Improve editor theme generation after the refactor

This commit is contained in:
Yuri Sizov 2024-01-17 15:03:55 +01:00
parent 107f2961cc
commit 45eedba1fa
17 changed files with 221 additions and 108 deletions

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@ -31,9 +31,9 @@
#include "editor_performance_profiler.h"
#include "editor/editor_property_name_processor.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/themes/editor_scale.h"
#include "editor/themes/editor_theme_manager.h"
#include "main/performance.h"
EditorPerformanceProfiler::Monitor::Monitor() {}
@ -122,7 +122,7 @@ void EditorPerformanceProfiler::_monitor_draw() {
}
Size2i cell_size = Size2i(monitor_draw->get_size()) / Size2i(columns, rows);
float spacing = float(POINT_SEPARATION) / float(columns);
float value_multiplier = EditorSettings::get_singleton()->is_dark_theme() ? 1.4f : 0.55f;
float value_multiplier = EditorThemeManager::is_dark_theme() ? 1.4f : 0.55f;
float hue_shift = 1.0f / float(monitors.size());
for (int i = 0; i < active.size(); i++) {

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@ -41,6 +41,7 @@
#include "editor/filesystem_dock.h"
#include "editor/gui/editor_file_dialog.h"
#include "editor/themes/editor_scale.h"
#include "editor/themes/editor_theme_manager.h"
#include "scene/gui/separator.h"
#include "scene/resources/font.h"
#include "servers/audio_server.h"
@ -84,9 +85,9 @@ void EditorAudioBus::_notification(int p_what) {
disabled_vu = get_editor_theme_icon(SNAME("BusVuFrozen"));
Color solo_color = EditorSettings::get_singleton()->is_dark_theme() ? Color(1.0, 0.89, 0.22) : Color(1.0, 0.92, 0.44);
Color mute_color = EditorSettings::get_singleton()->is_dark_theme() ? Color(1.0, 0.16, 0.16) : Color(1.0, 0.44, 0.44);
Color bypass_color = EditorSettings::get_singleton()->is_dark_theme() ? Color(0.13, 0.8, 1.0) : Color(0.44, 0.87, 1.0);
Color solo_color = EditorThemeManager::is_dark_theme() ? Color(1.0, 0.89, 0.22) : Color(1.0, 0.92, 0.44);
Color mute_color = EditorThemeManager::is_dark_theme() ? Color(1.0, 0.16, 0.16) : Color(1.0, 0.44, 0.44);
Color bypass_color = EditorThemeManager::is_dark_theme() ? Color(0.13, 0.8, 1.0) : Color(0.44, 0.87, 1.0);
solo->set_icon(get_editor_theme_icon(SNAME("AudioBusSolo")));
solo->add_theme_color_override("icon_pressed_color", solo_color);

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@ -808,7 +808,7 @@ void EditorNode::_update_update_spinner() {
// as this feature should only be enabled for troubleshooting purposes.
// Make the icon modulate color overbright because icons are not completely white on a dark theme.
// On a light theme, icons are dark, so we need to modulate them with an even brighter color.
const bool dark_theme = EditorSettings::get_singleton()->is_dark_theme();
const bool dark_theme = EditorThemeManager::is_dark_theme();
update_spinner->set_self_modulate(theme->get_color(SNAME("error_color"), EditorStringName(Editor)) * (dark_theme ? Color(1.1, 1.1, 1.1) : Color(4.25, 4.25, 4.25)));
} else {
update_spinner->set_tooltip_text(TTR("Spins when the editor window redraws."));

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@ -1278,14 +1278,6 @@ void EditorSettings::load_favorites_and_recent_dirs() {
}
}
bool EditorSettings::is_dark_theme() {
int AUTO_COLOR = 0;
int LIGHT_COLOR = 2;
Color base_color = get("interface/theme/base_color");
int icon_font_color_setting = get("interface/theme/icon_and_font_color");
return (icon_font_color_setting == AUTO_COLOR && base_color.get_luminance() < 0.5) || icon_font_color_setting == LIGHT_COLOR;
}
void EditorSettings::list_text_editor_themes() {
String themes = "Default,Godot 2,Custom";

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@ -158,8 +158,6 @@ public:
Vector<String> get_recent_dirs() const;
void load_favorites_and_recent_dirs();
bool is_dark_theme();
void list_text_editor_themes();
void load_text_editor_theme();
bool import_text_editor_theme(String p_file);

