Merge pull request #96400 from Maran23/inputmap-usage-for-filter-and-corresponding-refactor

Use InputMap actions consistently across all LineEdit's that filter an underlying Tree or ItemList.
This commit is contained in:
Rémi Verschelde 2024-09-16 13:34:38 +02:00
commit 4d35402c1c
No known key found for this signature in database
GPG Key ID: C3336907360768E1
23 changed files with 140 additions and 205 deletions

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@ -7237,24 +7237,6 @@ void AnimationTrackEditor::_pick_track_select_recursive(TreeItem *p_item, const
}
}
void AnimationTrackEditor::_pick_track_filter_input(const Ref<InputEvent> &p_ie) {
Ref<InputEventKey> k = p_ie;
if (k.is_valid()) {
switch (k->get_keycode()) {
case Key::UP:
case Key::DOWN:
case Key::PAGEUP:
case Key::PAGEDOWN: {
pick_track->get_scene_tree()->get_scene_tree()->gui_input(k);
pick_track->get_filter_line_edit()->accept_event();
} break;
default:
break;
}
}
}
AnimationTrackEditor::AnimationTrackEditor() {
main_panel = memnew(PanelContainer);
main_panel->set_focus_mode(FOCUS_ALL); // Allow panel to have focus so that shortcuts work as expected.
@ -7480,11 +7462,9 @@ AnimationTrackEditor::AnimationTrackEditor() {
pick_track = memnew(SceneTreeDialog);
add_child(pick_track);
pick_track->register_text_enter(pick_track->get_filter_line_edit());
pick_track->set_title(TTR("Pick a node to animate:"));
pick_track->connect("selected", callable_mp(this, &AnimationTrackEditor::_new_track_node_selected));
pick_track->get_filter_line_edit()->connect(SceneStringName(text_changed), callable_mp(this, &AnimationTrackEditor::_pick_track_filter_text_changed));
pick_track->get_filter_line_edit()->connect(SceneStringName(gui_input), callable_mp(this, &AnimationTrackEditor::_pick_track_filter_input));
prop_selector = memnew(PropertySelector);
add_child(prop_selector);

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@ -650,7 +650,6 @@ class AnimationTrackEditor : public VBoxContainer {
void _pick_track_filter_text_changed(const String &p_newtext);
void _pick_track_select_recursive(TreeItem *p_item, const String &p_filter, Vector<Node *> &p_select_candidates);
void _pick_track_filter_input(const Ref<InputEvent> &p_ie);
double snap_unit;
void _update_snap_unit();

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@ -425,26 +425,19 @@ void CreateDialog::_text_changed(const String &p_newtext) {
_update_search();
}
void CreateDialog::_sbox_input(const Ref<InputEvent> &p_ie) {
Ref<InputEventKey> k = p_ie;
if (k.is_valid() && k->is_pressed()) {
switch (k->get_keycode()) {
case Key::UP:
case Key::DOWN:
case Key::PAGEUP:
case Key::PAGEDOWN: {
search_options->gui_input(k);
search_box->accept_event();
} break;
case Key::SPACE: {
TreeItem *ti = search_options->get_selected();
if (ti) {
ti->set_collapsed(!ti->is_collapsed());
}
search_box->accept_event();
} break;
default:
break;
void CreateDialog::_sbox_input(const Ref<InputEvent> &p_event) {
// Redirect navigational key events to the tree.
Ref<InputEventKey> key = p_event;
if (key.is_valid()) {
if (key->is_action("ui_up", true) || key->is_action("ui_down", true) || key->is_action("ui_page_up") || key->is_action("ui_page_down")) {
search_options->gui_input(key);
search_box->accept_event();
} else if (key->is_action_pressed("ui_select", true)) {
TreeItem *ti = search_options->get_selected();
if (ti) {
ti->set_collapsed(!ti->is_collapsed());
}
search_box->accept_event();
}
}
}

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@ -77,7 +77,7 @@ class CreateDialog : public ConfirmationDialog {
void _fill_type_list();
void _cleanup();
void _sbox_input(const Ref<InputEvent> &p_ie);
void _sbox_input(const Ref<InputEvent> &p_event);
void _text_changed(const String &p_newtext);
void select_type(const String &p_type, bool p_center_on_item = true);
void _item_selected();

