Style: Various fixes to play nice with clang-format

This commit is contained in:
Rémi Verschelde 2017-01-15 22:15:47 +01:00
parent 39114178a0
commit 2a0ddc1e89
24 changed files with 222 additions and 189 deletions

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@ -143,10 +143,22 @@ void CameraMatrix::set_frustum(float p_left, float p_right, float p_bottom, floa
float c = - ( p_far + p_near ) / ( p_far - p_near );
float d = - 2 * p_far * p_near / ( p_far - p_near );
te[0] = x; te[4] = 0; te[8] = a; te[12] = 0;
te[1] = 0; te[5] = y; te[9] = b; te[13] = 0;
te[2] = 0; te[6] = 0; te[10] = c; te[14] = d;
te[3] = 0; te[7] = 0; te[11] = - 1; te[15] = 0;
te[0] = x;
te[1] = 0;
te[2] = 0;
te[3] = 0;
te[4] = 0;
te[5] = y;
te[6] = 0;
te[7] = 0;
te[8] = a;
te[9] = b;
te[10] = c;
te[11] = -1;
te[12] = 0;
te[13] = 0;
te[14] = d;
te[15] = 0;
#endif
@ -186,18 +198,21 @@ void CameraMatrix::get_viewport_size(float& r_width, float& r_height) const {
Plane near_plane=Plane(matrix[ 3] + matrix[ 2],
matrix[ 7] + matrix[ 6],
matrix[11] + matrix[10],
-matrix[15] - matrix[14]).normalized();
-matrix[15] - matrix[14])
near_plane.normalize();
///////--- Right Plane ---///////
Plane right_plane=Plane(matrix[ 3] - matrix[ 0],
matrix[ 7] - matrix[ 4],
matrix[11] - matrix[ 8],
- matrix[15] + matrix[12]).normalized();
- matrix[15] + matrix[12])
right_plane.normalize();
Plane top_plane=Plane(matrix[ 3] - matrix[ 1],
matrix[ 7] - matrix[ 5],
matrix[11] - matrix[ 9],
-matrix[15] + matrix[13]).normalized();
-matrix[15] + matrix[13])
top_plane.normalize();
Vector3 res;
near_plane.intersect_3(right_plane,top_plane,&res);
@ -214,26 +229,29 @@ bool CameraMatrix::get_endpoints(const Transform& p_transform, Vector3 *p_8point
Plane near_plane=Plane(matrix[ 3] + matrix[ 2],
matrix[ 7] + matrix[ 6],
matrix[11] + matrix[10],
-matrix[15] - matrix[14]).normalized();
-matrix[15] - matrix[14])
near_plane.normalize();
///////--- Far Plane ---///////
Plane far_plane=Plane(matrix[ 2] - matrix[ 3],
matrix[ 6] - matrix[ 7],
matrix[10] - matrix[11],
matrix[15] - matrix[14]).normalized();
matrix[15] - matrix[14])
far_plane.normalize();
///////--- Right Plane ---///////
Plane right_plane=Plane(matrix[ 0] - matrix[ 3],
matrix[ 4] - matrix[ 7],
matrix[8] - matrix[ 11],
- matrix[15] + matrix[12]).normalized();
- matrix[15] + matrix[12])
right_plane.normalize();
///////--- Top Plane ---///////
Plane top_plane=Plane(matrix[ 1] - matrix[ 3],
matrix[ 5] - matrix[ 7],
matrix[9] - matrix[ 11],
-matrix[15] + matrix[13]).normalized();
-matrix[15] + matrix[13])
top_plane.normalize();
Vector3 near_endpoint;
Vector3 far_endpoint;
@ -549,7 +567,8 @@ float CameraMatrix::get_fov() const {
Plane right_plane=Plane(matrix[ 3] - matrix[ 0],
matrix[ 7] - matrix[ 4],
matrix[11] - matrix[ 8],
- matrix[15] + matrix[12]).normalized();
- matrix[15] + matrix[12])
right_plane.normalize();
return Math::rad2deg(Math::acos(Math::abs(right_plane.normal.x)))*2.0;
}

