godot/platform/android
Yevhen Babiichuk (DustDFG) af6d260c17 Don't include core/io/image.h in core/os/os.h
`core/os/os.h` doesn't use `core/io/image.h`. It just brings
transitive dependencies. Lots of dependencies because `core/os/os.h`
is transitively included in almost every file of godot

Also added `core/io/image.h` into files^1 where `Ref<Image>` and `core/os/os.h`
were used to prevent obscure errors involving `Ref<Image>`

^1 except those which include `core/io/image_loader.h` or `core/io/image.h` by
corresponding .h file with the same name

Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-10-18 19:04:19 +03:00
..
api Remove the restriction on supported types for Godot Android plugins 2024-09-29 14:32:10 -07:00
doc_classes Add support for Android Themed Icons (monochrome) 2024-09-27 13:56:34 +02:00
export Don't include core/io/image.h in core/os/os.h 2024-10-18 19:04:19 +03:00
java Fix Android app permissions for SDK levels earlier than 28 2024-10-16 12:47:18 +02:00
plugin Remove the restriction on supported types for Godot Android plugins 2024-09-29 14:32:10 -07:00
android_input_handler.cpp Input logic cleanup: 2024-05-19 14:08:01 -07:00
android_input_handler.h Input logic cleanup: 2024-05-19 14:08:01 -07:00
android_keys_utils.cpp Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
android_keys_utils.h Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
audio_driver_opensl.cpp Android: Ensure cleanup of all subobjects in the OpenSL audio driver 2024-07-30 17:20:46 +02:00
audio_driver_opensl.h Android: Ensure cleanup of all subobjects in the OpenSL audio driver 2024-07-30 17:20:46 +02:00
detect.py Disable FP contraction. 2024-07-23 14:33:51 +03:00
dir_access_jandroid.cpp Update the GodotHost interface to support signing and verifying Android apks 2024-08-26 11:16:38 -07:00
dir_access_jandroid.h Update the GodotHost interface to support signing and verifying Android apks 2024-08-26 11:16:38 -07:00
display_server_android.cpp [DisplayServer] Implement has_hardware_keyboard method for Android and iOS. 2024-10-02 20:09:48 +03:00
display_server_android.h [DisplayServer] Implement has_hardware_keyboard method for Android and iOS. 2024-10-02 20:09:48 +03:00
file_access_android.cpp Reduce code duplication in FileAccess 2024-09-01 12:39:32 +02:00
file_access_android.h Reduce code duplication in FileAccess 2024-09-01 12:39:32 +02:00
file_access_filesystem_jandroid.cpp Reduce code duplication in FileAccess 2024-09-01 12:39:32 +02:00
file_access_filesystem_jandroid.h Reduce code duplication in FileAccess 2024-09-01 12:39:32 +02:00
java_class_wrapper.cpp Remove the restriction on supported types for Godot Android plugins 2024-09-29 14:32:10 -07:00
java_godot_io_wrapper.cpp [DisplayServer] Implement has_hardware_keyboard method for Android and iOS. 2024-10-02 20:09:48 +03:00
java_godot_io_wrapper.h [DisplayServer] Implement has_hardware_keyboard method for Android and iOS. 2024-10-02 20:09:48 +03:00
java_godot_lib_jni.cpp Remove the restriction on supported types for Godot Android plugins 2024-09-29 14:32:10 -07:00
java_godot_lib_jni.h Update the storage access handler logic to support accessing / retrieving contents with the assets:/ prefix 2024-08-26 11:16:37 -07:00
java_godot_view_wrapper.cpp Fix leakage of JNI object references 2024-04-15 10:30:18 -07:00
java_godot_view_wrapper.h Codestyle: Fix some comment issues 2023-11-21 15:26:53 +01:00
java_godot_wrapper.cpp Restore 'Toggle fullscreen' menu for the Android editor and clean up the immersive mode logic 2024-08-28 09:50:34 -07:00
java_godot_wrapper.h Restore 'Toggle fullscreen' menu for the Android editor and clean up the immersive mode logic 2024-08-28 09:50:34 -07:00
jni_utils.cpp Fix JavaClassWrapper so it actually works 2024-09-02 08:54:23 -05:00
jni_utils.h Fix JavaClassWrapper so it actually works 2024-09-02 08:54:23 -05:00
net_socket_android.cpp Fix leakage of JNI object references 2024-04-15 10:30:18 -07:00
net_socket_android.h Fix leakage of JNI object references 2024-04-15 10:30:18 -07:00
os_android.cpp Update the GodotHost interface to support signing and verifying Android apks 2024-08-26 11:16:38 -07:00
os_android.h Update the GodotHost interface to support signing and verifying Android apks 2024-08-26 11:16:38 -07:00
platform_config.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
platform_gl.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
README.md Update all outdated online documentation links 2023-01-14 19:38:00 +03:00
rendering_context_driver_vulkan_android.cpp Move Vulkan includes to a central godot_vulkan.h header 2024-09-29 17:53:18 +02:00
rendering_context_driver_vulkan_android.h Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
string_android.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
thread_jandroid.cpp Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
thread_jandroid.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
tts_android.cpp Fix leakage of JNI object references 2024-04-15 10:30:18 -07:00
tts_android.h Fix leakage of JNI object references 2024-04-15 10:30:18 -07:00

Android platform port

This folder contains the Java and C++ (JNI) code for the Android platform port, using Gradle as a build system.

Documentation

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the Android logo usage guidelines:

The Android robot is reproduced or modified from work created and shared by Google and used according to terms described in the Creative Commons 3.0 Attribution License.