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@ -53,6 +53,7 @@
#include "editor/scene_tree_dock.h"
#include "editor/shader_create_dialog.h"
#include "editor/themes/editor_scale.h"
#include "editor/themes/editor_theme_manager.h"
#include "scene/gui/item_list.h"
#include "scene/gui/label.h"
#include "scene/gui/line_edit.h"
@ -625,7 +626,7 @@ void FileSystemDock::_notification(int p_what) {
// Update editor dark theme & always show folders states from editor settings, redraw if needed.
bool do_redraw = false;
bool new_editor_is_dark_theme = EditorSettings::get_singleton()->is_dark_theme();
bool new_editor_is_dark_theme = EditorThemeManager::is_dark_theme();
if (new_editor_is_dark_theme != editor_is_dark_theme) {
editor_is_dark_theme = new_editor_is_dark_theme;
do_redraw = true;
@ -3763,7 +3764,7 @@ FileSystemDock::FileSystemDock() {
assigned_folder_colors = ProjectSettings::get_singleton()->get_setting("file_customization/folder_colors");
editor_is_dark_theme = EditorSettings::get_singleton()->is_dark_theme();
editor_is_dark_theme = EditorThemeManager::is_dark_theme();
VBoxContainer *top_vbc = memnew(VBoxContainer);
add_child(top_vbc);

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@ -36,10 +36,10 @@
#include "core/version.h"
#include "editor/editor_file_system.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/gui/editor_toaster.h"
#include "editor/import/resource_importer_texture_settings.h"
#include "editor/themes/editor_scale.h"
#include "editor/themes/editor_theme_manager.h"
#include "scene/resources/compressed_texture.h"
void ResourceImporterTexture::_texture_reimport_roughness(const Ref<CompressedTexture2D> &p_tex, const String &p_normal_path, RS::TextureDetectRoughnessChannel p_channel) {
@ -696,7 +696,7 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String
editor_meta["editor_scale"] = EDSCALE;
}
if (convert_editor_colors) {
editor_meta["editor_dark_theme"] = EditorSettings::get_singleton()->is_dark_theme();
editor_meta["editor_dark_theme"] = EditorThemeManager::is_dark_theme();
}
_save_editor_meta(editor_meta, p_save_path + ".editor.meta");
@ -755,7 +755,7 @@ bool ResourceImporterTexture::are_import_settings_valid(const String &p_path) co
if (editor_meta.has("editor_scale") && (float)editor_meta["editor_scale"] != EDSCALE) {
return false;
}
if (editor_meta.has("editor_dark_theme") && (bool)editor_meta["editor_dark_theme"] != EditorSettings::get_singleton()->is_dark_theme()) {
if (editor_meta.has("editor_dark_theme") && (bool)editor_meta["editor_dark_theme"] != EditorThemeManager::is_dark_theme()) {
return false;
}
}

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@ -36,6 +36,7 @@
#include "editor/import/3d/post_import_plugin_skeleton_track_organizer.h"
#include "editor/import/3d/scene_import_settings.h"
#include "editor/themes/editor_scale.h"
#include "editor/themes/editor_theme_manager.h"
#include "scene/gui/aspect_ratio_container.h"
#include "scene/gui/separator.h"
#include "scene/gui/texture_rect.h"
@ -52,7 +53,7 @@ void BoneMapperButton::fetch_textures() {
set_offset(SIDE_BOTTOM, 0);
// Hack to avoid handle color darkening...
set_modulate(EditorSettings::get_singleton()->is_dark_theme() ? Color(1, 1, 1) : Color(4.25, 4.25, 4.25));
set_modulate(EditorThemeManager::is_dark_theme() ? Color(1, 1, 1) : Color(4.25, 4.25, 4.25));
circle = memnew(TextureRect);
circle->set_texture(get_editor_theme_icon(SNAME("BoneMapperHandleCircle")));

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@ -45,6 +45,7 @@
#include "editor/plugins/script_editor_plugin.h"
#include "editor/scene_tree_dock.h"
#include "editor/themes/editor_scale.h"
#include "editor/themes/editor_theme_manager.h"
#include "scene/2d/polygon_2d.h"
#include "scene/2d/skeleton_2d.h"
#include "scene/2d/sprite_2d.h"
@ -3898,7 +3899,7 @@ void CanvasItemEditor::_update_editor_settings() {
// to distinguish from the other key icons at the top. On a light theme,
// the icon will be dark, so we need to lighten it before blending it
// with the red color.
const Color key_auto_color = EditorSettings::get_singleton()->is_dark_theme() ? Color(1, 1, 1) : Color(4.25, 4.25, 4.25);
const Color key_auto_color = EditorThemeManager::is_dark_theme() ? Color(1, 1, 1) : Color(4.25, 4.25, 4.25);
key_auto_insert_button->add_theme_color_override("icon_pressed_color", key_auto_color.lerp(Color(1, 0, 0), 0.55));
animation_menu->set_icon(get_editor_theme_icon(SNAME("GuiTabMenuHl")));

