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Fix wrong Wayland path if building with opengl3=no
Godot checks if there's Vulkan or GLES3 support. If no support is found, it shows an error message. However the code for this error message is left out when building with opengl3=no
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@ -1479,12 +1479,12 @@ DisplayServerWayland::DisplayServerWayland(const String &p_rendering_driver, Win
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driver_found = true;
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}
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}
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#endif // GLES3_ENABLED
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if (!driver_found) {
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r_error = ERR_UNAVAILABLE;
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ERR_FAIL_MSG("Video driver not found.");
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}
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#endif // GLES3_ENABLED
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cursor_set_shape(CURSOR_BUSY);
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