Thaddeus Crews
e0e8ce1fc0
SCons: Colorize warnings/errors during generation
2024-04-28 16:24:48 -05:00
A Thousand Ships
31e7ee63f2
Fix unsafe uses of Callable.is_null()
...
`Callable.is_null()` is not equivalent to `!Callable.is_valid()` and
doesn't guarantee the call is valid.
2024-04-27 16:22:57 +02:00
Fredia Huya-Kouadio
764de7fe31
Collapse the gdextension arguments into the GDExtensionData
struct
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This is used to reduce the number of arguments to `OS::open_dynamic_library(...)`.
2024-04-19 07:56:02 -07:00
Fredia Huya-Kouadio
ede88cf59d
Fix loading GDExtension dependencies on Android
2024-04-19 07:55:08 -07:00
bruvzg
e667dc2d59
[macOS] Fix native file dialog with empty filter list.
2024-04-17 11:12:14 +03:00
Rémi Verschelde
c951421c99
Merge pull request #90268 from RandomShaper/wtp_servers
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Use WorkerThreadPool for Server threads (enhanced)
2024-04-15 10:12:00 +02:00
Rémi Verschelde
e73f40e260
Merge pull request #87117 from DmitriySalnikov/rename_pdb
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Add renaming of PDB files to avoid blocking them
2024-04-11 11:02:31 +02:00
Pedro J. Estébanez
c28f5901c7
Polish interaction between windowing, input and rendering
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- Adapt GL make/release API to the current architecture.
- Fix DisplayServer being locked while dispatching input (prevent deadlocks).
2024-04-10 18:47:42 +02:00
Mikael Hermansson
a057158d75
Revert pack trimming introduced by #82084
2024-04-10 12:00:04 +02:00
bruvzg
bf558adcdd
[.NET] Disable output embedding on macOS, move it to the advanced options on other platforms.
2024-04-09 17:47:39 +03:00
bruvzg
bae27340c9
[macOS export] Detect embedded helper executables using MachO header.
2024-04-09 13:19:24 +03:00
Micky
328b00774b
Use [codeblock lang=text]
more often in class ref
2024-04-08 16:17:50 +02:00
DmitriySalnikov
b73e740786
Add renaming of PDB files to avoid blocking them
2024-04-05 00:14:23 +03:00
Rémi Verschelde
61b56f6019
Merge pull request #90131 from rodrigodias4/fix86495
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Fix macOS menu bar & dock stop appearing after closing sub-window
2024-04-04 14:37:24 +02:00
Rodrigo Dias
a4f2e5210f
Fix MacOS menu bar & dock stop appearing after closing sub-window
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When the progress dialog task for saving a scene ends, or when closing the "Open project" dialog, the DisplayServerMacOS::update_presentation_mode() method now restores those fullscreen functionalities with the flags NSApplicationPresentationAutoHideMenuBar and NSApplicationPresentationAutoHideDock, whereas before it would reset to NSApplicationPresentationDefault, which didn't allow that.
Fixes #86495
2024-04-01 21:57:58 +01:00
Jiali Qiu
d78cb43ec2
Fix issue with moving maximized window in macOS
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When opening the Godot editor and maximizing the window by double-clicking the
title bar, users are unable to drag the window with the mouse.
With this commit, `window_set_position` allows the maximized window to be moved
by dragging it. Only the fullscreen window won't be allowed to move.
Fixes #78758 .
2024-04-01 17:07:24 +01:00
Rémi Verschelde
3881778ebc
Merge pull request #89953 from bruvzg/macos_menu_shortcuts
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[macOS] Fix non-global native menu shortcuts.
2024-03-28 10:47:34 +01:00
bruvzg
37e0be37d8
[macOS] Fix non-global native menu shortcuts.
2024-03-27 22:26:44 +02:00
bruvzg
dc01658ee9
[DisplayServer] Add separate feature flags for different native dialog types.
2024-03-26 15:18:06 +02:00
bruvzg
399899a095
[NativeMenu] Move files to the display
subfolder.
