Merge pull request #86255 from bruvzg/_bundle_build

[iOS/macOS] Add option to automatically build (and sign / archive) bundles.
This commit is contained in:
Rémi Verschelde 2024-02-13 17:23:10 +01:00
commit de77f0ac7f
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9 changed files with 498 additions and 69 deletions

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@ -182,7 +182,6 @@ opts.Add(BoolVariable("debug_symbols", "Build with debugging symbols", False))
opts.Add(BoolVariable("separate_debug_symbols", "Extract debugging symbols to a separate file", False))
opts.Add(EnumVariable("lto", "Link-time optimization (production builds)", "none", ("none", "auto", "thin", "full")))
opts.Add(BoolVariable("production", "Set defaults to build Godot for use in production", False))
opts.Add(BoolVariable("generate_apk", "Generate an APK/AAB after building Android library by calling Gradle", False))
opts.Add(BoolVariable("threads", "Enable threading support", True))
# Components

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@ -0,0 +1,22 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>com.apple.security.cs.allow-dyld-environment-variables</key>
<true/>
<key>com.apple.security.cs.allow-jit</key>
<true/>
<key>com.apple.security.cs.allow-unsigned-executable-memory</key>
<true/>
<key>com.apple.security.cs.disable-executable-page-protection</key>
<true/>
<key>com.apple.security.cs.disable-library-validation</key>
<true/>
<key>com.apple.security.device.audio-input</key>
<true/>
<key>com.apple.security.device.camera</key>
<true/>
<key>com.apple.security.get-task-allow</key>
<true/>
</dict>
</plist>

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@ -0,0 +1,199 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleExecutable</key>
<string>Godot</string>
<key>CFBundleName</key>
<string>Godot</string>
<key>CFBundleIconFile</key>
<string>Godot.icns</string>
<key>CFBundleIdentifier</key>
<string>org.godotengine.godot</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>$short_version</string>
<key>CFBundleSignature</key>
<string>godot</string>
<key>CFBundleVersion</key>
<string>$version</string>
<key>NSMicrophoneUsageDescription</key>
<string>Microphone access is required to capture audio.</string>
<key>NSCameraUsageDescription</key>
<string>Camera access is required to capture video.</string>
<key>NSRequiresAquaSystemAppearance</key>
<false/>
<key>NSHumanReadableCopyright</key>
<string>© 2007-present Juan Linietsky, Ariel Manzur &amp; Godot Engine contributors</string>
<key>CFBundleSupportedPlatforms</key>
<array>
<string>MacOSX</string>
</array>
<key>NSPrincipalClass</key>
<string>NSApplication</string>
<key>LSApplicationCategoryType</key>
<string>public.app-category.developer-tools</string>
<key>LSMinimumSystemVersion</key>
<string>10.12</string>
<key>LSMinimumSystemVersionByArchitecture</key>
<dict>
<key>x86_64</key>
<string>10.12</string>
</dict>
<key>NSHighResolutionCapable</key>
<true/>
<key>CFBundleDocumentTypes</key>
<array>
<dict>
<key>CFBundleTypeRole</key>
<string>Editor</string>
<key>LSItemContentTypes</key>
<array>
<string>public.tscn</string>
</array>
<key>NSExportableTypes</key>
<array>
<string>public.tscn</string>
</array>
</dict>
<dict>
<key>CFBundleTypeRole</key>
<string>Editor</string>
<key>LSItemContentTypes</key>
<array>
<string>public.godot</string>
</array>
<key>NSExportableTypes</key>
<array>
<string>public.godot</string>
</array>
</dict>
</array>
<key>UTExportedTypeDeclarations</key>
<array>
<dict>
<key>UTTypeIdentifier</key>
<string>public.tscn</string>
<key>UTTypeReferenceURL</key>
<string></string>
<key>UTTypeDescription</key>
<string>Godot Engine scene</string>
<key>UTTypeIconFile</key>
<string>Scene.icns</string>
<key>UTTypeConformsTo</key>
<array>
<string>public.data</string>
</array>
<key>UTTypeTagSpecification</key>
<dict>
<key>public.filename-extension</key>
<array>
<string>scn</string>
<string>tscn</string>
<string>escn</string>
</array>
<key>public.mime-type</key>
<string>application/x-godot-scene</string>
</dict>
</dict>
<dict>
<key>UTTypeIdentifier</key>
<string>public.gd</string>
<key>UTTypeReferenceURL</key>
<string></string>
<key>UTTypeDescription</key>
<string>GDScript script</string>
<key>UTTypeIconFile</key>
<string>GDScript.icns</string>
<key>UTTypeConformsTo</key>
<array>
<string>public.script</string>
</array>
<key>UTTypeTagSpecification</key>
<dict>
<key>public.filename-extension</key>
<array>
<string>gd</string>
</array>
<key>public.mime-type</key>
<string>application/x-gdscript</string>
</dict>
</dict>
<dict>
<key>UTTypeIdentifier</key>
<string>public.res</string>
<key>UTTypeReferenceURL</key>
<string></string>
<key>UTTypeDescription</key>
<string>Godot Engine resource</string>
<key>UTTypeIconFile</key>
<string>Resource.icns</string>
<key>UTTypeConformsTo</key>
<array>
<string>public.data</string>
</array>
<key>UTTypeTagSpecification</key>
<dict>
<key>public.filename-extension</key>
<array>
<string>res</string>
<string>tres</string>
</array>
<key>public.mime-type</key>
<string>application/x-godot-resource</string>
</dict>
</dict>
<dict>
<key>UTTypeIdentifier</key>
<string>public.gdshader</string>
<key>UTTypeReferenceURL</key>
<string></string>
<key>UTTypeDescription</key>
<string>Godot Engine shader</string>
<key>UTTypeIconFile</key>
<string>Shader.icns</string>
<key>UTTypeConformsTo</key>
<array>
<string>public.script</string>
</array>
<key>UTTypeTagSpecification</key>
<dict>
<key>public.filename-extension</key>
<array>
<string>gdshader</string>
</array>
<key>public.mime-type</key>
<string>application/x-godot-shader</string>
</dict>
</dict>
<dict>
<key>UTTypeIdentifier</key>
<string>public.godot</string>
<key>UTTypeReferenceURL</key>
<string></string>
<key>UTTypeDescription</key>
<string>Godot Engine project</string>
<key>UTTypeIconFile</key>
<string>Project.icns</string>
<key>UTTypeConformsTo</key>
<array>
<string>public.data</string>
</array>
<key>UTTypeTagSpecification</key>
<dict>
<key>public.filename-extension</key>
<array>
<string>godot</string>
</array>
<key>public.mime-type</key>
<string>application/x-godot-project</string>
</dict>
</dict>
</array>
</dict>
</plist>

