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Merge pull request #88970 from KoBeWi/ImageCursor2D
Improve `cursor_set_custom_image()` method
This commit is contained in:
commit
6d9a529c87
@ -78,6 +78,7 @@
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<param index="2" name="hotspot" type="Vector2" default="Vector2(0, 0)" />
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<description>
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Sets a custom mouse cursor image for the defined [param shape]. This means the user's operating system and mouse cursor theme will no longer influence the mouse cursor's appearance. The image must be [code]256x256[/code] or smaller for correct appearance. [param hotspot] can optionally be set to define the area where the cursor will click. By default, [param hotspot] is set to [code]Vector2(0, 0)[/code], which is the top-left corner of the image. See also [method cursor_set_shape].
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[param cursor] can be either [Texture2D] or [Image].
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</description>
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</method>
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<method name="cursor_set_shape">
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@ -325,7 +325,7 @@
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<param index="2" name="hotspot" type="Vector2" default="Vector2(0, 0)" />
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<description>
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Sets a custom mouse cursor image, which is only visible inside the game window. The hotspot can also be specified. Passing [code]null[/code] to the image parameter resets to the system cursor. See [enum CursorShape] for the list of shapes.
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[param image]'s size must be lower than or equal to 256×256. To avoid rendering issues, sizes lower than or equal to 128×128 are recommended.
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[param image] can be either [Texture2D] or [Image] and its size must be lower than or equal to 256×256. To avoid rendering issues, sizes lower than or equal to 128×128 are recommended.
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[param hotspot] must be within [param image]'s size.
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[b]Note:[/b] [AnimatedTexture]s aren't supported as custom mouse cursors. If using an [AnimatedTexture], only the first frame will be displayed.
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[b]Note:[/b] The [b]Lossless[/b], [b]Lossy[/b] or [b]Uncompressed[/b] compression modes are recommended. The [b]Video RAM[/b] compression mode can be used, but it will be decompressed on the CPU, which means loading times are slowed down and no memory is saved compared to lossless modes.
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@ -990,36 +990,9 @@ void DisplayServerWayland::cursor_set_custom_image(const Ref<Resource> &p_cursor
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wayland_thread.cursor_shape_clear_custom_image(p_shape);
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}
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Ref<Texture2D> texture = p_cursor;
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ERR_FAIL_COND(!texture.is_valid());
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Size2i texture_size;
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Ref<AtlasTexture> atlas_texture = texture;
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if (atlas_texture.is_valid()) {
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texture_size.width = atlas_texture->get_region().size.x;
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texture_size.height = atlas_texture->get_region().size.y;
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} else {
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texture_size.width = texture->get_width();
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texture_size.height = texture->get_height();
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}
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ERR_FAIL_COND(p_hotspot.x < 0 || p_hotspot.y < 0);
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// NOTE: The Wayland protocol says nothing about cursor size limits, yet if
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// the texture is larger than 256x256 it won't show at least on sway.
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ERR_FAIL_COND(texture_size.width > 256 || texture_size.height > 256);
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ERR_FAIL_COND(p_hotspot.x > texture_size.width || p_hotspot.y > texture_size.height);
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ERR_FAIL_COND(texture_size.height == 0 || texture_size.width == 0);
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Ref<Image> image = texture->get_image();
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ERR_FAIL_COND(!image.is_valid());
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if (image->is_compressed()) {
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image = image->duplicate(true);
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Error err = image->decompress();
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ERR_FAIL_COND_MSG(err != OK, "Couldn't decompress VRAM-compressed custom mouse cursor image. Switch to a lossless compression mode in the Import dock.");
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}
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Rect2 atlas_rect;
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Ref<Image> image = _get_cursor_image_from_resource(p_cursor, p_hotspot, atlas_rect);
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ERR_FAIL_COND(image.is_null());
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CustomCursor &cursor = custom_cursors[p_shape];
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@ -59,8 +59,6 @@
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#include "core/config/project_settings.h"
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#include "core/input/input.h"
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#include "scene/resources/atlas_texture.h"
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#include "scene/resources/texture.h"
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#include "servers/display_server.h"
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#include <limits.h>
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@ -41,7 +41,6 @@
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#include "core/string/ustring.h"
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#include "drivers/png/png_driver_common.h"
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#include "main/main.h"
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#include "scene/resources/atlas_texture.h"
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#if defined(VULKAN_ENABLED)
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#include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
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@ -3064,39 +3063,10 @@ void DisplayServerX11::cursor_set_custom_image(const Ref<Resource> &p_cursor, Cu
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cursors_cache.erase(p_shape);
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}
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Ref<Texture2D> texture = p_cursor;
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ERR_FAIL_COND(!texture.is_valid());