2024-03-26 10:18:08 +02:00
Alexander Hartmann
65f68fda54
Fix EXIT_SUCCESS
on MacOS
2024-03-24 17:08:25 +01:00
Rémi Verschelde
f49efbe0e5
Merge pull request #89229 from akien-mga/main-refactor-os-exit-code
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Refactor OS exit code to be `EXIT_SUCCESS` by default
2024-03-24 01:15:06 +01:00
A Thousand Ships
79ba22a73f
Use Vector*
component-wise min/max/clamp
functions where applicable
2024-03-20 13:47:42 +01:00
bruvzg
0587a1d217
[StatusIndicator] Switch API to use Texture2D instead of Image, improve handling on macOS, add method to set native popup menu directly.
2024-03-20 11:56:07 +02:00
bruvzg
3459aaa9d1
Fix NativeMenu layout direction on macOS, add extra check for Windows menu.
2024-03-15 09:48:54 +02:00
Rémi Verschelde
4ca6cd054f
Merge pull request #89273 from bruvzg/win_native_menu
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[NativeMenu] Implement native popup menu support on Windows.
2024-03-14 22:34:42 +01:00
bruvzg
ac7583e449
[NativeMenu] Implement native popup menu support on Windows.
2024-03-13 10:51:38 +02:00
Thaddeus Crews
3b3e2374c9
clang-tidy: Enforce modernize-use-nullptr
2024-03-12 10:59:53 -05:00
Thaddeus Crews
5a6e3cbcb0
SCons: Remove run_in_subprocess
dependency
2024-03-11 13:20:09 -05:00
Rémi Verschelde
0475011c66
Merge pull request #82084 from ogapo/pr/pck-cache-merge
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Merge `uid_cache.bin` and `global_script_class_cache.cfg` after mounting PCKs
2024-03-11 14:01:16 +01:00
Thaddeus Crews
8116d70d4b
SCons: Convert remaining run_in_subprocess
to env.Run
2024-03-10 14:01:23 -05:00
Rémi Verschelde
0ace0a1292
Merge pull request #89333 from Repiteo/enforce-eol-python
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Enforce `\n` eol for Python writes
2024-03-09 22:20:23 +01:00
Thaddeus Crews
d9fa40f2df
Enforce \n
eol for Python writes
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• Ensure utf-8 encoding if previously unspecified
2024-03-09 14:29:24 -06:00
pohy
f65f480617
Fix MoltenVK detection
2024-03-09 21:05:51 +01:00
Rémi Verschelde
023dcd44c1
Refactor OS exit code to be EXIT_SUCCESS
by default
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- `Main::setup` early exits (failure or `--help`/`--version`) now
consistently return `EXIT_FAILURE` or `EXIT_SUCCESS` on all platforms,
instead of 255 on some and a Godot Error code on others.
- `Main::start` now returns the exit code, simplifying the handling of early
failures.
- `Main::iteration` needs to explicit set the exit code in OS if it errors
out.
- Web and iOS now properly return `OS::get_exit_code()` instead of 0.
2024-03-08 23:31:24 +01:00
David Nikdel
5e6adb4a2d
Merge uid_cache.bin and global_script_class_cache.cfg after mounting PCKs
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fixes godotengine#82061
fixes godotengine#61556
Also, distinguish between main pack and DLC packs.
It's desirable to downloaded content to be as small as possible. This change avoids bloating non-main pack files with new versions of resources that are all read on startup and never used again. They have no effect if loaded after startup.
- project.godot/project.binary file
- extension_list.cfg
- app icon and boot_splash
- .ico and .icns files (these can still be opted in for DLC by listing them explicitly in the include filter)
2024-03-06 12:14:21 -05:00
bruvzg
c65a667924
Move global_menu_*
methods to a separate NativeMenu
class.
2024-03-04 23:41:41 +02:00
Rémi Verschelde
b0b9c66a7f
Merge pull request #88987 from bruvzg/macos_12_depr_warn
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[macOS] Fix some deprecation warnings.