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@ -236,21 +236,22 @@ Vector3 TriangleMesh::get_area_normal(const Rect3& p_aabb) const {
stack[level]=(VISIT_LEFT_BIT<<VISITED_BIT_SHIFT)|node;
}
}
} continue;
continue;
}
case VISIT_LEFT_BIT: {
stack[level]=(VISIT_RIGHT_BIT<<VISITED_BIT_SHIFT)|node;
stack[level+1]=b.left|TEST_AABB_BIT;
level++;
} continue;
continue;
}
case VISIT_RIGHT_BIT: {
stack[level]=(VISIT_DONE_BIT<<VISITED_BIT_SHIFT)|node;
stack[level+1]=b.right|TEST_AABB_BIT;
level++;
} continue;
continue;
}
case VISIT_DONE_BIT: {
if (level==0) {
@ -258,8 +259,8 @@ Vector3 TriangleMesh::get_area_normal(const Rect3& p_aabb) const {
break;
} else
level--;
} continue;
continue;
}
}
@ -357,21 +358,22 @@ bool TriangleMesh::intersect_segment(const Vector3& p_begin,const Vector3& p_end
stack[level]=(VISIT_LEFT_BIT<<VISITED_BIT_SHIFT)|node;
}
}
} continue;
continue;
}
case VISIT_LEFT_BIT: {
stack[level]=(VISIT_RIGHT_BIT<<VISITED_BIT_SHIFT)|node;
stack[level+1]=b.left|TEST_AABB_BIT;
level++;
} continue;
continue;
}
case VISIT_RIGHT_BIT: {
stack[level]=(VISIT_DONE_BIT<<VISITED_BIT_SHIFT)|node;
stack[level+1]=b.right|TEST_AABB_BIT;
level++;
} continue;
continue;
}
case VISIT_DONE_BIT: {
if (level==0) {
@ -379,8 +381,8 @@ bool TriangleMesh::intersect_segment(const Vector3& p_begin,const Vector3& p_end
break;
} else
level--;
} continue;
continue;
}
}
@ -478,21 +480,22 @@ bool TriangleMesh::intersect_ray(const Vector3& p_begin,const Vector3& p_dir,Vec
stack[level]=(VISIT_LEFT_BIT<<VISITED_BIT_SHIFT)|node;
}
}
} continue;
continue;
}
case VISIT_LEFT_BIT: {
stack[level]=(VISIT_RIGHT_BIT<<VISITED_BIT_SHIFT)|node;
stack[level+1]=b.left|TEST_AABB_BIT;
level++;
} continue;
continue;
}
case VISIT_RIGHT_BIT: {
stack[level]=(VISIT_DONE_BIT<<VISITED_BIT_SHIFT)|node;
stack[level+1]=b.right|TEST_AABB_BIT;
level++;
} continue;
continue;
}
case VISIT_DONE_BIT: {
if (level==0) {
@ -500,8 +503,8 @@ bool TriangleMesh::intersect_ray(const Vector3& p_begin,const Vector3& p_dir,Vec
break;
} else
level--;
} continue;
continue;
}
}

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@ -39,6 +39,8 @@ bool InputEvent::operator==(const InputEvent &p_event) const {
}
switch(type) {
/** Current clang-format style doesn't play well with the aligned return values of that switch. */
/* clang-format off */
case NONE:
return true;
case KEY:
@ -80,6 +82,7 @@ bool InputEvent::operator==(const InputEvent &p_event) const {
case ACTION:
return action.action == p_event.action.action
&& action.pressed == p_event.action.pressed;
/* clang-format on */
default:
ERR_PRINT("No logic to compare InputEvents of this type, this shouldn't happen.");
}

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@ -36,6 +36,7 @@ struct _KeyCodeText {
static const _KeyCodeText _keycodes[]={
/* clang-format off */
{KEY_ESCAPE ,"Escape"},
{KEY_TAB ,"Tab"},
{KEY_BACKTAB ,"BackTab"},
@ -281,7 +282,8 @@ static const _KeyCodeText _keycodes[]={
{KEY_DIVISION ,"Division"},
{KEY_YDIAERESIS ,"Ydiaeresis"},
{0 ,0}
{0 ,0}
/* clang-format on */
};
bool keycode_has_unicode(uint32_t p_keycode) {
@ -299,7 +301,8 @@ bool keycode_has_unicode(uint32_t p_keycode) {
case KEY_MEDIAPREVIOUS: case KEY_MEDIANEXT: case KEY_MEDIARECORD: case KEY_HOMEPAGE: case KEY_FAVORITES: case KEY_SEARCH: case KEY_STANDBY:
case KEY_OPENURL: case KEY_LAUNCHMAIL: case KEY_LAUNCHMEDIA: case KEY_LAUNCH0: case KEY_LAUNCH1: case KEY_LAUNCH2: case KEY_LAUNCH3: case KEY_LAUNCH4:
case KEY_LAUNCH5: case KEY_LAUNCH6: case KEY_LAUNCH7: case KEY_LAUNCH8: case KEY_LAUNCH9: case KEY_LAUNCHA: case KEY_LAUNCHB: case KEY_LAUNCHC: case KEY_LAUNCHD:
case KEY_LAUNCHE: case KEY_LAUNCHF: return false;
case KEY_LAUNCHE: case KEY_LAUNCHF:
return false;
}
return true;

