Commit Graph

5134 Commits

Author SHA1 Message Date
Bastiaan Olij
9442eb8194 Expose more state in RenderSceneBuffersRD 2024-07-15 22:04:10 +10:00
Rémi Verschelde
198e55e402
Merge pull request #94153 from clayjohn/SSAO-linearize
Properly linearize depth buffer for SSAO when using orthogonal camera
2024-07-11 00:27:43 +02:00
Rémi Verschelde
f5bb5db8ae
Merge pull request #94135 from Calinou/vulkan-swapchain-resize-error-fail-silently
Silence Vulkan "Unable to acquire framebuffer." swapchain error
2024-07-11 00:27:36 +02:00
Rémi Verschelde
c5ca288771
Merge pull request #94121 from BastiaanOlij/remove_render_thread_guard
Remove our `ERR_ON_RENDER_THREAD` guard, it is not reliable
2024-07-11 00:27:21 +02:00
Rémi Verschelde
46e8377a5e
Merge pull request #93960 from BastiaanOlij/fix_mobile_compositor
Pre transparent compositor effects needs to run later
2024-07-11 00:27:06 +02:00
clayjohn
e0f736ec10 Properly linearize depth buffer for SSAO when using orthogonal camera 2024-07-09 15:29:45 -07:00
Yuri Rubinsky
af5fc8354b Fix a bunch of orphan StringName errors at ProjectSettings/Editor exit 2024-07-09 19:38:52 +03:00
Hugo Locurcio
cf2d2e2dd8
Silence Vulkan "Unable to acquire framebuffer." swapchain error
This error is harmless and can be safely ignored.
2024-07-09 17:12:54 +02:00
Rémi Verschelde
40cb283dd7
Merge pull request #93866 from Chaosus/shader_fix_global_func_set
Improve code for setup of `global_func_set` in `ShaderLanguage`
2024-07-09 16:47:13 +02:00
Bastiaan Olij
bf8c85e13b Remove our ERR_ON_RENDER_THREAD guard, it is not reliable 2024-07-09 18:48:00 +10:00
Rémi Verschelde
6f9c0aa40d
Merge pull request #93630 from BastiaanOlij/scene_data_projection_correction
Make RenderSceneData take projection correction into account
2024-07-09 00:03:14 +02:00
Adam Scott
a38f30fbd5 Fix Web samples finished missing signal 2024-07-07 14:47:54 -04:00
Rémi Verschelde
7197678df2
Merge pull request #91551 from m4rr5/configure_timestamp_query_elements
Add a project setting to configure the maximum number of timestamps.
2024-07-07 12:38:19 +02:00
Bastiaan Olij
e42870b4d1 Pre transparent compositor effects needs to run later 2024-07-05 12:37:26 +10:00
Rémi Verschelde
099b9b2e85
Merge pull request #93916 from zeux/aabb-zfight
Fix AABB computation for position compression to not depend on vertex order
2024-07-04 23:27:13 +02:00
Arseny Kapoulkine
4e9e35b58a Fix AABB computation for position compression to not depend on vertex order
The previous computation was dependent on the vertex order in two ways:

- If the first vertex was on the AABB boundary, the AABB would be
  increased by the epsilon due to size clamping
- Every time the AABB would get expanded, we would recompute end from
  size and reconstruct size again, which resulted in slow floating point
  drift.