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@ -183,18 +183,13 @@ void EditorCommandPalette::_notification(int p_what) {
}
}
void EditorCommandPalette::_sbox_input(const Ref<InputEvent> &p_ie) {
Ref<InputEventKey> k = p_ie;
if (k.is_valid()) {
switch (k->get_keycode()) {
case Key::UP:
case Key::DOWN:
case Key::PAGEUP:
case Key::PAGEDOWN: {
search_options->gui_input(k);
} break;
default:
break;
void EditorCommandPalette::_sbox_input(const Ref<InputEvent> &p_event) {
// Redirect navigational key events to the tree.
Ref<InputEventKey> key = p_event;
if (key.is_valid()) {
if (key->is_action("ui_up", true) || key->is_action("ui_down", true) || key->is_action("ui_page_up") || key->is_action("ui_page_down")) {
search_options->gui_input(key);
command_search_box->accept_event();
}
}
}

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@ -80,7 +80,7 @@ class EditorCommandPalette : public ConfirmationDialog {
void _update_command_search(const String &search_text);
float _score_path(const String &p_search, const String &p_path);
void _sbox_input(const Ref<InputEvent> &p_ie);
void _sbox_input(const Ref<InputEvent> &p_event);
void _confirmed();
void _add_command(String p_command_name, String p_key_name, Callable p_binded_action, String p_shortcut_text = "None");
void _save_history() const;

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@ -170,19 +170,12 @@ void EditorHelpSearch::_update_results() {
}
void EditorHelpSearch::_search_box_gui_input(const Ref<InputEvent> &p_event) {
// Redirect up and down navigational key events to the results list.
// Redirect navigational key events to the tree.
Ref<InputEventKey> key = p_event;
if (key.is_valid()) {
switch (key->get_keycode()) {
case Key::UP:
case Key::DOWN:
case Key::PAGEUP:
case Key::PAGEDOWN: {
results_tree->gui_input(key);
search_box->accept_event();
} break;
default:
break;
if (key->is_action("ui_up", true) || key->is_action("ui_down", true) || key->is_action("ui_page_up") || key->is_action("ui_page_down")) {
results_tree->gui_input(key);
search_box->accept_event();
}
}
}

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@ -202,36 +202,30 @@ void EditorQuickOpen::_text_changed(const String &p_newtext) {
_update_search();
}
void EditorQuickOpen::_sbox_input(const Ref<InputEvent> &p_ie) {
Ref<InputEventKey> k = p_ie;
if (k.is_valid()) {
switch (k->get_keycode()) {
case Key::UP:
case Key::DOWN:
case Key::PAGEUP:
case Key::PAGEDOWN: {
search_options->gui_input(k);
search_box->accept_event();
void EditorQuickOpen::_sbox_input(const Ref<InputEvent> &p_event) {
// Redirect navigational key events to the tree.
Ref<InputEventKey> key = p_event;
if (key.is_valid()) {
if (key->is_action("ui_up", true) || key->is_action("ui_down", true) || key->is_action("ui_page_up") || key->is_action("ui_page_down")) {
search_options->gui_input(key);
search_box->accept_event();
if (allow_multi_select) {
TreeItem *root = search_options->get_root();
if (!root->get_first_child()) {
break;
}
TreeItem *current = search_options->get_selected();
TreeItem *item = search_options->get_next_selected(root);
while (item) {
item->deselect(0);
item = search_options->get_next_selected(item);
}
current->select(0);
current->set_as_cursor(0);
if (allow_multi_select) {
TreeItem *root = search_options->get_root();
if (!root->get_first_child()) {
return;
}
} break;
default:
break;
TreeItem *current = search_options->get_selected();
TreeItem *item = search_options->get_next_selected(root);
while (item) {
item->deselect(0);
item = search_options->get_next_selected(item);
}
current->select(0);
current->set_as_cursor(0);
}
}
}
}