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@ -28,6 +28,7 @@ def get_opts():
"android-" + str(get_min_target_api()),
),
BoolVariable("store_release", "Editor build for Google Play Store (for official builds only)", False),
BoolVariable("generate_apk", "Generate an APK/AAB after building Android library by calling Gradle", False),
]

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@ -2,6 +2,62 @@
Import("env")
import os, json
from platform_methods import run_in_subprocess, architectures, lipo, get_build_version, detect_mvk
import subprocess
import shutil
def generate_bundle(target, source, env):
bin_dir = Dir("#bin").abspath
# Template bundle.
app_prefix = "godot." + env["platform"]
rel_prefix = "libgodot." + env["platform"] + "." + "template_release"
dbg_prefix = "libgodot." + env["platform"] + "." + "template_debug"
if env.dev_build:
app_prefix += ".dev"
rel_prefix += ".dev"
dbg_prefix += ".dev"
if env["precision"] == "double":
app_prefix += ".double"
rel_prefix += ".double"
dbg_prefix += ".double"
# Lipo template libraries.
rel_target_bin = lipo(bin_dir + "/" + rel_prefix, env.extra_suffix + ".a")
dbg_target_bin = lipo(bin_dir + "/" + dbg_prefix, env.extra_suffix + ".a")
rel_target_bin_sim = lipo(bin_dir + "/" + rel_prefix, ".simulator" + env.extra_suffix + ".a")
dbg_target_bin_sim = lipo(bin_dir + "/" + dbg_prefix, ".simulator" + env.extra_suffix + ".a")
# Assemble Xcode project bundle.
app_dir = Dir("#bin/ios_xcode").abspath
templ = Dir("#misc/dist/ios_xcode").abspath
if os.path.exists(app_dir):
shutil.rmtree(app_dir)
shutil.copytree(templ, app_dir)
if rel_target_bin != "":
shutil.copy(rel_target_bin, app_dir + "/libgodot.ios.release.xcframework/ios-arm64/libgodot.a")
if dbg_target_bin != "":
shutil.copy(dbg_target_bin, app_dir + "/libgodot.ios.debug.xcframework/ios-arm64/libgodot.a")
if rel_target_bin_sim != "":
shutil.copy(
rel_target_bin_sim, app_dir + "/libgodot.ios.release.xcframework/ios-arm64_x86_64-simulator/libgodot.a"
)
if dbg_target_bin_sim != "":
shutil.copy(
dbg_target_bin_sim, app_dir + "/libgodot.ios.debug.xcframework/ios-arm64_x86_64-simulator/libgodot.a"
)
mvk_path = detect_mvk(env, "ios-arm64")
if mvk_path != "":
shutil.copytree(mvk_path, app_dir + "/MoltenVK.xcframework")
# ZIP Xcode project bundle.
zip_dir = Dir("#bin/" + (app_prefix + env.extra_suffix).replace(".", "_")).abspath
shutil.make_archive(zip_dir, "zip", root_dir=app_dir)
shutil.rmtree(app_dir)
ios_lib = [
"godot_ios.mm",
"os_ios.mm",
@ -42,3 +98,8 @@ def combine_libs(target=None, source=None, env=None):
combine_command = env_ios.Command("#bin/libgodot" + env_ios["LIBSUFFIX"], [ios_lib] + env_ios["LIBS"], combine_libs)
if env["generate_bundle"]:
generate_bundle_command = env.Command("generate_bundle", [], generate_bundle)
command = env.AlwaysBuild(generate_bundle_command)
env.Depends(command, [combine_command])