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@ -1,3 +0,0 @@
#include "profile_clock.h"

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@ -1,7 +0,0 @@
#ifndef PROFILE_CLOCK_H
#define PROFILE_CLOCK_H
#endif // PROFILE_CLOCK_H

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@ -40,41 +40,39 @@
#define _STR(m_x) #m_x
#define _MKSTR(m_x) _STR(m_x)
#endif
// have to include version.h for this to work, include it in the .cpp not the .h
/**
* Version macros - it is necessary to include "version.h" for those to work.
* Include it in the .cpp file, not the header.
*/
#ifdef VERSION_PATCH
#define VERSION_MKSTRING _MKSTR(VERSION_MAJOR)"." _MKSTR(VERSION_MINOR)"." _MKSTR(VERSION_PATCH)"." _MKSTR(VERSION_STATUS)"." _MKSTR(VERSION_REVISION)
#define VERSION_MKSTRING "" _MKSTR(VERSION_MAJOR) "." _MKSTR(VERSION_MINOR) "." _MKSTR(VERSION_PATCH) "." _MKSTR(VERSION_STATUS) "." _MKSTR(VERSION_REVISION)
#else
#define VERSION_MKSTRING _MKSTR(VERSION_MAJOR)"." _MKSTR(VERSION_MINOR)"." _MKSTR(VERSION_STATUS)"." _MKSTR(VERSION_REVISION)
#define VERSION_MKSTRING "" _MKSTR(VERSION_MAJOR) "." _MKSTR(VERSION_MINOR) "." _MKSTR(VERSION_STATUS) "." _MKSTR(VERSION_REVISION)
#endif // VERSION_PATCH
#define VERSION_FULL_NAME _MKSTR(VERSION_NAME)" v" VERSION_MKSTRING
#define VERSION_FULL_NAME "" _MKSTR(VERSION_NAME) " v" VERSION_MKSTRING
#ifndef _ALWAYS_INLINE_
#if defined(__GNUC__) && (__GNUC__ >= 4 )
# define _ALWAYS_INLINE_ __attribute__((always_inline)) inline
#define _ALWAYS_INLINE_ __attribute__((always_inline)) inline
#elif defined(__llvm__)
# define _ALWAYS_INLINE_ __attribute__((always_inline)) inline
#define _ALWAYS_INLINE_ __attribute__((always_inline)) inline
#elif defined(_MSC_VER)
# define _ALWAYS_INLINE_ __forceinline
#define _ALWAYS_INLINE_ __forceinline
#else
# define _ALWAYS_INLINE_ inline
#define _ALWAYS_INLINE_ inline
#endif
#endif
#ifndef _FORCE_INLINE_
#ifdef DEBUG_ENABLED
#define _FORCE_INLINE_ inline
#else
#define _FORCE_INLINE_ _ALWAYS_INLINE_
#endif
#endif
@ -97,16 +95,16 @@ T *_nullptr() { T*t=NULL; return t; }
*/
#ifdef _WIN32
# undef min // override standard definition
# undef max // override standard definition
# undef ERROR // override (really stupid) wingdi.h standard definition
# undef DELETE // override (another really stupid) winnt.h standard definition
# undef MessageBox // override winuser.h standard definition
# undef MIN // override standard definition
# undef MAX // override standard definition
# undef CLAMP // override standard definition
# undef Error
# undef OK
#undef min // override standard definition
#undef max // override standard definition
#undef ERROR // override (really stupid) wingdi.h standard definition
#undef DELETE // override (another really stupid) winnt.h standard definition
#undef MessageBox // override winuser.h standard definition
#undef MIN // override standard definition
#undef MAX // override standard definition
#undef CLAMP // override standard definition
#undef Error
#undef OK
#endif
#include "error_macros.h"
@ -150,30 +148,30 @@ inline void __swap_tmpl(T &x, T &y ) {
#endif //swap
#define HEX2CHR( m_hex ) ( (m_hex>='0' && m_hex<='9')?(m_hex-'0'):\
((m_hex>='A' && m_hex<='F')?(10+m_hex-'A'):\
((m_hex>='a' && m_hex<='f')?(10+m_hex-'a'):0)))
/* clang-format off */
#define HEX2CHR(m_hex) \
((m_hex >= '0' && m_hex <= '9') ? (m_hex - '0') : \
((m_hex >= 'A' && m_hex <= 'F') ? (10 + m_hex - 'A') : \
((m_hex >= 'a' && m_hex <= 'f') ? (10 + m_hex - 'a') : 0)))
/* clang-format on */
// Macro to check whether we are compiled by clang
// and we have a specific builtin
#if defined(__llvm__) && defined(__has_builtin)
#define _llvm_has_builtin(x) __has_builtin(x)
#define _llvm_has_builtin(x) __has_builtin(x)
#else
#define _llvm_has_builtin(x) 0
#define _llvm_has_builtin(x) 0
#endif
#if (defined(__GNUC__) && (__GNUC__ >= 5)) || _llvm_has_builtin(__builtin_mul_overflow)
# define _mul_overflow __builtin_mul_overflow
#define _mul_overflow __builtin_mul_overflow
#endif
#if (defined(__GNUC__) && (__GNUC__ >= 5)) || _llvm_has_builtin(__builtin_add_overflow)
# define _add_overflow __builtin_add_overflow
#define _add_overflow __builtin_add_overflow
#endif
/** Function to find the nearest (bigger) power of 2 to an integer */
static _FORCE_INLINE_ unsigned int nearest_power_of_2(unsigned int x) {
@ -276,14 +274,11 @@ struct _GlobalLock {
};
#define GLOBAL_LOCK_FUNCTION _GlobalLock _global_lock_;
#ifdef NO_SAFE_CAST
#define SAFE_CAST static_cast
#else
#define SAFE_CAST dynamic_cast
#endif
#define MT_SAFE
@ -291,7 +286,4 @@ struct _GlobalLock {
#define __STRX(m_index) #m_index
#define __STR(m_index) __STRX(m_index)
#endif /* typedefs.h */