2024-02-29 13:55:08 +01:00
Rémi Verschelde
90ed9a5de0
Merge pull request #88978 from bruvzg/macos_bg_cont
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[macOS] Enable input from controllers in the background.
2024-02-29 13:54:57 +01:00
Rémi Verschelde
6d9a529c87
Merge pull request #88970 from KoBeWi/ImageCursor2D
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Improve `cursor_set_custom_image()` method
2024-02-29 13:54:53 +01:00
bruvzg
e15a2ff1db
[macOS] Fix some deprecation warnings.
2024-02-28 23:38:29 +02:00
kobewi
3aeb4a5542
Improve cursor_set_custom_image() method
2024-02-28 20:32:25 +01:00
bruvzg
77e92dda0f
[macOS] Enable input from controllers in the background.
2024-02-28 21:25:47 +02:00
Rémi Verschelde
3a08c646ee
Pre-commit: Update to clang-format 17.0.6 and black 24.2.0
2024-02-28 14:25:35 +01:00
bruvzg
a0084803b4
[macOS/Windows] Fix application indicator destruction.
2024-02-27 22:19:47 +02:00
bruvzg
d2e0544e0a
[macOS] Add null checks for NSString stringWithUTF8String
.
2024-02-23 08:20:02 +02:00
Jezer Mejía
07313a08f4
Migrate macos controller API to GameController.h
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This should fix a lot of issues regarding to old controller API, such as vibration
Haptics (vibrations) are only available in macOS 11+, so haptics are now
processed in macOS 11+ only. Also, this doesn't interfere with
controller's input as controller support is available in macOS 10.9+.
Added a Note for macOS regarding vibration support
2024-02-20 08:13:05 -06:00
Rémi Verschelde
d0f4f58a8c
Merge pull request #88519 from bruvzg/mac_conf_mode
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[macOS] Ignore window decorations in confined mouse mode to match other platforms.
2024-02-19 00:09:15 +01:00
Rémi Verschelde
033821c595
Merge pull request #88245 from shana/simplify-mono-support-detection
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C#: Let platforms signal if they support the mono module or not
2024-02-19 00:08:07 +01:00
bruvzg
606a475bb5
[macOS] Ignore window decorations in confined mouse mode to match other platforms.
2024-02-18 23:53:45 +02:00
Rémi Verschelde
c4869cf15a
Merge pull request #88274 from bruvzg/macos_hdr_picker
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[macOS] Fix color picker on HDR screens.
2024-02-15 17:35:48 +01:00
Rémi Verschelde
3ed81a8f70
Merge pull request #88334 from passivestar/ctrl-tab-mac
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[macOS] Fix `Ctrl+Tab` and `Ctrl+Shift+Tab` not working
2024-02-15 15:45:15 +01:00
Rémi Verschelde
ef5d6ccfb7
Merge pull request #86966 from Muller-Castro/value2ref-core
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Add const lvalue ref to `core/*` container parameters
2024-02-15 15:44:43 +01:00
passivestar
757a691b5e
Fix Ctrl+Tab
and Ctrl+Shift+Tab
on macOS
2024-02-15 02:49:31 +04:00
Thaddeus Crews
633dcf6dfd
SCons: "Environment" to "SConsEnvironment"
2024-02-14 09:26:47 -06:00
Muller-Castro
a8bc9f3e78
Add const lvalue ref to core/* container parameters
2024-02-14 11:20:36 -03:00
Rémi Verschelde
b6dee8850b
Merge pull request #87384 from bruvzg/sys_base_color
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Add method to get "base" system UI color and system theme change callback.
2024-02-13 23:43:21 +01:00
Andreia Gaita
21e524a798
C#: Let platforms signal if they support it or not
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Instead of hardcoding platform names that support C#, let platforms
set a flag indicating if they support it. All public platforms
except web already support it, and it's a pain to maintain a patch
for this list just to add additional names of proprietary console
platforms.
This makes adding new platforms or variants or existing platforms
much easier, as the platform can signal what it supports/doesn't
support directly, and we can avoid harcoding platform names.
2024-02-13 22:48:43 +01:00
bruvzg
ee53ae28df
Add method to get "base" system UI color (macOS/Windows) and system theme change callback.
