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Sky: No more auto-selecting REALTIME mode if radiance is not 256
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@ -912,7 +912,7 @@ void RasterizerSceneGLES3::_update_sky_radiance(RID p_env, const Projection &p_p
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RS::SkyMode sky_mode = sky->mode;
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if (sky_mode == RS::SKY_MODE_AUTOMATIC) {
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if (shader_data->uses_time || shader_data->uses_position) {
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if ((shader_data->uses_time || shader_data->uses_position) && sky->radiance_size == 256) {
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update_single_frame = true;
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sky_mode = RS::SKY_MODE_REALTIME;
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} else if (shader_data->uses_light || shader_data->ubo_size > 0) {
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@ -1251,7 +1251,7 @@ void SkyRD::update_radiance_buffers(Ref<RenderSceneBuffersRD> p_render_buffers,
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RS::SkyMode sky_mode = sky->mode;
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if (sky_mode == RS::SKY_MODE_AUTOMATIC) {
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if (shader_data->uses_time || shader_data->uses_position) {
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if ((shader_data->uses_time || shader_data->uses_position) && sky->radiance_size == 256) {
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update_single_frame = true;
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sky_mode = RS::SKY_MODE_REALTIME;
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} else if (shader_data->uses_light || shader_data->ubo_size > 0) {
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