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@ -23,6 +23,7 @@ def get_opts():
from SCons.Variables import BoolVariable
return [
("vulkan_sdk_path", "Path to the Vulkan SDK", ""),
(
"IOS_TOOLCHAIN_PATH",
"Path to iOS toolchain",
@ -31,6 +32,7 @@ def get_opts():
("IOS_SDK_PATH", "Path to the iOS SDK", ""),
BoolVariable("ios_simulator", "Build for iOS Simulator", False),
("ios_triple", "Triple for ios toolchain", ""),
BoolVariable("generate_bundle", "Generate an APP bundle after building iOS/macOS binaries", False),
]

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@ -2,8 +2,99 @@
Import("env")
from platform_methods import run_in_subprocess
import os, json
from platform_methods import run_in_subprocess, architectures, lipo, get_build_version
import platform_macos_builders
import subprocess
import shutil
def generate_bundle(target, source, env):
bin_dir = Dir("#bin").abspath
if env.editor_build:
# Editor bundle.
prefix = "godot." + env["platform"] + "." + env["target"]
if env.dev_build:
prefix += ".dev"
if env["precision"] == "double":
prefix += ".double"
# Lipo editor executable.
target_bin = lipo(bin_dir + "/" + prefix, env.extra_suffix)
# Assemble .app bundle and update version info.
app_dir = Dir("#bin/" + (prefix + env.extra_suffix).replace(".", "_") + ".app").abspath
templ = Dir("#misc/dist/macos_tools.app").abspath
if os.path.exists(app_dir):
shutil.rmtree(app_dir)
shutil.copytree(templ, app_dir, ignore=shutil.ignore_patterns("Contents/Info.plist"))
if not os.path.isdir(app_dir + "/Contents/MacOS"):
os.mkdir(app_dir + "/Contents/MacOS")
if target_bin != "":
shutil.copy(target_bin, app_dir + "/Contents/MacOS/Godot")
version = get_build_version(False)
short_version = get_build_version(True)
with open(Dir("#misc/dist/macos").abspath + "/editor_info_plist.template", "rt") as fin:
with open(app_dir + "/Contents/Info.plist", "wt") as fout:
for line in fin:
line = line.replace("$version", version)
line = line.replace("$short_version", short_version)
fout.write(line)
# Sign .app bundle.
if env["bundle_sign_identity"] != "":
sign_command = [
"codesign",
"-s",
env["bundle_sign_identity"],
"--deep",
"--force",
"--options=runtime",
"--entitlements",
]
if env.dev_build:
sign_command += [Dir("#misc/dist/macos").abspath + "/editor_debug.entitlements"]
else:
sign_command += [Dir("#misc/dist/macos").abspath + "/editor.entitlements"]
sign_command += [app_dir]
subprocess.run(sign_command)
else:
# Template bundle.
app_prefix = "godot." + env["platform"]
rel_prefix = "godot." + env["platform"] + "." + "template_release"
dbg_prefix = "godot." + env["platform"] + "." + "template_debug"
if env.dev_build:
app_prefix += ".dev"
rel_prefix += ".dev"
dbg_prefix += ".dev"
if env["precision"] == "double":
app_prefix += ".double"
rel_prefix += ".double"
dbg_prefix += ".double"
# Lipo template executables.
rel_target_bin = lipo(bin_dir + "/" + rel_prefix, env.extra_suffix)
dbg_target_bin = lipo(bin_dir + "/" + dbg_prefix, env.extra_suffix)
# Assemble .app bundle.
app_dir = Dir("#bin/macos_template.app").abspath
templ = Dir("#misc/dist/macos_template.app").abspath
if os.path.exists(app_dir):
shutil.rmtree(app_dir)
shutil.copytree(templ, app_dir)
if not os.path.isdir(app_dir + "/Contents/MacOS"):
os.mkdir(app_dir + "/Contents/MacOS")
if rel_target_bin != "":
shutil.copy(rel_target_bin, app_dir + "/Contents/MacOS/godot_macos_release.universal")
if dbg_target_bin != "":
shutil.copy(dbg_target_bin, app_dir + "/Contents/MacOS/godot_macos_debug.universal")
# ZIP .app bundle.
zip_dir = Dir("#bin/" + (app_prefix + env.extra_suffix).replace(".", "_")).abspath
shutil.make_archive(zip_dir, "zip", root_dir=bin_dir, base_dir="macos_template.app")
shutil.rmtree(app_dir)
files = [
"os_macos.mm",
@ -34,3 +125,8 @@ prog = env.add_program("#bin/godot", files)
if env["debug_symbols"] and env["separate_debug_symbols"]:
env.AddPostAction(prog, run_in_subprocess(platform_macos_builders.make_debug_macos))
if env["generate_bundle"]:
generate_bundle_command = env.Command("generate_bundle", [], generate_bundle)
command = env.AlwaysBuild(generate_bundle_command)
env.Depends(command, [prog])

