godot/scene/gui
Juan Linietsky b24fe3dd20 Huge Amount of BugFix
-=-=-=-=-=-=-=-=-=-=-

-Fixes to Collada Exporter (avoid crash situtions)
-Fixed to Collada Importer (Fixed Animation Optimizer Bugs)
-Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy
-Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode.
-Added proper trigger support for 3D Physics shapes
-Changed proper value for Z-Offset in OmniLight
-Fixed spot attenuation bug in SpotLight
-Fixed some 3D and 2D spatial soudn bugs related to distance attenuation.
-Fixed bugs in EventPlayer (channels were muted by default)
-Fix in ButtonGroup (get nodes in group are now returned in order)
-Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK
-Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot
-Fixed options for Y-Fov and X-Fov in camera, should be more intuitive.
-Fixed bugs related to viewports and transparency

Huge Amount of New Stuff:
-=-=-=-=-=-=-=-==-=-=-=-

-Ability to manually advance an AnimationPlayer that is inactive (with advance() function)
-More work in WinRT platform
-Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC
-Added Anisotropic filter support to textures, can be specified on import
-Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap.
-Added Isometric Dungeon demo.
-Added simple hexagonal map demo.
-Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore.
-Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 00:10:51 -03:00
..
base_button.cpp Bug Fixes 2014-06-29 22:41:02 -03:00
base_button.h Bug Fixes 2014-06-29 22:41:02 -03:00
box_container.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
box_container.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
button_array.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
button_array.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
button_group.cpp Huge Amount of BugFix 2014-10-03 00:10:51 -03:00
button_group.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
button.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
button.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
center_container.cpp Small Fixes 2014-09-17 11:53:29 -03:00
center_container.h Small Fixes 2014-09-17 11:53:29 -03:00
check_button.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
check_button.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
color_picker.cpp Fix bug #471, Colour picker labels are incorrect in HSV and RAW mode 2014-09-19 02:57:41 +02:00
color_picker.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
container.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
container.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
control.cpp Small Fixes 2014-09-17 11:53:29 -03:00
control.h Small Fixes 2014-09-17 11:53:29 -03:00
custom_button.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
custom_button.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
dialogs.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
dialogs.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
empty_control.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
empty_control.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
file_dialog.cpp -Fixed a few bugs in Viewport 2014-04-10 00:18:27 -03:00
file_dialog.h -Fixed a few bugs in Viewport 2014-04-10 00:18:27 -03:00
grid_container.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
grid_container.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
label.cpp Huge Amount of BugFix 2014-10-03 00:10:51 -03:00
label.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
line_edit.cpp Fixed too many little issues, check the issues closed today. 2014-09-21 01:43:42 -03:00
line_edit.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
margin_container.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
margin_container.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
menu_button.cpp -Fixed a few bugs in Viewport 2014-04-10 00:18:27 -03:00
menu_button.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
option_button.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
option_button.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
panel_container.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
panel_container.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
panel.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
panel.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
popup_menu.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
popup_menu.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
popup.cpp Lots of 3D improvements: 2014-05-04 22:50:23 -03:00
popup.h Lots of 3D improvements: 2014-05-04 22:50:23 -03:00
progress_bar.cpp -Added OpenSSL and HTTPS support 2014-04-28 21:56:43 -03:00
progress_bar.h -Added OpenSSL and HTTPS support 2014-04-28 21:56:43 -03:00
range.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
range.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
reference_frame.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
reference_frame.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
rich_text_label.cpp Import 3D Scene Improvements 2014-06-19 02:23:03 -03:00
rich_text_label.h -project settings are saved when changed 2014-02-15 21:16:33 -03:00
scroll_bar.cpp Import 3D Scene Improvements 2014-06-19 02:23:03 -03:00
scroll_bar.h Import 3D Scene Improvements 2014-06-19 02:23:03 -03:00
scroll_container.cpp Import 3D Scene Improvements 2014-06-19 02:23:03 -03:00
scroll_container.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
SCsub GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
separator.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
separator.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
slider.cpp Fix for inverted VSlider 2014-09-19 00:52:05 +02:00
slider.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
spin_box.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
spin_box.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
split_container.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
split_container.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
tab_container.cpp was fetching incorrect meta data for tab titles 2014-08-28 02:12:15 -04:00
tab_container.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
tabs.cpp add/fix GDScript bindings for add_tab/remove_tab 2014-08-28 02:06:28 -04:00
tabs.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
text_edit.cpp -variables with export in script are now IMMEDIATELY AND ALWAYS visible in properties (#718) 2014-09-22 00:50:48 -03:00
text_edit.h Small Issues & Maintenance 2014-08-01 22:10:38 -03:00
texture_button.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
texture_button.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
texture_frame.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
texture_frame.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
texture_progress.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
texture_progress.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
tool_button.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
tool_button.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
tree.cpp Fixed too many little issues, check the issues closed today. 2014-09-21 01:43:42 -03:00
tree.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
video_player.cpp 3D Physics Rework, Other Stuff 2014-09-15 11:33:30 -03:00
video_player.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00