godot/modules/gltf
Aaron Franke cd367b3da3
GLTF: Prerequisite cleanups before KHR_animation_pointer
Add get_scene_node_path and has_additional_data to GLTFNode, remove center of mass ignore warning in physics (it's supported now), rename `d` to `mesh_dict` in mesh import code.
2024-11-04 17:55:39 -08:00
..
doc_classes GLTF: Prerequisite cleanups before KHR_animation_pointer 2024-11-04 17:55:39 -08:00
editor Rename internal Button icon to button_icon to match exposed methods 2024-10-29 16:23:03 -07:00
extensions GLTF: Prerequisite cleanups before KHR_animation_pointer 2024-11-04 17:55:39 -08:00
structures GLTF: Prerequisite cleanups before KHR_animation_pointer 2024-11-04 17:55:39 -08:00
tests Add per-bone meta to Skeleton3D 2024-09-16 16:26:15 +02:00
config.py Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
gltf_defines.h Rename accessor GLTFType to GLTFAccessorType, fix verbose prints, doc 2024-05-24 03:21:13 -07:00
gltf_document.cpp GLTF: Prerequisite cleanups before KHR_animation_pointer 2024-11-04 17:55:39 -08:00
gltf_document.h GLTF: Clean up animation code to make way for KHR_animation_pointer 2024-11-04 17:55:38 -08:00
gltf_state.cpp GLTF: Add append_gltf_node to GLTFState 2024-09-02 19:05:03 -07:00
gltf_state.h GLTF: Prerequisite cleanups before KHR_animation_pointer 2024-11-04 17:55:39 -08:00
gltf_template_convert.h Enforce template syntax typename over class 2024-03-07 22:39:09 -06:00
README.md Fix glTF capitalization in class reference 2024-08-15 10:41:47 -07:00
register_types.cpp Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
register_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
skin_tool.cpp Add per-bone meta to Skeleton3D 2024-09-16 16:26:15 +02:00
skin_tool.h Add new scene import option to import as Skeleton 2024-02-26 03:06:07 -08:00

Godot glTF import and export module

In a nutshell, the glTF module works like this:

  • The structures/ folder contains glTF structures, the small pieces that make up a glTF file, represented as C++ classes.
  • The extensions/ folder contains glTF extensions, which are optional features that build on top of the base glTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.