tetrapod00/gltf-capitalization-errors
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Fix glTF capitalization in error messages
2024-08-16 14:36:33 +02:00
Rémi Verschelde
4d3157c0f2
Merge pull request #95578 from tetrapod00/gltf-capitalization-classref
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Fix glTF capitalization in class reference
2024-08-16 14:36:26 +02:00
tetrapod00
3b1345c26e
Change capitalization of glTF in errors and comments.
2024-08-15 18:07:30 -07:00
tetrapod00
012ce1eaff
Fix glTF capitalization in class reference
2024-08-15 10:41:47 -07:00
kobewi
065dd099dd
Remove empty bind_methods()
2024-08-15 08:24:32 +02:00
Aaron Franke
246cc7e86d
GLTF: Propagate owner for root node children
2024-08-04 02:28:01 -07:00
Hilderin
2dc9cf50c5
Fix no validation on Blender path on importation
2024-07-30 17:30:11 -04:00
raging-loon
344ff6fe83
Fix browse_dialog
in Blender scene importer to accept files
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-07-29 11:38:24 +02:00
Silc 'Tokage' Renew
0235086c14
Add validation to glTF importer for Blendshape and Animation
2024-07-26 18:05:34 +09:00