-Fixed a few bugs in Viewport

-Made a few demos using Viewport to show it's true power!
-Fixed some start-up error messages.
This commit is contained in:
Juan Linietsky 2014-04-10 00:18:27 -03:00
parent b4969373b3
commit 7ea3e8267a
66 changed files with 2748 additions and 84 deletions

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@ -408,7 +408,7 @@ void ObjectTypeDB::add_signal(StringName p_type,const MethodInfo& p_signal) {
while(check) {
if (check->signal_map.has(sname)) {
ERR_EXPLAIN("Type already has signal");
ERR_EXPLAIN("Type "+String(p_type)+" already has signal: "+String(sname));
ERR_FAIL();
}
check=check->inherits_ptr;

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@ -298,6 +298,19 @@ bool Variant::can_convert(Variant::Type p_type_from,Variant::Type p_type_to) {
valid_types=valid;
} break;
case COLOR: {
static const Type valid[] = {
STRING,
INT,
NIL,
};
valid_types = valid;
} break;
case _RID: {
static const Type valid[]={

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@ -977,7 +977,7 @@ Variant Variant::construct(const Variant::Type p_type,const Variant** p_args,int
case TRANSFORM: return (Transform(p_args[0]->operator Transform()));
// misc types
case COLOR: return (Color(*p_args[0]));
case COLOR: return p_args[0]->type == Variant::STRING ? Color::html(*p_args[0]) : Color::hex(*p_args[0]);
case IMAGE: return (Image(*p_args[0]));
case NODE_PATH: return (NodePath(p_args[0]->operator NodePath())); // 15
case _RID: return (RID(*p_args[0]));

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@ -0,0 +1,22 @@
[application]
name="Pong 2D in 3D"
main_scene="res://pong3d.scn"
icon="res://icon.png"
[display]
width=640
height=400
stretch_2d=true
[input]
left_move_up=[key(A)]
left_move_down=[key(Z)]
right_move_up=[key(Up)]
right_move_down=[key(Down)]
[render]
default_clear_color=#ff000000

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@ -0,0 +1,73 @@
extends Node2D
# member variables here, example:
# var a=2
# var b="textvar"
const INITIAL_BALL_SPEED = 80
var ball_speed = INITIAL_BALL_SPEED
var screen_size = Vector2(640,400)
#default ball direction
var direction = Vector2(-1,0)
var pad_size = Vector2(8,32)
const PAD_SPEED = 150
func _process(delta):
# get ball positio and pad rectangles
var ball_pos = get_node("ball").get_pos()
var left_rect = Rect2( get_node("left").get_pos() - pad_size*0.5, pad_size )
var right_rect = Rect2( get_node("right").get_pos() - pad_size*0.5, pad_size )
#integrate new ball postion
ball_pos+=direction*ball_speed*delta
#flip when touching roof or floor
if ( (ball_pos.y<0 and direction.y <0) or (ball_pos.y>screen_size.y and direction.y>0)):
direction.y = -direction.y
#flip, change direction and increase speed when touching pads
if ( (left_rect.has_point(ball_pos) and direction.x < 0) or (right_rect.has_point(ball_pos) and direction.x > 0)):
direction.x=-direction.x
ball_speed*=1.1
direction.y=randf()*2.0-1
direction = direction.normalized()
#check gameover
if (ball_pos.x<0 or ball_pos.x>screen_size.x):
ball_pos=screen_size*0.5
ball_speed=INITIAL_BALL_SPEED
direction=Vector2(-1,0)
get_node("ball").set_pos(ball_pos)
#move left pad
var left_pos = get_node("left").get_pos()
if (left_pos.y > 0 and Input.is_action_pressed("left_move_up")):
left_pos.y+=-PAD_SPEED*delta
if (left_pos.y < screen_size.y and Input.is_action_pressed("left_move_down")):
left_pos.y+=PAD_SPEED*delta
get_node("left").set_pos(left_pos)
#move right pad
var right_pos = get_node("right").get_pos()
if (right_pos.y > 0 and Input.is_action_pressed("right_move_up")):
right_pos.y+=-PAD_SPEED*delta
if (right_pos.y < screen_size.y and Input.is_action_pressed("right_move_down")):
right_pos.y+=PAD_SPEED*delta
get_node("right").set_pos(right_pos)
func _ready():
screen_size = get_viewport_rect().size # get actual size
pad_size = get_node("left").get_texture().get_size()
set_process(true)

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@ -0,0 +1,183 @@
<?xml version="1.0" encoding="UTF-8" ?>
<resource_file type="PackedScene" subresource_count="6" version="0.99" version_name="Godot Engine v0.99.3735-pre-beta">
<ext_resource path="res://pong.*" type="GDScript"></ext_resource>
<ext_resource path="res://separator.*" type="ImageTexture"></ext_resource>
<ext_resource path="res://left_pallete.*" type="ImageTexture"></ext_resource>
<ext_resource path="res://right_pallete.*" type="ImageTexture"></ext_resource>
<ext_resource path="res://ball.*" type="ImageTexture"></ext_resource>
<main_resource>
<dictionary name="_bundled" shared="false">
<string> "names" </string>
<string_array len="27">
<string> "game" </string>
<string> "Node2D" </string>
<string> "visibility/visible" </string>
<string> "visibility/opacity" </string>
<string> "visibility/self_opacity" </string>
<string> "visibility/on_top" </string>
<string> "transform/pos" </string>
<string> "transform/rot" </string>
<string> "transform/scale" </string>
<string> "script/script" </string>
<string> "__meta__" </string>
<string> "left" </string>
<string> "Sprite" </string>
<string> "texture" </string>
<string> "centered" </string>
<string> "offset" </string>
<string> "flip_h" </string>
<string> "flip_v" </string>
<string> "vframes" </string>
<string> "hframes" </string>
<string> "frame" </string>
<string> "modulate" </string>
<string> "region" </string>
<string> "region_rect" </string>
<string> "right" </string>
<string> "separator" </string>
<string> "ball" </string>
</string_array>
<string> "version" </string>
<int> 1 </int>
<string> "conn_count" </string>
<int> 0 </int>
<string> "node_count" </string>
<int> 5 </int>
<string> "variants" </string>
<array len="20" shared="false">
<bool> True </bool>
<real> 1 </real>
<vector2> 0, 0 </vector2>
<real> 0 </real>
<vector2> 1, 1 </vector2>
<resource resource_type="GDScript" path="res://pong.*"> </resource>
<dictionary shared="false">
<string> "__editor_plugin_states__" </string>
<dictionary shared="false">
<string> "Script" </string>
<dictionary shared="false">
<string> "current" </string>
<int> 0 </int>
<string> "sources" </string>
<array len="1" shared="false">
<string> "res://pong.gd" </string>
</array>
</dictionary>
<string> "2D" </string>
<dictionary shared="false">
<string> "pixel_snap" </string>
<bool> True </bool>
<string> "zoom" </string>
<real> 1.108033 </real>
<string> "ofs" </string>
<vector2> -54.59, -36.0052 </vector2>
</dictionary>
<string> "3D" </string>
<dictionary shared="false">
<string> "zfar" </string>
<real> 500 </real>
<string> "fov" </string>
<real> 45 </real>
<string> "viewports" </string>
<array len="4" shared="false">
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
<string> "use_orthogonal" </string>
<bool> False </bool>
<string> "use_environment" </string>
<bool> False </bool>
<string> "pos" </string>
<vector3> 0, 0, 0 </vector3>
</dictionary>
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
<string> "use_orthogonal" </string>
<bool> False </bool>
<string> "use_environment" </string>
<bool> False </bool>
<string> "pos" </string>
<vector3> 0, 0, 0 </vector3>
</dictionary>
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
<string> "use_orthogonal" </string>
<bool> False </bool>
<string> "use_environment" </string>
<bool> False </bool>
<string> "pos" </string>
<vector3> 0, 0, 0 </vector3>
</dictionary>
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
<string> "use_orthogonal" </string>
<bool> False </bool>
<string> "use_environment" </string>
<bool> False </bool>
<string> "pos" </string>
<vector3> 0, 0, 0 </vector3>
</dictionary>
</array>
<string> "viewport_mode" </string>
<int> 1 </int>
<string> "default_light" </string>
<bool> True </bool>
<string> "show_grid" </string>
<bool> True </bool>
<string> "show_origin" </string>
<bool> True </bool>
<string> "znear" </string>
<real> 0.1 </real>
</dictionary>
</dictionary>
<string> "__editor_run_settings__" </string>
<dictionary shared="false">
<string> "custom_args" </string>
<string> "-l $scene" </string>
<string> "run_mode" </string>
<int> 0 </int>
</dictionary>
<string> "__editor_plugin_screen__" </string>
<string> "Script" </string>
</dictionary>
<vector2> 67.6875, 183.208 </vector2>
<resource resource_type="ImageTexture" path="res://left_pallete.*"> </resource>
<bool> False </bool>
<int> 1 </int>
<int> 0 </int>
<color> 1, 1, 1, 1 </color>
<rect2> 0, 0, 0, 0 </rect2>
<vector2> 577, 187 </vector2>
<resource resource_type="ImageTexture" path="res://right_pallete.*"> </resource>
<vector2> 320, 200 </vector2>
<resource resource_type="ImageTexture" path="res://separator.*"> </resource>
<vector2> 320.283, 188 </vector2>
<resource resource_type="ImageTexture" path="res://ball.*"> </resource>
</array>
<string> "nodes" </string>
<int_array len="197"> -1, -1, 1, 0, -1, 9, 2, 0, 3, 1, 4, 1, 5, 0, 6, 2, 7, 3, 8, 4, 9, 5, 10, 6, 0, 0, 0, 12, 11, -1, 18, 2, 0, 3, 1, 4, 1, 5, 0, 6, 7, 7, 3, 8, 4, 13, 8, 14, 0, 15, 2, 16, 9, 17, 9, 18, 10, 19, 10, 20, 11, 21, 12, 22, 9, 23, 13, 0, 0, 0, 12, 24, -1, 18, 2, 0, 3, 1, 4, 1, 5, 0, 6, 14, 7, 3, 8, 4, 13, 15, 14, 0, 15, 2, 16, 9, 17, 9, 18, 10, 19, 10, 20, 11, 21, 12, 22, 9, 23, 13, 0, 0, 0, 12, 25, -1, 18, 2, 0, 3, 1, 4, 1, 5, 0, 6, 16, 7, 3, 8, 4, 13, 17, 14, 0, 15, 2, 16, 9, 17, 9, 18, 10, 19, 10, 20, 11, 21, 12, 22, 9, 23, 13, 0, 0, 0, 12, 26, -1, 18, 2, 0, 3, 1, 4, 1, 5, 0, 6, 18, 7, 3, 8, 4, 13, 19, 14, 0, 15, 2, 16, 9, 17, 9, 18, 10, 19, 10, 20, 11, 21, 12, 22, 9, 23, 13, 0 </int_array>
<string> "conns" </string>
<int_array len="0"> </int_array>
</dictionary>
</main_resource>
</resource_file>