2024-02-13 18:38:53 +02:00
bruvzg
deffe6a3be
[macOS] Add support for native help menu search callbacks, integrate editor help.
2024-02-13 18:37:37 +02:00
Rémi Verschelde
b50001ecfe
Merge pull request #87999 from bruvzg/metal_layer
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[macOS / iOS] Switch Vulkan init to `VK_EXT_metal_surface` extension.
2024-02-13 17:24:15 +01:00
Rémi Verschelde
b36480684c
Merge pull request #87954 from bruvzg/mac_fd_no_type
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[macOS] Do not show file type popup in the native file dialog if there's only one option, improve `*.*` filter handling.
2024-02-13 17:24:11 +01:00
Rémi Verschelde
ae603f2dc6
Merge pull request #87908 from bruvzg/mac_gen_plist
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[macOS] Generate min. `Info.plist` for frameworks if it's missing. Validate framework bundle ID characters.
2024-02-13 17:24:07 +01:00
Rémi Verschelde
747977807a
Merge pull request #87657 from bruvzg/app_dist
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[macOS export] Allow unpacked .app export in "Distribution" export mode.
2024-02-13 17:23:59 +01:00
Rémi Verschelde
937fa7b04a
Merge pull request #87465 from bruvzg/macos_demini_vis_state
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[macOS] Update window visible state on deminiaturize.
2024-02-13 17:23:51 +01:00
Rémi Verschelde
bd57d2de18
Merge pull request #87277 from bruvzg/macos_swipe
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[macOS] Handle Trackpad / Magic Mouse swipe events and simulate XBUTTON1 / XBUTTON2 buttons.
2024-02-13 17:23:46 +01:00
Rémi Verschelde
164ec4929f
Merge pull request #86934 from bruvzg/mac_icon_fix
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[macOS export] Fix RLE icon generation.
2024-02-13 17:23:25 +01:00
Rémi Verschelde
de77f0ac7f
Merge pull request #86255 from bruvzg/_bundle_build
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[iOS/macOS] Add option to automatically build (and sign / archive) bundles.
2024-02-13 17:23:10 +01:00
bruvzg
f458943455
[macOS / iOS] Switch Vulkan init to VK_EXT_metal_surface extension.
2024-02-13 16:57:02 +02:00
bruvzg
94238d0462
[iOS/macOS] Add option to automatically build (and sign / archive) bundles.
2024-02-13 16:36:41 +02:00
bruvzg
8da36031e4
Implement support for application status indicators (tray icons).
2024-02-13 15:59:35 +02:00
bruvzg
d9b7075ba6
[macOS] Fix color picker on HDR screens.
2024-02-13 11:24:43 +02:00
Dario
73eff10c76
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
Rémi Verschelde
74b03edf1e
Merge pull request #82800 from Sauermann/fix-screen-mousemotion
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Add screen-related attributes to mouse input events
2024-02-09 18:08:58 +01:00
bruvzg
cc313a1c1c
[macOS] Allow open_shell
to handle filenames without file://
.
2024-02-09 08:27:55 +02:00
Rémi Verschelde
08eaeff640
Merge pull request #88050 from bruvzg/sec_state
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[macOS] Enabled secure restorable state.
2024-02-07 11:07:09 +01:00
Rémi Verschelde
bf8814ed10
Merge pull request #87842 from bruvzg/sigtrap
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[macOS] Add SIGTRAP to the crash handler.
2024-02-07 10:59:42 +01:00
bruvzg
84380a94f7
[macOS] Enabled secure restorable state.
2024-02-07 10:59:35 +02:00
Markus Sauermann
2235a1cbd0
Add screen-related attributes to mouse input events
2024-02-05 23:30:15 +01:00
bruvzg
70e328385c
[macOS] Check Vulkan SDK version when looking for MoltenVK libs.
2024-02-04 23:09:52 +02:00
bruvzg
b5dfeca498
[macOS] Do not show file type popup in the native file dialog if there's only one option, improve *.*
filter handling.
