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Fix exporting assemblies from wrong output path
This is the whole reason 'fill_search_dirs' was added for, yet somehow I forgot to pass the config parameter.
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@ -124,7 +124,7 @@ void GodotSharpExport::_export_begin(const Set<String> &p_features, bool p_debug
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ERR_FAIL_COND(!load_success);
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Vector<String> search_dirs;
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GDMonoAssembly::fill_search_dirs(search_dirs);
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GDMonoAssembly::fill_search_dirs(search_dirs, build_config);
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Error depend_error = _get_assembly_dependencies(scripts_assembly, search_dirs, dependencies);
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ERR_FAIL_COND(depend_error != OK);
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}
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