godot/platform
Yevhen Babiichuk (DustDFG) af6d260c17 Don't include core/io/image.h in core/os/os.h
`core/os/os.h` doesn't use `core/io/image.h`. It just brings
transitive dependencies. Lots of dependencies because `core/os/os.h`
is transitively included in almost every file of godot

Also added `core/io/image.h` into files^1 where `Ref<Image>` and `core/os/os.h`
were used to prevent obscure errors involving `Ref<Image>`

^1 except those which include `core/io/image_loader.h` or `core/io/image.h` by
corresponding .h file with the same name

Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-10-18 19:04:19 +03:00
..
android Don't include core/io/image.h in core/os/os.h 2024-10-18 19:04:19 +03:00
ios Merge pull request #97570 from dustdfg/ios_macos/print_warning_instead_of_comments 2024-10-04 22:43:46 +02:00
linuxbsd Fix wrong Wayland path if building with opengl3=no 2024-10-12 20:20:12 -03:00
macos Don't include core/io/image.h in core/os/os.h 2024-10-18 19:04:19 +03:00
web [Web] Make audio bus fetching more resilient to errors 2024-10-02 11:24:57 -04:00
windows Don't include core/io/image.h in core/os/os.h 2024-10-18 19:04:19 +03:00
register_platform_apis.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00