2024-02-04 21:30:59 +02:00
bruvzg
112f489449
[macOS] Fix changing main menu item names.
2024-02-03 21:12:48 +02:00
bruvzg
1c1036567a
[macOS] Generate min. Info.plist for frameworks if it's missing. Validate framework bundle ID characters.
2024-02-03 19:48:21 +02:00
bruvzg
b990cb95a9
[macOS] Add SIGTRAP to the crash handler.
2024-02-01 23:30:33 +02:00
Stuart Carnie
8f6d4eaa31
use autorelease pools around main loop
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Reduces memory usage considerably
2024-02-02 07:06:53 +11:00
Rémi Verschelde
f220d46cdc
Merge pull request #80231 from romlok/input-key-location
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Support detecting and mapping ctrl/alt/shift/meta by their left/right physical location
2024-01-29 13:15:42 +01:00
bruvzg
34723b0d3a
[macOS export] Allow unpacked .app export in "Distribution" export mode.
2024-01-28 00:02:20 +02:00
Mel Collins
8406e60522
Add InputEventKey.location to tell left from right
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This adds a new enum `KeyLocation` and associated property
`InputEventKey.location`, which indicates the left/right location of key
events which may come from one of two physical keys, eg. Shift, Ctrl.
It also adds simulation of missing Shift KEYUP events for Windows.
When multiple Shifts are held down at the same time, Windows natively
only sends a KEYUP for the last one to be released.
2024-01-26 14:42:28 +01:00
Yuri Sizov
672b034076
Merge pull request #87303 from bruvzg/fd_options_no_editor
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[Native File Dialog] Add support for adding custom options to the dialogs (w/o editor changes).
2024-01-25 16:26:58 +01:00
bruvzg
a8f521bcad
[Native File Dialog] Add support for adding custom options to the dialogs.
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Add support for adding custom options (checkboxes and optionboxes) to the dialogs (both native and built-in).
2024-01-24 15:00:31 +02:00
bruvzg
ce47551822
[macOS] Fix missing modifier + space key down events.
2024-01-23 09:03:47 +02:00
bruvzg
7e5bce7090
[macOS] Update window visible state on deminiaturize.
2024-01-22 11:35:37 +02:00
Rémi Verschelde
4db2a6801f
Merge pull request #85206 from bruvzg/mac_clang_version_check_update
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[macOS] Check Apple specific version instead of generic clang version.
2024-01-18 16:33:39 +01:00
bruvzg
a2c1c01941
[macOS] Fix MoltenVK SDK detection after file location changes in 1.3.275.0.
2024-01-17 19:37:33 +02:00
bruvzg
8c22836532
[macOS] Handle Trackpad / Magic Mouse swipe events and simulate XBUTTON1 / XBUTTON2 buttons.
2024-01-17 00:08:24 +02:00
Yuri Sizov
95b27fe8c7
Reorganize code related to editor theming
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This change introduces a new EditorThemeManager class
to abstract theme generatio and its subroutines.
Logic related to EditorTheme, EditorColorMap, and editor
icons has been extracted into their respective files with
includes cleaned up.
All related files have been moved to a separate folder to
better scope them in the project. This includes relevant
generated files as well.
2024-01-16 11:57:45 +01:00
Rémi Verschelde
03767fbf3b
Merge pull request #86446 from reduz/transient-to-focused
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Implement a `transient_to_focused` Window mode
2024-01-15 13:25:00 +01:00
Juan Linietsky
15144c24bd
Implement a transient_to_focused mode
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This intends to be the correct way to handle non-child windows becoming covered by the current window when becoming focused.
Enabling this property on select windows, they will become transient to the currently focused one when becoming visible.
This deprecates the "unparent_when_invisible" function introduced by #76025 .
2024-01-14 18:51:44 +01:00
bruvzg
491077239c
[macOS/iOS export] Add option to set custom Info.plist data.
2024-01-11 21:05:35 +02:00
bruvzg
bf65c6514f
[macOS export] Fix RLE icon generation.
2024-01-07 18:58:46 +02:00