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Ref<AtlasTexture> atlas_texture = p_cursor;
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Size2i texture_size;
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Rect2i atlas_rect;
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if (atlas_texture.is_valid()) {
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texture = atlas_texture->get_atlas();
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atlas_rect.size.width = texture->get_width();
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atlas_rect.size.height = texture->get_height();
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atlas_rect.position.x = atlas_texture->get_region().position.x;
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atlas_rect.position.y = atlas_texture->get_region().position.y;
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texture_size.width = atlas_texture->get_region().size.x;
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texture_size.height = atlas_texture->get_region().size.y;
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} else {
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texture_size.width = texture->get_width();
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texture_size.height = texture->get_height();
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}
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ERR_FAIL_COND(p_hotspot.x < 0 || p_hotspot.y < 0);
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ERR_FAIL_COND(texture_size.width > 256 || texture_size.height > 256);
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ERR_FAIL_COND(p_hotspot.x > texture_size.width || p_hotspot.y > texture_size.height);
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Ref<Image> image = texture->get_image();
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ERR_FAIL_COND(!image.is_valid());
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if (image->is_compressed()) {
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image = image->duplicate(true);
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Error err = image->decompress();
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ERR_FAIL_COND_MSG(err != OK, "Couldn't decompress VRAM-compressed custom mouse cursor image. Switch to a lossless compression mode in the Import dock.");
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}
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Rect2 atlas_rect;
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Ref<Image> image = _get_cursor_image_from_resource(p_cursor, p_hotspot, atlas_rect);
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ERR_FAIL_COND(image.is_null());
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Vector2i texture_size = image->get_size();
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// Create the cursor structure
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XcursorImage *cursor_image = XcursorImageCreate(texture_size.width, texture_size.height);
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@ -3115,7 +3085,7 @@ void DisplayServerX11::cursor_set_custom_image(const Ref<Resource> &p_cursor, Cu
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int row_index = floor(index / texture_size.width) + atlas_rect.position.y;
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int column_index = (index % int(texture_size.width)) + atlas_rect.position.x;
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if (atlas_texture.is_valid()) {
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if (atlas_rect.has_area()) {
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column_index = MIN(column_index, atlas_rect.size.width - 1);
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row_index = MIN(row_index, atlas_rect.size.height - 1);
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}
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@ -48,7 +48,6 @@
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#include "core/os/keyboard.h"
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#include "drivers/png/png_driver_common.h"
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#include "main/main.h"
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#include "scene/resources/atlas_texture.h"
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#include "scene/resources/image_texture.h"
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#if defined(GLES3_ENABLED)
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@ -4037,39 +4036,10 @@ void DisplayServerMacOS::cursor_set_custom_image(const Ref<Resource> &p_cursor,
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cursors_cache.erase(p_shape);
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}
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Ref<Texture2D> texture = p_cursor;
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ERR_FAIL_COND(!texture.is_valid());
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Ref<AtlasTexture> atlas_texture = p_cursor;
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Size2 texture_size;
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Rect2 atlas_rect;
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if (atlas_texture.is_valid()) {
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texture = atlas_texture->get_atlas();
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atlas_rect.size.width = texture->get_width();
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atlas_rect.size.height = texture->get_height();
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atlas_rect.position.x = atlas_texture->get_region().position.x;
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atlas_rect.position.y = atlas_texture->get_region().position.y;
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texture_size.width = atlas_texture->get_region().size.x;
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texture_size.height = atlas_texture->get_region().size.y;
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} else {
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texture_size.width = texture->get_width();
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texture_size.height = texture->get_height();
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}
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ERR_FAIL_COND(p_hotspot.x < 0 || p_hotspot.y < 0);
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ERR_FAIL_COND(texture_size.width > 256 || texture_size.height > 256);
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ERR_FAIL_COND(p_hotspot.x > texture_size.width || p_hotspot.y > texture_size.height);
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Ref<Image> image = texture->get_image();
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ERR_FAIL_COND(!image.is_valid());
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if (image->is_compressed()) {
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image = image->duplicate(true);
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Error err = image->decompress();
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ERR_FAIL_COND_MSG(err != OK, "Couldn't decompress VRAM-compressed custom mouse cursor image. Switch to a lossless compression mode in the Import dock.");
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}
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Ref<Image> image = _get_cursor_image_from_resource(p_cursor, p_hotspot, atlas_rect);
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ERR_FAIL_COND(image.is_null());
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Vector2i texture_size = image->get_size();