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@ -69,7 +69,7 @@ class EditorQuickOpen : public ConfirmationDialog {
virtual void cancel_pressed() override;
void _cleanup();
void _sbox_input(const Ref<InputEvent> &p_ie);
void _sbox_input(const Ref<InputEvent> &p_event);
void _text_changed(const String &p_newtext);
protected:

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@ -1785,6 +1785,17 @@ void SceneTreeDialog::_filter_changed(const String &p_filter) {
tree->set_filter(p_filter);
}
void SceneTreeDialog::_on_filter_gui_input(const Ref<InputEvent> &p_event) {
// Redirect navigational key events to the tree.
Ref<InputEventKey> key = p_event;
if (key.is_valid()) {
if (key->is_action("ui_up", true) || key->is_action("ui_down", true) || key->is_action("ui_page_up") || key->is_action("ui_page_down")) {
tree->get_scene_tree()->gui_input(key);
filter->accept_event();
}
}
}
void SceneTreeDialog::_bind_methods() {
ClassDB::bind_method("_cancel", &SceneTreeDialog::_cancel);
@ -1805,6 +1816,10 @@ SceneTreeDialog::SceneTreeDialog() {
filter->set_clear_button_enabled(true);
filter->add_theme_constant_override("minimum_character_width", 0);
filter->connect(SceneStringName(text_changed), callable_mp(this, &SceneTreeDialog::_filter_changed));
filter->connect(SceneStringName(gui_input), callable_mp(this, &SceneTreeDialog::_on_filter_gui_input));
register_text_enter(filter);
filter_hbc->add_child(filter);
// Add 'Show All' button to HBoxContainer next to the filter, visible only when valid_types is defined.

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@ -204,6 +204,7 @@ class SceneTreeDialog : public ConfirmationDialog {
void _cancel();
void _selected_changed();
void _filter_changed(const String &p_filter);
void _on_filter_gui_input(const Ref<InputEvent> &p_event);
void _show_all_nodes_changed(bool p_button_pressed);
protected:

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@ -360,12 +360,14 @@ void ScriptEditorQuickOpen::_text_changed(const String &p_newtext) {
_update_search();
}
void ScriptEditorQuickOpen::_sbox_input(const Ref<InputEvent> &p_ie) {
Ref<InputEventKey> k = p_ie;
if (k.is_valid() && (k->get_keycode() == Key::UP || k->get_keycode() == Key::DOWN || k->get_keycode() == Key::PAGEUP || k->get_keycode() == Key::PAGEDOWN)) {
search_options->gui_input(k);
search_box->accept_event();
void ScriptEditorQuickOpen::_sbox_input(const Ref<InputEvent> &p_event) {
// Redirect navigational key events to the tree.
Ref<InputEventKey> key = p_event;
if (key.is_valid()) {
if (key->is_action("ui_up", true) || key->is_action("ui_down", true) || key->is_action("ui_page_up") || key->is_action("ui_page_down")) {
search_options->gui_input(key);
search_box->accept_event();
}
}
}

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@ -131,7 +131,7 @@ class ScriptEditorQuickOpen : public ConfirmationDialog {
void _update_search();
void _sbox_input(const Ref<InputEvent> &p_ie);
void _sbox_input(const Ref<InputEvent> &p_event);
Vector<String> functions;
void _confirmed();

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@ -2174,19 +2174,13 @@ void ThemeTypeDialog::_add_type_filter_cbk(const String &p_value) {
_update_add_type_options(p_value);
}
void ThemeTypeDialog::_type_filter_input(const Ref<InputEvent> &p_ie) {
Ref<InputEventKey> k = p_ie;
if (k.is_valid() && k->is_pressed()) {
switch (k->get_keycode()) {
case Key::UP:
case Key::DOWN:
case Key::PAGEUP:
case Key::PAGEDOWN: {
add_type_options->gui_input(k);
add_type_filter->accept_event();
} break;
default:
break;
void ThemeTypeDialog::_type_filter_input(const Ref<InputEvent> &p_event) {
// Redirect navigational key events to the item list.
Ref<InputEventKey> key = p_event;
if (key.is_valid()) {
if (key->is_action("ui_up", true) || key->is_action("ui_down", true) || key->is_action("ui_page_up") || key->is_action("ui_page_down")) {
add_type_options->gui_input(key);
add_type_filter->accept_event();
}
}
}

