Fix exporting assemblies from wrong output path

This is the whole reason 'fill_search_dirs' was added for, yet somehow I forgot to pass the config parameter.
This commit is contained in:
Ignacio Etcheverry 2019-02-10 18:37:39 +01:00
parent 24a2ae7f3c
commit 7f596270f3

View File

@ -124,7 +124,7 @@ void GodotSharpExport::_export_begin(const Set<String> &p_features, bool p_debug
ERR_FAIL_COND(!load_success);
Vector<String> search_dirs;
GDMonoAssembly::fill_search_dirs(search_dirs);
GDMonoAssembly::fill_search_dirs(search_dirs, build_config);
Error depend_error = _get_assembly_dependencies(scripts_assembly, search_dirs, dependencies);
ERR_FAIL_COND(depend_error != OK);
}