godot/modules/gridmap
Marius Hanl 74f64aaf98 Use InputMap actions consistently across all LineEdit's that filter an underlying Tree or ItemList.
- Instead of checking for Key::UP, Key::DOWN, Key::PAGEUP, Key::PAGEDOWN etc., we rather check for the action like 'ui_up' or 'ui_down'.
- Also use AcceptDialog's 'register_text_enter' functionality to consistently close a dialog when ENTER is pressed while the LineEdit has focus (instead of redirecting ENTER keys to e.g. the underlying Tree).
- Unify the LineEdit filter behavior for the SceneTreeDialog and corresponding usages
- Improve OK Button disablement (something should be selected)
2024-08-31 21:10:27 +02:00
..
doc_classes Fixed a typo in the docs 2024-05-13 21:19:54 +02:00
editor Use InputMap actions consistently across all LineEdit's that filter an underlying Tree or ItemList. 2024-08-31 21:10:27 +02:00
icons Style: Optimize .svg files with svgo 2024-06-23 08:15:19 -05:00
config.py Disable 3D-only modules when 3D is disabled 2021-06-03 17:45:28 -04:00
grid_map.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
grid_map.h GridMap: Fix physics_material property 2024-04-10 21:44:46 +02:00
register_types.cpp Style: Harmonize header includes in modules 2023-06-15 14:35:45 +02:00
register_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub SCons: Unify tools/target build type configuration 2022-09-26 16:31:46 +02:00