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@ -34,6 +34,7 @@
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/gui/editor_spin_slider.h"
#include "editor/themes/editor_theme_manager.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/label.h"
@ -352,7 +353,7 @@ void ParticleProcessMaterialMinMaxPropertyEditor::_notification(int p_what) {
min_edit->add_theme_color_override(SNAME("label_color"), get_theme_color(SNAME("property_color_x"), EditorStringName(Editor)));
max_edit->add_theme_color_override(SNAME("label_color"), get_theme_color(SNAME("property_color_y"), EditorStringName(Editor)));
const bool dark_theme = EditorSettings::get_singleton()->is_dark_theme();
const bool dark_theme = EditorThemeManager::is_dark_theme();
const Color accent_color = get_theme_color(SNAME("accent_color"), EditorStringName(Editor));
background_color = dark_theme ? Color(0.3, 0.3, 0.3) : Color(0.7, 0.7, 0.7);
normal_color = dark_theme ? Color(0.5, 0.5, 0.5) : Color(0.8, 0.8, 0.8);

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@ -107,7 +107,6 @@ Ref<FontVariation> make_bold_font(const Ref<Font> &p_font, double p_embolden, Ty
}
void editor_register_fonts(const Ref<Theme> &p_theme) {
OS::get_singleton()->benchmark_begin_measure("EditorTheme", "Register Fonts");
Ref<DirAccess> dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
TextServer::FontAntialiasing font_antialiasing = (TextServer::FontAntialiasing)(int)EDITOR_GET("interface/editor/font_antialiasing");
@ -444,6 +443,4 @@ void editor_register_fonts(const Ref<Theme> &p_theme) {
p_theme->set_font_size("status_source_size", EditorStringName(EditorFonts), default_font_size);
p_theme->set_font("status_source", EditorStringName(EditorFonts), mono_other_fc);
OS::get_singleton()->benchmark_end_measure("EditorTheme", "Register Fonts");
}

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@ -78,9 +78,8 @@ Ref<ImageTexture> editor_generate_icon(int p_index, float p_scale, float p_satur
return ImageTexture::create_from_image(img);
}
float get_gizmo_handle_scale(const String &gizmo_handle_name = "") {
const float scale_gizmo_handles_for_touch = EDITOR_GET("interface/touchscreen/scale_gizmo_handles");
if (scale_gizmo_handles_for_touch > 1.0f) {
float get_gizmo_handle_scale(const String &p_gizmo_handle_name, float p_gizmo_handle_scale) {
if (p_gizmo_handle_scale > 1.0f) {
// The names of the icons that require additional scaling.
static HashSet<StringName> gizmo_to_scale;
if (gizmo_to_scale.is_empty()) {
@ -92,18 +91,15 @@ float get_gizmo_handle_scale(const String &gizmo_handle_name = "") {
gizmo_to_scale.insert("EditorPathSmoothHandle");
}
if (gizmo_to_scale.has(gizmo_handle_name)) {
return EDSCALE * scale_gizmo_handles_for_touch;
if (gizmo_to_scale.has(p_gizmo_handle_name)) {
return EDSCALE * p_gizmo_handle_scale;
}
}
return EDSCALE;
}
void editor_register_icons(const Ref<Theme> &p_theme, bool p_dark_theme, float p_icon_saturation, int p_thumb_size, bool p_only_thumbs) {
const String benchmark_key = vformat("Generate Icons (%s)", (p_only_thumbs ? "Only Thumbs" : "All"));
OS::get_singleton()->benchmark_begin_measure("EditorTheme", benchmark_key);
void editor_register_icons(const Ref<Theme> &p_theme, bool p_dark_theme, float p_icon_saturation, int p_thumb_size, float p_gizmo_handle_scale) {
// Before we register the icons, we adjust their colors and saturation.
// Most icons follow the standard rules for color conversion to follow the editor
// theme's polarity (dark/light). We also adjust the saturation for most icons,
@ -158,13 +154,13 @@ void editor_register_icons(const Ref<Theme> &p_theme, bool p_dark_theme, float p
accent_color_icons.insert("PlayOverlay");
// Generate icons.
if (!p_only_thumbs) {
{
for (int i = 0; i < editor_icons_count; i++) {
Ref<ImageTexture> icon;
const String &editor_icon_name = editor_icons_names[i];
if (accent_color_icons.has(editor_icon_name)) {
icon = editor_generate_icon(i, get_gizmo_handle_scale(editor_icon_name), 1.0, accent_color_map);
icon = editor_generate_icon(i, get_gizmo_handle_scale(editor_icon_name, p_gizmo_handle_scale), 1.0, accent_color_map);
} else {
float saturation = p_icon_saturation;
if (saturation_exceptions.has(editor_icon_name)) {
@ -172,9 +168,9 @@ void editor_register_icons(const Ref<Theme> &p_theme, bool p_dark_theme, float p
}
if (conversion_exceptions.has(editor_icon_name)) {
icon = editor_generate_icon(i, get_gizmo_handle_scale(editor_icon_name), saturation);
icon = editor_generate_icon(i, get_gizmo_handle_scale(editor_icon_name, p_gizmo_handle_scale), saturation);
} else {
icon = editor_generate_icon(i, get_gizmo_handle_scale(editor_icon_name), saturation, color_conversion_map);
icon = editor_generate_icon(i, get_gizmo_handle_scale(editor_icon_name, p_gizmo_handle_scale), saturation, color_conversion_map);
}
}
@ -231,7 +227,6 @@ void editor_register_icons(const Ref<Theme> &p_theme, bool p_dark_theme, float p
p_theme->set_icon(editor_icons_names[index], EditorStringName(EditorIcons), icon);
}
}
OS::get_singleton()->benchmark_end_measure("EditorTheme", benchmark_key);
}
void editor_copy_icons(const Ref<Theme> &p_theme, const Ref<Theme> &p_old_theme) {

