marxin
8d51618949
Add -Wshadow=local to warnings and fix reported issues.
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Fixes #25316 .
2019-02-20 19:44:12 +01:00
Ignacio Etcheverry
9421da57ad
C#: Add 'Singleton' property to singleton wrapper class
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This property returns an instance of the singleton.
The purpose of this is to allow using methods from the base class like 'Connect'.
Since all Godot singletons inherit Object, the type of the returned instance is Godot.Object.
2019-02-19 22:38:22 +01:00
Ignacio Etcheverry
aa5b99821b
Merge pull request #26065 from neikeq/csharp-fix-gd-range
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C#: Make GD.Range return IEnumerable instead of array
2019-02-19 19:27:37 +01:00
Ignacio Etcheverry
0826b79035
C#: Make GD.Range return IEnumerable instead of array
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- Make NodePath and RID sealed classes.
- Renamed rand_range to RandRange.
2019-02-19 18:46:18 +01:00
Ignacio Etcheverry
1174d10e3c
Merge pull request #25890 from neikeq/issue-25818
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Fix Godot.Reference marshalling from MonoObject* to Variant
2019-02-19 15:05:05 +01:00
Ignacio Etcheverry
29fd942dd6
Merge pull request #26039 from neikeq/throw_objectdisposedexception
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C#: Throw ObjectDisposedException from disposed wrapper classes
2019-02-19 01:02:20 +01:00
Ignacio Etcheverry
e1f01bf2ac
Merge pull request #26038 from neikeq/csharp_rand_funcs
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C#: Add random functions to GD class
2019-02-19 00:52:01 +01:00
Ignacio Etcheverry
efd5d4bcf9
C#: Throw ObjectDisposedException from disposed wrapper classes
2019-02-19 00:37:15 +01:00
Ignacio Etcheverry
ce67808818
C#: Add random functions to GD class
2019-02-19 00:35:19 +01:00
RomanAkberov
041a7bbeba
C#: fix Quat.Equals.
2019-02-19 01:01:05 +07:00
Ignacio Etcheverry
a8dfe9ff7f
Don't print 'Cannot find Mono in the registry' if bundled with Godot
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Closes #24753
2019-02-15 19:52:32 +01:00
Ignacio Etcheverry
d17ba9a140
Mono: Fix export template build errors
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Fixes #25903
2019-02-15 19:52:22 +01:00
Ignacio Etcheverry
b41a793592
Fix Godot.Reference marshalling from MonoObject* to Variant
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Need to cast Ref<T> to Variant instead of constructing Variant from Object*, otherwise the Variant won't hold a reference.
2019-02-14 22:54:15 +01:00
Rémi Verschelde
55ca2a7c88
Merge pull request #25821 from akien-mga/sync-class-and-filenames
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Ensure classes match their header filename
2019-02-13 08:49:39 +01:00
Aaron Franke
f97eb6d881
[Mono] Fix Transform2D rotation and scale
2019-02-12 17:59:29 -05:00
Rémi Verschelde
fe7e11e008
Modules: Ensure classes match their header filename
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Renamed:
- `modules/mono/mono_gd/gd_mono_class_member.h` -> `i_mono_class_member.h`
- `modules/upnp/upnpdevice.h` -> `upnp_device.h`
- `modules/websocket/websocket_multiplayer.h` -> `websocket_multiplayer_peer.h`
2019-02-12 22:59:56 +01:00
Rémi Verschelde
c4835c4345
Merge pull request #25721 from neikeq/ww
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Use script instance binding for objects constructed from C#
2019-02-12 15:29:25 +01:00
Rémi Verschelde
b7cc2bb1e2
Core: Ensure classes match their header filename
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Also drop some unused files.
Renamed:
- `core/dvector.h` -> `pool_vector.h`
- `core/io/resource_import.h` -> `resource_importer.h`
- `core/sort.h` -> `sort_array.h`
- `core/string_db.h` -> `string_name.h`
Dropped:
- `core/allocators.h`
- `core/os/shell.h`
- `core/variant_construct_string.cpp`
2019-02-12 13:34:25 +01:00
Carter Anderson
22bf89e970
Use "origin" instead of "o" in Transform2D.Rotation
2019-02-11 23:46:55 -08:00
Ignacio Etcheverry
be98a6ebbc
Merge pull request #25724 from aaronfranke/mono-transform
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[Mono] Fix Transform2D origin
2019-02-11 22:27:49 +01:00
Ignacio Etcheverry
9115c6ab15
Merge pull request #25803 from neikeq/yy
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Windows: Default to system MSBuild and add VSCode hint path
2019-02-11 22:25:11 +01:00
Ignacio Etcheverry
da00c338a3
Add VSCode hint path for Windows
2019-02-11 22:03:51 +01:00
Ignacio Etcheverry
9a08b90472
Default to MSBuild from VS Build Tools instead of Mono's
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Don't pass FrameworkPathOverride to MSBuild. It's causing issues with some nuget packages.
2019-02-11 22:03:37 +01:00
Ignacio Etcheverry
eda4be193f
Merge pull request #25773 from neikeq/xx
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Do not initialize Mono if 'res://.mono/' and mscorlib are missing
2019-02-10 19:08:28 +01:00
Ignacio Etcheverry
3afd9deded
Merge pull request #25774 from neikeq/fix-noreturn-attr-check
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Fix check to determine if [[noreturn]] attribute is usable
2019-02-10 19:08:15 +01:00
Ignacio Etcheverry
b67955afca
Fix check to determine if [[noreturn]] attribute is usable
2019-02-10 18:45:18 +01:00
Ignacio Etcheverry
7f596270f3
Fix exporting assemblies from wrong output path
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This is the whole reason 'fill_search_dirs' was added for, yet somehow I forgot to pass the config parameter.