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@ -303,7 +303,7 @@ class ThemeTypeDialog : public ConfirmationDialog {
void _update_add_type_options(const String &p_filter = "");
void _add_type_filter_cbk(const String &p_value);
void _type_filter_input(const Ref<InputEvent> &p_ie);
void _type_filter_input(const Ref<InputEvent> &p_event);
void _add_type_options_cbk(int p_index);
void _add_type_dialog_entered(const String &p_value);
void _add_type_dialog_activated(int p_index);

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@ -2148,6 +2148,7 @@ String VisualShaderEditor::_get_description(int p_idx) {
void VisualShaderEditor::_update_options_menu() {
node_desc->set_text("");
highend_label->set_visible(false);
members_dialog->get_ok_button()->set_disabled(true);
members->clear();
@ -2312,6 +2313,8 @@ void VisualShaderEditor::_update_options_menu() {
item->select(0);
node_desc->set_text(options[i].description);
is_first_item = false;
members_dialog->get_ok_button()->set_disabled(false);
}
switch (options[i].return_type) {
case VisualShaderNode::PORT_TYPE_SCALAR:
@ -4924,7 +4927,7 @@ void VisualShaderEditor::_show_members_dialog(bool at_mouse_pos, VisualShaderNod
Vector2 difference = (dialog_rect.get_end() - window_rect.get_end()).maxf(0);
members_dialog->set_position(members_dialog->get_position() - difference);
callable_mp((Control *)node_filter, &Control::grab_focus).call_deferred(); // Still not visible.
node_filter->grab_focus();
node_filter->select_all();
}
@ -4947,6 +4950,8 @@ void VisualShaderEditor::_show_add_varying_dialog() {
add_varying_dialog->set_position(graph->get_screen_position() + varying_button->get_position() + Point2(5 * EDSCALE, 65 * EDSCALE));
add_varying_dialog->popup();
varying_name->grab_focus();
// Keep dialog within window bounds.
Rect2 window_rect = Rect2(DisplayServer::get_singleton()->window_get_position(), DisplayServer::get_singleton()->window_get_size());
Rect2 dialog_rect = Rect2(add_varying_dialog->get_position(), add_varying_dialog->get_size());
@ -4958,6 +4963,8 @@ void VisualShaderEditor::_show_remove_varying_dialog() {
remove_varying_dialog->set_position(graph->get_screen_position() + varying_button->get_position() + Point2(5 * EDSCALE, 65 * EDSCALE));
remove_varying_dialog->popup();
varyings->grab_focus();
// Keep dialog within window bounds.
Rect2 window_rect = Rect2(DisplayServer::get_singleton()->window_get_position(), DisplayServer::get_singleton()->window_get_size());
Rect2 dialog_rect = Rect2(remove_varying_dialog->get_position(), remove_varying_dialog->get_size());
@ -4965,11 +4972,14 @@ void VisualShaderEditor::_show_remove_varying_dialog() {
remove_varying_dialog->set_position(remove_varying_dialog->get_position() - difference);
}
void VisualShaderEditor::_sbox_input(const Ref<InputEvent> &p_ie) {
Ref<InputEventKey> ie = p_ie;
if (ie.is_valid() && (ie->get_keycode() == Key::UP || ie->get_keycode() == Key::DOWN || ie->get_keycode() == Key::ENTER || ie->get_keycode() == Key::KP_ENTER)) {
members->gui_input(ie);
node_filter->accept_event();
void VisualShaderEditor::_sbox_input(const Ref<InputEvent> &p_event) {
// Redirect navigational key events to the tree.
Ref<InputEventKey> key = p_event;
if (key.is_valid()) {
if (key->is_action("ui_up", true) || key->is_action("ui_down", true) || key->is_action("ui_page_up") || key->is_action("ui_page_down")) {
members->gui_input(key);
node_filter->accept_event();
}
}
}
@ -5700,9 +5710,6 @@ void VisualShaderEditor::_member_selected() {
}
}
void VisualShaderEditor::_member_unselected() {
}
void VisualShaderEditor::_member_create() {
TreeItem *item = members->get_selected();
if (item != nullptr && item->has_meta("id")) {
@ -6092,7 +6099,6 @@ void VisualShaderEditor::_show_preview_text() {
} else {
code_preview_window->popup();
}
_preview_size_changed();
if (pending_update_preview) {
_update_preview();
@ -6105,14 +6111,9 @@ void VisualShaderEditor::_show_preview_text() {
void VisualShaderEditor::_preview_close_requested() {
code_preview_showed = false;
code_preview_window->hide();
code_preview_button->set_pressed(false);
}
void VisualShaderEditor::_preview_size_changed() {