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@ -34,7 +34,7 @@
#include "scene/resources/theme.h"
void editor_configure_icons(bool p_dark_theme);
void editor_register_icons(const Ref<Theme> &p_theme, bool p_dark_theme, float p_icon_saturation, int p_thumb_size, bool p_only_thumbs = false);
void editor_register_icons(const Ref<Theme> &p_theme, bool p_dark_theme, float p_icon_saturation, int p_thumb_size, float p_gizmo_handle_scale);
void editor_copy_icons(const Ref<Theme> &p_theme, const Ref<Theme> &p_old_theme);
String get_default_project_icon();

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@ -38,6 +38,10 @@ class EditorTheme : public Theme {
static Vector<StringName> editor_theme_types;
uint32_t generated_hash = 0;
uint32_t generated_fonts_hash = 0;
uint32_t generated_icons_hash = 0;
public:
virtual Color get_color(const StringName &p_name, const StringName &p_theme_type) const override;
virtual int get_constant(const StringName &p_name, const StringName &p_theme_type) const override;
@ -46,6 +50,15 @@ public:
virtual Ref<Texture2D> get_icon(const StringName &p_name, const StringName &p_theme_type) const override;
virtual Ref<StyleBox> get_stylebox(const StringName &p_name, const StringName &p_theme_type) const override;
void set_generated_hash(uint32_t p_hash) { generated_hash = p_hash; }
uint32_t get_generated_hash() const { return generated_hash; }
void set_generated_fonts_hash(uint32_t p_hash) { generated_fonts_hash = p_hash; }
uint32_t get_generated_fonts_hash() const { return generated_fonts_hash; }
void set_generated_icons_hash(uint32_t p_hash) { generated_icons_hash = p_hash; }
uint32_t get_generated_icons_hash() const { return generated_icons_hash; }
static void initialize();
static void finalize();
};

