godot/servers/rendering
Rémi Verschelde abfe8ba7d6
Merge pull request #92258 from DarioSamo/render_list_pass_alloc
Reduce allocations each time a render pass begins in RenderingDevice.
2024-05-23 23:25:51 +02:00
..
dummy Improvements to VRS/Foveated rendering 2024-05-03 17:20:30 +10:00
environment Reset SDFGI when changing editor scene tabs 2023-08-30 19:50:05 +03:00
renderer_rd Only apply LOD when camera is outside the AABB of mesh in mobile renderer. 2024-05-21 18:32:04 -07:00
storage Merge pull request #89894 from BastiaanOlij/improve_foveated_rendering 2024-05-04 11:52:15 +02:00
renderer_canvas_cull.cpp Add antialias support for CanvasItem draw primitives 2024-05-13 19:03:31 +08:00
renderer_canvas_cull.h Add antialias support for CanvasItem draw primitives 2024-05-13 19:03:31 +08:00
renderer_canvas_render.cpp Avoid crashes when engine leaks canvas items and friends 2023-12-20 13:19:46 +01:00
renderer_canvas_render.h Fixed Timestep Interpolation (2D) 2024-03-23 12:28:36 +01:00
renderer_compositor.cpp Disable XR server when compiling without 3D 2024-03-13 09:02:10 -07:00
renderer_compositor.h Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
renderer_geometry_instance.cpp
renderer_geometry_instance.h Expose RD::texture_native_handle 2023-06-14 09:58:08 +10:00
renderer_scene_cull.cpp Fix mesh instance not updated when changing blend shape values 2024-05-23 12:36:31 +08:00
renderer_scene_cull.h Jitter raster occlusion camera to reduce false positives. 2024-04-03 12:18:45 +01:00
renderer_scene_occlusion_cull.cpp Jitter raster occlusion camera to reduce false positives. 2024-04-03 12:18:45 +01:00
renderer_scene_occlusion_cull.h [Core] Add scalar versions of Vector* min/max/clamp/snap(ped) 2024-05-02 10:31:13 +02:00
renderer_scene_render.cpp Implement hooks into renderer 2024-02-18 21:54:21 +11:00
renderer_scene_render.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
renderer_viewport.cpp Apply additional fixes to servers' threading 2024-05-08 17:41:40 +02:00
renderer_viewport.h Apply additional fixes to servers' threading 2024-05-08 17:41:40 +02:00
rendering_context_driver.cpp Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
rendering_context_driver.h Add optional driver workaround to RenderingDevice for Adreno 6XX. 2024-05-13 10:20:31 -03:00
rendering_device_binds.cpp Avoid crashing when custom GLSL shaders are imported when using the gl_compatibility renderer 2023-01-13 12:53:19 -08:00
rendering_device_binds.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
rendering_device_commons.cpp Make shader binary alignment handling simpler and more robust 2024-03-06 11:48:23 +01:00
rendering_device_commons.h Improvements to VRS/Foveated rendering 2024-05-03 17:20:30 +10:00
rendering_device_driver.cpp Ensure specialization constants come sorted from reflection 2024-03-12 14:42:01 +01:00
rendering_device_driver.h [DisplayServer] Add method to check if window transparency is supported and enabled. 2024-05-23 15:23:18 +03:00
rendering_device_graph.cpp Add optional driver workaround to RenderingDevice for Adreno 6XX. 2024-05-13 10:20:31 -03:00
rendering_device_graph.h Add optional driver workaround to RenderingDevice for Adreno 6XX. 2024-05-13 10:20:31 -03:00
rendering_device.compat.inc Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
rendering_device.cpp Merge pull request #92258 from DarioSamo/render_list_pass_alloc 2024-05-23 23:25:51 +02:00
rendering_device.h [DisplayServer] Add method to check if window transparency is supported and enabled. 2024-05-23 15:23:18 +03:00
rendering_light_culler.cpp Tighter light culling - fix directional lights colinear case 2024-05-10 09:13:05 +01:00
rendering_light_culler.h Tight shadow culling - increase epsilon to prevent flickering 2024-05-18 14:14:27 +01:00
rendering_method.cpp
rendering_method.h Disable XR server when compiling without 3D 2024-03-13 09:02:10 -07:00
rendering_server_default.cpp Apply additional fixes to servers' threading 2024-05-08 17:41:40 +02:00
rendering_server_default.h Add antialias support for CanvasItem draw primitives 2024-05-13 19:03:31 +08:00
rendering_server_globals.cpp
rendering_server_globals.h
SCsub
shader_compiler.cpp Reduce and prevent unnecessary random-access to List 2024-05-04 16:08:55 +02:00
shader_compiler.h Change shader compiler default setting to avoid doctool error 2024-02-29 11:01:56 +08:00
shader_language.cpp Reduce and prevent unnecessary random-access to List 2024-05-04 16:08:55 +02:00
shader_language.h Enforce template syntax typename over class 2024-03-07 22:39:09 -06:00
shader_preprocessor.cpp Fix shader language preprocessor include marker handling 2023-09-06 16:57:40 +03:00
shader_preprocessor.h Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
shader_types.cpp Reduce and prevent unnecessary random-access to List 2024-05-04 16:08:55 +02:00
shader_types.h
shader_warnings.cpp Warn users when assigning VERTEX directly to POSITION due to compatibility breakage from reverse z changes 2024-04-12 10:38:35 -07:00
shader_warnings.h Warn users when assigning VERTEX directly to POSITION due to compatibility breakage from reverse z changes 2024-04-12 10:38:35 -07:00