code_preview_vbox->set_custom_minimum_size(code_preview_window->get_size());
}
static ShaderLanguage::DataType _visual_shader_editor_get_global_shader_uniform_type(const StringName &p_variable) {
RS::GlobalShaderParameterType gvt = RS::get_singleton()->global_shader_parameter_get_type(p_variable);
return (ShaderLanguage::DataType)RS::global_shader_uniform_type_get_shader_datatype(gvt);
@ -6460,12 +6461,12 @@ VisualShaderEditor::VisualShaderEditor() {
// CODE PREVIEW
///////////////////////////////////////
code_preview_window = memnew(Window);
code_preview_window = memnew(AcceptDialog);
code_preview_window->set_title(TTR("Generated Shader Code"));
code_preview_window->set_visible(code_preview_showed);
code_preview_window->set_exclusive(true);
code_preview_window->connect("close_requested", callable_mp(this, &VisualShaderEditor::_preview_close_requested));
code_preview_window->connect("size_changed", callable_mp(this, &VisualShaderEditor::_preview_size_changed));
code_preview_window->set_ok_button_text(TTR("Close"));
code_preview_window->connect(SceneStringName(confirmed), callable_mp(this, &VisualShaderEditor::_preview_close_requested));
code_preview_window->connect("canceled", callable_mp(this, &VisualShaderEditor::_preview_close_requested));
add_child(code_preview_window);
code_preview_vbox = memnew(VBoxContainer);
@ -6612,7 +6613,6 @@ VisualShaderEditor::VisualShaderEditor() {
members->set_custom_minimum_size(Size2(180 * EDSCALE, 200 * EDSCALE));
members->connect("item_activated", callable_mp(this, &VisualShaderEditor::_member_create));
members->connect(SceneStringName(item_selected), callable_mp(this, &VisualShaderEditor::_member_selected));
members->connect("nothing_selected", callable_mp(this, &VisualShaderEditor::_member_unselected));
HBoxContainer *desc_hbox = memnew(HBoxContainer);
members_vb->add_child(desc_hbox);
@ -6638,21 +6638,20 @@ VisualShaderEditor::VisualShaderEditor() {
members_dialog = memnew(ConfirmationDialog);
members_dialog->set_title(TTR("Create Shader Node"));
members_dialog->set_exclusive(true);
members_dialog->add_child(members_vb);
members_dialog->set_ok_button_text(TTR("Create"));
members_dialog->get_ok_button()->connect(SceneStringName(pressed), callable_mp(this, &VisualShaderEditor::_member_create));
members_dialog->connect(SceneStringName(confirmed), callable_mp(this, &VisualShaderEditor::_member_create));
members_dialog->get_ok_button()->set_disabled(true);
members_dialog->connect("canceled", callable_mp(this, &VisualShaderEditor::_member_cancel));
members_dialog->register_text_enter(node_filter);
add_child(members_dialog);
// add varyings dialog
{
add_varying_dialog = memnew(ConfirmationDialog);
add_varying_dialog->set_title(TTR("Create Shader Varying"));
add_varying_dialog->set_exclusive(true);
add_varying_dialog->set_ok_button_text(TTR("Create"));
add_varying_dialog->get_ok_button()->connect(SceneStringName(pressed), callable_mp(this, &VisualShaderEditor::_varying_create));
add_varying_dialog->connect(SceneStringName(confirmed), callable_mp(this, &VisualShaderEditor::_varying_create));
add_varying_dialog->get_ok_button()->set_disabled(true);
add_child(add_varying_dialog);
@ -6679,6 +6678,7 @@ VisualShaderEditor::VisualShaderEditor() {
varying_name->set_custom_minimum_size(Size2(150 * EDSCALE, 0));
varying_name->set_h_size_flags(SIZE_EXPAND_FILL);
varying_name->connect(SceneStringName(text_changed), callable_mp(this, &VisualShaderEditor::_varying_name_changed));
add_varying_dialog->register_text_enter(varying_name);
varying_mode = memnew(OptionButton);
hb->add_child(varying_mode);
@ -6696,9 +6696,8 @@ VisualShaderEditor::VisualShaderEditor() {
{
remove_varying_dialog = memnew(ConfirmationDialog);
remove_varying_dialog->set_title(TTR("Delete Shader Varying"));
remove_varying_dialog->set_exclusive(true);
remove_varying_dialog->set_ok_button_text(TTR("Delete"));
remove_varying_dialog->get_ok_button()->connect(SceneStringName(pressed), callable_mp(this, &VisualShaderEditor::_varying_deleted));
remove_varying_dialog->connect(SceneStringName(confirmed), callable_mp(this, &VisualShaderEditor::_varying_deleted));
add_child(remove_varying_dialog);
VBoxContainer *vb = memnew(VBoxContainer);