2019-02-10 18:37:42 +01:00
Ignacio Etcheverry
24a2ae7f3c
Do not initialize Mono if 'res://.mono/' and mscorlib are missing
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This is needed to avoid aborting due to missing mscorlib for projects that do not use C#.
If 'res://.mono/' exists, then we assume the project uses C#, in which case a missing mscorlib should still abort.
2019-02-10 18:34:37 +01:00
Aaron Franke
25a90bcf1a
[Mono] Fix Transform2D origin
2019-02-09 14:56:14 -05:00
Ignacio Etcheverry
9df44c2d2c
Use script instance binding for objects constructed from C#
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Only possible if the object class is a "native type". If the object class is a user class (that derives a "native type") then a script is needed.
Since CSharpLanguage does cleanup of script instance bindings when finished, cases like #25621 will no longer cause problems.
Fixed ~Object() trying to free script instance bindings after the language has already been removed, which would result in a NULL dereference.
2019-02-09 00:32:18 +01:00
Ignacio Etcheverry
5f8c30fbca
Mono: Create player script metadata when building manually
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Previously this was only done when building the script for running the game. This was a problem because the user could want to build the project manually with the "Build project" button, to then run the game from the command line or similar.
2019-02-08 22:49:27 +01:00
Ignacio Etcheverry
4aa4916b11
Mono: Workaround to fix 'flushing' errors when building at editor startup
2019-02-05 18:51:24 +01:00
Ignacio Etcheverry
919fa75803
Merge pull request #25574 from neikeq/ss
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Mono: Lifetime fixes for CSharpInstance and instance binding data
2019-02-03 07:36:33 +01:00
Ignacio Etcheverry
d8593747e0
Mono: Fix default debugger agent argument never being used
2019-02-03 06:51:07 +01:00
Ignacio Etcheverry
3233083f63
Mono: Lifetime fixes for CSharpInstance and instance binding data
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Avoid CSharpInstance from accessing its state after self destructing (by deleting the Reference owner).
It's now safe to replace the script instance without leaking or crashing.
Also fixed godot_icall_Object_weakref return reference being freed before returning.
2019-02-03 06:47:25 +01:00
Ignacio Etcheverry
4e4e889c75
Merge pull request #25478 from neikeq/rr
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Mono: Fix MonoPosixHelper not being found
2019-02-03 06:31:52 +01:00
Ignacio Etcheverry
065828d159
Mono: Fix MonoPosixHelper not being found
2019-02-03 05:38:47 +01:00
Ignacio Etcheverry
d3c51a5dfb
Mono: Cleanup
2019-02-03 05:38:40 +01:00
Rémi Verschelde
57c0082533
Mono: Test Windows binaries with lowercase extension
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To help users writing good cross-platform code, Godot's
`FileAccessWindows:open()` will issue a warning on case mismatch, which
happens here with capitalized extensions given by `PATHEXT` compared to
actual file extensions which are lowercase 99% of the time.
Fixes #25368 .
2019-01-27 11:54:32 +01:00
Ignacio Etcheverry
bc8b61bb06
Mono: Fix hot reload build errors and cleanup
2019-01-22 18:33:36 +01:00
Ignacio Etcheverry
077e489773
Mono: Add assembly reloading to running games
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Add environment variable to specify a custom --debugger-agent for mono.
2019-01-21 22:44:09 +01:00
Ignacio Etcheverry
0ac5be8368
Fix C# script metadata creation error due to missing directory
2019-01-21 00:57:03 +01:00
Ignacio Etcheverry
ca8100f29f
Workaround for bug with Mono's MSBuild and BaseIntermediateOutputPath
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BaseIntermediateOutputPath seems to be empty by default. The workaround is to explicitly set it.
Also fixed passing char instead of char[] to String.Split. Why was this even working with Mono?
2019-01-21 00:38:28 +01:00
Ignacio Etcheverry
ce36351065
Merge pull request #25080 from neikeq/mm-c
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C# Bindings Generator: Fix vararg methods with custom return type
2019-01-18 01:30:43 +01:00
Ignacio Etcheverry
e8a1d4babd
Merge pull request #25079 from neikeq/mm-b
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C#: Fix trying to build when there's no solution
2019-01-18 01:23:15 +01:00
Ignacio Etcheverry
8f26c54c40
C# Bindings Generator: Fix vararg methods with custom return type
2019-01-18 01:03:44 +01:00
Ignacio Etcheverry
9cd24b4f6d
C#: Fix trying to build when there's no solution
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This would cause errors that shouldn't happen unless there was something to build.
2019-01-18 01:03:15 +01:00
Ignacio Etcheverry
b48dd1bdaf
C#: Fix crash due to missing gchandle ref null check
2019-01-17 23:15:20 +01:00
Rémi Verschelde
658296856c
Merge pull request #24877 from neikeq/issue-24280
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Fix properties being lost when reloading placeholder GDScript instance
2019-01-10 18:02:57 +01:00
Rémi Verschelde
e5f1d19352
Consistency in resource format saver/loader de-registration
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Some used 'is_valid()' checks, others not. Validity is already checked in 'unref()',
and 'remove_resource_format_*()' has an ERR_FAIL condition on 'is_null()' already
(which shouldn't happen since we're only unregistering things that we previously
registered.
Also add missing GDCLASS statement in ResourceFormatLoaderVideoStreamGDNative,
missed in #20552 which was last amended before #19501 was merged.
2019-01-10 12:45:57 +01:00