In isolation this may not seem like it matters, but it means that the
same mesh with a different vertex order may result in a slightly different
AABB. This can be a significant issue due to shadow meshes and their use in
depth prepass: shadow meshes reorder vertex data as part of the
deduplication process, as they append one unique position at a time and
as such remove the duplicate positions; this can result in a different
AABB which would result in a different reconstructed vertex position
during a depth pre-pass, causing mesh self-occlusion.
2024-07-03 23:53:24 -07:00
Yuri Rubinsky
4f657f5c6d Improve code for setup of global_func_set in ShaderLanguage 2024-07-02 18:16:04 +03:00
Yuri Rubinsky
dc78ef1722 Fix orphan StringName's in ShaderLanguage 2024-07-02 09:27:40 +03:00
Rémi Verschelde
d4fdf16353
Merge pull request #92806 from mihe/headless-input
Add input event callback to `DisplayServerHeadless`
2024-07-01 18:28:41 +02:00
Yuri Rubinsky
4bf9f3eb58 Prevent shader crash when doing invalid operation on boolean vector 2024-06-30 22:24:25 +03:00
Mark DiBarry
6b17d51425 Add alternative pixel rounding 2024-06-29 10:33:39 -04:00
Pedro J. Estébanez
32d9c93af3 Improve handling of rendering startup errors 2024-06-28 19:31:50 +02:00
Rémi Verschelde
a365cf59c8
Merge pull request #93635 from Chaosus/shader_fix_vec4_uniform
Use `PackedVector4Array` instead of float array for vec4 array uniform
2024-06-28 14:42:57 +02:00
Yuri Rubinsky
72c7e51905 Use PackedVector4Array instead of float array for vec4 array uniform 2024-06-28 13:34:43 +03:00
clayjohn
27b040dc61
Remove warning when project setting requests a larger global shader uniform buffer than the hardware supports.
Instead provide a better error message when the limit is exceeded and avoid crash with a small limit.
2024-06-28 10:38:18 +02:00
ze2j
37479cfad5 Remove useless instantiation in RDShaderFile::parse_versions_from_text 2024-06-27 08:57:06 +02:00
Bastiaan Olij
6ed6212949 Make RenderSceneData take projection correction into account 2024-06-27 10:44:30 +10:00
Rémi Verschelde
ba3bb44194
Merge pull request #93617 from jsjtxietian/protect-enum
Add safety check when setting several rendering effect quality
2024-06-26 14:51:25 +02:00
jsjtxietian
a313fa13fd Add safety check when setting several rendering effect quality 2024-06-26 17:06:21 +08:00
ueshita
e1d6ab4c80 Fix userdata not copied when trails started 2024-06-25 23:33:26 +09:00
Rémi Verschelde
2e8ebb4a5e
Merge pull request #93469 from Chaosus/shader_fix_crash
Fix crash on shader constant initialization on MinGW compiler
2024-06-25 10:01:46 +02:00
Rémi Verschelde
cc625a168d
Merge pull request #93358 from Chaosus/shader_forbid_derivative_usage
Forbid calling of derivative functions in incorrect functions
2024-06-25 09:19:42 +02:00
Bastiaan Olij
a660c592c9
XR: Check for bad input in make_vrs_texture 2024-06-24 17:45:27 +02:00
Alex Drozd
e7859e9a49 Add stub method for mouse_get_position in headless display server 2024-06-23 00:15:02 +02:00
Yuri Rubinsky
d5b393a268 Fix crash on shader constant initialization on MinGW compiler 2024-06-22 16:36:54 +03:00
Yuri Rubinsky
ae95531e64 Forbid calling of derivative functions in incorrect functions 2024-06-21 20:47:21 +03:00
Rémi Verschelde
a57c7208eb
Merge pull request #93376 from stuartcarnie/sgc/canvasrd_dead_code
Remove unused flag and code from canvas renderer
2024-06-20 16:18:53 +02:00
Rémi Verschelde
58d13b9790
Merge pull request #93367 from Split82/typo_fix
Fix typo in preprocessor symbol
2024-06-20 16:18:43 +02:00
Stuart Carnie
98e9578d66
Remove unused flag and code
Related #48894
2024-06-20 13:50:20 +10:00
Jan Ilavsky
800e5f0f11 Fix typo in preprocessor symbol 2024-06-19 22:04:29 +02:00
ChristopheClaustre
c46bb775e9 Disable camera_effects on some debug draw mode 2024-06-19 16:45:58 +02:00
Rémi Verschelde
19bf77f666
Merge pull request #91382 from adamscott/sample-player
Add sample playback support
2024-06-19 07:59:07 +02:00
Adam Scott
52fa4f05f3
Add samples playback support 2024-06-18 11:06:31 -04:00
Rémi Verschelde
76a8fa6fed
Merge pull request #93292 from rune-scape/singleton-cleanup
Fix missing cleanup and null checks for various singletons
2024-06-18 14:09:01 +02:00
Rémi Verschelde
29654bdc4f
Merge pull request #93286 from rune-scape/fix-rare-physics-crash
GodotPhysics: Fix crash on null space
2024-06-18 14:08:58 +02:00
rune-scape
ef9b82a076 fix rare physics crash 2024-06-18 02:18:11 -07:00
rune-scape
6adcb1373a fix missing cleanup and null checks for various singletons 2024-06-18 01:05:30 -07:00
Yuri Rubinsky
3d2b70c1ec Prevent changing some built-ins in spatial shaders 2024-06-17 19:18:14 +03:00
Rémi Verschelde
47d778e143
Merge pull request #93182 from markdibarry/parallax2d-y-sort-fix
Add Parallax2D repeats in ysort child collection
2024-06-17 10:58:54 +02:00
markdibarry
95813793b4 Add repeats in ysort child collection 2024-06-15 10:53:32 -04:00