godot/platform
Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
- Implements asynchronous transfer queues from PR #87590.
- Adds ubershaders that can run with specialization constants specified as push constants.
- Pipelines with specialization constants can compile in the background.
- Added monitoring for pipeline compilations.
- Materials and shaders can now be created asynchronously on background threads.
- Meshes that are loaded on background threads can also compile pipelines as part of the loading process.
2024-10-02 15:11:58 -03:00
..
android Merge pull request #97510 from kisg/vulkan_build_fix 2024-10-01 17:31:03 +02:00
ios Move Vulkan includes to a central godot_vulkan.h header 2024-09-29 17:53:18 +02:00
linuxbsd Move Vulkan includes to a central godot_vulkan.h header 2024-09-29 17:53:18 +02:00
macos Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
web Fix web export infinite reload issue 2024-09-30 11:27:43 -04:00
windows Move Vulkan includes to a central godot_vulkan.h header 2024-09-29 17:53:18 +02:00
register_platform_apis.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00