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Rename Viewport::ClearMode::CLEAR_MODE_ONLY_NEXT_FRAME to CLEAR_MODE_ONCE
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@ -45,8 +45,8 @@
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<constant name="CLEAR_MODE_NEVER" value="1" enum="ClearMode">
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Never clear the render target.
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</constant>
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<constant name="CLEAR_MODE_ONLY_NEXT_FRAME" value="2" enum="ClearMode">
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Clear the render target next frame, then switch to [constant CLEAR_MODE_NEVER].
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<constant name="CLEAR_MODE_ONCE" value="2" enum="ClearMode">
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Clear the render target on the next frame, then switch to [constant CLEAR_MODE_NEVER].
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</constant>
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<constant name="UPDATE_DISABLED" value="0" enum="UpdateMode">
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Do not update the render target.
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@ -58,7 +58,7 @@
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Update the render target only when it is visible. This is the default value.
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</constant>
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<constant name="UPDATE_WHEN_PARENT_VISIBLE" value="3" enum="UpdateMode">
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Update the render target only when the its parent is visible.
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Update the render target only when its parent is visible.
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</constant>
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<constant name="UPDATE_ALWAYS" value="4" enum="UpdateMode">
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Always update the render target.
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@ -3824,7 +3824,7 @@ void SubViewport::_bind_methods() {
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BIND_ENUM_CONSTANT(CLEAR_MODE_ALWAYS);
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BIND_ENUM_CONSTANT(CLEAR_MODE_NEVER);
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BIND_ENUM_CONSTANT(CLEAR_MODE_ONLY_NEXT_FRAME);
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BIND_ENUM_CONSTANT(CLEAR_MODE_ONCE);
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BIND_ENUM_CONSTANT(UPDATE_DISABLED);
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BIND_ENUM_CONSTANT(UPDATE_ONCE);
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@ -624,7 +624,7 @@ public:
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enum ClearMode {
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CLEAR_MODE_ALWAYS,
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CLEAR_MODE_NEVER,
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CLEAR_MODE_ONLY_NEXT_FRAME
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CLEAR_MODE_ONCE
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};
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enum UpdateMode {
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