Commit Graph

461 Commits

Author SHA1 Message Date
Chaosus
f3344b71b1 Fix incorrect order: TTR(vformat instead of vformat(TTR 2024-11-14 11:37:17 +03:00
Nodragem
b811e0a73e fix shortcut conflicts with 3d editor
Now the action shorcuts (A,S,D,Z,X,C) are going through the right processing and their events are captured so they are not passed to the 3D editor. This avoids conflicts/weird behaviours if the users has set up shortcuts on these keys.
2024-11-13 11:53:48 +00:00
Thaddeus Crews
9be806aef1
Merge pull request #92986 from Repiteo/core/ref-instantiate-integration
Core: Integrate Ref `instantiate` where possible
2024-11-11 14:18:15 -06:00
Thaddeus Crews
925b690c98
Core: Integrate Ref::instantiate where possible 2024-11-10 12:41:26 -06:00
Nodragem
7378bb6db7 Move GridMapEditor to bottom panel 2024-11-09 16:02:26 +00:00
Aaron Franke
562c666e3d
Rename internal Button icon to button_icon to match exposed methods 2024-10-29 16:23:03 -07:00
Thaddeus Crews
9f9ee0c813
SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
Rémi Verschelde
4d35402c1c
Merge pull request #96400 from Maran23/inputmap-usage-for-filter-and-corresponding-refactor
Use InputMap actions consistently across all LineEdit's that filter an underlying Tree or ItemList.
2024-09-16 13:34:38 +02:00
A Thousand Ships
dd6443193c
[Editor] Expose more editor settings to documentation
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2024-09-12 15:34:49 +02:00
kit
5e1c9d68aa Extract editor main screen 2024-09-09 11:06:18 -04:00
Marius Hanl
74f64aaf98 Use InputMap actions consistently across all LineEdit's that filter an underlying Tree or ItemList.
- Instead of checking for Key::UP, Key::DOWN, Key::PAGEUP, Key::PAGEDOWN etc., we rather check for the action like 'ui_up' or 'ui_down'.
- Also use AcceptDialog's 'register_text_enter' functionality to consistently close a dialog when ENTER is pressed while the LineEdit has focus (instead of redirecting ENTER keys to e.g. the underlying Tree).
- Unify the LineEdit filter behavior for the SceneTreeDialog and corresponding usages
- Improve OK Button disablement (something should be selected)
2024-08-31 21:10:27 +02:00
Nodragem
e7e633760a prevent the click to get processed further after a paste action 2024-08-09 10:39:25 +01:00
Rémi Verschelde
36a5960ab2
Merge pull request #87131 from KoBeWi/skyscrapper_selector_simulator
Properly change GridMap floors while selecting
2024-06-26 14:51:19 +02:00
Thaddeus Crews
cc6dd8d02c
Style: Optimize .svg files with svgo 2024-06-23 08:15:19 -05:00
A Thousand Ships
fbb879debd
[Scene] Add SceneStringNames::text/value_changed 2024-06-19 09:44:38 +02:00
A Thousand Ships
d9e2fc74c7
[Scene] Add SceneStringNames::item_selected 2024-06-19 09:39:05 +02:00
A Thousand Ships
755a0efbb6
[Scene] Add SceneStringNames::id_pressed 2024-05-30 22:54:04 +02:00
A Thousand Ships
ee79386f7b
[Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
Rémi Verschelde
d6eab9f5df
Merge pull request #91917 from Pepito468/fix-docs-typo
Fix a typo in the GridMap docs
2024-05-14 12:07:06 +02:00
kobewi
413c11357d Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
Pepito468
73479cb56e
Fixed a typo in the docs
Fixed a typo in GridMap.xml where a 'See also' suggestion link to the wrong method.
2024-05-13 21:19:54 +02:00
kobewi
a262d2d881 Add shorthand for using singleton string names 2024-05-11 18:53:08 +02:00
Aaron Franke
1bcbbe96c4
Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
Rémi Verschelde
e911fcda1b
Merge pull request #90503 from rburing/gridmap_has_it_rough
GridMap: Fix `physics_material` property
2024-04-11 11:02:50 +02:00
Ricardo Buring
3590d49c70 GridMap: Fix physics_material property
Use computed bounce and friction, just like StaticBody3D already does.
Also don't rebuild all internals just to set two floats on each body.
2024-04-10 21:44:46 +02:00
skyace65
c83718624f Update links to outdated asset library demos
Update links to outdated asset library demos

