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Rename CanvasItem's hide signal to hidden
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@ -608,7 +608,7 @@
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Emitted when the [CanvasItem] must redraw. This can only be connected realtime, as deferred will not allow drawing.
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</description>
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</signal>
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<signal name="hide">
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<signal name="hidden">
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<description>
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Emitted when becoming hidden.
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</description>
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@ -364,7 +364,7 @@ void CanvasItem::_propagate_visibility_changed(bool p_visible) {
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if (p_visible) {
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update(); //todo optimize
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} else {
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emit_signal(SceneStringNames::get_singleton()->hide);
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emit_signal(SceneStringNames::get_singleton()->hidden);
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}
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_block();
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@ -1227,7 +1227,7 @@ void CanvasItem::_bind_methods() {
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ADD_SIGNAL(MethodInfo("draw"));
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ADD_SIGNAL(MethodInfo("visibility_changed"));
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ADD_SIGNAL(MethodInfo("hide"));
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ADD_SIGNAL(MethodInfo("hidden"));
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ADD_SIGNAL(MethodInfo("item_rect_changed"));
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BIND_CONSTANT(NOTIFICATION_TRANSFORM_CHANGED);
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@ -41,7 +41,7 @@ SceneStringNames::SceneStringNames() {
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doubledot = StaticCString::create("..");
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draw = StaticCString::create("draw");
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_draw = StaticCString::create("_draw");
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hide = StaticCString::create("hide");
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hidden = StaticCString::create("hidden");
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visibility_changed = StaticCString::create("visibility_changed");
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input_event = StaticCString::create("input_event");
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shader = StaticCString::create("shader");
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@ -58,7 +58,7 @@ public:
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StringName dot;
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StringName doubledot;
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StringName draw;
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StringName hide;
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StringName hidden;
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StringName visibility_changed;
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StringName input_event;
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StringName _input_event;
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