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NSBitmapImageRep *imgrep = [[NSBitmapImageRep alloc]
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initWithBitmapDataPlanes:nullptr
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@ -4092,7 +4062,7 @@ void DisplayServerMacOS::cursor_set_custom_image(const Ref<Resource> &p_cursor,
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int row_index = floor(i / texture_size.width) + atlas_rect.position.y;
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int column_index = (i % int(texture_size.width)) + atlas_rect.position.x;
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if (atlas_texture.is_valid()) {
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if (atlas_rect.has_area()) {
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column_index = MIN(column_index, atlas_rect.size.width - 1);
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row_index = MIN(row_index, atlas_rect.size.height - 1);
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}
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@ -36,7 +36,6 @@
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#include "core/config/project_settings.h"
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#include "core/object/callable_method_pointer.h"
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#include "scene/resources/atlas_texture.h"
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#include "servers/rendering/dummy/rasterizer_dummy.h"
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#ifdef GLES3_ENABLED
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@ -511,43 +510,12 @@ DisplayServer::CursorShape DisplayServerWeb::cursor_get_shape() const {
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void DisplayServerWeb::cursor_set_custom_image(const Ref<Resource> &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
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ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
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if (p_cursor.is_valid()) {
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Ref<Texture2D> texture = p_cursor;
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ERR_FAIL_COND(!texture.is_valid());
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Ref<AtlasTexture> atlas_texture = p_cursor;
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Size2 texture_size;
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Rect2 atlas_rect;
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Ref<Image> image = _get_cursor_image_from_resource(p_cursor, p_hotspot, atlas_rect);
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ERR_FAIL_COND(image.is_null());
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Vector2i texture_size = image->get_size();
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if (atlas_texture.is_valid()) {
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texture = atlas_texture->get_atlas();
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atlas_rect.size.width = texture->get_width();
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atlas_rect.size.height = texture->get_height();
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atlas_rect.position.x = atlas_texture->get_region().position.x;
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atlas_rect.position.y = atlas_texture->get_region().position.y;
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texture_size.width = atlas_texture->get_region().size.x;
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texture_size.height = atlas_texture->get_region().size.y;
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} else {
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texture_size.width = texture->get_width();
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texture_size.height = texture->get_height();
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}
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ERR_FAIL_COND(p_hotspot.x < 0 || p_hotspot.y < 0);
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ERR_FAIL_COND(texture_size.width > 256 || texture_size.height > 256);
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ERR_FAIL_COND(p_hotspot.x > texture_size.width || p_hotspot.y > texture_size.height);
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Ref<Image> image = texture->get_image();
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ERR_FAIL_COND(!image.is_valid());
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image = image->duplicate(true);
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if (image->is_compressed()) {
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Error err = image->decompress();
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ERR_FAIL_COND_MSG(err != OK, "Couldn't decompress VRAM-compressed custom mouse cursor image. Switch to a lossless compression mode in the Import dock.");
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}
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if (atlas_texture.is_valid()) {
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if (atlas_rect.has_area()) {
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image->crop_from_point(
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atlas_rect.position.x,
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atlas_rect.position.y,
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@ -38,7 +38,6 @@
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#include "core/version.h"
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#include "drivers/png/png_driver_common.h"
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#include "main/main.h"
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#include "scene/resources/atlas_texture.h"
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#if defined(VULKAN_ENABLED)
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#include "rendering_context_driver_vulkan_windows.h"
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@ -2393,38 +2392,10 @@ void DisplayServerWindows::cursor_set_custom_image(const Ref<Resource> &p_cursor
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cursors_cache.erase(p_shape);
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}
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Ref<Texture2D> texture = p_cursor;
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ERR_FAIL_COND(!texture.is_valid());
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Ref<AtlasTexture> atlas_texture = p_cursor;
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Size2 texture_size;
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Rect2 atlas_rect;
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if (atlas_texture.is_valid()) {
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texture = atlas_texture->get_atlas();
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atlas_rect.size.width = texture->get_width();
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atlas_rect.size.height = texture->get_height();
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atlas_rect.position.x = atlas_texture->get_region().position.x;
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atlas_rect.position.y = atlas_texture->get_region().position.y;
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texture_size.width = atlas_texture->get_region().size.x;
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texture_size.height = atlas_texture->get_region().size.y;
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} else {
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texture_size.width = texture->get_width();
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texture_size.height = texture->get_height();
