Rémi Verschelde
62717f2953
Merge pull request #96822 from stuartcarnie/sgc/metal_out_of_bounds
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Metal: Fix out of bounds crash when using debug draw modes
2024-09-11 12:35:20 +02:00
Rémi Verschelde
e9194702a3
Merge pull request #96840 from bruvzg/open_wstat
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[Windows] Remove `_wstat` use in `FileAccessWindows::open_internal`
2024-09-11 12:34:28 +02:00
Rémi Verschelde
88e9af6b7c
Merge pull request #74830 from AThousandShips/win_time_fix
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[Windows] Use `GetFileTime` for `FileAccess`
2024-09-11 12:34:18 +02:00
bruvzg
e16f8bae2e
[Windows] Remove _wstat use in FileAccessWindows::open_internal
2024-09-11 09:48:09 +03:00
Stuart Carnie
34190fc360
Metal: fix out of bounds crash when using debug draw modes
2024-09-11 06:08:42 +10:00
Rémi Verschelde
bc4c60c933
Merge pull request #94893 from rune-scape/no-const-cast-mesh-storage
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Avoid `const_cast` in `mesh_storage.h`
2024-09-10 09:51:22 +02:00
Yuri Rubinsky
af92fdb0ac
Add basic support to evaluate operator value in shader language
2024-09-09 15:12:11 +03:00
Rémi Verschelde
584e5bbf84
Merge pull request #96509 from Rudolph-B/Issue-92091
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Fix OpenGL shadow textures not honoring texture type when reusing textures
2024-09-08 23:21:52 +02:00
Rémi Verschelde
a87ceed163
Merge pull request #96639 from bruvzg/symlink_ren
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Fix renaming directory symlinks on Linux.
2024-09-06 22:38:58 +02:00
Rémi Verschelde
aa07333abe
Merge pull request #96114 from BlueCube3310/sh-lightmap-packing
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LightmapGI: Pack L1 SH coefficients for directional lightmaps
2024-09-06 22:38:29 +02:00
A Thousand Ships
7139f46c9a
[Windows] Use GetFileTime
for FileAccess
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Prevents DST from rearranging file times.
2024-09-06 13:53:46 +02:00
bruvzg
10f3c1f587
Add support for non-blocking IO mode to OS.execute_with_pipe
.
2024-09-06 14:16:39 +03:00
bruvzg
3e936e795c
Fix renaming directory symlinks on Linux.
2024-09-06 13:22:20 +03:00
BlueCube3310
a89f4fa5a9
LightmapGI: Pack L1 SH coefficients for directional lightmaps
2024-09-05 22:46:58 +02:00
Miley Hollenberg
5e7fdef343
Fixed compiler error
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Would cause a compiler error when compiled with `scons p=ios target=template_debug ios_simulator=yes arch=arm64`
2024-09-05 11:01:20 +02:00
Rémi Verschelde
f8aa1f8c57
Merge pull request #96502 from clayjohn/GLES3-screen-texture-angle
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Only use backbuffer mipmaps in `SCREEN_TEXTURE` when generated.
2024-09-04 18:55:42 +02:00
Rémi Verschelde
82d7531a2e
Merge pull request #95990 from Breush/76166-sky-auto-radiance
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Sky: Adapt radiance size if `AUTOMATIC_MODE` resolves to `REALTIME`
2024-09-04 17:12:02 +02:00
Alexis Breust
44e526d3d5
Sky: No more auto-selecting REALTIME mode if radiance is not 256
2024-09-04 10:54:08 +02:00
bruvzg
d4e78b8db5
Store GLES over GL status in the OS to avoid direct renderer includes in the editor.
2024-09-03 16:11:59 +03:00
Rémi Verschelde
cd2f14e66b
Merge pull request #96455 from Praytic/msaa-support-macos
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Enable MSAA support for all non-web platforms
2024-09-03 11:43:59 +02:00
Rémi Verschelde
6de2d31a61
Merge pull request #96351 from stuartcarnie/sgc/metal_light_betsy
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Metal: Enable for betsy and lightmapper modules in compatibility mode
2024-09-03 11:43:42 +02:00
Rémi Verschelde
a2b64ed544
Merge pull request #95961 from RadiantUwU/fix-mesh-recursion
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Fix shadow mesh recursion.
2024-09-03 11:43:16 +02:00
Rudolph Bester
359aaa48ee
Fixed OpenGL shadow textures not honoring texture type when reusing textures
2024-09-03 07:12:51 +02:00
clayjohn
d2f5c1a552
Only use backbuffer mipmaps in SCREEN_TEXTURE when generated.
