Aaron Franke
b00e5cef63
GLTF: Update OMI_physics_body, add OMI_physics_shape, keep OMI_collider
2024-01-19 14:35:49 -06:00
Rémi Verschelde
0bcc0e92b3
Merge pull request #86730 from reduz/64-bit-cowdata
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Promote CowData to 64 bits
2024-01-19 18:46:11 +01:00
Juan Linietsky
24fe0715b5
Promote CowData to 64 bits
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Fixes a lot of bugs, please help me fill the list.
2024-01-19 17:41:10 +01:00
Fabio Alessandrelli
853df2895a
[MP] Handle cleanup of "scene cache" nodes
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Make sure we delete the relevant ObjectID from the cache when the nodes
are removed from tree.
2024-01-18 21:18:54 +01:00
Yuri Sizov
de95a3effe
Merge pull request #85117 from BastiaanOlij/openxr_runtime_select
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OpenXR: Add runtime selection dropdown
2024-01-18 19:26:52 +01:00
Rémi Verschelde
baf87e2717
Merge pull request #87294 from vnen/allow-free-callable
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Allow `free()` to be used as Callable
2024-01-18 16:35:14 +01:00
Rémi Verschelde
33f3511241
Merge pull request #87293 from YuriSizov/editor-theme-a-rehashed-follow-up
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Improve editor theme generation after the refactor
2024-01-18 16:34:50 +01:00
Rémi Verschelde
d3003c48b3
Merge pull request #67132 from KoBeWi/This_commit_message_is_auto-generated._Do_not_modify_it-
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Add UID support to GDScript files
2024-01-18 16:33:14 +01:00
Bastiaan Olij
afd1dcf1b1
OpenXR: Add runtime selection dropdown
2024-01-18 15:59:22 +01:00
George Marques
b4e08eb752
Allow free()
to be used as Callable
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This method is registered in a special way so ClassDB doesn't naturally
know about its existence. Here it is hardcoded if any other option fail
to check if it is about the `free()` method and, if so, say it exists
and return a Callable.
2024-01-18 09:33:44 -03:00
Rémi Verschelde
29116a81df
Merge pull request #87306 from aaronfranke/fix-gltf-buf-view-crash
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Fix crash in `GLTFBufferView::load_buffer_view_data`
2024-01-18 09:35:30 +01:00
Rémi Verschelde
90a5164536
Merge pull request #87144 from BlueCube3310/etc1-bye-bye
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Use ETC2 compression for grayscale images
2024-01-18 09:35:06 +01:00
Rémi Verschelde
fa81059b9d
Merge pull request #85939 from adamscott/single-threaded-godot-4
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Add `THREADS_ENABLED` macro in order to compile Godot to run on the main thread
2024-01-18 09:33:52 +01:00
Rémi Verschelde
b5dcb5f58a
Merge pull request #85215 from HolonProduction/type-from-property-class-name
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Handle global classes when resolving type from `PropertyInfo`
2024-01-18 09:33:22 +01:00
Aaron Franke
dc325069fe
Fix crash in GLTFBufferView::load_buffer_view_data
2024-01-17 20:57:31 -06:00
kobewi
c7f68a27ec
Add UID support to GDScript files
2024-01-17 22:30:56 +01:00
HolonProduction
4ab985d138
Handle global classes when resolving type from PropertyInfo
2024-01-17 21:39:51 +01:00
Adam Scott
bd70b8e1f6
Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
2024-01-17 13:58:29 -05:00
Yuri Sizov
b6a2c78033
Merge pull request #87286 from akien-mga/fix-preprocessor-if-ENABLED-checks
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Fix `#if *_ENABLED` inconsistencies, should check if defined
2024-01-17 18:53:33 +01:00
Yuri Sizov
dc729f1614
Merge pull request #87278 from HolonProduction/give-those-autoloads-an-upgrade
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Handle GDScript in `_type_from_variant` for autocompletion
2024-01-17 18:53:25 +01:00
Yuri Sizov
66736398cd
Merge pull request #87264 from AThousandShips/aabb_fix_cs
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[C#] Fix `Encloses` failing on shared upper bound for `AABB` and `Rect2(I)`
2024-01-17 18:53:22 +01:00
Yuri Sizov
cf76f3df03
Merge pull request #87240 from Malcolmnixon/bone-update-mode
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Add bone update option to OpenXRHand to allow preserving original hand scale
2024-01-17 18:53:15 +01:00
Yuri Sizov
2dd7808757
Merge pull request #86961 from HolonProduction/completion-tests-fixup
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Allow specifying a scene in completion tests
2024-01-17 18:53:03 +01:00
Yuri Sizov
c027aecc2e
Merge pull request #86676 from rune-scape/sparse-script-reload
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GDScript: Hot-reload changed scripts only
2024-01-17 18:52:54 +01:00
Yuri Sizov
5b22884b4a
Merge pull request #86554 from HolonProduction/lookup-subscript
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Fix symbol lookup in index subscript
2024-01-17 18:52:49 +01:00
Yuri Sizov
7351b5704a
Merge pull request #86528 from avilches/must-be-variant-tests
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Add unit tests for C# diagnostic analyzers
2024-01-17 18:52:45 +01:00
Yuri Sizov
28cf7fe2f6
Merge pull request #85384 from HolonProduction/unique-name-completion
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Suggest scene unique nodes in `get_node` autocompletion
2024-01-17 18:52:31 +01:00
Yuri Sizov
45eedba1fa
Improve editor theme generation after the refactor
2024-01-17 15:16:53 +01:00
Rémi Verschelde
0a7579b161
Fix #if *_ENABLED
inconsistencies, should check if defined
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Co-authored-by: Caroline Joy Bell <halotroop2288@proton.me>
2024-01-17 10:30:15 +01:00
HolonProduction
6af45c6ef2
Handle GDScript in _type_from_variant
for autocompletion
2024-01-16 23:04:10 +01:00
A Thousand Ships
227a165ce4
[C#] Fix Encloses
failing on shared upper bound for AABB
and
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`Rect2(I)`
2024-01-16 20:20:53 +01:00
Yuri Sizov
95b27fe8c7
Reorganize code related to editor theming
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This change introduces a new EditorThemeManager class
to abstract theme generatio and its subroutines.
