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Merge pull request #44260 from madmiraal/rename-area3d-audio_bus_name
Rename Area3D audio_bus_name getter and setter
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@ -92,7 +92,7 @@
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The rate at which objects stop spinning in this area. Represents the angular velocity lost per second.
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See [member ProjectSettings.physics/3d/default_angular_damp] for more details about damping.
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</member>
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<member name="audio_bus_name" type="StringName" setter="set_audio_bus" getter="get_audio_bus" default="@"Master"">
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<member name="audio_bus_name" type="StringName" setter="set_audio_bus_name" getter="get_audio_bus_name" default="@"Master"">
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The name of the area's audio bus.
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</member>
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<member name="audio_bus_override" type="bool" setter="set_audio_bus_override" getter="is_overriding_audio_bus" default="false">
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@ -505,11 +505,11 @@ bool Area3D::is_overriding_audio_bus() const {
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return audio_bus_override;
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}
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void Area3D::set_audio_bus(const StringName &p_audio_bus) {
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void Area3D::set_audio_bus_name(const StringName &p_audio_bus) {
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audio_bus = p_audio_bus;
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}
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StringName Area3D::get_audio_bus() const {
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StringName Area3D::get_audio_bus_name() const {
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for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
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if (AudioServer::get_singleton()->get_bus_name(i) == audio_bus) {
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return audio_bus;
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@ -625,8 +625,8 @@ void Area3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_audio_bus_override", "enable"), &Area3D::set_audio_bus_override);
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ClassDB::bind_method(D_METHOD("is_overriding_audio_bus"), &Area3D::is_overriding_audio_bus);
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ClassDB::bind_method(D_METHOD("set_audio_bus", "name"), &Area3D::set_audio_bus);
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ClassDB::bind_method(D_METHOD("get_audio_bus"), &Area3D::get_audio_bus);
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ClassDB::bind_method(D_METHOD("set_audio_bus_name", "name"), &Area3D::set_audio_bus_name);
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ClassDB::bind_method(D_METHOD("get_audio_bus_name"), &Area3D::get_audio_bus_name);
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ClassDB::bind_method(D_METHOD("set_use_reverb_bus", "enable"), &Area3D::set_use_reverb_bus);
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ClassDB::bind_method(D_METHOD("is_using_reverb_bus"), &Area3D::is_using_reverb_bus);
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@ -665,7 +665,7 @@ void Area3D::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
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ADD_GROUP("Audio Bus", "audio_bus_");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_bus_override"), "set_audio_bus_override", "is_overriding_audio_bus");
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ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "audio_bus_name", PROPERTY_HINT_ENUM, ""), "set_audio_bus", "get_audio_bus");
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ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "audio_bus_name", PROPERTY_HINT_ENUM, ""), "set_audio_bus_name", "get_audio_bus_name");
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ADD_GROUP("Reverb Bus", "reverb_bus_");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "reverb_bus_enable"), "set_use_reverb_bus", "is_using_reverb_bus");
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ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "reverb_bus_name", PROPERTY_HINT_ENUM, ""), "set_reverb_bus", "get_reverb_bus");
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@ -190,8 +190,8 @@ public:
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void set_audio_bus_override(bool p_override);
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bool is_overriding_audio_bus() const;
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void set_audio_bus(const StringName &p_audio_bus);
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StringName get_audio_bus() const;
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void set_audio_bus_name(const StringName &p_audio_bus);
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StringName get_audio_bus_name() const;
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void set_use_reverb_bus(bool p_enable);
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bool is_using_reverb_bus() const;
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@ -484,7 +484,7 @@ void AudioStreamPlayer3D::_notification(int p_what) {
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if (area) {
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if (area->is_overriding_audio_bus()) {
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//override audio bus
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StringName bus_name = area->get_audio_bus();
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StringName bus_name = area->get_audio_bus_name();
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output.bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus_name);
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}
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