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@ -45,7 +45,81 @@
#include "scene/resources/style_box_texture.h"
#include "scene/resources/texture.h"
// Helper methods.
// Theme configuration.
uint32_t EditorThemeManager::ThemeConfiguration::hash() {
uint32_t hash = hash_murmur3_one_float(EDSCALE);
// Basic properties.
hash = hash_murmur3_one_32(preset.hash(), hash);
hash = hash_murmur3_one_32(spacing_preset.hash(), hash);
hash = hash_murmur3_one_32(base_color.to_rgba32(), hash);
hash = hash_murmur3_one_32(accent_color.to_rgba32(), hash);
hash = hash_murmur3_one_float(contrast, hash);
hash = hash_murmur3_one_float(icon_saturation, hash);
// Extra properties.
hash = hash_murmur3_one_32(base_spacing, hash);
hash = hash_murmur3_one_32(extra_spacing, hash);
hash = hash_murmur3_one_32(border_width, hash);
hash = hash_murmur3_one_32(corner_radius, hash);
hash = hash_murmur3_one_32((int)draw_extra_borders, hash);
hash = hash_murmur3_one_float(relationship_line_opacity, hash);
hash = hash_murmur3_one_32(thumb_size, hash);
hash = hash_murmur3_one_32(class_icon_size, hash);
hash = hash_murmur3_one_32((int)increase_scrollbar_touch_area, hash);
hash = hash_murmur3_one_float(gizmo_handle_scale, hash);
hash = hash_murmur3_one_32(color_picker_button_height, hash);
hash = hash_murmur3_one_float(subresource_hue_tint, hash);
hash = hash_murmur3_one_float(default_contrast, hash);
// Generated properties.
hash = hash_murmur3_one_32((int)dark_theme, hash);
return hash;
}
uint32_t EditorThemeManager::ThemeConfiguration::hash_fonts() {
uint32_t hash = hash_murmur3_one_float(EDSCALE);
// TODO: Implement the hash based on what editor_register_fonts() uses.
return hash;
}
uint32_t EditorThemeManager::ThemeConfiguration::hash_icons() {
uint32_t hash = hash_murmur3_one_float(EDSCALE);
hash = hash_murmur3_one_32(accent_color.to_rgba32(), hash);
hash = hash_murmur3_one_float(icon_saturation, hash);
hash = hash_murmur3_one_32(thumb_size, hash);
hash = hash_murmur3_one_float(gizmo_handle_scale, hash);
hash = hash_murmur3_one_32((int)dark_theme, hash);
return hash;
}
// Benchmarks.
int EditorThemeManager::benchmark_run = 0;
String EditorThemeManager::get_benchmark_key() {
if (benchmark_run == 0) {
return "EditorTheme (Startup)";
}
return vformat("EditorTheme (Run %d)", benchmark_run);
}
// Generation helper methods.
Ref<StyleBoxTexture> make_stylebox(Ref<Texture2D> p_texture, float p_left, float p_top, float p_right, float p_bottom, float p_margin_left = -1, float p_margin_top = -1, float p_margin_right = -1, float p_margin_bottom = -1, bool p_draw_center = true) {
Ref<StyleBoxTexture> style(memnew(StyleBoxTexture));
@ -86,73 +160,71 @@ Ref<StyleBoxLine> make_line_stylebox(Color p_color, int p_thickness = 1, float p
// Theme generation and population routines.
Ref<Theme> EditorThemeManager::_create_base_theme(const Ref<Theme> &p_old_theme) {
OS::get_singleton()->benchmark_begin_measure("EditorTheme", "Create Base Theme");
Ref<EditorTheme> EditorThemeManager::_create_base_theme(const Ref<EditorTheme> &p_old_theme) {
OS::get_singleton()->benchmark_begin_measure(get_benchmark_key(), "Create Base Theme");
Ref<EditorTheme> theme = memnew(EditorTheme);
ThemeConfiguration config = _create_theme_config(theme);
theme->set_generated_hash(config.hash());
theme->set_generated_fonts_hash(config.hash_fonts());
theme->set_generated_icons_hash(config.hash_icons());
print_verbose(vformat("EditorTheme: Generating new theme for the config '%d'.", theme->get_generated_hash()));
_create_shared_styles(theme, config);
// FIXME: Make the comparison more robust and fix imprecision issues by hashing affecting values.
// TODO: Refactor the icons check into their respective file, and add a similar check for fonts.
// Register icons.
{
OS::get_singleton()->benchmark_begin_measure(get_benchmark_key(), "Register Icons");
// Register editor icons.
// If settings are comparable to the old theme, then just copy existing icons over.
// Otherwise, regenerate them. Also check if we need to regenerate "thumb" icons.
bool keep_old_icons = false;
bool regenerate_thumb_icons = true;
if (p_old_theme != nullptr) {
// We check editor scale, theme dark/light mode, icon saturation, and accent color.
// External functions, see editor_icons.cpp.
editor_configure_icons(config.dark_theme);
// That doesn't really work as expected, since theme constants are integers, and scales are floats.
// So this check will never work when changing between 100-199% values.
const float prev_scale = (float)p_old_theme->get_constant(SNAME("scale"), EditorStringName(Editor));
const bool prev_dark_theme = (bool)p_old_theme->get_constant(SNAME("dark_theme"), EditorStringName(Editor));
const Color prev_accent_color = p_old_theme->get_color(SNAME("accent_color"), EditorStringName(Editor));
const float prev_icon_saturation = p_old_theme->get_color(SNAME("icon_saturation"), EditorStringName(Editor)).r;
const float prev_gizmo_handle_scale = (float)p_old_theme->get_constant(SNAME("gizmo_handle_scale"), EditorStringName(Editor));
// If settings are comparable to the old theme, then just copy existing icons over.
// Otherwise, regenerate them.