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@ -1053,31 +1053,31 @@ Variant Variant::construct(const Variant::Type p_type, const Variant** p_args, i
// math types
case VECTOR2: return Vector2(); // 5
case VECTOR2: return Vector2(); // 5
case RECT2: return Rect2();
case VECTOR3: return Vector3();
case TRANSFORM2D: return Transform2D();
case PLANE: return Plane();
case QUAT: return Quat();
case RECT3: return Rect3(); //sorry naming convention fail :( not like it's used often // 10
case RECT3: return Rect3(); // 10
case BASIS: return Basis();
case TRANSFORM: return Transform();
// misc types
case COLOR: return Color();
case IMAGE: return Image();
case NODE_PATH: return NodePath();; // 15
case NODE_PATH: return NodePath(); // 15
case _RID: return RID();
case OBJECT: return (Object*)NULL;
case INPUT_EVENT: return InputEvent();
case DICTIONARY: return Dictionary();
case ARRAY: return Array();; // 20
case ARRAY: return Array(); // 20
case POOL_BYTE_ARRAY: return PoolByteArray();
case POOL_INT_ARRAY: return PoolIntArray();
case POOL_REAL_ARRAY: return PoolRealArray();
case POOL_STRING_ARRAY: return PoolStringArray();
case POOL_VECTOR2_ARRAY: return PoolVector2Array();; // 25
case POOL_VECTOR3_ARRAY: return PoolVector3Array();; // 25
case POOL_VECTOR2_ARRAY: return PoolVector2Array(); // 25
case POOL_VECTOR3_ARRAY: return PoolVector3Array();
case POOL_COLOR_ARRAY: return PoolColorArray();
default: return Variant();
}
@ -1127,27 +1127,27 @@ Variant Variant::construct(const Variant::Type p_type, const Variant** p_args, i
case VECTOR3: return (Vector3(*p_args[0]));
case PLANE: return (Plane(*p_args[0]));
case QUAT: return (Quat(*p_args[0]));
case RECT3: return (Rect3(*p_args[0])); //sorry naming convention fail :( not like it's used often // 10
case RECT3: return (Rect3(*p_args[0])); // 10
case BASIS: return (Basis(p_args[0]->operator Basis()));
case TRANSFORM: return (Transform(p_args[0]->operator Transform()));
// misc types
case COLOR: return p_args[0]->type == Variant::STRING ? Color::html(*p_args[0]) : Color::hex(*p_args[0]);
case IMAGE: return (Image(*p_args[0]));
case NODE_PATH: return (NodePath(p_args[0]->operator NodePath())); // 15
case NODE_PATH: return (NodePath(p_args[0]->operator NodePath())); // 15
case _RID: return (RID(*p_args[0]));
case OBJECT: return ((Object*)(p_args[0]->operator Object *()));
case INPUT_EVENT: return (InputEvent(*p_args[0]));
case DICTIONARY: return p_args[0]->operator Dictionary();
case ARRAY: return p_args[0]->operator Array();
case ARRAY: return p_args[0]->operator Array(); // 20
// arrays
case POOL_BYTE_ARRAY: return (PoolByteArray(*p_args[0]));
case POOL_INT_ARRAY: return (PoolIntArray(*p_args[0]));
case POOL_REAL_ARRAY: return (PoolRealArray(*p_args[0]));
case POOL_STRING_ARRAY: return (PoolStringArray(*p_args[0]));
case POOL_VECTOR2_ARRAY: return (PoolVector2Array(*p_args[0])); // 25
case POOL_VECTOR3_ARRAY: return (PoolVector3Array(*p_args[0])); // 25
case POOL_VECTOR2_ARRAY: return (PoolVector2Array(*p_args[0])); // 25
case POOL_VECTOR3_ARRAY: return (PoolVector3Array(*p_args[0]));
case POOL_COLOR_ARRAY: return (PoolColorArray(*p_args[0]));
default: return Variant();
}