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@ -0,0 +1,14 @@
extends Spatial
# member variables here, example:
# var a=2
# var b="textvar"
func _ready():
# Initalization here
var tex = get_node("Viewport").get_render_target_texture()
get_node("Quad").get_material_override().set_texture(FixedMaterial.PARAM_DIFFUSE,tex)
pass

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@ -0,0 +1,4 @@
[application]
name="3D in 2D"
main_scene="res://main.scn"

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@ -0,0 +1,4 @@
[application]
name="GUI in 3D"
main_scene="res://gui_3d.scn"

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@ -0,0 +1,44 @@
extends Spatial
# member variables here, example:
# var a=2
# var b="textvar"
var prev_pos=null
func _input(ev):
if (ev.type in [InputEvent.MOUSE_BUTTON,InputEvent.MOUSE_MOTION]):
var pos = ev.pos
var rfrom = get_node("camera").project_ray_origin(pos)
var rnorm = get_node("camera").project_ray_normal(pos)
#simple collision test against aligned plane
#for game UIs of this kind consider more complex collision against plane
var p = Plane(Vector3(0,0,1),0).intersects_ray(rfrom,rnorm)
if (p==null):
return
pos.x=(p.x+1.5)*100
pos.y=(-p.y+0.75)*100
ev.pos=pos
ev.global_pos=pos
if (prev_pos==null):
prev_pos=pos
if (ev.type==InputEvent.MOUSE_MOTION):
ev.relative_pos=pos-prev_pos
prev_pos=pos
get_node("viewport").input(ev)
func _ready():
# Initalization here
get_node("quad").get_material_override().set_texture(FixedMaterial.PARAM_DIFFUSE, get_node("viewport").get_render_target_texture() )
set_process_input(true)
pass

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@ -2885,7 +2885,7 @@ void RasterizerGLES1::set_viewport(const VS::ViewportRect& p_viewport) {
glViewport( viewport.x, window_size.height-(viewport.height+viewport.y), viewport.width,viewport.height );
}
void RasterizerGLES1::set_render_target(RID p_render_target) {
void RasterizerGLES1::set_render_target(RID p_render_target, bool p_transparent_bg, bool p_vflip) {
}

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@ -1101,7 +1101,7 @@ public:
virtual void begin_frame();
virtual void set_viewport(const VS::ViewportRect& p_viewport);
virtual void set_render_target(RID p_render_target);
virtual void set_render_target(RID p_render_target,bool p_transparent_bg=false,bool p_vflip=false);
virtual void clear_viewport(const Color& p_color);
virtual void capture_viewport(Image* r_capture);

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@ -3320,6 +3320,7 @@ void RasterizerGLES2::render_target_set_size(RID p_render_target,int p_width,int
if (p_width==0 || p_height==0)
return;
rt->width=p_width;
rt->height=p_height;
@ -3560,11 +3561,14 @@ void RasterizerGLES2::clear_viewport(const Color& p_color) {
};
void RasterizerGLES2::set_render_target(RID p_render_target) {
void RasterizerGLES2::set_render_target(RID p_render_target, bool p_transparent_bg, bool p_vflip) {
if (!p_render_target.is_valid()) {
glBindFramebuffer(GL_FRAMEBUFFER,base_framebuffer);
current_rt=NULL;
current_rt_vflip=false;
} else {
RenderTarget *rt = render_target_owner.get(p_render_target);
@ -3572,6 +3576,8 @@ void RasterizerGLES2::set_render_target(RID p_render_target) {
ERR_FAIL_COND(rt->fbo==0);
glBindFramebuffer(GL_FRAMEBUFFER,rt->fbo);
current_rt=rt;
current_rt_transparent=p_transparent_bg;
current_rt_vflip=!p_vflip;
}
}
@ -3637,6 +3643,9 @@ void RasterizerGLES2::begin_shadow_map( RID p_light_instance, int p_shadow_pass
void RasterizerGLES2::set_camera(const Transform& p_world,const CameraMatrix& p_projection) {
camera_transform=p_world;
if (current_rt && current_rt_vflip) {
camera_transform.basis.set_axis(1,-camera_transform.basis.get_axis(1));
}
camera_transform_inverse=camera_transform.inverse();
camera_projection=p_projection;
camera_plane = Plane( camera_transform.origin, camera_transform.basis.get_axis(2) );
@ -3741,7 +3750,7 @@ void RasterizerGLES2::_update_shader( Shader* p_shader) const {
}
//print_line("compiled fragment: "+fragment_code);
//print_line("compiled fragment globals: "+fragment_globals);
// ("compiled fragment globals: "+fragment_globals);
//print_line("UCF: "+itos(p_shader->uniforms.size()));
@ -5090,6 +5099,12 @@ void RasterizerGLES2::_setup_skeleton(const Skeleton *p_skeleton) {
void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Transform& p_view_transform, const Transform& p_view_transform_inverse,const CameraMatrix& p_projection,bool p_reverse_cull,bool p_fragment_light,bool p_alpha_pass) {
if (current_rt && current_rt_vflip) {
p_reverse_cull=!p_reverse_cull;
glFrontFace(GL_CCW);
}
const Material *prev_material=NULL;
uint16_t prev_light=0x777E;
const Geometry *prev_geometry_cmp=NULL;
@ -5349,6 +5364,9 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
//print_line("shaderchanges: "+itos(p_alpha_pass)+": "+itos(_rinfo.shader_change_count));
if (current_rt && current_rt_vflip) {
glFrontFace(GL_CW);
}
};
@ -5755,6 +5773,10 @@ void RasterizerGLES2::end_scene() {
glClearColor(0,0,0,1);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
} else if (current_rt && current_rt_transparent) {
glClearColor(0,0,0,0);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
} else if (current_env) {
@ -6266,13 +6288,16 @@ void RasterizerGLES2::canvas_begin() {
_set_color_attrib(Color(1,1,1));
Transform canvas_transform;
canvas_transform.translate(-(viewport.width / 2.0f), -(viewport.height / 2.0f), 0.0f);
canvas_transform.scale( Vector3( 2.0f / viewport.width, -2.0f / viewport.height, 1.0f ) );
float csy = 1.0;
if (current_rt && current_rt_vflip)
csy = -1.0;
canvas_transform.scale( Vector3( 2.0f / viewport.width, csy * -2.0f / viewport.height, 1.0f ) );
canvas_shader.set_uniform(CanvasShaderGLES2::PROJECTION_MATRIX,canvas_transform);
canvas_shader.set_uniform(CanvasShaderGLES2::MODELVIEW_MATRIX,Matrix32());
canvas_shader.set_uniform(CanvasShaderGLES2::EXTRA_MATRIX,Matrix32());
canvas_opacity=1.0;
canvas_blend_mode=VS::MATERIAL_BLEND_MODE_MIX;