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@ -1,7 +1,7 @@
import os
import sys
from methods import detect_darwin_sdk_path, get_compiler_version, is_vanilla_clang
from platform_methods import detect_arch
from platform_methods import detect_arch, detect_mvk
from typing import TYPE_CHECKING
@ -33,6 +33,12 @@ def get_opts():
BoolVariable("use_tsan", "Use LLVM/GCC compiler thread sanitizer (TSAN)", False),
BoolVariable("use_coverage", "Use instrumentation codes in the binary (e.g. for code coverage)", False),
("angle_libs", "Path to the ANGLE static libraries", ""),
(
"bundle_sign_identity",
"The 'Full Name', 'Common Name' or SHA-1 hash of the signing identity used to sign editor .app bundle.",
"-",
),
BoolVariable("generate_bundle", "Generate an APP bundle after building iOS/macOS binaries", False),
]
@ -53,47 +59,6 @@ def get_flags():
]
def get_mvk_sdk_path():
def int_or_zero(i):
try:
return int(i)
except:
return 0
def ver_parse(a):
return [int_or_zero(i) for i in a.split(".")]
dirname = os.path.expanduser("~/VulkanSDK")
if not os.path.exists(dirname):
return ""
ver_min = ver_parse("1.3.231.0")
ver_num = ver_parse("0.0.0.0")
files = os.listdir(dirname)
lib_name_out = dirname
for file in files:
if os.path.isdir(os.path.join(dirname, file)):
ver_comp = ver_parse(file)
if ver_comp > ver_num and ver_comp >= ver_min:
# Try new SDK location.
lib_name = os.path.join(
os.path.join(dirname, file), "macOS/lib/MoltenVK.xcframework/macos-arm64_x86_64/"
)
if os.path.isfile(os.path.join(lib_name, "libMoltenVK.a")):
ver_num = ver_comp
lib_name_out = lib_name
else:
# Try old SDK location.
lib_name = os.path.join(
os.path.join(dirname, file), "MoltenVK/MoltenVK.xcframework/macos-arm64_x86_64/"
)
if os.path.isfile(os.path.join(lib_name, "libMoltenVK.a")):
ver_num = ver_comp
lib_name_out = lib_name
return lib_name_out
def configure(env: "Environment"):
# Validate arch.
supported_arches = ["x86_64", "arm64"]
@ -274,32 +239,11 @@ def configure(env: "Environment"):
env.Append(LINKFLAGS=["-framework", "Metal", "-framework", "IOSurface"])
if not env["use_volk"]:
env.Append(LINKFLAGS=["-lMoltenVK"])
mvk_found = False
mvk_path = detect_mvk(env, "macos-arm64_x86_64")
mvk_list = [get_mvk_sdk_path(), "/opt/homebrew/lib", "/usr/local/homebrew/lib", "/opt/local/lib"]
if env["vulkan_sdk_path"] != "":
mvk_list.insert(0, os.path.expanduser(env["vulkan_sdk_path"]))
mvk_list.insert(
0,
os.path.join(
os.path.expanduser(env["vulkan_sdk_path"]), "macOS/lib/MoltenVK.xcframework/macos-arm64_x86_64/"
),
)
mvk_list.insert(
0,
os.path.join(
os.path.expanduser(env["vulkan_sdk_path"]), "MoltenVK/MoltenVK.xcframework/macos-arm64_x86_64/"
),
)
for mvk_path in mvk_list:
if mvk_path and os.path.isfile(os.path.join(mvk_path, "libMoltenVK.a")):
mvk_found = True
print("MoltenVK found at: " + mvk_path)
env.Append(LINKFLAGS=["-L" + mvk_path])
break
if not mvk_found:
if mvk_path != "":
env.Append(LINKFLAGS=["-L" + os.path.join(mvk_path, "macos-arm64_x86_64")])
else:
print(
"MoltenVK SDK installation directory not found, use 'vulkan_sdk_path' SCons parameter to specify SDK path."
)