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@ -169,7 +169,7 @@ Error VariantConstruct::_get_token(const CharType *p_str, int &idx, int p_len, T
case 'r': res=13; break;
case '\"': res='\"'; break;
case '\\': res='\\'; break;
case '/': res='/'; break; //wtf
case '/': res='/'; break;
case 'u': {
//hexnumbarh - oct is deprecated

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@ -441,7 +441,8 @@ String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_a
} else if (custom_h && callfunc=="cosh_custom") {
if (!cosh_used) {
global_code= "float cosh_custom(float val)\n"\
global_code=
"float cosh_custom(float val)\n"\
"{\n"\
" float tmp = exp(val);\n"\
" float cosH = (tmp + 1.0 / tmp) / 2.0;\n"\
@ -453,7 +454,8 @@ String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_a
} else if (custom_h && callfunc=="sinh_custom") {
if (!sinh_used) {
global_code= "float sinh_custom(float val)\n"\
global_code=
"float sinh_custom(float val)\n"\
"{\n"\
" float tmp = exp(val);\n"\
" float sinH = (tmp - 1.0 / tmp) / 2.0;\n"\
@ -465,7 +467,8 @@ String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_a
} else if (custom_h && callfunc=="tanh_custom") {
if (!tanh_used) {
global_code= "float tanh_custom(float val)\n"\
global_code=
"float tanh_custom(float val)\n"\
"{\n"\
" float tmp = exp(val);\n"\
" float tanH = (tmp - 1.0 / tmp) / (tmp + 1.0 / tmp);\n"\

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@ -1526,7 +1526,7 @@ bool Main::start() {
//sml->get_root()->add_child(scene);
sml->add_current_scene(scene);
String iconpath = GLOBAL_DEF("application/icon","Variant()""");
String iconpath = GLOBAL_DEF("application/icon","Variant()");
if (iconpath!="") {
Image icon;
if (icon.load(iconpath)==OK)

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@ -643,7 +643,7 @@ GDParser::Node* GDParser::_parse_expression(Node *p_parent,bool p_static,bool p_
case GDTokenizer::TK_OP_ADD: e.op=OperatorNode::OP_POS; break;
case GDTokenizer::TK_OP_SUB: e.op=OperatorNode::OP_NEG; break;
case GDTokenizer::TK_OP_NOT: e.op=OperatorNode::OP_NOT; break;
case GDTokenizer::TK_OP_BIT_INVERT: e.op=OperatorNode::OP_BIT_INVERT;; break;
case GDTokenizer::TK_OP_BIT_INVERT: e.op=OperatorNode::OP_BIT_INVERT; break;
default: {}
}