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@ -1047,6 +1047,8 @@ class RasterizerGLES2 : public Rasterizer {
RenderTarget *current_rt;
bool current_rt_transparent;
bool current_rt_vflip;
ViewportData *current_vd;
@ -1344,7 +1346,7 @@ public:
virtual void set_viewport(const VS::ViewportRect& p_viewport);
virtual void set_render_target(RID p_render_target);
virtual void set_render_target(RID p_render_target,bool p_transparent_bg=false,bool p_vflip=false);
virtual void clear_viewport(const Color& p_color);
virtual void capture_viewport(Image* r_capture);

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@ -874,8 +874,6 @@ bool Main::start() {
}
}
print_line("editor: "+itos(editor));
if (editor)
Globals::get_singleton()->set("editor_active",true);

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@ -33,7 +33,7 @@
#include "core/globals.h"
#include "main/main.h"
#ifdef FACEBOOK_ENABLED
#ifdef MODULE_FACEBOOKSCORER_IOS_ENABLED
#include "modules/FacebookScorer_ios/FacebookScorer.h"
#endif
@ -250,7 +250,7 @@ static int frame_count = 0;
}
- (BOOL)application:(UIApplication *)application handleOpenURL:(NSURL *)url {
#ifdef FACEBOOK_ENABLED
#ifdef MODULE_FACEBOOKSCORER_IOS_ENABLED
return [[[FacebookScorer sharedInstance] facebook] handleOpenURL:url];
#else
return false;
@ -259,7 +259,7 @@ static int frame_count = 0;
// For 4.2+ support
- (BOOL)application:(UIApplication *)application openURL:(NSURL *)url sourceApplication:(NSString *)sourceApplication annotation:(id)annotation {
#ifdef FACEBOOK_ENABLED
#ifdef MODULE_FACEBOOKSCORER_IOS_ENABLED
return [[[FacebookScorer sharedInstance] facebook] handleOpenURL:url];
#else
return false;

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@ -81,7 +81,7 @@ def configure(env):
'-framework', 'AudioToolbox',
'-framework', 'SystemConfiguration',
'-framework', 'Security',
#'-framework', 'AdSupport',
'-framework', 'AdSupport',
'-framework', 'MediaPlayer',
])

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@ -168,6 +168,9 @@ Error InAppStore::request_product_info(Variant p_params) {
ret["result"] = "ok";
ret["product_id"] = pid;
NSData* receipt = nil;
int sdk_version = 6;
if([[[UIDevice currentDevice] systemVersion] floatValue] >= 7.0){
NSURL *receiptFileURL = nil;
@ -178,20 +181,31 @@ Error InAppStore::request_product_info(Variant p_params) {
receiptFileURL = [bundle appStoreReceiptURL];
// Read in the contents of the transaction file.
ret["receipt"] = receiptFileURL;
receipt = [NSData dataWithContentsOfURL:receiptFileURL];
sdk_version = 7;
} else {
// Fall back to deprecated transaction receipt,
// which is still available in iOS 7.
// Use SKPaymentTransaction's transactionReceipt.
ret["receipt"] = transaction.transactionReceipt;
receipt = transaction.transactionReceipt;
}
}else{
ret["receipt"] = transaction.transactionReceipt;
receipt = transaction.transactionReceipt;
}
NSString* receipt_to_send = nil;
if (receipt != nil)
{
receipt_to_send = [receipt description];
}
Dictionary receipt_ret;
receipt_ret["receipt"] = String::utf8([receipt_to_send UTF8String]);
receipt_ret["sdk"] = sdk_version;
ret["receipt"] = receipt_ret;
InAppStore::get_singleton()->_post_event(ret);
[[SKPaymentQueue defaultQueue] finishTransaction:transaction];
} break;

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@ -1227,8 +1227,6 @@ void OS_X11::set_icon(const Image& p_icon) {
pd.resize(2+w*h);
print_line("***** SET ICON ***** "+itos(w)+" "+itos(h));
pd[0]=w;
pd[1]=h;

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@ -255,7 +255,7 @@ void CanvasItem::_enter_canvas() {
if ((!get_parent() || !get_parent()->cast_to<CanvasItem>()) || toplevel) {
Node *n = this;
viewport=NULL;
Viewport *viewport=NULL;
canvas_layer=NULL;
while(n) {
@ -288,15 +288,10 @@ void CanvasItem::_enter_canvas() {
} else {
CanvasItem *parent = get_parent_item();
viewport=parent->viewport;
VisualServer::get_singleton()->canvas_item_set_parent(canvas_item,parent->get_canvas_item());
parent->_queue_sort_children();
}
if (!viewport) {
print_line("no viewport wtf!");
}
pending_update=false;
update();
@ -308,7 +303,6 @@ void CanvasItem::_exit_canvas() {
notification(NOTIFICATION_EXIT_CANVAS,true); //reverse the notification
VisualServer::get_singleton()->canvas_item_set_parent(canvas_item,RID());
viewport=NULL;
canvas_layer=NULL;
group="";
@ -655,7 +649,7 @@ void CanvasItem::_notify_transform(CanvasItem *p_node) {
Rect2 CanvasItem::get_viewport_rect() const {
ERR_FAIL_COND_V(!is_inside_scene(),Rect2());
return viewport->get_visible_rect();
return get_viewport()->get_visible_rect();
}
RID CanvasItem::get_canvas() const {
@ -665,7 +659,7 @@ RID CanvasItem::get_canvas() const {
if (canvas_layer)
return canvas_layer->get_world_2d()->get_canvas();
else
return viewport->find_world_2d()->get_canvas();
return get_viewport()->find_world_2d()->get_canvas();
}
@ -680,11 +674,6 @@ CanvasItem *CanvasItem::get_toplevel() const {
return ci;
}
Viewport *CanvasItem::get_viewport() const {
return viewport;
}
Ref<World2D> CanvasItem::get_world_2d() const {
@ -694,8 +683,8 @@ Ref<World2D> CanvasItem::get_world_2d() const {
if (tl->canvas_layer) {
return tl->canvas_layer->get_world_2d();
} else if (tl->viewport) {
return tl->viewport->find_world_2d();
} else if (tl->get_viewport()) {
return tl->get_viewport()->find_world_2d();
} else {
return Ref<World2D>();
}
@ -705,7 +694,7 @@ Ref<World2D> CanvasItem::get_world_2d() const {
RID CanvasItem::get_viewport_rid() const {
ERR_FAIL_COND_V(!is_inside_scene(),RID());
return viewport->get_viewport();
return get_viewport()->get_viewport();
}
void CanvasItem::set_block_transform_notify(bool p_enable) {
@ -795,7 +784,7 @@ void CanvasItem::_bind_methods() {
ObjectTypeDB::bind_method(_MD("get_viewport_rect"),&CanvasItem::get_viewport_rect);
ObjectTypeDB::bind_method(_MD("get_canvas"),&CanvasItem::get_canvas);
ObjectTypeDB::bind_method(_MD("get_world_2d"),&CanvasItem::get_world_2d);
ObjectTypeDB::bind_method(_MD("get_viewport"),&CanvasItem::get_viewport);
//ObjectTypeDB::bind_method(_MD("get_viewport"),&CanvasItem::get_viewport);
BIND_VMETHOD(MethodInfo("_draw"));
@ -838,14 +827,14 @@ Matrix32 CanvasItem::get_viewport_transform() const {
if (canvas_layer) {
if (viewport) {
return viewport->get_final_transform() * canvas_layer->get_transform();
if (get_viewport()) {
return get_viewport()->get_final_transform() * canvas_layer->get_transform();
} else {
return canvas_layer->get_transform();
}
} else if (viewport) {
return viewport->get_final_transform() * viewport->get_canvas_transform();
} else if (get_viewport()) {
return get_viewport()->get_final_transform() * get_viewport()->get_canvas_transform();
}
return Matrix32();
@ -868,7 +857,7 @@ CanvasItem::CanvasItem() : xform_change(this) {
drawing=false;
behind=false;
block_transform_notify=false;
viewport=NULL;
// viewport=NULL;
canvas_layer=NULL;
global_invalid=true;