Logic related to EditorTheme, EditorColorMap, and editor
icons has been extracted into their respective files with
includes cleaned up.
All related files have been moved to a separate folder to
better scope them in the project. This includes relevant
generated files as well.
2024-01-16 11:57:45 +01:00
Rémi Verschelde
3df0c5be6a
Merge pull request #86473 from reduz/audio-playback-parameters
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Implement audio stream playback parameters.
2024-01-16 10:35:36 +01:00
Juan Linietsky
a40fe16866
Implement audio stream playback parameters.
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Implements a way for audio stream playback to be configured via parameters
directly in the edited AudioStreamPlayer[2D/3D].
Currently, configuring the playback stream is not possible (or is sometimes hacky
as the user has to obtain the currently played stream, which is not always immediately available).
This PR only implements this new feature to control looping in stream playback instances (a commonly requested feature, which was lost in the transition from Godot 2 to Godot 3).
But the idea is that it can do a lot more:
* If effects are bundled to the stream, control per playback instance parameters such as cutoff or resoance, or any other exposed effect parameter per playback instance.
* For the upcoming interactive music PR (#64488 ), this exposes an easy way to change the active clip, which was not possible before.
* For the upcoming parametrizable audio support (https://github.com/godotengine/godot-proposals/issues/3394 ) this allows editing and animating audio graph parameters.
In any case, this PR is required to complete #64488 .
Update modules/vorbis/audio_stream_ogg_vorbis.h
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Update modules/minimp3/audio_stream_mp3.h
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Update modules/minimp3/audio_stream_mp3.h
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Update modules/vorbis/audio_stream_ogg_vorbis.h
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Update doc/classes/AudioStream.xml
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-01-16 10:31:52 +01:00
Malcolm Nixon
c316eee929
Add bone update option to OpenXRHand to allow preserving original hand scale.
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This is useful if the hand model is not weighted to support re-scaling to the users hands; or the hand is scaled to non-human sizes.
2024-01-15 23:55:13 -05:00
Alberto Vilches
7a90c56c00
C# Add test suite for Diagnostic Analyzers: GlobalClass and MustBeVariant
2024-01-15 11:31:12 +01:00
BlueCube3310
381d6348df
Use ETC2 compression for grayscale images
2024-01-13 13:27:00 +01:00
Aaron Franke
d36a34edb7
Misc changes to the GLTF module before audio PR
2024-01-11 20:33:51 -06:00
Rémi Verschelde
8616487ece
Merge pull request #86916 from BlueCube3310/basisu-etc2-ra-rg
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Fix `BasisUniversal` ETC RA as RG transcoding
2024-01-11 20:45:38 +01:00
Rémi Verschelde
5cdd0c6cd6
Merge pull request #84613 from Calinou/glslang-build-only-vulkan
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Only build glslang if Vulkan or Direct3D 12 rendering is enabled
2024-01-11 20:44:50 +01:00
Rémi Verschelde
4b305cd903
Merge pull request #86982 from BastiaanOlij/openxr_touch_plus
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OpenXR: Add Meta touch plus interaction profile
2024-01-11 17:41:26 +01:00
Rémi Verschelde
9e967ebdf9
Merge pull request #86583 from reduz/lightmapper-dda-fix
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Tiny fix for lightmapper DDA
2024-01-11 17:37:45 +01:00
Rémi Verschelde
3dcf9059ae
Merge pull request #86454 from Repiteo/c#-upgrade-TFMs
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C#: Upgrade TFM for `net472` and some `netstandard2.0` projects
2024-01-11 17:37:19 +01:00
Rémi Verschelde
087a397477
Merge pull request #86301 from KoBeWi/deferred_cleanup
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Update deferred calls to use Callables
2024-01-11 17:36:29 +01:00
Rémi Verschelde
ba96dbb49a
Merge pull request #85460 from van800/master
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Bump the `JetBrains.Rider.PathLocator` PackageReference to 1.0.8
2024-01-11 17:36:04 +01:00
Rémi Verschelde
2c83241f8a
Merge pull request #85204 from BastiaanOlij/openxr_hand_tracking_datasource
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OpenXR: Add support for hand tracking source extension
2024-01-11 17:35:38 +01:00
Bastiaan Olij
f2ef41b853
Add Meta controller extension
2024-01-11 15:29:38 +11:00
Hugo Locurcio
2aaa4cd645
Only build glslang if Vulkan or Direct3D 12 rendering is enabled
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glslang isn't needed for OpenGL rendering, which includes the web export.
This reduces the web release export template's `.wasm` size by about 20 KB,
since web builds use `vulkan=no`.
2024-01-11 00:42:56 +01:00
Rémi Verschelde
cea56336b2
Merge pull request #86972 from zaevi/fix_csharp_method_return_type
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C#: Fix return type hint for methods.
2024-01-10 12:03:33 +01:00
Rémi Verschelde
8a6debd71e
Merge pull request #86592 from emklasson/fix_gd0103_link
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Fix typo in GD0103 error link
2024-01-10 12:03:29 +01:00