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@ -464,16 +464,19 @@ static void get_modulation_value(int x, int y, const int p_2bit, const int p_mod
if(((x^y)&1)==0)
mod_val = rep_vals0[p_modulation[y][x]];
else if(p_modulation_modes[y][x] == 1) {
mod_val = (rep_vals0[p_modulation[y-1][x]] +
rep_vals0[p_modulation[y+1][x]] +
rep_vals0[p_modulation[y][x-1]] +
rep_vals0[p_modulation[y][x+1]] + 2) / 4;
mod_val = (
rep_vals0[p_modulation[y-1][x]] +
rep_vals0[p_modulation[y+1][x]] +
rep_vals0[p_modulation[y][x-1]] +
rep_vals0[p_modulation[y][x+1]] + 2) / 4;
} else if(p_modulation_modes[y][x] == 2) {
mod_val = (rep_vals0[p_modulation[y][x-1]] +
rep_vals0[p_modulation[y][x+1]] + 1) / 2;
mod_val = (
rep_vals0[p_modulation[y][x-1]] +
rep_vals0[p_modulation[y][x+1]] + 1) / 2;
} else {
mod_val = (rep_vals0[p_modulation[y-1][x]] +
rep_vals0[p_modulation[y+1][x]] + 1) / 2;
mod_val = (
rep_vals0[p_modulation[y-1][x]] +
rep_vals0[p_modulation[y+1][x]] + 1) / 2;
}
} else {
mod_val = rep_vals1[p_modulation[y][x]];
@ -615,11 +618,12 @@ static void decompress_pvrtc(PVRTCBlock *p_comp_img, const int p_2bit, const int
for(j = 0; j < 2; j++) {
unpack_5554(p_blocks[i][j], colors5554[i][j].Reps);
unpack_modulations(p_blocks[i][j],
p_2bit,
p_modulation,
p_modulation_modes,
p_x, p_y);
unpack_modulations(
p_blocks[i][j],
p_2bit,
p_modulation,
p_modulation_modes,
p_x, p_y);
p_x += x_block_size;
}
@ -632,19 +636,21 @@ static void decompress_pvrtc(PVRTCBlock *p_comp_img, const int p_2bit, const int
}
interpolate_colors(colors5554[0][0].Reps[0],
colors5554[0][1].Reps[0],
colors5554[1][0].Reps[0],
colors5554[1][1].Reps[0],
p_2bit, x, y,
ASig);
interpolate_colors(
colors5554[0][0].Reps[0],
colors5554[0][1].Reps[0],
colors5554[1][0].Reps[0],
colors5554[1][1].Reps[0],
p_2bit, x, y,
ASig);
interpolate_colors(colors5554[0][0].Reps[1],
colors5554[0][1].Reps[1],
colors5554[1][0].Reps[1],
colors5554[1][1].Reps[1],
p_2bit, x, y,
BSig);
interpolate_colors(
colors5554[0][0].Reps[1],
colors5554[0][1].Reps[1],
colors5554[1][0].Reps[1],
colors5554[1][1].Reps[1],
p_2bit, x, y,
BSig);
get_modulation_value(x,y, p_2bit, (const int (*)[16])p_modulation, (const int (*)[16])p_modulation_modes,
&Mod, &DoPT);

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@ -141,7 +141,7 @@ int AudioStreamPlaybackOGGVorbis::mix(int16_t* p_bufer,int p_frames) {
int errv = ov_open_callbacks(f,&vf,NULL,0,_ov_callbacks);
if (errv!=0) {
playing=false;
break;; // :(
break; // :(
}
if (loop_restart_time) {

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@ -13,7 +13,11 @@ extern "C" {
extern EGLDisplay egl_disp;
extern EGLSurface egl_surf;
enum RENDERING_API {GL_ES_1 = EGL_OPENGL_ES_BIT, GL_ES_2 = EGL_OPENGL_ES2_BIT, VG = EGL_OPENVG_BIT};
enum RENDERING_API {
GL_ES_1 = EGL_OPENGL_ES_BIT,
GL_ES_2 = EGL_OPENGL_ES2_BIT,
VG = EGL_OPENVG_BIT
};
/**
* Initializes EGL, GL and loads a default font

