mirror of
https://github.com/godotengine/godot.git
synced 2024-11-24 13:12:42 +00:00
Fix #if *_ENABLED
inconsistencies, should check if defined
Co-authored-by: Caroline Joy Bell <halotroop2288@proton.me>
This commit is contained in:
parent
107f2961cc
commit
0a7579b161
@ -45,10 +45,10 @@ def make_default_controller_mappings(target, source, env):
|
||||
platform_mappings[current_platform][guid] = line
|
||||
|
||||
platform_variables = {
|
||||
"Linux": "#if LINUXBSD_ENABLED",
|
||||
"Linux": "#ifdef LINUXBSD_ENABLED",
|
||||
"Windows": "#ifdef WINDOWS_ENABLED",
|
||||
"Mac OS X": "#ifdef MACOS_ENABLED",
|
||||
"Android": "#if defined(__ANDROID__)",
|
||||
"Android": "#ifdef ANDROID_ENABLED",
|
||||
"iOS": "#ifdef IOS_ENABLED",
|
||||
"Web": "#ifdef WEB_ENABLED",
|
||||
}
|
||||
|
@ -475,7 +475,7 @@ void Main::print_help(const char *p_binary) {
|
||||
OS::get_singleton()->print(" --profiling Enable profiling in the script debugger.\n");
|
||||
OS::get_singleton()->print(" --gpu-profile Show a GPU profile of the tasks that took the most time during frame rendering.\n");
|
||||
OS::get_singleton()->print(" --gpu-validation Enable graphics API validation layers for debugging.\n");
|
||||
#if DEBUG_ENABLED
|
||||
#ifdef DEBUG_ENABLED
|
||||
OS::get_singleton()->print(" --gpu-abort Abort on graphics API usage errors (usually validation layer errors). May help see the problem if your system freezes.\n");
|
||||
#endif
|
||||
OS::get_singleton()->print(" --generate-spirv-debug-info Generate SPIR-V debug information. This allows source-level shader debugging with RenderDoc.\n");
|
||||
|
@ -121,7 +121,7 @@ class GDScriptByteCodeGenerator : public GDScriptCodeGenerator {
|
||||
RBMap<MethodBind *, int> method_bind_map;
|
||||
RBMap<GDScriptFunction *, int> lambdas_map;
|
||||
|
||||
#if DEBUG_ENABLED
|
||||
#ifdef DEBUG_ENABLED
|
||||
// Keep method and property names for pointer and validated operations.
|
||||
// Used when disassembling the bytecode.
|
||||
Vector<String> operator_names;
|
||||
|
@ -1074,7 +1074,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
|
||||
}
|
||||
// The script instance could not be instantiated or wasn't in the list of placeholders to replace.
|
||||
obj->set_script(scr);
|
||||
#if DEBUG_ENABLED
|
||||
#ifdef DEBUG_ENABLED
|
||||
// If we reached here, the instantiated script must be a placeholder.
|
||||
CRASH_COND(!obj->get_script_instance()->is_placeholder());
|
||||
#endif
|
||||
@ -2310,7 +2310,7 @@ void CSharpScript::reload_registered_script(Ref<CSharpScript> p_script) {
|
||||
|
||||
p_script->_update_exports();
|
||||
|
||||
#if TOOLS_ENABLED
|
||||
#ifdef TOOLS_ENABLED
|
||||
// If the EditorFileSystem singleton is available, update the file;
|
||||
// otherwise, the file will be updated when the singleton becomes available.
|
||||
EditorFileSystem *efs = EditorFileSystem::get_singleton();
|
||||
@ -2666,7 +2666,7 @@ Error CSharpScript::reload(bool p_keep_state) {
|
||||
|
||||
_update_exports();
|
||||
|
||||
#if TOOLS_ENABLED
|
||||
#ifdef TOOLS_ENABLED
|
||||
// If the EditorFileSystem singleton is available, update the file;
|
||||
// otherwise, the file will be updated when the singleton becomes available.
|
||||
EditorFileSystem *efs = EditorFileSystem::get_singleton();
|
||||
|
@ -316,7 +316,7 @@ void godotsharp_internal_new_csharp_script(Ref<CSharpScript> *r_dest) {
|
||||
}
|
||||
|
||||
void godotsharp_internal_editor_file_system_update_file(const String *p_script_path) {
|
||||
#if TOOLS_ENABLED
|
||||
#ifdef TOOLS_ENABLED
|
||||
// If the EditorFileSystem singleton is available, update the file;
|
||||
// otherwise, the file will be updated when the singleton becomes available.
|
||||
EditorFileSystem *efs = EditorFileSystem::get_singleton();
|
||||
|
@ -152,7 +152,7 @@ String realpath(const String &p_path) {
|
||||
}
|
||||
|
||||
return result.simplify_path();
|
||||
#elif UNIX_ENABLED
|
||||
#elif defined(UNIX_ENABLED)
|
||||
char *resolved_path = ::realpath(p_path.utf8().get_data(), nullptr);
|
||||
|
||||
if (!resolved_path) {
|
||||
|
@ -30,7 +30,7 @@
|
||||
|
||||
#include "openxr_fb_update_swapchain_extension.h"
|
||||
|
||||
// always include this as late as possible
|
||||
// Always include this as late as possible.
|
||||
#include "../openxr_platform_inc.h"
|
||||
|
||||
OpenXRFBUpdateSwapchainExtension *OpenXRFBUpdateSwapchainExtension::singleton = nullptr;
|
||||
|
@ -39,7 +39,7 @@
|
||||
|
||||
#include "core/templates/vector.h"
|
||||
|
||||
// always include this as late as possible
|
||||
// Always include this as late as possible.
|
||||
#include "../openxr_platform_inc.h"
|
||||
|
||||
class OpenXROpenGLExtension : public OpenXRGraphicsExtensionWrapper {
|
||||
@ -65,9 +65,9 @@ private:
|
||||
|
||||
#ifdef WIN32
|
||||
static XrGraphicsBindingOpenGLWin32KHR graphics_binding_gl;
|
||||
#elif ANDROID_ENABLED
|
||||
#elif defined(ANDROID_ENABLED)
|
||||
static XrGraphicsBindingOpenGLESAndroidKHR graphics_binding_gl;
|
||||
#else
|
||||
#else // Linux/X11
|
||||
static XrGraphicsBindingOpenGLXlibKHR graphics_binding_gl;
|
||||
#endif
|
||||
|
||||
|
@ -37,7 +37,7 @@
|
||||
|
||||
#include "core/templates/vector.h"
|
||||
|
||||
// always include this as late as possible
|
||||
// Always include this as late as possible.
|
||||
#include "../openxr_platform_inc.h"
|
||||
|
||||
class OpenXRVulkanExtension : public OpenXRGraphicsExtensionWrapper, VulkanHooks {
|
||||
|
@ -148,7 +148,7 @@ void run_test(String file_name, AudioStreamWAV::Format data_format, bool stereo,
|
||||
Ref<FileAccess> wav_file = FileAccess::open(save_path, FileAccess::READ, &error);
|
||||
REQUIRE(error == OK);
|
||||
|
||||
#if TOOLS_ENABLED
|
||||
#ifdef TOOLS_ENABLED
|
||||
// The WAV importer can be used if enabled to check that the saved file is valid.
|
||||
Ref<ResourceImporterWAV> wav_importer = memnew(ResourceImporterWAV);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user