Improve code for setup of global_func_set in ShaderLanguage

This commit is contained in:
Yuri Rubinsky 2024-07-02 18:16:04 +03:00
parent 9db1a963be
commit 4f657f5c6d
2 changed files with 15 additions and 9 deletions

View File

@ -39,6 +39,8 @@
#define HAS_WARNING(flag) (warning_flags & flag)
int ShaderLanguage::instance_counter = 0;
String ShaderLanguage::get_operator_text(Operator p_op) {
static const char *op_names[OP_MAX] = { "==",
"!=",
@ -10812,17 +10814,16 @@ ShaderLanguage::ShaderLanguage() {
nodes = nullptr;
completion_class = TAG_GLOBAL;
int idx = 0;
while (builtin_func_defs[idx].name) {
if (builtin_func_defs[idx].tag == SubClassTag::TAG_GLOBAL) {
const StringName &name = StringName(builtin_func_defs[idx].name);
if (!global_func_set.has(name)) {
global_func_set.insert(name);
if (instance_counter == 0) {
int idx = 0;
while (builtin_func_defs[idx].name) {
if (builtin_func_defs[idx].tag == SubClassTag::TAG_GLOBAL) {
global_func_set.insert(builtin_func_defs[idx].name);
}
idx++;
}
idx++;
}
instance_counter++;
#ifdef DEBUG_ENABLED
warnings_check_map.insert(ShaderWarning::UNUSED_CONSTANT, &used_constants);
@ -10837,5 +10838,8 @@ ShaderLanguage::ShaderLanguage() {
ShaderLanguage::~ShaderLanguage() {
clear();
global_func_set.clear();
instance_counter--;
if (instance_counter == 0) {
global_func_set.clear();
}
}

View File

@ -800,6 +800,8 @@ public:
static bool is_control_flow_keyword(String p_keyword);
static void get_builtin_funcs(List<String> *r_keywords);
static int instance_counter;
struct BuiltInInfo {
DataType type = TYPE_VOID;
bool constant = false;