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@ -230,7 +230,7 @@ class VisualShaderEditor : public ShaderEditor {
bool pending_update_preview = false;
bool shader_error = false;
Window *code_preview_window = nullptr;
AcceptDialog *code_preview_window = nullptr;
VBoxContainer *code_preview_vbox = nullptr;
CodeEdit *preview_text = nullptr;
Ref<CodeHighlighter> syntax_highlighter = nullptr;
@ -576,9 +576,8 @@ class VisualShaderEditor : public ShaderEditor {
void _graph_gui_input(const Ref<InputEvent> &p_event);
void _member_filter_changed(const String &p_text);
void _sbox_input(const Ref<InputEvent> &p_ie);
void _sbox_input(const Ref<InputEvent> &p_event);
void _member_selected();
void _member_unselected();
void _member_create();
void _member_cancel();

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@ -30,49 +30,38 @@
#include "property_selector.h"
#include "core/os/keyboard.h"
#include "editor/doc_tools.h"
#include "editor/editor_help.h"
#include "editor/editor_node.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/rich_text_label.h"
#include "scene/gui/tree.h"
void PropertySelector::_text_changed(const String &p_newtext) {
_update_search();
}
void PropertySelector::_sbox_input(const Ref<InputEvent> &p_ie) {
Ref<InputEventKey> k = p_ie;
void PropertySelector::_sbox_input(const Ref<InputEvent> &p_event) {
// Redirect navigational key events to the tree.
Ref<InputEventKey> key = p_event;
if (key.is_valid()) {
if (key->is_action("ui_up", true) || key->is_action("ui_down", true) || key->is_action("ui_page_up") || key->is_action("ui_page_down")) {
search_options->gui_input(key);
search_box->accept_event();
if (k.is_valid()) {
switch (k->get_keycode()) {
case Key::UP:
case Key::DOWN:
case Key::PAGEUP:
case Key::PAGEDOWN: {
search_options->gui_input(k);
search_box->accept_event();
TreeItem *root = search_options->get_root();
if (!root->get_first_child()) {
return;
}
TreeItem *root = search_options->get_root();
if (!root->get_first_child()) {
break;
}
TreeItem *current = search_options->get_selected();
TreeItem *current = search_options->get_selected();
TreeItem *item = search_options->get_next_selected(root);
while (item) {
item->deselect(0);
item = search_options->get_next_selected(item);
}
TreeItem *item = search_options->get_next_selected(root);
while (item) {
item->deselect(0);
item = search_options->get_next_selected(item);
}
current->select(0);
} break;
default:
break;
current->select(0);
}
}
}
@ -330,7 +319,7 @@ void PropertySelector::_update_search() {
}
}
get_ok_button()->set_disabled(root->get_first_child() == nullptr);
get_ok_button()->set_disabled(search_options->get_selected() == nullptr);
}
void PropertySelector::_confirmed() {
@ -346,6 +335,8 @@ void PropertySelector::_item_selected() {
help_bit->set_custom_text(String(), String(), String());
TreeItem *item = search_options->get_selected();
get_ok_button()->set_disabled(item == nullptr);
if (!item) {
return;
}

