godot/servers
2017-02-08 07:35:14 -03:00
..
audio Use constants from math_funcs rather than unstandardized C++ constants. 2017-01-24 19:24:55 +01:00
physics Fixed property setter in G6DOF joint 2017-02-03 21:23:23 +00:00
physics_2d Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible. 2017-01-16 13:36:33 -06:00
visual shadows were not working in-editor for nvidia, fixed now 2017-02-06 20:18:35 -03:00
audio_server.cpp Audio bus editing is COMPLETE! 2017-01-25 14:31:52 -03:00
audio_server.h Audio bus editing is COMPLETE! 2017-01-25 14:31:52 -03:00
physics_2d_server.cpp Style: Fix statements ending with ';;' 2017-01-16 08:49:52 +01:00
physics_2d_server.h Type renames: 2017-01-11 00:52:51 -03:00
physics_server.cpp Style: Fix statements ending with ';;' 2017-01-16 08:49:52 +01:00
physics_server.h Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
register_server_types.cpp Audio bus editing is COMPLETE! 2017-01-25 14:31:52 -03:00
register_server_types.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
SCsub style: Various other PEP8 fixes in Python files 2016-11-01 00:35:16 +01:00
server_wrap_mt_common.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
visual_server.cpp Style: Various fixes to play nice with clang-format 2017-01-16 08:49:52 +01:00
visual_server.h basic contact shadows implementation, will most likely need some polishing 2017-02-08 07:35:14 -03:00