godot/scene
Rémi Verschelde 79ba70f7ee
ProximityGroup: Fix access modifiers, rename private methods for clarity
See #36285 which mistakenly added documentation for the whole C++ API, while
some of it is meant to be and stay private as it's not exposed to scripts.
The access modifiers and method prefix were not used properly.

Cleanup code, and rename wrong `group_name` parameters to `method`, as it's a
method name which is being broadcast.

This is a very old class from pre-open source days, chances are that it was
just forgotten and not meant to be kept as is and undocumented.
2020-12-11 14:32:05 +01:00
..
2d Cleanup unused engine code 2020-12-09 12:12:36 +01:00
3d ProximityGroup: Fix access modifiers, rename private methods for clarity 2020-12-11 14:32:05 +01:00
animation Remove connect *_compat methods 2020-12-05 17:56:47 -05:00
audio Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
debugger Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
gui Allow to circle back in 'PopupMenu' even if the first/last item is non-selectable 2020-12-10 09:32:02 -03:00
main Rename Viewport::ClearMode::CLEAR_MODE_ONLY_NEXT_FRAME to CLEAR_MODE_ONCE 2020-12-10 12:24:49 +00:00
resources Merge pull request #44070 from YeldhamDev/popupmenu_separator_font_color 2020-12-10 11:13:07 +01:00
register_scene_types.cpp Merge pull request #43931 from bruvzg/ctl_comp_font 2020-12-09 11:28:11 +01:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Rename CanvasItem's hide signal to hidden 2020-12-08 12:14:15 +00:00
scene_string_names.h Rename CanvasItem's hide signal to hidden 2020-12-08 12:14:15 +00:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00