View File

@ -59,7 +59,7 @@ private:
RID canvas_item;
String group;
Viewport *viewport;
CanvasLayer *canvas_layer;
float opacity;
@ -200,7 +200,7 @@ public:
RID get_viewport_rid() const;
RID get_canvas() const;
Ref<World2D> get_world_2d() const;
Viewport *get_viewport() const;
CanvasItem();

View File

@ -29,6 +29,8 @@
#include "sprite.h"
#include "core/core_string_names.h"
#include "scene/scene_string_names.h"
#include "scene/main/viewport.h"
void Sprite::edit_set_pivot(const Point2& p_pivot) {
set_offset(p_pivot);
@ -335,3 +337,202 @@ Sprite::Sprite() {
}
//////////////////////////// VPSPRITE
///
///
///
void ViewportSprite::edit_set_pivot(const Point2& p_pivot) {
set_offset(p_pivot);
}
Point2 ViewportSprite::edit_get_pivot() const {
return get_offset();
}
bool ViewportSprite::edit_has_pivot() const {
return true;
}
void ViewportSprite::_notification(int p_what) {
switch(p_what) {
case NOTIFICATION_ENTER_SCENE: {
if (!viewport_path.is_empty()) {
Node *n = get_node(viewport_path);
ERR_FAIL_COND(!n);
Viewport *vp=n->cast_to<Viewport>();
ERR_FAIL_COND(!vp);
Ref<RenderTargetTexture> rtt = vp->get_render_target_texture();
texture=rtt;
texture->connect("changed",this,"update");
item_rect_changed();
}
} break;
case NOTIFICATION_EXIT_SCENE: {
if (texture.is_valid()) {
texture->disconnect("changed",this,"update");
texture=Ref<Texture>();
}
} break;
case NOTIFICATION_DRAW: {
if (texture.is_null())
return;
RID ci = get_canvas_item();
/*
texture->draw(ci,Point2());
break;
*/
Size2i s;
Rect2i src_rect;
s = texture->get_size();
src_rect.size=s;
Point2i ofs=offset;
if (centered)
ofs-=s/2;
Rect2i dst_rect(ofs,s);
texture->draw_rect_region(ci,dst_rect,src_rect,modulate);
} break;
}
}
void ViewportSprite::set_viewport_path(const NodePath& p_viewport) {
viewport_path=p_viewport;
update();
if (!is_inside_scene())
return;
if (texture.is_valid()) {
texture->disconnect("changed",this,"update");
texture=Ref<Texture>();
}
if (viewport_path.is_empty())
return;
Node *n = get_node(viewport_path);
ERR_FAIL_COND(!n);
Viewport *vp=n->cast_to<Viewport>();
ERR_FAIL_COND(!vp);
Ref<RenderTargetTexture> rtt = vp->get_render_target_texture();
texture=rtt;
if (texture.is_valid()) {
texture->connect("changed",this,"update");
}
item_rect_changed();
}
NodePath ViewportSprite::get_viewport_path() const {
return viewport_path;
}
void ViewportSprite::set_centered(bool p_center) {
centered=p_center;
update();
item_rect_changed();
}
bool ViewportSprite::is_centered() const {
return centered;
}
void ViewportSprite::set_offset(const Point2& p_offset) {
offset=p_offset;
update();
item_rect_changed();
}
Point2 ViewportSprite::get_offset() const {
return offset;
}
void ViewportSprite::set_modulate(const Color& p_color) {
modulate=p_color;
update();
}
Color ViewportSprite::get_modulate() const{
return modulate;
}
Rect2 ViewportSprite::get_item_rect() const {
if (texture.is_null())
return Rect2(0,0,1,1);
//if (texture.is_null())
// return CanvasItem::get_item_rect();
Size2i s;
s = texture->get_size();
Point2i ofs=offset;
if (centered)
ofs-=s/2;
if (s==Size2(0,0))
s=Size2(1,1);
return Rect2(ofs,s);
}
void ViewportSprite::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_viewport_path","path"),&ViewportSprite::set_viewport_path);
ObjectTypeDB::bind_method(_MD("get_viewport_path"),&ViewportSprite::get_viewport_path);
ObjectTypeDB::bind_method(_MD("set_centered","centered"),&ViewportSprite::set_centered);
ObjectTypeDB::bind_method(_MD("is_centered"),&ViewportSprite::is_centered);
ObjectTypeDB::bind_method(_MD("set_offset","offset"),&ViewportSprite::set_offset);
ObjectTypeDB::bind_method(_MD("get_offset"),&ViewportSprite::get_offset);
ObjectTypeDB::bind_method(_MD("set_modulate","modulate"),&ViewportSprite::set_modulate);
ObjectTypeDB::bind_method(_MD("get_modulate"),&ViewportSprite::get_modulate);
ADD_PROPERTY( PropertyInfo( Variant::NODE_PATH, "viewport"), _SCS("set_viewport_path"),_SCS("get_viewport_path"));
ADD_PROPERTY( PropertyInfo( Variant::BOOL, "centered"), _SCS("set_centered"),_SCS("is_centered"));
ADD_PROPERTY( PropertyInfo( Variant::VECTOR2, "offset"), _SCS("set_offset"),_SCS("get_offset"));
ADD_PROPERTY( PropertyInfo( Variant::COLOR, "modulate"), _SCS("set_modulate"),_SCS("get_modulate"));
}
ViewportSprite::ViewportSprite() {
centered=true;
modulate=Color(1,1,1,1);
}

View File

@ -105,4 +105,44 @@ public:
Sprite();
};
class ViewportSprite : public Node2D {
OBJ_TYPE( ViewportSprite, Node2D );
Ref<Texture> texture;
NodePath viewport_path;
bool centered;
Point2 offset;
Color modulate;
protected:
void _notification(int p_what);
static void _bind_methods();;
public:
virtual void edit_set_pivot(const Point2& p_pivot);
virtual Point2 edit_get_pivot() const;
virtual bool edit_has_pivot() const;
void set_viewport_path(const NodePath& p_viewport);
NodePath get_viewport_path() const;
void set_centered(bool p_center);
bool is_centered() const;
void set_offset(const Point2& p_offset);
Point2 get_offset() const;
void set_modulate(const Color& p_color);
Color get_modulate() const;
virtual Rect2 get_item_rect() const;
ViewportSprite();
};
#endif // SPRITE_H