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@ -45,7 +45,7 @@ class PropertySelector : public ConfirmationDialog {
Tree *search_options = nullptr;
void _text_changed(const String &p_newtext);
void _sbox_input(const Ref<InputEvent> &p_ie);
void _sbox_input(const Ref<InputEvent> &p_event);
void _update_search();
void _confirmed();
void _item_selected();

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@ -816,13 +816,14 @@ void GridMapEditor::_text_changed(const String &p_text) {
update_palette();
}
void GridMapEditor::_sbox_input(const Ref<InputEvent> &p_ie) {
const Ref<InputEventKey> k = p_ie;
if (k.is_valid() && (k->get_keycode() == Key::UP || k->get_keycode() == Key::DOWN || k->get_keycode() == Key::PAGEUP || k->get_keycode() == Key::PAGEDOWN)) {
// Forward the key input to the ItemList so it can be scrolled
mesh_library_palette->gui_input(k);
search_box->accept_event();
void GridMapEditor::_sbox_input(const Ref<InputEvent> &p_event) {
// Redirect navigational key events to the item list.
Ref<InputEventKey> key = p_event;
if (key.is_valid()) {
if (key->is_action("ui_up", true) || key->is_action("ui_down", true) || key->is_action("ui_page_up") || key->is_action("ui_page_down")) {
mesh_library_palette->gui_input(key);
search_box->accept_event();
}
}
}

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@ -199,7 +199,7 @@ class GridMapEditor : public VBoxContainer {
void _update_theme();
void _text_changed(const String &p_text);
void _sbox_input(const Ref<InputEvent> &p_ie);
void _sbox_input(const Ref<InputEvent> &p_event);
void _mesh_library_palette_input(const Ref<InputEvent> &p_ie);
void _icon_size_changed(float p_value);

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@ -93,24 +93,6 @@ void ReplicationEditor::_pick_node_select_recursive(TreeItem *p_item, const Stri
}
}
void ReplicationEditor::_pick_node_filter_input(const Ref<InputEvent> &p_ie) {
Ref<InputEventKey> k = p_ie;
if (k.is_valid()) {
switch (k->get_keycode()) {
case Key::UP:
case Key::DOWN:
case Key::PAGEUP:
case Key::PAGEDOWN: {
pick_node->get_scene_tree()->get_scene_tree()->gui_input(k);
pick_node->get_filter_line_edit()->accept_event();
} break;
default:
break;
}
}
}
void ReplicationEditor::_pick_node_selected(NodePath p_path) {
Node *root = current->get_node(current->get_root_path());
ERR_FAIL_NULL(root);
@ -184,11 +166,9 @@ ReplicationEditor::ReplicationEditor() {
pick_node = memnew(SceneTreeDialog);
add_child(pick_node);
pick_node->register_text_enter(pick_node->get_filter_line_edit());
pick_node->set_title(TTR("Pick a node to synchronize:"));
pick_node->connect("selected", callable_mp(this, &ReplicationEditor::_pick_node_selected));
pick_node->get_filter_line_edit()->connect(SceneStringName(text_changed), callable_mp(this, &ReplicationEditor::_pick_node_filter_text_changed));
pick_node->get_filter_line_edit()->connect("gui_input", callable_mp(this, &ReplicationEditor::_pick_node_filter_input));
prop_selector = memnew(PropertySelector);
add_child(prop_selector);

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@ -81,7 +81,6 @@ private:
void _pick_node_filter_text_changed(const String &p_newtext);
void _pick_node_select_recursive(TreeItem *p_item, const String &p_filter, Vector<Node *> &p_select_candidates);
void _pick_node_filter_input(const Ref<InputEvent> &p_ie);
void _pick_node_selected(NodePath p_path);
void _pick_new_property();