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}
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ERR_FAIL_COND(p_hotspot.x < 0 || p_hotspot.y < 0);
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ERR_FAIL_COND(texture_size.width > 256 || texture_size.height > 256);
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ERR_FAIL_COND(p_hotspot.x > texture_size.width || p_hotspot.y > texture_size.height);
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Ref<Image> image = texture->get_image();
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ERR_FAIL_COND(!image.is_valid());
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if (image->is_compressed()) {
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image = image->duplicate(true);
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Error err = image->decompress();
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ERR_FAIL_COND_MSG(err != OK, "Couldn't decompress VRAM-compressed custom mouse cursor image. Switch to a lossless compression mode in the Import dock.");
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}
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Ref<Image> image = _get_cursor_image_from_resource(p_cursor, p_hotspot, atlas_rect);
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ERR_FAIL_COND(image.is_null());
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Vector2i texture_size = image->get_size();
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UINT image_size = texture_size.width * texture_size.height;
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@ -2453,7 +2424,7 @@ void DisplayServerWindows::cursor_set_custom_image(const Ref<Resource> &p_cursor
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int row_index = floor(index / texture_size.width) + atlas_rect.position.y;
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int column_index = (index % int(texture_size.width)) + atlas_rect.position.x;
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if (atlas_texture.is_valid()) {
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if (atlas_rect.has_area()) {
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column_index = MIN(column_index, atlas_rect.size.width - 1);
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row_index = MIN(row_index, atlas_rect.size.height - 1);
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}
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@ -31,6 +31,7 @@
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#include "display_server.h"
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#include "core/input/input.h"
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#include "scene/resources/atlas_texture.h"
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#include "scene/resources/texture.h"
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#include "servers/display_server_headless.h"
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@ -987,6 +988,43 @@ void DisplayServer::_bind_methods() {
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BIND_ENUM_CONSTANT(TTS_UTTERANCE_BOUNDARY);
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}
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Ref<Image> DisplayServer::_get_cursor_image_from_resource(const Ref<Resource> &p_cursor, const Vector2 &p_hotspot, Rect2 &r_atlas_rect) {
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Ref<Image> image;
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ERR_FAIL_COND_V_MSG(p_hotspot.x < 0 || p_hotspot.y < 0, image, "Hotspot outside cursor image.");
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Size2 texture_size;
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Ref<Texture2D> texture = p_cursor;
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if (texture.is_valid()) {
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Ref<AtlasTexture> atlas_texture = p_cursor;
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if (atlas_texture.is_valid()) {
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texture = atlas_texture->get_atlas();
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r_atlas_rect.size = texture->get_size();
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r_atlas_rect.position = atlas_texture->get_region().position;
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texture_size = atlas_texture->get_region().size;
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} else {
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texture_size = texture->get_size();
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}
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image = texture->get_image();
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} else {
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image = p_cursor;
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ERR_FAIL_COND_V(image.is_null(), image);
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texture_size = image->get_size();
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}
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ERR_FAIL_COND_V_MSG(p_hotspot.x > texture_size.width || p_hotspot.y > texture_size.height, image, "Hotspot outside cursor image.");
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ERR_FAIL_COND_V_MSG(texture_size.width > 256 || texture_size.height > 256, image, "Cursor image too big. Max supported size is 256x256.");
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ERR_FAIL_COND_V(image.is_null(), image);
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if (image->is_compressed()) {
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image = image->duplicate(true);
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Error err = image->decompress();
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ERR_FAIL_COND_V_MSG(err != OK, Ref<Image>(), "Couldn't decompress VRAM-compressed custom mouse cursor image. Switch to a lossless compression mode in the Import dock.");
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}
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return image;
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}
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void DisplayServer::register_create_function(const char *p_name, CreateFunction p_function, GetRenderingDriversFunction p_get_drivers) {
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ERR_FAIL_COND(server_create_count == MAX_SERVERS);
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// Headless display server is always last
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@ -37,6 +37,7 @@
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#include "core/variant/callable.h"
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class Texture2D;
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class Image;
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class DisplayServer : public Object {
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GDCLASS(DisplayServer, Object)
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@ -86,6 +87,8 @@ private:
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protected:
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static void _bind_methods();
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static Ref<Image> _get_cursor_image_from_resource(const Ref<Resource> &p_cursor, const Vector2 &p_hotspot, Rect2 &r_atlas_rect);
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enum {
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MAX_SERVERS = 64
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};
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