bool keep_old_icons = (p_old_theme != nullptr && theme->get_generated_icons_hash() == p_old_theme->get_generated_icons_hash());
if (keep_old_icons) {
print_verbose("EditorTheme: Can keep old icons, copying.");
editor_copy_icons(theme, p_old_theme);
} else {
print_verbose("EditorTheme: Generating new icons.");
editor_register_icons(theme, config.dark_theme, config.icon_saturation, config.thumb_size, config.gizmo_handle_scale);
}
keep_old_icons = (Math::is_equal_approx(prev_scale, EDSCALE) &&
Math::is_equal_approx(prev_gizmo_handle_scale, config.gizmo_handle_scale) &&
prev_dark_theme == config.dark_theme &&
prev_accent_color == config.accent_color &&
prev_icon_saturation == config.icon_saturation);
const double prev_thumb_size = (double)p_old_theme->get_constant(SNAME("thumb_size"), EditorStringName(Editor));
regenerate_thumb_icons = !Math::is_equal_approx(prev_thumb_size, config.thumb_size);
OS::get_singleton()->benchmark_end_measure(get_benchmark_key(), "Register Icons");
}
// External functions, see editor_icons.cpp.
editor_configure_icons(config.dark_theme);
if (keep_old_icons) {
editor_copy_icons(theme, p_old_theme);
} else {
editor_register_icons(theme, config.dark_theme, config.icon_saturation, config.thumb_size, false);
}
if (regenerate_thumb_icons) {
editor_register_icons(theme, config.dark_theme, config.icon_saturation, config.thumb_size, true);
// Register fonts.
{
OS::get_singleton()->benchmark_begin_measure(get_benchmark_key(), "Register Fonts");
// TODO: Check if existing font definitions from the old theme are usable and copy them.
// External function, see editor_fonts.cpp.
print_verbose("EditorTheme: Generating new fonts.");
editor_register_fonts(theme);
OS::get_singleton()->benchmark_end_measure(get_benchmark_key(), "Register Fonts");
}
// External function, see editor_fonts.cpp.
editor_register_fonts(theme);
// TODO: Check if existing style definitions from the old theme are usable and copy them.
print_verbose("EditorTheme: Generating new styles.");
_populate_standard_styles(theme, config);
_populate_editor_styles(theme, config);
_populate_text_editor_styles(theme, config);
OS::get_singleton()->benchmark_end_measure("EditorTheme", "Create Base Theme");
OS::get_singleton()->benchmark_end_measure(get_benchmark_key(), "Create Base Theme");
return theme;
}
EditorThemeManager::ThemeConfiguration EditorThemeManager::_create_theme_config(const Ref<Theme> &p_theme) {
EditorThemeManager::ThemeConfiguration EditorThemeManager::_create_theme_config(const Ref<EditorTheme> &p_theme) {
ThemeConfiguration config;
// Basic properties.
config.preset = EDITOR_GET("interface/theme/preset");
config.spacing_preset = EDITOR_GET("interface/theme/spacing_preset");
config.dark_theme = EditorSettings::get_singleton()->is_dark_theme();
config.base_color = EDITOR_GET("interface/theme/base_color");
config.accent_color = EDITOR_GET("interface/theme/accent_color");
@ -174,6 +246,7 @@ EditorThemeManager::ThemeConfiguration EditorThemeManager::_create_theme_config(
config.increase_scrollbar_touch_area = EDITOR_GET("interface/touchscreen/increase_scrollbar_touch_area");
config.gizmo_handle_scale = EDITOR_GET("interface/touchscreen/scale_gizmo_handles");
config.color_picker_button_height = 28 * EDSCALE;
config.subresource_hue_tint = EDITOR_GET("docks/property_editor/subresource_hue_tint");
config.default_contrast = 0.3; // Make sure to keep this in sync with the editor settings definition.
@ -275,6 +348,8 @@ EditorThemeManager::ThemeConfiguration EditorThemeManager::_create_theme_config(
// Generated properties.
config.dark_theme = is_dark_theme();
config.base_margin = config.base_spacing;
config.increased_margin = config.base_spacing + config.extra_spacing;
config.separation_margin = (config.base_spacing + config.extra_spacing / 2) * EDSCALE;
@ -292,7 +367,7 @@ EditorThemeManager::ThemeConfiguration EditorThemeManager::_create_theme_config(
return config;
}
void EditorThemeManager::_create_shared_styles(const Ref<Theme> &p_theme, ThemeConfiguration &p_config) {
void EditorThemeManager::_create_shared_styles(const Ref<EditorTheme> &p_theme, ThemeConfiguration &p_config) {
// Colors.
{
// Base colors.
@ -556,7 +631,7 @@ void EditorThemeManager::_create_shared_styles(const Ref<Theme> &p_theme, ThemeC
}
}
void EditorThemeManager::_populate_standard_styles(const Ref<Theme> &p_theme, ThemeConfiguration &p_config) {
void EditorThemeManager::_populate_standard_styles(const Ref<EditorTheme> &p_theme, ThemeConfiguration &p_config) {
// Panels.
{
// Panel.
@ -1508,7 +1583,7 @@ void EditorThemeManager::_populate_standard_styles(const Ref<Theme> &p_theme, Th
}
}
void EditorThemeManager::_populate_editor_styles(const Ref<Theme> &p_theme, ThemeConfiguration &p_config) {
void EditorThemeManager::_populate_editor_styles(const Ref<EditorTheme> &p_theme, ThemeConfiguration &p_config) {
// Project manager.
{
p_theme->set_stylebox("search_panel", "ProjectManager", p_config.tree_panel_style);
@ -1789,7 +1864,7 @@ void EditorThemeManager::_populate_editor_styles(const Ref<Theme> &p_theme, Them
float hue_rotate = (i * 2 % 16) / 16.0;
si_base_color.set_hsv(Math::fmod(float(si_base_color.get_h() + hue_rotate), float(1.0)), si_base_color.get_s(), si_base_color.get_v());
