Merge pull request #99088 from Mickeon/documentation-truth-oopsie-last-one

Fix untagged `true` in GLTFState's documentation
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Thaddeus Crews 2024-11-12 09:27:38 -06:00
commit da094b0312
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@ -306,7 +306,7 @@
The binary buffer attached to a .glb file.
</member>
<member name="import_as_skeleton_bones" type="bool" setter="set_import_as_skeleton_bones" getter="get_import_as_skeleton_bones" default="false">
True to force all GLTFNodes in the document to be bones of a single Skeleton3D godot node.
If [code]true[/code], forces all GLTFNodes in the document to be bones of a single [Skeleton3D] Godot node.
</member>
<member name="json" type="Dictionary" setter="set_json" getter="get_json" default="{}">
The original raw JSON document corresponding to this GLTFState.