View File

@ -73,4 +73,5 @@ public:
Quad();
};
#endif // QUAD_H

View File

@ -346,7 +346,7 @@ void Control::_notification(int p_notification) {
if (data.window==this) {
window = memnew( Window );
add_to_group("_gui_input");
add_to_group("_vp_gui_input"+itos(get_viewport()->get_instance_ID()));
add_to_group("windows");
window->tooltip_timer = memnew( Timer );
@ -401,7 +401,7 @@ void Control::_notification(int p_notification) {
if (window) {
remove_from_group("_gui_input");
remove_from_group("_vp_gui_input"+itos(get_viewport()->get_instance_ID()));
remove_from_group("windows");
if (window->tooltip_timer)
memdelete(window->tooltip_timer);

View File

@ -156,11 +156,61 @@ void FileDialog::_action_pressed() {
if (mode==MODE_SAVE_FILE) {
String ext = f.extension();
bool valid=false;
if (filter->get_selected()==filter->get_item_count()-1) {
valid=true; //match none
} else if (filters.size()>1 && filter->get_selected()==0) {
// match all filters
for (int i=0;i<filters.size();i++) {
String flt=filters[i].get_slice(";",0);
for (int j=0;j<flt.get_slice_count(",");j++) {
String str = flt.get_slice(",",j).strip_edges();
if (f.match(str)) {
valid=true;
break;
}
}
if (valid)
break;
}
} else {
int idx=filter->get_selected();
if (filters.size()>1)
idx--;
if (idx>=0 && idx<filters.size()) {
String flt=filters[idx].get_slice(";",0);
for (int j=0;j<flt.get_slice_count(",");j++) {
String str = (flt.get_slice(",",j).strip_edges());
if (f.match(str)) {
valid=true;
break;
}
}
} else {
valid=true;
}
}
if (!valid) {
exterr->popup_centered_minsize(Size2(250,80));
return;
}
if (dir_access->file_exists(f)) {
confirm_save->set_text("File Exists, Overwrite?");
confirm_save->popup_centered(Size2(200,80));
} else {
emit_signal("file_selected",f);
hide();
}
@ -682,6 +732,10 @@ FileDialog::FileDialog() {
mkdirerr->set_text("Could not create folder.");
add_child(mkdirerr);
exterr = memnew( AcceptDialog );
exterr->set_text("Must use a valid extension.");
add_child(exterr);
//update_file_list();
update_filters();

View File

@ -82,6 +82,7 @@ private:
Tree *tree;
LineEdit *file;
AcceptDialog *mkdirerr;
AcceptDialog *exterr;
OptionButton *filter;
DirAccess *dir_access;
ConfirmationDialog *confirm_save;

View File

@ -141,7 +141,7 @@ MenuButton::MenuButton() {
popup->hide();
add_child(popup);
popup->set_as_toplevel(true);
add_to_group("unhandled_key_input");
set_process_unhandled_key_input(true);
set_click_on_press(true);
}

View File

@ -33,6 +33,7 @@
#include "scene/scene_string_names.h"
#include "scene/resources/packed_scene.h"
#include "io/resource_loader.h"
#include "viewport.h"
VARIANT_ENUM_CAST(Node::PauseMode);
@ -76,12 +77,25 @@ void Node::_notification(int p_notification) {
data.pause_owner=this;
}
if (data.input)
add_to_group("_vp_input"+itos(get_viewport()->get_instance_ID()));
if (data.unhandled_input)
add_to_group("_vp_unhandled_input"+itos(get_viewport()->get_instance_ID()));
if (data.unhandled_key_input)
add_to_group("_vp_unhandled_key_input"+itos(get_viewport()->get_instance_ID()));
get_scene()->node_count++;
} break;
case NOTIFICATION_EXIT_SCENE: {
get_scene()->node_count--;
if (data.input)
remove_from_group("_vp_input"+itos(get_viewport()->get_instance_ID()));
if (data.unhandled_input)
remove_from_group("_vp_unhandled_input"+itos(get_viewport()->get_instance_ID()));
if (data.unhandled_key_input)
remove_from_group("_vp_unhandled_key_input"+itos(get_viewport()->get_instance_ID()));
} break;
case NOTIFICATION_READY: {
@ -148,6 +162,9 @@ void Node::_propagate_enter_scene() {
data.depth=1;
}
data.viewport = cast_to<Viewport>();
if (!data.viewport)
data.viewport = data.parent->data.viewport;
data.inside_scene=true;
@ -158,6 +175,7 @@ void Node::_propagate_enter_scene() {
data.scene->add_to_group(*K,this);
}
notification(NOTIFICATION_ENTER_SCENE);
if (get_script_instance()) {
@ -216,6 +234,8 @@ void Node::_propagate_exit_scene() {
data.scene->remove_from_group(*K,this);
}
data.viewport = NULL;
if (data.scene)
data.scene->tree_changed();
@ -324,7 +344,7 @@ void Node::set_pause_mode(PauseMode p_mode) {
if (data.pause_mode==PAUSE_MODE_INHERIT) {
if (data.parent)
data.parent->data.pause_owner;
owner=data.parent->data.pause_owner;
} else {
owner=this;
}
@ -421,11 +441,17 @@ void Node::set_process_input(bool p_enable) {
if (p_enable==data.input)
return;
data.input=p_enable;
if (!is_inside_scene())
return;
if (p_enable)
add_to_group("input");
add_to_group("_vp_input"+itos(get_viewport()->get_instance_ID()));
else
remove_from_group("input");
remove_from_group("_vp_input"+itos(get_viewport()->get_instance_ID()));
}
bool Node::is_processing_input() const {
@ -437,18 +463,41 @@ void Node::set_process_unhandled_input(bool p_enable) {
if (p_enable==data.unhandled_input)
return;
data.unhandled_input=p_enable;
if (!is_inside_scene())
return;
if (p_enable)
add_to_group("unhandled_input");
add_to_group("_vp_unhandled_input"+itos(get_viewport()->get_instance_ID()));
else
remove_from_group("unhandled_input");
remove_from_group("_vp_unhandled_input"+itos(get_viewport()->get_instance_ID()));
}
bool Node::is_processing_unhandled_input() const {
return data.unhandled_input;
}
void Node::set_process_unhandled_key_input(bool p_enable) {
if (p_enable==data.unhandled_key_input)
return;
data.unhandled_key_input=p_enable;
if (!is_inside_scene())
return;
if (p_enable)
add_to_group("_vp_unhandled_key_input"+itos(get_viewport()->get_instance_ID()));
else
remove_from_group("_vp_unhandled_key_input"+itos(get_viewport()->get_instance_ID()));
}
bool Node::is_processing_unhandled_key_input() const {
return data.unhandled_key_input;
}
StringName Node::get_name() const {
return data.name;
@ -1682,6 +1731,8 @@ void Node::_bind_methods() {
ObjectTypeDB::bind_method(_MD("is_processing_input"),&Node::is_processing_input);
ObjectTypeDB::bind_method(_MD("set_process_unhandled_input","enable"),&Node::set_process_unhandled_input);
ObjectTypeDB::bind_method(_MD("is_processing_unhandled_input"),&Node::is_processing_unhandled_input);
ObjectTypeDB::bind_method(_MD("set_process_unhandled_key_input","enable"),&Node::set_process_unhandled_key_input);
ObjectTypeDB::bind_method(_MD("is_processing_unhandled_key_input"),&Node::is_processing_unhandled_key_input);
ObjectTypeDB::bind_method(_MD("set_pause_mode","mode"),&Node::set_pause_mode);
ObjectTypeDB::bind_method(_MD("get_pause_mode"),&Node::get_pause_mode);
ObjectTypeDB::bind_method(_MD("can_process"),&Node::can_process);
@ -1693,6 +1744,8 @@ void Node::_bind_methods() {
ObjectTypeDB::bind_method(_MD("duplicate:Node"),&Node::duplicate);
ObjectTypeDB::bind_method(_MD("replace_by","node:Node","keep_data"),&Node::replace_by,DEFVAL(false));
ObjectTypeDB::bind_method(_MD("get_viewport"),&Node::get_viewport);
ObjectTypeDB::bind_method(_MD("queue_free"),&Node::queue_delete);
BIND_CONSTANT( NOTIFICATION_ENTER_SCENE );
@ -1748,13 +1801,15 @@ Node::Node() {
data.inside_scene=false;
data.owner=NULL;
data.OW=false;
data.OW=NULL;
data.input=false;
data.unhandled_input=false;
data.unhandled_key_input=false;
data.pause_mode=PAUSE_MODE_INHERIT;
data.pause_owner=NULL;
data.parent_owned=false;
data.in_constructor=true;
data.viewport=NULL;
}
Node::~Node() {