2024-09-02 17:04:17 -07:00
Rémi Verschelde
4e5dd4fa5d
Merge pull request #96413 from Maran23/gpuparticles-amd-fix
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Fix GPUParticles are not rendered for older AMD GPUs with OpenGL+Angle
2024-09-02 12:13:49 +02:00
Rémi Verschelde
f50ead48b0
Merge pull request #96128 from BlueCube3310/vram-profiler-texture-mem
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Fix incorrect parameters for layered textures in VRAM texture memory profiler
2024-09-02 12:13:11 +02:00
Rémi Verschelde
61be39aed2
Merge pull request #96045 from darksylinc/matias-TheForge-pr02
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Add `VK_EXT_astc_decode_mode` support
2024-09-02 12:13:04 +02:00
Rémi Verschelde
527c716784
Merge pull request #92167 from BlueCube3310/file-access-the-final-season-part3-ep2
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Reduce code duplication in FileAccess
2024-09-02 12:12:42 +02:00
Praytic
fc955fa89f
Enable MSAA support for all non-web platforms
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MSAA support is built into GLES3 core, eliminating the need to check for GL_EXT_framebuffer_multisample, which was necessary only in GLES2 due to the lack of inherent multisample framebuffer support. This commit corrects an oversight from GLES2-based code, ensuring compatibility with GLES3 where multisampling is natively supported without extensions.
2024-09-01 18:26:49 -07:00
Marius Hanl
9cc9df52eb
Fix GPUParticles are not rendered for older AMD GPUs with OpenGL+Angle
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Using a better and faster algorithm for the float conversions
2024-09-01 20:22:30 +02:00
Yahkub-R
6db8e3b6b1
Fix Windows importer issue with new file detection
2024-09-01 10:24:29 -04:00
BlueCube3310
205a10e0ae
Reduce code duplication in FileAccess
2024-09-01 12:39:32 +02:00
BlueCube3310
e74bc3079a
Fix incorrect parameters for layered textures in Video RAM texture memory profiler
2024-09-01 11:49:30 +02:00
Radiant
70860aafd8
Fix shadow mesh recursion.
2024-08-31 22:31:43 +03:00
Stuart Carnie
a7a245de92
Metal: enable for betsy and lightmapper modules
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To support this, the rendering_context_driver_metal.h header was updated
to recognise when it is included in non-Objective-C source files.
2024-08-31 08:29:07 +10:00
Patrick Dawson
f381cee82f
Metal: bind index buffer with offset
2024-08-30 22:37:51 +02:00
bruvzg
b130cf0361
[Windows] Fix handling X: paths.
2024-08-29 15:58:59 +03:00
Rémi Verschelde
fd7239cfab
Merge pull request #96258 from SaracenOne/win32_rename_fix
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🔗 GHA / 📊 Static checks (push) Waiting to run
🔗 GHA / 🤖 Android (push) Blocked by required conditions
🔗 GHA / 🍏 iOS (push) Blocked by required conditions
🔗 GHA / 🐧 Linux (push) Blocked by required conditions
🔗 GHA / 🍎 macOS (push) Blocked by required conditions
🔗 GHA / 🏁 Windows (push) Blocked by required conditions
🔗 GHA / 🌐 Web (push) Blocked by required conditions
🔗 GHA / 🪲 Godot CPP (push) Blocked by required conditions
Fix Win32 rename function.
2024-08-29 10:36:53 +02:00
Saracen
6069cb3475
Fix Win32 rename function.
2024-08-29 03:54:02 +01:00
rune-scape
f04a9bb630
Avoid const_cast in mesh_storage.h
2024-08-28 14:46:03 -07:00
Alula
346cbc7f1f
Add support for compiling with VS clang-cl toolset
2024-08-28 13:30:44 -05:00
Rémi Verschelde
f648de1a83
Merge pull request #96209 from stuartcarnie/sgc/96077/fix_sdfgi
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Metal: Use correct operator to ensure specialisation constants are sorted
2024-08-28 13:14:34 +02:00
Stuart Carnie
4b02c9bb0a
Metal: Use correct operator to ensure all specialisation constants are applied
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Fixes #96077
2024-08-28 20:07:19 +10:00
bruvzg
ae334e069c
[Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest.
2024-08-28 11:15:57 +03:00
Chaosus
f538376c3b
Add CLIP_SPACE_FAR
built-in to spatial shader
2024-08-27 08:48:46 +03:00
Rémi Verschelde
850067d686
Merge pull request #96089 from stuartcarnie/sgc/metal_tidy_up
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Metal: Minor improvements to shader cache
2024-08-26 22:45:54 +02:00
Stuart Carnie
6de70e6b8a
Metal: Minor improvements to #96052 ; update logger subsystem name
2024-08-27 05:47:06 +10:00
BlueCube3310
e8b4568900
Compatibility: Fix crash when initializing certain compressed layered textures
2024-08-26 13:24:00 +02:00
Rémi Verschelde
28a72fa434
Merge pull request #95934 from bruvzg/win_ang_fb
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Enable fallback from ANGLE to native and improve ANGLE error messages.
2024-08-25 22:51:38 +02:00
Rémi Verschelde
5f7060c18a
Merge pull request #96052 from stuartcarnie/sgc/metal_shader_compilation
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Metal: Improve startup times by using concurrent shader compilation APIs
2024-08-25 22:24:24 +02:00