..
dummy
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
2024-10-02 15:11:58 -03:00
environment
renderer_rd
Add Swappy & Pre-Transformed Swapchain
2024-10-28 18:55:37 -03:00
storage
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
2024-10-02 15:11:58 -03:00
renderer_canvas_cull.cpp
Fix Parallax2D repeats being not relative to its transform
2024-08-19 11:43:16 +02:00
renderer_canvas_cull.h
Fix Parallax2D repeats being not relative to its transform
2024-08-19 11:43:16 +02:00
renderer_canvas_render.cpp
Avoid crashes when engine leaks canvas items and friends
2023-12-20 13:19:46 +01:00
renderer_canvas_render.h
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
2024-10-02 15:11:58 -03:00
renderer_compositor.cpp
fix missing cleanup and null checks for various singletons
2024-06-18 01:05:30 -07:00
renderer_compositor.h
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
2024-10-02 15:11:58 -03:00
renderer_geometry_instance.cpp
renderer_geometry_instance.h
renderer_scene_cull.cpp
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
2024-10-02 15:11:58 -03:00
renderer_scene_cull.h
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
2024-10-02 15:11:58 -03:00
renderer_scene_occlusion_cull.cpp
Jitter raster occlusion camera to reduce false positives.
2024-04-03 12:18:45 +01:00
renderer_scene_occlusion_cull.h
Style: Apply new clang-format
changes
2024-09-20 08:09:48 -05:00
renderer_scene_render.cpp
Jitter shadow map dithering pattern across frames when TAA is enabled
2024-09-24 15:52:07 -07:00
renderer_scene_render.h
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
2024-10-02 15:11:58 -03:00
renderer_viewport.cpp
Apply snap 2D transforms to pixel to viewport
2024-09-23 20:34:11 +08:00
renderer_viewport.h
Ensure MovieWriter output is in gamma space when using HDR 2D
2024-05-28 15:30:13 -07:00
rendering_context_driver.cpp
Disable extra memory tracking by default
2024-08-24 20:52:39 -03:00
rendering_context_driver.h
Disable extra memory tracking by default
2024-08-24 20:52:39 -03:00
rendering_device_binds.cpp
Add String.is_valid_unicode_identifier()
2024-08-27 11:34:08 +08:00
rendering_device_binds.h
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
rendering_device_commons.cpp
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
2024-10-02 15:11:58 -03:00
rendering_device_commons.h
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
2024-10-02 15:11:58 -03:00
rendering_device_driver.cpp
Add support for enhanced barriers in D3D12.
2024-05-20 13:04:44 -03:00
rendering_device_driver.h
Add Swappy & Pre-Transformed Swapchain
2024-10-28 18:55:37 -03:00
rendering_device_graph.cpp
Add debug utilities for Vulkan
2024-08-21 23:48:08 +02:00
rendering_device_graph.h
Add debug utilities for Vulkan
2024-08-21 23:48:08 +02:00
rendering_device.compat.inc
Add debug utilities for Vulkan
2024-08-21 23:48:08 +02:00
rendering_device.cpp
Add Swappy & Pre-Transformed Swapchain
2024-10-28 18:55:37 -03:00
rendering_device.h
Add Swappy & Pre-Transformed Swapchain
2024-10-28 18:55:37 -03:00
rendering_light_culler.cpp
Tighter light culling - fix directional lights colinear case
2024-05-10 09:13:05 +01:00
rendering_light_culler.h
Tight shadow culling - increase epsilon to prevent flickering
2024-05-18 14:14:27 +01:00
rendering_method.cpp
rendering_method.h
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
2024-10-02 15:11:58 -03:00
rendering_server_constants.h
Fixed Timestep Interpolation (3D)
2024-07-07 22:15:23 +02:00
rendering_server_default.cpp
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
2024-10-02 15:11:58 -03:00
rendering_server_default.h
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
2024-10-02 15:11:58 -03:00
rendering_server_globals.cpp
rendering_server_globals.h
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
shader_compiler.cpp
Merge pull request #96819 from clayjohn/GLES3-instance-uniforms
2024-10-07 13:41:47 -06:00
shader_compiler.h
Fix broken sky shader
2024-09-13 08:53:26 +03:00
shader_language.cpp
Merge pull request #96819 from clayjohn/GLES3-instance-uniforms
2024-10-07 13:41:47 -06:00
shader_language.h
Add external texture support (GLES3)
2024-09-20 10:48:32 -05:00
shader_preprocessor.cpp
Add String.is_valid_unicode_identifier()
2024-08-27 11:34:08 +08:00
shader_preprocessor.h
shader_types.cpp
Add CLIP_SPACE_FAR
built-in to spatial shader
2024-08-27 08:48:46 +03:00
shader_types.h
shader_warnings.cpp
Warn users when assigning VERTEX directly to POSITION due to compatibility breakage from reverse z changes
2024-04-12 10:38:35 -07:00
shader_warnings.h
Warn users when assigning VERTEX directly to POSITION due to compatibility breakage from reverse z changes
2024-04-12 10:38:35 -07:00