mirror of
https://github.com/godotengine/godot.git
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b24fe3dd20
-=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo) |
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.. | ||
base_button.cpp | ||
base_button.h | ||
box_container.cpp | ||
box_container.h | ||
button_array.cpp | ||
button_array.h | ||
button_group.cpp | ||
button_group.h | ||
button.cpp | ||
button.h | ||
center_container.cpp | ||
center_container.h | ||
check_button.cpp | ||
check_button.h | ||
color_picker.cpp | ||
color_picker.h | ||
container.cpp | ||
container.h | ||
control.cpp | ||
control.h | ||
custom_button.cpp | ||
custom_button.h | ||
dialogs.cpp | ||
dialogs.h | ||
empty_control.cpp | ||
empty_control.h | ||
file_dialog.cpp | ||
file_dialog.h | ||
grid_container.cpp | ||
grid_container.h | ||
label.cpp | ||
label.h | ||
line_edit.cpp | ||
line_edit.h | ||
margin_container.cpp | ||
margin_container.h | ||
menu_button.cpp | ||
menu_button.h | ||
option_button.cpp | ||
option_button.h | ||
panel_container.cpp | ||
panel_container.h | ||
panel.cpp | ||
panel.h | ||
popup_menu.cpp | ||
popup_menu.h | ||
popup.cpp | ||
popup.h | ||
progress_bar.cpp | ||
progress_bar.h | ||
range.cpp | ||
range.h | ||
reference_frame.cpp | ||
reference_frame.h | ||
rich_text_label.cpp | ||
rich_text_label.h | ||
scroll_bar.cpp | ||
scroll_bar.h | ||
scroll_container.cpp | ||
scroll_container.h | ||
SCsub | ||
separator.cpp | ||
separator.h | ||
slider.cpp | ||
slider.h | ||
spin_box.cpp | ||
spin_box.h | ||
split_container.cpp | ||
split_container.h | ||
tab_container.cpp | ||
tab_container.h | ||
tabs.cpp | ||
tabs.h | ||
text_edit.cpp | ||
text_edit.h | ||
texture_button.cpp | ||
texture_button.h | ||
texture_frame.cpp | ||
texture_frame.h | ||
texture_progress.cpp | ||
texture_progress.h | ||
tool_button.cpp | ||
tool_button.h | ||
tree.cpp | ||
tree.h | ||
video_player.cpp | ||
video_player.h |