si_base_color = p_config.accent_color.lerp(si_base_color, float(EDITOR_GET("docks/property_editor/subresource_hue_tint")));
si_base_color = p_config.accent_color.lerp(si_base_color, p_config.subresource_hue_tint);
// Sub-inspector background.
Ref<StyleBoxFlat> sub_inspector_bg = p_config.base_style->duplicate();
@ -1823,7 +1898,7 @@ void EditorThemeManager::_populate_editor_styles(const Ref<Theme> &p_theme, Them
style_property_child_bg->set_bg_color(p_config.dark_color_2);
style_property_child_bg->set_border_width_all(0);
p_theme->set_stylebox("bg", "EditorProperty", Ref<StyleBoxEmpty>(memnew(StyleBoxEmpty)));
p_theme->set_stylebox("bg", "EditorProperty", memnew(StyleBoxEmpty));
p_theme->set_stylebox("bg_selected", "EditorProperty", style_property_bg);
p_theme->set_stylebox("child_bg", "EditorProperty", style_property_child_bg);
p_theme->set_constant("font_offset", "EditorProperty", 8 * EDSCALE);
@ -2126,7 +2201,7 @@ void EditorThemeManager::_generate_text_editor_defaults(ThemeConfiguration &p_co
/* clang-format on */
}
void EditorThemeManager::_populate_text_editor_styles(const Ref<Theme> &p_theme, ThemeConfiguration &p_config) {
void EditorThemeManager::_populate_text_editor_styles(const Ref<EditorTheme> &p_theme, ThemeConfiguration &p_config) {
String text_editor_color_theme = EditorSettings::get_singleton()->get("text_editor/theme/color_theme");
if (text_editor_color_theme == "Default") {
_generate_text_editor_defaults(p_config);
@ -2155,7 +2230,7 @@ void EditorThemeManager::_populate_text_editor_styles(const Ref<Theme> &p_theme,
Ref<StyleBoxFlat> code_edit_stylebox = make_flat_stylebox(background_color, p_config.widget_margin.x, p_config.widget_margin.y, p_config.widget_margin.x, p_config.widget_margin.y, p_config.corner_radius);
p_theme->set_stylebox("normal", "CodeEdit", code_edit_stylebox);
p_theme->set_stylebox("read_only", "CodeEdit", code_edit_stylebox);
p_theme->set_stylebox("focus", "CodeEdit", Ref<StyleBoxEmpty>(memnew(StyleBoxEmpty)));
p_theme->set_stylebox("focus", "CodeEdit", memnew(StyleBoxEmpty));
p_theme->set_color("background_color", "CodeEdit", Color(0, 0, 0, 0)); // Unset any color, we use a stylebox.
@ -2186,10 +2261,12 @@ void EditorThemeManager::_populate_text_editor_styles(const Ref<Theme> &p_theme,
// Public interface for theme generation.
Ref<Theme> EditorThemeManager::generate_theme(const Ref<Theme> &p_old_theme) {
OS::get_singleton()->benchmark_begin_measure("EditorTheme", "Generate Theme");
Ref<EditorTheme> EditorThemeManager::generate_theme(const Ref<EditorTheme> &p_old_theme) {
OS::get_singleton()->benchmark_begin_measure(get_benchmark_key(), "Generate Theme");
Ref<Theme> theme = _create_base_theme(p_old_theme);
Ref<EditorTheme> theme = _create_base_theme(p_old_theme);
OS::get_singleton()->benchmark_begin_measure(get_benchmark_key(), "Merge Custom Theme");
const String custom_theme_path = EDITOR_GET("interface/theme/custom_theme");
if (!custom_theme_path.is_empty()) {
@ -2199,7 +2276,11 @@ Ref<Theme> EditorThemeManager::generate_theme(const Ref<Theme> &p_old_theme) {
}
}
OS::get_singleton()->benchmark_end_measure("EditorTheme", "Generate Theme");
OS::get_singleton()->benchmark_end_measure(get_benchmark_key(), "Merge Custom Theme");
OS::get_singleton()->benchmark_end_measure(get_benchmark_key(), "Generate Theme");
benchmark_run++;
return theme;
}
@ -2213,12 +2294,25 @@ bool EditorThemeManager::is_generated_theme_outdated() {
EditorSettings::get_singleton()->check_changed_settings_in_group("interface/editor/font") ||
EditorSettings::get_singleton()->check_changed_settings_in_group("interface/editor/main_font") ||
EditorSettings::get_singleton()->check_changed_settings_in_group("interface/editor/code_font") ||
EditorSettings::get_singleton()->check_changed_settings_in_group("interface/touchscreen/increase_scrollbar_touch_area") ||
EditorSettings::get_singleton()->check_changed_settings_in_group("interface/touchscreen/scale_gizmo_handles") ||
EditorSettings::get_singleton()->check_changed_settings_in_group("text_editor/theme") ||
EditorSettings::get_singleton()->check_changed_settings_in_group("text_editor/help/help") ||
EditorSettings::get_singleton()->check_changed_settings_in_group("docks/property_editor/subresource_hue_tint") ||
EditorSettings::get_singleton()->check_changed_settings_in_group("filesystem/file_dialog/thumbnail_size") ||
EditorSettings::get_singleton()->check_changed_settings_in_group("run/output/font_size") ||
EditorSettings::get_singleton()->check_changed_settings_in_group("interface/touchscreen/increase_scrollbar_touch_area") ||
EditorSettings::get_singleton()->check_changed_settings_in_group("interface/touchscreen/scale_gizmo_handles");
EditorSettings::get_singleton()->check_changed_settings_in_group("run/output/font_size");
}
bool EditorThemeManager::is_dark_theme() {
// Light color mode for icons and fonts means it's a dark theme, and vice versa.
int icon_font_color_setting = EDITOR_GET("interface/theme/icon_and_font_color");
if (icon_font_color_setting == ColorMode::AUTO_COLOR) {
Color base_color = EDITOR_GET("interface/theme/base_color");
return base_color.get_luminance() < 0.5;
}
return icon_font_color_setting == ColorMode::LIGHT_COLOR;
}
void EditorThemeManager::initialize() {

