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212 lines
7.3 KiB
C++
212 lines
7.3 KiB
C++
/*************************************************************************/
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/* texture_button.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "texture_button.h"
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Size2 TextureButton::get_minimum_size() const {
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if (normal.is_null()) {
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if (pressed.is_null()) {
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if (hover.is_null())
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if (click_mask.is_null())
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return Size2();
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else
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return click_mask->get_size();
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else
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return hover->get_size();
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} else
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return pressed->get_size();
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} else
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return normal->get_size();
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}
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bool TextureButton::has_point(const Point2& p_point) const {
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if (click_mask.is_valid()) {
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Point2i p =p_point;
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if (p.x<0 || p.x>=click_mask->get_size().width || p.y<0 || p.y>=click_mask->get_size().height)
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return false;
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return click_mask->get_bit(p);
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}
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return Control::has_point(p_point);
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}
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void TextureButton::_notification(int p_what) {
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switch( p_what ) {
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case NOTIFICATION_DRAW: {
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RID canvas_item = get_canvas_item();
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DrawMode draw_mode = get_draw_mode();
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// if (normal.is_null())
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// break;
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switch (draw_mode) {
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case DRAW_NORMAL: {
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if (normal.is_valid())
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normal->draw(canvas_item,Point2());
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} break;
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case DRAW_PRESSED: {
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if (pressed.is_null()) {
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if (hover.is_null()) {
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if (normal.is_valid())
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normal->draw(canvas_item,Point2());
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} else
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hover->draw(canvas_item,Point2());
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} else
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pressed->draw(canvas_item,Point2());
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} break;
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case DRAW_HOVER: {
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if (hover.is_null()) {
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if (pressed.is_valid() && is_pressed())
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pressed->draw(canvas_item,Point2());
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else if (normal.is_valid())
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normal->draw(canvas_item,Point2());
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} else
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hover->draw(canvas_item,Point2());
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} break;
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case DRAW_DISABLED: {
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if (disabled.is_null()) {
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if (normal.is_valid())
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normal->draw(canvas_item,Point2());
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} else
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disabled->draw(canvas_item,Point2());
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} break;
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}
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if (has_focus() && focused.is_valid()) {
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focused->draw(canvas_item, Point2());
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};
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} break;
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}
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}
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void TextureButton::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("set_normal_texture","texture:Texture"),&TextureButton::set_normal_texture);
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ObjectTypeDB::bind_method(_MD("set_pressed_texture","texture:Texture"),&TextureButton::set_pressed_texture);
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ObjectTypeDB::bind_method(_MD("set_hover_texture","texture:Texture"),&TextureButton::set_hover_texture);
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ObjectTypeDB::bind_method(_MD("set_disabled_texture","texture:Texture"),&TextureButton::set_disabled_texture);
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ObjectTypeDB::bind_method(_MD("set_focused_texture","texture:Texture"),&TextureButton::set_focused_texture);
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ObjectTypeDB::bind_method(_MD("set_click_mask","mask:BitMap"),&TextureButton::set_click_mask);
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ObjectTypeDB::bind_method(_MD("get_normal_texture:Texture"),&TextureButton::get_normal_texture);
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ObjectTypeDB::bind_method(_MD("get_pressed_texture:Texture"),&TextureButton::get_pressed_texture);
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ObjectTypeDB::bind_method(_MD("get_hover_texture:Texture"),&TextureButton::get_hover_texture);
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ObjectTypeDB::bind_method(_MD("get_disabled_texture:Texture"),&TextureButton::get_disabled_texture);
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ObjectTypeDB::bind_method(_MD("get_focused_texture:Texture"),&TextureButton::get_focused_texture);
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ObjectTypeDB::bind_method(_MD("get_click_mask:BitMap"),&TextureButton::get_click_mask);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT,"textures/normal",PROPERTY_HINT_RESOURCE_TYPE,"Texture"), _SCS("set_normal_texture"), _SCS("get_normal_texture"));
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT,"textures/pressed",PROPERTY_HINT_RESOURCE_TYPE,"Texture"), _SCS("set_pressed_texture"), _SCS("get_pressed_texture"));
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT,"textures/hover",PROPERTY_HINT_RESOURCE_TYPE,"Texture"), _SCS("set_hover_texture"), _SCS("get_hover_texture"));
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT,"textures/disabled",PROPERTY_HINT_RESOURCE_TYPE,"Texture"), _SCS("set_disabled_texture"), _SCS("get_disabled_texture"));
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT,"textures/focused",PROPERTY_HINT_RESOURCE_TYPE,"Texture"), _SCS("set_focused_texture"), _SCS("get_focused_texture"));
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT,"textures/click_mask",PROPERTY_HINT_RESOURCE_TYPE,"BitMap"), _SCS("set_click_mask"), _SCS("get_click_mask")) ;
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}
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void TextureButton::set_normal_texture(const Ref<Texture>& p_normal) {
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normal=p_normal;
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update();
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minimum_size_changed();
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}
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void TextureButton::set_pressed_texture(const Ref<Texture>& p_pressed) {
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pressed=p_pressed;
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update();
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}
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void TextureButton::set_hover_texture(const Ref<Texture>& p_hover) {
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hover=p_hover;
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update();
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}
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void TextureButton::set_disabled_texture(const Ref<Texture>& p_disabled) {
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disabled=p_disabled;
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update();
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}
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void TextureButton::set_click_mask(const Ref<BitMap>& p_click_mask) {
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click_mask=p_click_mask;
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update();
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}
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Ref<Texture> TextureButton::get_normal_texture() const {
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return normal;
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}
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Ref<Texture> TextureButton::get_pressed_texture() const {
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return pressed;
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}
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Ref<Texture> TextureButton::get_hover_texture() const {
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return hover;
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}
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Ref<Texture> TextureButton::get_disabled_texture() const {
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return disabled;
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}
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Ref<BitMap> TextureButton::get_click_mask() const {
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return click_mask;
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}
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Ref<Texture> TextureButton::get_focused_texture() const {
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return focused;
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};
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void TextureButton::set_focused_texture(const Ref<Texture>& p_focused) {
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focused = p_focused;
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};
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TextureButton::TextureButton() {
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}
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