Co-authored-by: Max Hilbrunner <m.hilbrunner@gmail.com>
2024-04-07 16:59:43 +02:00
Aaron Franke
c399424db9
Move 3D-only resources to their own folder 2024-02-26 05:23:04 -06:00
Hugo Locurcio
f781571d07
Add keywords to improve search in the class reference 2024-02-22 16:16:49 +01:00
kobewi
a031911c82 Use check_changed_settings_in_group() everywhere 2024-02-19 21:34:45 +01:00
Michael Alexsander
7b42c24550
Make auto translation inheritable 2024-02-15 16:51:19 -03:00
Danil Alexeev
af28f87791
Documentation: Add support for deprecated/experimental messages 2024-02-15 15:59:50 +03:00
Yuri Sizov
95b27fe8c7 Reorganize code related to editor theming
This change introduces a new EditorThemeManager class
to abstract theme generatio and its subroutines.

Logic related to EditorTheme, EditorColorMap, and editor
icons has been extracted into their respective files with
includes cleaned up.

All related files have been moved to a separate folder to
better scope them in the project. This includes relevant
generated files as well.
2024-01-16 11:57:45 +01:00
kobewi
80341da660 Properly change GridMap floors while selecting 2024-01-12 22:17:23 +01:00
kobewi
0e8f90f4c8 Update deferred calls to use Callables 2024-01-09 16:11:47 +01:00
Rémi Verschelde
5eb22a317d
Merge pull request #83577 from DennisManaa/fix-translation-for-item-list
Add automatic translation of items to ItemList
2024-01-04 16:39:36 +01:00
smix8
cd07e73812 Remove GridMap navigation_layers leftover
Removes GridMap navigation_layers leftover.
2023-11-28 00:05:50 +01:00
DennisManaa
1a1c542836 Implement automatic translation for ItemList 2023-10-23 10:14:08 +02:00
Hugo Locurcio
fcbf7011cc
Make 3D editor gizmos and debug shapes ignore fog
This makes them easier to see in their intended colors in scenes with fog.
2023-09-27 00:54:57 +02:00
Rémi Verschelde
8ddf73c74d
Merge pull request #81939 from YuriSizov/gui-flat-and-depressed
Replace flat buttons with flat-styled buttons with a visible pressed state
2023-09-25 17:18:29 +02:00
Rémi Verschelde
0ba19c3e4a
Merge pull request #81914 from jsjtxietian/update-mesh-list-immeditely-after-set-mesh-library
Update mesh list UI immediately after setting mesh library in gridmap
2023-09-20 15:18:28 +02:00
jsjtxietian
c9957d8907 Update meshes list UI immeditely after setting mesh library in gridmap 2023-09-20 10:51:19 +08:00
Yuri Sizov
4bd569be95 Replace flat buttons with flat-styled buttons with a visible pressed state 2023-09-19 22:36:29 +02:00
Geoffroy Warin
5f3cbcb55d fix some keys triggering their actions twice in GridMap 2023-09-11 03:04:25 +02:00
kobewi
6de34fde27 Add EditorStringNames singleton 2023-09-03 19:58:18 +02:00
Chia-Hsiang Cheng
3a3ebbf4c9 Ensure the visibility is updated when entering the tree 2023-08-29 15:11:57 +08:00
Rémi Verschelde
4bba963f0a
Merge pull request #80782 from KoBeWi/MessLibrary
Cleanup MeshLibrary changed signals
2023-08-21 08:23:48 +02:00
kobewi
ecc3944b1e Cleanup MeshLibrary changed signals 2023-08-19 11:56:31 +02:00
Geoffroy Warin
4789759035 Fix GridMap shortcuts that should not be physical 2023-08-19 02:49:41 +02:00
Geoffroy Warin
f80f4eb390 Make gridmap shortcuts editable and not conflict with other plugins
Co-authored-by: Tomek <kobewi4e@gmail.com>
2023-08-10 16:55:59 +02:00
kobewi
de4a3fa151 Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00