View File

@ -37,6 +37,7 @@
#include "scene/main/scene_main_loop.h"
class Viewport;
class Node : public Object {
OBJ_TYPE( Node, Object );
@ -82,6 +83,8 @@ private:
SceneMainLoop *scene;
bool inside_scene;
Viewport *viewport;
HashMap< StringName, GroupData,StringNameHasher> grouped;
List<Node*>::Element *OW; // owned element
@ -95,6 +98,7 @@ private:
bool input;
bool unhandled_input;
bool unhandled_key_input;
bool parent_owned;
bool in_constructor;
@ -237,6 +241,9 @@ public:
void set_process_unhandled_input(bool p_enable);
bool is_processing_unhandled_input() const;
void set_process_unhandled_key_input(bool p_enable);
bool is_processing_unhandled_key_input() const;
int get_position_in_parent() const;
Node *duplicate() const;
@ -266,6 +273,8 @@ public:
void force_parent_owned() { data.parent_owned=true; } //hack to avoid duplicate nodes
_FORCE_INLINE_ Viewport *get_viewport() const { return data.viewport; }
/* CANVAS */
Node();

View File

@ -340,7 +340,7 @@ void SceneMainLoop::input_event( const InputEvent& p_event ) {
InputEvent ev = p_event;
#if 0
switch(ev.type) {
case InputEvent::MOUSE_BUTTON: {
@ -391,15 +391,12 @@ void SceneMainLoop::input_event( const InputEvent& p_event ) {
} break;
}
#endif
MainLoop::input_event(p_event);
#if 0
_call_input_pause("input","_input",ev);
call_group(GROUP_CALL_REVERSE|GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"_gui_input","_gui_input",p_event); //special one for GUI, as controls use their own process check
//call_group(GROUP_CALL_REVERSE|GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"input","_input",ev);
@ -416,7 +413,11 @@ void SceneMainLoop::input_event( const InputEvent& p_event ) {
//}
//transform for the rest
#else
call_group(GROUP_CALL_REALTIME,"_viewports","_vp_input",p_event); //special one for GUI, as controls use their own process check
#endif
if (ScriptDebugger::get_singleton() && ScriptDebugger::get_singleton()->is_remote() && ev.type==InputEvent::KEY && ev.key.pressed && !ev.key.echo && ev.key.scancode==KEY_F8) {
ScriptDebugger::get_singleton()->request_quit();
@ -429,13 +430,19 @@ void SceneMainLoop::input_event( const InputEvent& p_event ) {
root_lock++;
if (!input_handled) {
#if 0
_call_input_pause("unhandled_input","_unhandled_input",ev);
//call_group(GROUP_CALL_REVERSE|GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"unhandled_input","_unhandled_input",ev);
if (!input_handled && ev.type==InputEvent::KEY) {
_call_input_pause("unhandled_key_input","_unhandled_key_input",ev);
//call_group(GROUP_CALL_REVERSE|GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"unhandled_key_input","_unhandled_key_input",ev);
}
#else
call_group(GROUP_CALL_REALTIME,"_viewports","_vp_unhandled_input",p_event); //special one for GUI, as controls use their own process check
#endif
input_handled=true;
_flush_ugc();
root_lock--;

View File

@ -129,6 +129,8 @@ friend class Node;
//optimization
friend class CanvasItem;
friend class Spatial;
friend class Viewport;
SelfList<Node>::List xform_change_list;
protected:

View File

@ -129,6 +129,9 @@ void Viewport::_update_rect() {
}
emit_signal("size_changed");
render_target_texture->emit_changed();
}
void Viewport::_parent_resized() {
@ -658,6 +661,7 @@ void Viewport::set_size_override(bool p_enable, const Size2& p_size, const Vecto
_update_rect();
_update_stretch_transform();
}
Size2 Viewport::get_size_override() const {
@ -711,6 +715,8 @@ void Viewport::set_as_render_target(bool p_enable){
render_target_texture_rid=RID();
}
render_target_texture->emit_changed();
}
bool Viewport::is_set_as_render_target() const{
@ -743,6 +749,120 @@ Ref<RenderTargetTexture> Viewport::get_render_target_texture() const {
return render_target_texture;
}
void Viewport::set_render_target_vflip(bool p_enable) {
render_target_vflip=p_enable;
VisualServer::get_singleton()->viewport_set_render_target_vflip(viewport,p_enable);
}
bool Viewport::get_render_target_vflip() const{
return render_target_vflip;
}
void Viewport::_make_input_local(InputEvent& ev) {
switch(ev.type) {
case InputEvent::MOUSE_BUTTON: {
Matrix32 ai = get_final_transform().affine_inverse();
Vector2 g = ai.xform(Vector2(ev.mouse_button.global_x,ev.mouse_button.global_y));
Vector2 l = ai.xform(Vector2(ev.mouse_button.x,ev.mouse_button.y));
ev.mouse_button.x=l.x;
ev.mouse_button.y=l.y;
ev.mouse_button.global_x=g.x;
ev.mouse_button.global_y=g.y;
} break;
case InputEvent::MOUSE_MOTION: {
Matrix32 ai = get_final_transform().affine_inverse();
Vector2 g = ai.xform(Vector2(ev.mouse_motion.global_x,ev.mouse_motion.global_y));
Vector2 l = ai.xform(Vector2(ev.mouse_motion.x,ev.mouse_motion.y));
Vector2 r = ai.xform(Vector2(ev.mouse_motion.relative_x,ev.mouse_motion.relative_y));
ev.mouse_motion.x=l.x;
ev.mouse_motion.y=l.y;
ev.mouse_motion.global_x=g.x;
ev.mouse_motion.global_y=g.y;
ev.mouse_motion.relative_x=r.x;
ev.mouse_motion.relative_y=r.y;
} break;
case InputEvent::SCREEN_TOUCH: {
Matrix32 ai = get_final_transform().affine_inverse();
Vector2 t = ai.xform(Vector2(ev.screen_touch.x,ev.screen_touch.y));
ev.screen_touch.x=t.x;
ev.screen_touch.y=t.y;
} break;
case InputEvent::SCREEN_DRAG: {
Matrix32 ai = get_final_transform().affine_inverse();
Vector2 t = ai.xform(Vector2(ev.screen_drag.x,ev.screen_drag.y));
Vector2 r = ai.xform(Vector2(ev.screen_drag.relative_x,ev.screen_drag.relative_y));
Vector2 s = ai.xform(Vector2(ev.screen_drag.speed_x,ev.screen_drag.speed_y));
ev.screen_drag.x=t.x;
ev.screen_drag.y=t.y;
ev.screen_drag.relative_x=r.x;
ev.screen_drag.relative_y=r.y;
ev.screen_drag.speed_x=s.x;
ev.screen_drag.speed_y=s.y;
} break;
}
}
void Viewport::_vp_input(const InputEvent& p_ev) {
if (render_target)
return; //if render target, can't get input events
//this one handles system input, p_ev are in system coordinates
//they are converted to viewport coordinates
InputEvent ev = p_ev;
_make_input_local(ev);
input(ev);
}
void Viewport::_vp_unhandled_input(const InputEvent& p_ev) {
if (render_target)
return; //if render target, can't get input events
//this one handles system input, p_ev are in system coordinates
//they are converted to viewport coordinates
InputEvent ev = p_ev;
_make_input_local(ev);
unhandled_input(ev);
}
void Viewport::input(const InputEvent& p_event) {
ERR_FAIL_COND(!is_inside_scene());
get_scene()->_call_input_pause(input_group,"_input",p_event);
get_scene()->call_group(SceneMainLoop::GROUP_CALL_REVERSE|SceneMainLoop::GROUP_CALL_REALTIME|SceneMainLoop::GROUP_CALL_MULIILEVEL,gui_input_group,"_gui_input",p_event); //special one for GUI, as controls use their own process check
}
void Viewport::unhandled_input(const InputEvent& p_event) {
ERR_FAIL_COND(!is_inside_scene());
get_scene()->_call_input_pause(unhandled_input_group,"_unhandled_input",p_event);
//call_group(GROUP_CALL_REVERSE|GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"unhandled_input","_unhandled_input",ev);
if (!get_scene()->input_handled && p_event.type==InputEvent::KEY) {
get_scene()->_call_input_pause(unhandled_key_input_group,"_unhandled_key_input",p_event);
//call_group(GROUP_CALL_REVERSE|GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"unhandled_key_input","_unhandled_key_input",ev);
}
}
void Viewport::_bind_methods() {
@ -770,6 +890,8 @@ void Viewport::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_parent_visibility_changed"), &Viewport::_parent_visibility_changed);
ObjectTypeDB::bind_method(_MD("_parent_resized"), &Viewport::_parent_resized);
ObjectTypeDB::bind_method(_MD("_vp_input"), &Viewport::_vp_input);
ObjectTypeDB::bind_method(_MD("_vp_unhandled_input"), &Viewport::_vp_unhandled_input);
ObjectTypeDB::bind_method(_MD("set_size_override","enable","size","margin"), &Viewport::set_size_override,DEFVAL(Size2(-1,-1)),DEFVAL(Size2(0,0)));
ObjectTypeDB::bind_method(_MD("get_size_override"), &Viewport::get_size_override);
@ -782,14 +904,17 @@ void Viewport::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_as_render_target","enable"), &Viewport::set_as_render_target);
ObjectTypeDB::bind_method(_MD("is_set_as_render_target"), &Viewport::is_set_as_render_target);
ObjectTypeDB::bind_method(_MD("set_render_target_vflip","enable"), &Viewport::set_render_target_vflip);
ObjectTypeDB::bind_method(_MD("get_render_target_vflip"), &Viewport::get_render_target_vflip);
ObjectTypeDB::bind_method(_MD("set_render_target_update_mode","mode"), &Viewport::set_render_target_update_mode);
ObjectTypeDB::bind_method(_MD("get_render_target_update_mode"), &Viewport::get_render_target_update_mode);
ObjectTypeDB::bind_method(_MD("get_render_target_texture:RenderTargetTexture"), &Viewport::get_render_target_texture);
ObjectTypeDB::bind_method(_MD("get_viewport"), &Viewport::get_viewport);
ObjectTypeDB::bind_method(_MD("input","local_event"), &Viewport::input);
ObjectTypeDB::bind_method(_MD("unhandled_input","local_event"), &Viewport::unhandled_input);
ObjectTypeDB::bind_method(_MD("update_worlds"), &Viewport::update_worlds);
@ -806,6 +931,7 @@ void Viewport::_bind_methods() {
// ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"world_2d",PROPERTY_HINT_RESOURCE_TYPE,"World2D"), _SCS("set_world_2d"), _SCS("get_world_2d") );
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"transparent_bg"), _SCS("set_transparent_background"), _SCS("has_transparent_background") );
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"render_target/enabled"), _SCS("set_as_render_target"), _SCS("is_set_as_render_target") );
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"render_target/v_flip"), _SCS("set_render_target_vflip"), _SCS("get_render_target_vflip") );
ADD_PROPERTY( PropertyInfo(Variant::INT,"render_target/update_mode",PROPERTY_HINT_ENUM,"Disabled,Once,When Visible,Always"), _SCS("set_render_target_update_mode"), _SCS("get_render_target_update_mode") );
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"audio_listener/enable_2d"), _SCS("set_as_audio_listener_2d"), _SCS("is_audio_listener_2d") );
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"audio_listener/enable_3d"), _SCS("set_as_audio_listener"), _SCS("is_audio_listener") );
@ -839,10 +965,15 @@ Viewport::Viewport() {
size_override_stretch=false;
size_override_size=Size2(1,1);
render_target=false;
render_target_vflip=false;
render_target_update_mode=RENDER_TARGET_UPDATE_WHEN_VISIBLE;
render_target_texture = Ref<RenderTargetTexture>( memnew( RenderTargetTexture(this) ) );
String id=itos(get_instance_ID());
input_group = "_vp_input"+id;
gui_input_group = "_vp_gui_input"+id;
unhandled_input_group = "_vp_unhandled_input"+id;
unhandled_key_input_group = "_vp_unhandled_key_input"+id;
}