View File

@ -140,3 +140,108 @@ def generate_export_icons(platform_path, platform_name):
wf = export_path + "/" + name + "_svg.gen.h"
with open(wf, "w") as svgw:
svgw.write(svg_str)
def get_build_version(short):
import version
name = "custom_build"
if os.getenv("BUILD_NAME") != None:
name = os.getenv("BUILD_NAME")
v = "%d.%d" % (version.major, version.minor)
if version.patch > 0:
v += ".%d" % version.patch
status = version.status
if not short:
if os.getenv("GODOT_VERSION_STATUS") != None:
status = str(os.getenv("GODOT_VERSION_STATUS"))
v += ".%s.%s" % (status, name)
return v
def lipo(prefix, suffix):
from pathlib import Path
target_bin = ""
lipo_command = ["lipo", "-create"]
arch_found = 0
for arch in architectures:
bin_name = prefix + "." + arch + suffix
if Path(bin_name).is_file():
target_bin = bin_name
lipo_command += [bin_name]
arch_found += 1
if arch_found > 1:
target_bin = prefix + ".fat" + suffix
lipo_command += ["-output", target_bin]
subprocess.run(lipo_command)
return target_bin
def get_mvk_sdk_path(osname):
def int_or_zero(i):
try:
return int(i)
except:
return 0
def ver_parse(a):
return [int_or_zero(i) for i in a.split(".")]
dirname = os.path.expanduser("~/VulkanSDK")
if not os.path.exists(dirname):
return ""
ver_min = ver_parse("1.3.231.0")
ver_num = ver_parse("0.0.0.0")
files = os.listdir(dirname)
lib_name_out = dirname
for file in files:
if os.path.isdir(os.path.join(dirname, file)):
ver_comp = ver_parse(file)
if ver_comp > ver_num and ver_comp >= ver_min:
# Try new SDK location.
lib_name = os.path.join(os.path.join(dirname, file), "macOS/lib/MoltenVK.xcframework/" + osname + "/")
if os.path.isfile(os.path.join(lib_name, "libMoltenVK.a")):
ver_num = ver_comp
lib_name_out = os.path.join(os.path.join(dirname, file), "macOS/lib/MoltenVK.xcframework")
else:
# Try old SDK location.
lib_name = os.path.join(
os.path.join(dirname, file), "MoltenVK/MoltenVK.xcframework/" + osname + "/"
)
if os.path.isfile(os.path.join(lib_name, "libMoltenVK.a")):
ver_num = ver_comp
lib_name_out = os.path.join(os.path.join(dirname, file), "MoltenVK/MoltenVK.xcframework")
return lib_name_out
def detect_mvk(env, osname):
mvk_list = [
get_mvk_sdk_path(osname),
"/opt/homebrew/Frameworks/MoltenVK.xcframework",
"/usr/local/homebrew/Frameworks/MoltenVK.xcframework",
"/opt/local/Frameworks/MoltenVK.xcframework",
]
if env["vulkan_sdk_path"] != "":
mvk_list.insert(0, os.path.expanduser(env["vulkan_sdk_path"]))
mvk_list.insert(
0,
os.path.join(os.path.expanduser(env["vulkan_sdk_path"]), "macOS/lib/MoltenVK.xcframework"),
)
mvk_list.insert(
0,
os.path.join(os.path.expanduser(env["vulkan_sdk_path"]), "MoltenVK/MoltenVK.xcframework"),
)
for mvk_path in mvk_list:
if mvk_path and os.path.isfile(os.path.join(mvk_path, osname + "/libMoltenVK.a")):
mvk_found = True
print("MoltenVK found at: " + mvk_path)
return mvk_path
return ""