View File

@ -31,16 +31,25 @@
#ifndef EDITOR_THEME_MANAGER_H
#define EDITOR_THEME_MANAGER_H
#include "editor/themes/editor_theme.h"
#include "scene/resources/style_box_flat.h"
#include "scene/resources/theme.h"
class EditorThemeManager {
static int benchmark_run;
static String get_benchmark_key();
enum ColorMode {
AUTO_COLOR,
DARK_COLOR,
LIGHT_COLOR,
};
struct ThemeConfiguration {
// Basic properties.
String preset;
String spacing_preset;
bool dark_theme = false;
Color base_color;
Color accent_color;
@ -61,11 +70,14 @@ class EditorThemeManager {
bool increase_scrollbar_touch_area = false;
float gizmo_handle_scale = 1.0;
int color_picker_button_height = 28;
float subresource_hue_tint = 0.0;
float default_contrast = 1.0;
// Generated properties.
bool dark_theme = false;
int base_margin = 4;
int increased_margin = 4;
int separation_margin = 4;
@ -127,22 +139,28 @@ class EditorThemeManager {
Ref<StyleBoxFlat> tree_panel_style;
Vector2 widget_margin;
uint32_t hash();
uint32_t hash_fonts();
uint32_t hash_icons();
};
static Ref<Theme> _create_base_theme(const Ref<Theme> &p_old_theme = nullptr);
static ThemeConfiguration _create_theme_config(const Ref<Theme> &p_theme);
static Ref<EditorTheme> _create_base_theme(const Ref<EditorTheme> &p_old_theme = nullptr);
static ThemeConfiguration _create_theme_config(const Ref<EditorTheme> &p_theme);
static void _create_shared_styles(const Ref<Theme> &p_theme, ThemeConfiguration &p_config);
static void _populate_standard_styles(const Ref<Theme> &p_theme, ThemeConfiguration &p_config);
static void _populate_editor_styles(const Ref<Theme> &p_theme, ThemeConfiguration &p_config);
static void _create_shared_styles(const Ref<EditorTheme> &p_theme, ThemeConfiguration &p_config);
static void _populate_standard_styles(const Ref<EditorTheme> &p_theme, ThemeConfiguration &p_config);
static void _populate_editor_styles(const Ref<EditorTheme> &p_theme, ThemeConfiguration &p_config);
static void _generate_text_editor_defaults(ThemeConfiguration &p_config);
static void _populate_text_editor_styles(const Ref<Theme> &p_theme, ThemeConfiguration &p_config);
static void _populate_text_editor_styles(const Ref<EditorTheme> &p_theme, ThemeConfiguration &p_config);
public:
static Ref<Theme> generate_theme(const Ref<Theme> &p_old_theme = nullptr);
static Ref<EditorTheme> generate_theme(const Ref<EditorTheme> &p_old_theme = nullptr);
static bool is_generated_theme_outdated();
static bool is_dark_theme();
static void initialize();
static void finalize();
};

View File

@ -35,6 +35,7 @@
#include "core/config/project_settings.h"
#include "editor/editor_settings.h"
#include "editor/themes/editor_theme_manager.h"
Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_line) {
Dictionary color_map;
@ -790,7 +791,7 @@ void GDScriptSyntaxHighlighter::_update_cache() {
const String text_edit_color_theme = EDITOR_GET("text_editor/theme/color_theme");
const bool godot_2_theme = text_edit_color_theme == "Godot 2";
if (godot_2_theme || EditorSettings::get_singleton()->is_dark_theme()) {
if (godot_2_theme || EditorThemeManager::is_dark_theme()) {
function_definition_color = Color(0.4, 0.9, 1.0);
global_function_color = Color(0.64, 0.64, 0.96);
node_path_color = Color(0.72, 0.77, 0.49);