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@ -32,38 +32,41 @@
#include <wrl.h>
#include "os_uwp.h"
#include "GLES2/gl2.h"
#include "os_uwp.h"
/** clang-format does not play nice with this C++/CX hybrid, needs investigation. */
/* clang-format off */
namespace GodotUWP
{
ref class App sealed : public Windows::ApplicationModel::Core::IFrameworkView
{
public:
App();
ref class App sealed : public Windows::ApplicationModel::Core::IFrameworkView
{
public:
App();
// IFrameworkView Methods.
virtual void Initialize(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView);
virtual void SetWindow(Windows::UI::Core::CoreWindow^ window);
virtual void Load(Platform::String^ entryPoint);
virtual void Run();
virtual void Uninitialize();
// IFrameworkView Methods.
virtual void Initialize(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView);
virtual void SetWindow(Windows::UI::Core::CoreWindow^ window);
virtual void Load(Platform::String^ entryPoint);
virtual void Run();
virtual void Uninitialize();
property Windows::Foundation::EventRegistrationToken MouseMovedToken {
Windows::Foundation::EventRegistrationToken get() { return this->mouseMovedToken; }
void set(Windows::Foundation::EventRegistrationToken p_token) { this->mouseMovedToken = p_token; }
};
Windows::Foundation::EventRegistrationToken get() { return this->mouseMovedToken; }
void set(Windows::Foundation::EventRegistrationToken p_token) { this->mouseMovedToken = p_token; }
}
private:
private:
void RecreateRenderer();
// Application lifecycle event handlers.
void OnActivated(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView, Windows::ApplicationModel::Activation::IActivatedEventArgs^ args);
// Application lifecycle event handlers.
void OnActivated(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView, Windows::ApplicationModel::Activation::IActivatedEventArgs^ args);
// Window event handlers.
void OnWindowSizeChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::WindowSizeChangedEventArgs^ args);
void OnVisibilityChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::VisibilityChangedEventArgs^ args);
void OnWindowClosed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CoreWindowEventArgs^ args);
// Window event handlers.
void OnWindowSizeChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::WindowSizeChangedEventArgs^ args);
void OnVisibilityChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::VisibilityChangedEventArgs^ args);
void OnWindowClosed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CoreWindowEventArgs^ args);
void pointer_event(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args, bool p_pressed, bool p_is_wheel = false);
void OnPointerPressed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
@ -81,20 +84,20 @@ namespace GodotUWP
void OnKeyUp(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args);
void OnCharacterReceived(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CharacterReceivedEventArgs^ args);
void UpdateWindowSize(Windows::Foundation::Size size);
void InitializeEGL(Windows::UI::Core::CoreWindow^ window);
void CleanupEGL();
void UpdateWindowSize(Windows::Foundation::Size size);
void InitializeEGL(Windows::UI::Core::CoreWindow^ window);
void CleanupEGL();
char** get_command_line(unsigned int* out_argc);
bool mWindowClosed;
bool mWindowVisible;
GLsizei mWindowWidth;
GLsizei mWindowHeight;
bool mWindowClosed;
bool mWindowVisible;
GLsizei mWindowWidth;
GLsizei mWindowHeight;
EGLDisplay mEglDisplay;
EGLContext mEglContext;
EGLSurface mEglSurface;
EGLDisplay mEglDisplay;
EGLContext mEglContext;
EGLSurface mEglSurface;
CoreWindow^ window;
OSUWP* os;
@ -103,6 +106,7 @@ namespace GodotUWP
int last_touch_y[32];
int number_of_contacts;
Windows::Foundation::Point last_mouse_pos;
};
}
}
/* clang-format on */

View File

@ -618,9 +618,7 @@ void AppxPackager::make_content_types() {
types[ext] = content_type(ext);
tmp_file->store_string("<Default Extension=\"" + ext +
"\" ContentType=\""
+ types[ext] + "\" />");
tmp_file->store_string("<Default Extension=\"" + ext + "\" ContentType=\"" + types[ext] + "\" />");
}
// Appx signature file
@ -1174,9 +1172,9 @@ Error AppxPackager::MakeIndirectDataContent(asn1::SPCIndirectDataContent &idc) {
MakeSPCInfoValue(*infoValue);
ASN1_TYPE* value =
EncodedASN1::FromItem<asn1::SPCInfoValue,
asn1::i2d_SPCInfoValue>(infoValue)
.ToSequenceType();
EncodedASN1::FromItem<asn1::SPCInfoValue,
asn1::i2d_SPCInfoValue>(infoValue)
.ToSequenceType();
{
Vector<uint8_t> digest;
@ -1202,8 +1200,10 @@ Error AppxPackager::add_attributes(PKCS7_SIGNER_INFO * p_signer_info) {
asn1::SPCSpOpusInfo* opus = asn1::SPCSpOpusInfo_new();
if (!opus) return openssl_error(ERR_peek_last_error());
ASN1_STRING* opus_value = EncodedASN1::FromItem<asn1::SPCSpOpusInfo, asn1::i2d_SPCSpOpusInfo>(opus)
.ToSequenceString();
ASN1_STRING* opus_value =
EncodedASN1::FromItem<asn1::SPCSpOpusInfo,
asn1::i2d_SPCSpOpusInfo>(opus)
.ToSequenceString();
if (!PKCS7_add_signed_attribute(
p_signer_info,
@ -1237,8 +1237,9 @@ Error AppxPackager::add_attributes(PKCS7_SIGNER_INFO * p_signer_info) {
statement_type->type = OBJ_nid2obj(NID_ms_code_ind);
ASN1_STRING* statement_type_value =
EncodedASN1::FromItem<asn1::SPCStatementType, asn1::i2d_SPCStatementType>(statement_type)
.ToSequenceString();
EncodedASN1::FromItem<asn1::SPCStatementType,
asn1::i2d_SPCStatementType>(statement_type)
.ToSequenceString();
if (!PKCS7_add_signed_attribute(
p_signer_info,