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@ -110,6 +110,7 @@ friend class RenderTargetTexture;
bool transparent_bg;
bool render_target_vflip;
void _update_rect();
@ -120,6 +121,11 @@ friend class RenderTargetTexture;
Ref<World2D> world_2d;
Ref<World> world;
StringName input_group;
StringName gui_input_group;
StringName unhandled_input_group;
StringName unhandled_key_input_group;
void _update_listener();
void _update_listener_2d();
@ -142,6 +148,10 @@ friend class RenderTargetTexture;
void _vp_enter_scene();
void _vp_exit_scene();
void _vp_input(const InputEvent& p_ev);
void _vp_unhandled_input(const InputEvent& p_ev);
void _make_input_local(InputEvent& ev);
friend class Camera;
void _camera_transform_changed_notify();
void _set_camera(Camera* p_camera);
@ -190,10 +200,12 @@ public:
void set_size_override_stretch(bool p_enable);
bool is_size_override_stretch_enabled() const;
void set_as_render_target(bool p_enable);
bool is_set_as_render_target() const;
void set_render_target_vflip(bool p_enable);
bool get_render_target_vflip() const;
void set_render_target_update_mode(RenderTargetUpdateMode p_mode);
RenderTargetUpdateMode get_render_target_update_mode() const;
Ref<RenderTargetTexture> get_render_target_texture() const;
@ -201,6 +213,9 @@ public:
void queue_screen_capture();
Image get_screen_capture() const;
void input(const InputEvent& p_event);
void unhandled_input(const InputEvent& p_event);
Viewport();
~Viewport();

View File

@ -446,6 +446,7 @@ void register_scene_types() {
ObjectTypeDB::register_type<Particles2D>();
ObjectTypeDB::register_type<ParticleAttractor2D>();
ObjectTypeDB::register_type<Sprite>();
ObjectTypeDB::register_type<ViewportSprite>();
ObjectTypeDB::register_type<SpriteFrames>();
ObjectTypeDB::register_type<AnimatedSprite>();
ObjectTypeDB::register_type<Position2D>();

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@ -583,7 +583,7 @@ void make_default_theme() {
t->set_stylebox("panel","PanelContainer", tc_sb );
t->set_stylebox( "logo","Icons", make_icon(logo_png) );
t->set_icon( "logo","Icons", make_icon(logo_png) );
Theme::set_default( t );
Theme::set_default_icon( make_icon(error_icon_png) );

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@ -927,7 +927,7 @@ AudioServerSW::AudioServerSW(SampleManagerSW *p_sample_manager) {
sample_manager=p_sample_manager;
String interp = GLOBAL_DEF("audio/mixer_interp","linear");
Globals::get_singleton()->set_custom_property_info("audio/mixer",PropertyInfo(Variant::STRING,"audio/mixer",PROPERTY_HINT_ENUM,"raw,linear,cubic"));
Globals::get_singleton()->set_custom_property_info("audio/mixer_interp",PropertyInfo(Variant::STRING,"audio/mixer_interp",PROPERTY_HINT_ENUM,"raw,linear,cubic"));
if (interp=="raw")
mixer_interp=AudioMixerSW::INTERPOLATION_RAW;
else if (interp=="cubic")

View File

@ -444,7 +444,7 @@ public:
virtual void begin_frame()=0;
virtual void set_viewport(const VS::ViewportRect& p_viewport)=0;
virtual void set_render_target(RID p_render_target)=0;
virtual void set_render_target(RID p_render_target,bool p_transparent_bg=false,bool p_vflip=false)=0;
virtual void clear_viewport(const Color& p_color)=0;
virtual void capture_viewport(Image* r_capture)=0;

View File

@ -1384,7 +1384,7 @@ void RasterizerDummy::set_viewport(const VS::ViewportRect& p_viewport) {
}
void RasterizerDummy::set_render_target(RID p_render_target) {
void RasterizerDummy::set_render_target(RID p_render_target,bool p_transparent_bg) {
}