View File

@ -33,10 +33,12 @@
ref class JoypadUWP sealed {
/** clang-format breaks this, it does not understand this token. */
/* clang-format off */
internal:
void register_events();
uint32_t process_controllers(uint32_t p_last_id);
/* clang-format on */
JoypadUWP();
JoypadUWP(InputDefault* p_input);

View File

@ -157,9 +157,12 @@ private:
void on_magnetometer_reading_changed(Windows::Devices::Sensors::Magnetometer^ sender, Windows::Devices::Sensors::MagnetometerReadingChangedEventArgs^ args);
void on_gyroscope_reading_changed(Windows::Devices::Sensors::Gyrometer^ sender, Windows::Devices::Sensors::GyrometerReadingChangedEventArgs^ args);
/** clang-format breaks this, it does not understand this token. */
/* clang-format off */
internal:
ManagedType() { alert_close_handle = false; }
property OSUWP* os;
/* clang-format on */
};
ManagedType^ managed_object;
Windows::Devices::Sensors::Accelerometer^ accelerometer;

View File

@ -249,7 +249,7 @@ BOOL CALLBACK JoypadWindows::enumCallback(const DIDEVICEINSTANCE* instance, void
JoypadWindows* self = (JoypadWindows*)pContext;
if (self->is_xinput_device(&instance->guidProduct)) {;
if (self->is_xinput_device(&instance->guidProduct)) {
return DIENUM_CONTINUE;
}
self->setup_dinput_joypad(instance);

View File

@ -545,11 +545,10 @@ void OS_X11::set_mouse_mode(MouseMode p_mode) {
}
}
if (XGrabPointer(x11_display, x11_window, True,
ButtonPressMask | ButtonReleaseMask |
PointerMotionMask, GrabModeAsync, GrabModeAsync,
x11_window, None, CurrentTime) !=
GrabSuccess) {
if (XGrabPointer(
x11_display, x11_window, True,
ButtonPressMask | ButtonReleaseMask | PointerMotionMask,
GrabModeAsync, GrabModeAsync, x11_window, None, CurrentTime) != GrabSuccess) {
ERR_PRINT("NO GRAB");
}
@ -1290,10 +1289,10 @@ void OS_X11::process_xevents() {
minimized = false;
main_loop->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN);
if (mouse_mode==MOUSE_MODE_CAPTURED) {
XGrabPointer(x11_display, x11_window, True,
ButtonPressMask | ButtonReleaseMask |
PointerMotionMask, GrabModeAsync, GrabModeAsync,
x11_window, None, CurrentTime);
XGrabPointer(
x11_display, x11_window, True,
ButtonPressMask | ButtonReleaseMask | PointerMotionMask,
GrabModeAsync, GrabModeAsync, x11_window, None, CurrentTime);
}
break;

View File

@ -156,7 +156,7 @@ RID VisualServer::_make_test_cube() {
PoolVector<Vector3> uvs;
int vtx_idx=0;
#define ADD_VTX(m_idx);\
#define ADD_VTX(m_idx) \
vertices.push_back( face_points[m_idx] );\
normals.push_back( normal_points[m_idx] );\
tangents.push_back( normal_points[m_idx][1] );\

View File

@ -5520,7 +5520,7 @@ EditorNode::EditorNode() {
FileAccess::set_backup_save(true);
PathRemap::get_singleton()->clear_remaps();; //editor uses no remaps
PathRemap::get_singleton()->clear_remaps(); //editor uses no remaps
TranslationServer::get_singleton()->set_enabled(false);
// load settings
if (!EditorSettings::get_singleton())

View File

@ -286,7 +286,8 @@ void EditorSpatialGizmo::add_handles(const Vector<Vector3> &p_handles, bool p_bi
Vector<Vector3> normals;
int vtx_idx=0;
#define ADD_VTX(m_idx);\
#define ADD_VTX(m_idx) \
vertices.push_back( (face_points[m_idx]*HANDLE_HALF_SIZE+p_handles[ih]) );\
normals.push_back( normal_points[m_idx] );\
vtx_idx++;\
@ -3437,7 +3438,7 @@ SpatialEditorGizmos::SpatialEditorGizmos() {
PoolVector<Vector3> vertices;
#undef ADD_VTX
#define ADD_VTX(m_idx);\
#define ADD_VTX(m_idx) \
vertices.push_back( face_points[m_idx] );
for (int i=0;i<6;i++) {