View File

@ -627,7 +627,7 @@ public:
virtual void begin_frame();
virtual void set_viewport(const VS::ViewportRect& p_viewport);
virtual void set_render_target(RID p_render_target);
virtual void set_render_target(RID p_render_target,bool p_transparent_bg=false);
virtual void clear_viewport(const Color& p_color);
virtual void capture_viewport(Image* r_capture);

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@ -1136,6 +1136,25 @@ RID VisualServerRaster::viewport_get_render_target_texture(RID p_viewport) const
}
void VisualServerRaster::viewport_set_render_target_vflip(RID p_viewport,bool p_enable) {
Viewport *viewport = viewport_owner.get( p_viewport );
ERR_FAIL_COND(!viewport);
viewport->render_target_vflip=p_enable;
}
bool VisualServerRaster::viewport_get_render_target_vflip(RID p_viewport) const{
const Viewport *viewport = viewport_owner.get( p_viewport );
ERR_FAIL_COND_V(!viewport,false);
return viewport->render_target_vflip;
}
void VisualServerRaster::viewport_queue_screen_capture(RID p_viewport) {
VS_CHANGED;
@ -1164,6 +1183,9 @@ void VisualServerRaster::viewport_set_rect(RID p_viewport,const ViewportRect& p_
ERR_FAIL_COND(!viewport);
viewport->rect=p_rect;
if (viewport->render_target.is_valid()) {
rasterizer->render_target_set_size(viewport->render_target,viewport->rect.width,viewport->rect.height);
}
}
@ -5450,7 +5472,7 @@ void VisualServerRaster::_draw_viewports() {
continue;
}
rasterizer->set_render_target(vp->render_target);
rasterizer->set_render_target(vp->render_target,vp->transparent_bg,vp->render_target_vflip);
_draw_viewport(vp,0,0,vp->rect.width,vp->rect.height);
if ( (vp->queue_capture && vp->render_target_update_mode==RENDER_TARGET_UPDATE_DISABLED) || vp->render_target_update_mode==RENDER_TARGET_UPDATE_ONCE) {

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@ -484,8 +484,8 @@ class VisualServerRaster : public VisualServer {
bool hide_scenario;
bool hide_canvas;
bool transparent_bg;
bool queue_capture;
bool render_target_vflip;
Image capture;
bool rendered_in_prev_frame;
@ -512,7 +512,7 @@ class VisualServerRaster : public VisualServer {
SelfList<Viewport> update_list;
Viewport() : update_list(this) { transparent_bg=false; render_target_update_mode=RENDER_TARGET_UPDATE_WHEN_VISIBLE; queue_capture=false; rendered_in_prev_frame=false;}
Viewport() : update_list(this) { transparent_bg=false; render_target_update_mode=RENDER_TARGET_UPDATE_WHEN_VISIBLE; queue_capture=false; rendered_in_prev_frame=false; render_target_vflip=false;}
};
SelfList<Viewport>::List viewport_update_list;
@ -911,6 +911,8 @@ public:
virtual void viewport_set_render_target_update_mode(RID p_viewport,RenderTargetUpdateMode p_mode);
virtual RenderTargetUpdateMode viewport_get_render_target_update_mode(RID p_viewport) const;
virtual RID viewport_get_render_target_texture(RID p_viewport) const;
virtual void viewport_set_render_target_vflip(RID p_viewport,bool p_enable);
virtual bool viewport_get_render_target_vflip(RID p_viewport) const;
virtual void viewport_queue_screen_capture(RID p_viewport);
virtual Image viewport_get_screen_capture(RID p_viewport) const;

View File

@ -889,6 +889,9 @@ public:
FUNC1RC(RenderTargetUpdateMode,viewport_get_render_target_update_mode,RID);
FUNC1RC(RID,viewport_get_render_target_texture,RID);
FUNC2(viewport_set_render_target_vflip,RID,bool);
FUNC1RC(bool,viewport_get_render_target_vflip,RID);
FUNC1(viewport_queue_screen_capture,RID);
FUNC1RC(Image,viewport_get_screen_capture,RID);

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@ -600,10 +600,13 @@ public:
RENDER_TARGET_UPDATE_ALWAYS
};
virtual void viewport_set_as_render_target(RID p_viewport,bool p_enable)=0;
virtual void viewport_set_render_target_update_mode(RID p_viewport,RenderTargetUpdateMode p_mode)=0;
virtual RenderTargetUpdateMode viewport_get_render_target_update_mode(RID p_viewport) const=0;
virtual RID viewport_get_render_target_texture(RID p_viewport) const=0;
virtual void viewport_set_render_target_vflip(RID p_viewport,bool p_enable)=0;
virtual bool viewport_get_render_target_vflip(RID p_viewport) const=0;
virtual void viewport_queue_screen_capture(RID p_viewport)=0;
virtual Image viewport_get_screen_capture(RID p_viewport) const=0;

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@ -630,7 +630,7 @@ void EditorFileSystem::scan_sources() {
s.priority=Thread::PRIORITY_LOW;
thread_sources = Thread::create(_thread_func_sources,this,s);
//tree->hide();
print_line("SCAN BEGIN!");
//print_line("SCAN BEGIN!");
//progress->show();
}
@ -724,7 +724,7 @@ void EditorFileSystem::_notification(int p_what) {
Thread::wait_to_finish(thread_sources);
memdelete(thread_sources);
thread_sources=NULL;
print_line("sources changed: "+itos(sources_changed.size()));
//print_line("sources changed: "+itos(sources_changed.size()));
emit_signal("sources_changed",sources_changed.size()>0);
}
} else if (!scanning) {
@ -748,7 +748,7 @@ void EditorFileSystem::_notification(int p_what) {
thread=NULL;
emit_signal("filesystem_changed");
emit_signal("sources_changed",sources_changed.size()>0);
print_line("initial sources changed: "+itos(sources_changed.size()));
//print_line("initial sources changed: "+itos(sources_changed.size()));

View File

@ -1333,7 +1333,7 @@ EditorHelp::EditorHelp(EditorNode *p_editor) {
history_pos=0;
scroll_locked=false;
select_locked=false;
add_to_group("unhandled_key_input");
set_process_unhandled_key_input(true);
h_split->set_split_offset(200);
class_list->connect("cell_selected",this,"_tree_item_selected");
class_desc->hide();

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@ -2708,8 +2708,6 @@ Error EditorNode::load_scene(const String& p_scene) {
return ERR_FILE_NOT_FOUND;
}
print_line("OPEN FILENAME: "+new_scene->get_filename());
/*
Node *old_scene = edited_scene;
_hide_top_editors();

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@ -321,7 +321,7 @@ void EditorSettings::scan_plugins() {
d->list_dir_begin();
String base = d->get_current_dir();
print_line("list diring on: "+base);
//print_line("list diring on: "+base);
while(true) {
String p = d->get_next();
if (p=="")

View File

@ -2245,7 +2245,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
//zoom=0.5;
singleton=this;
editor->get_animation_editor()->connect("keying_changed",this,"_keying_changed");
add_to_group("unhandled_key_input");
set_process_unhandled_key_input(true);
can_move_pivot=false;
pixel_snap=false;
drag=DRAG_NONE;

View File

@ -153,7 +153,7 @@ void ShaderTextEditor::_validate_script() {
void ShaderTextEditor::_bind_methods() {
ADD_SIGNAL( MethodInfo("script_changed") );
//ADD_SIGNAL( MethodInfo("script_changed") );
}

View File

@ -3334,7 +3334,7 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
scenario_debug=VisualServer::SCENARIO_DEBUG_DISABLED;
add_to_group("unhandled_key_input");
set_process_unhandled_key_input(true);
add_to_group("_spatial_editor_group");
}

View File

@ -1196,7 +1196,7 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor,Node *p_scene_root,EditorSelec
file = memnew( FileDialog );
add_child(file);
file->connect("file_selected",this,"instance");
add_to_group("unhandled_key_input");
set_process_unhandled_key_input(true);
delete_dialog = memnew( ConfirmationDialog );
add_child(delete_dialog);