Commit Graph

10895 Commits

Author SHA1 Message Date
Thaddeus Crews
c6c464cf9a
Merge pull request #98679 from Bromeon/qol/rename-static-call
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Rename `ClassDB::class_call_static_method` -> `class_call_static`
2024-10-31 20:14:44 -05:00
Thaddeus Crews
be70c2f873
Merge pull request #98350 from syntaxerror247/android-native-filepicker
[Android] Implement native file picker support
2024-10-31 20:14:41 -05:00
Thaddeus Crews
194ddfd0c4
Merge pull request #97257 from YeldhamDev/guess_godot_is_unity_after_all
Add "Game" editor for better runtime debugging
2024-10-31 20:14:34 -05:00
Clay John
7187c251da
Merge pull request #98620 from zeux/lodgen-cleanup
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LOD: Remove "Raycast Normals" and associated "Normal Split Angle" settings
2024-10-30 17:13:57 -07:00
Jan Haller
a025ceddc0 Rename ClassDB::class_call_static_method -> class_call_static 2024-10-30 19:07:28 +01:00
Michael Alexsander
16524a8a01
Add "Game" editor for better runtime debugging 2024-10-30 11:42:17 -03:00
Anish Mishra
b2130efb31 [Android] Implement native file picker support 2024-10-30 14:53:02 +05:30
Anish Mishra
0dfd18c84b [DisplayServer] Add feature flag for native file dialog access to user/res and options 2024-10-30 14:13:43 +05:30
Thaddeus Crews
598cfbdfd6
Merge pull request #97020 from GuilhermeGSousa/fix-non-const-anim-node-process
Fix non const animation node `_process` virtual function
2024-10-29 19:26:00 -05:00
Thaddeus Crews
6d09a20c82
Merge pull request #97247 from thimenesup/draw_indirect_rd
Add draw indirect to Rendering Device
2024-10-29 19:25:57 -05:00
Thaddeus Crews
a8931f1aa9
Merge pull request #98652 from stuartcarnie/2d_texture_state_fixes
2D: Fix various issues and minor performance optimisations
2024-10-29 19:25:54 -05:00
Thaddeus Crews
3de789ec80
Merge pull request #98523 from MichaelMacha/patch-2
Fix typo in `OccluderInstance3D` documentation
2024-10-29 19:25:53 -05:00
Thaddeus Crews
7c7de0e889
Merge pull request #98265 from syntaxerror247/patch-2
Improve `_begin_customize_scenes` description
2024-10-29 19:25:52 -05:00
Thaddeus Crews
73830b3c12
Merge pull request #88628 from bruvzg/i_have_no_idea_what_im_doing
[macOS/iOS] Use hardware sampling rates for audio I/O.
2024-10-29 19:25:47 -05:00
Thaddeus Crews
b8f626a0e1
Merge pull request #65962 from 4d49/format-object
Add `Object` support for `String.format`
2024-10-29 19:25:45 -05:00
Thaddeus Crews
4fb1700d03
Merge pull request #98081 from ArjhanToteck/patch-1
Fix grammar mistake in Shortcut documentation
2024-10-29 19:25:43 -05:00
Thaddeus Crews
08d8909a65
Merge pull request #98574 from syntaxerror247/android_input_dialog
[Android] Implement native input dialog support
2024-10-29 19:25:37 -05:00
Stuart Carnie
0d1d945727
2D: Fix various issues and minor performance optimisations 2024-10-30 08:36:45 +11:00
Mansur Isaev
98c89f17c4 Add Object support for String.format 2024-10-29 22:27:33 +01:00
Clay John
748f4079e3
Merge pull request #96439 from darksylinc/matias-TheForge-pr03-rebased
Add Swappy & Pre-Transformed Swapchain
2024-10-29 12:34:40 -07:00
thimenesup
d36a872432 Add draw indirect to Rendering Device 2024-10-29 17:40:28 +01:00
Anish Mishra
be5d7f757d [Android] Implement native input dialog support 2024-10-29 20:02:08 +05:30
Matias N. Goldberg
aaa0e2fddf Add Swappy & Pre-Transformed Swapchain
- Adds Swappy for Android for stable frame pacing
- Implements pre-transformed Swapchain so that Godot's compositor is in
charge of rotating the screen instead of Android's compositor
(performance optimization for phones that don't have HW rotator)

============================

The work was performed by collaboration of TheForge and Google. I am
merely splitting it up into smaller PRs and cleaning it up.

Changes from original PR:

- Removed "display/window/frame_pacing/android/target_frame_rate" option
to use Engine::get_max_fps instead.
- Target framerate can be changed at runtime using Engine::set_max_fps.
- Swappy is enabled by default.
- Added documentation.
- enable_auto_swap setting is replaced with swappy_mode.
2024-10-28 18:55:37 -03:00
Arseny Kapoulkine
494fe2fe21 LOD: Remove "Raycast Normals" and associated "Normal Split Angle" settings
"Raycast Normals" was introduced in 4.4 dev and defaulted to "false".
The limited testing results at the time suggested that raycasting
generally reduces normal quality compared to native simplifier results,
at the same time increasing vertex memory and import time.

To play it safe, we introduced a setting that defaulted to false, with
the goal of removing it later in 4.4 development cycle if no regressions
are noticed. Since we already had three dev snapshots and no reports,
this change removes the setting and associated code.

"Normal Split Angle" was only used when raycast normals were enabled;
this change removes it from the settings, but keeps it in the script
binding for compatibility.

Existing meshes import exactly the same after this change (unless they
chose to override raycasting which would be surprising).

split_normals helper was only used in this code path and is also removed
for simplicity; it is unlikely that this code will be useful as is, as
it can only regenerate normals without fixing tangents or updating
positions.
2024-10-28 10:14:04 -07:00
Clay John
a3080477ac
Merge pull request #98281 from timothyqiu/custom-tooltip-atm
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Don't override auto translate mode of custom tooltip
2024-10-27 19:25:37 -07:00
ArjhanToteck
eb761d83cb
Fix grammar mistake in Shortcut documentation 2024-10-27 14:39:57 -06:00
Guilherme Sousa
ec62978dd0 Fix non const animation node process function 2024-10-26 17:56:51 +02:00
Thaddeus Crews
15bec19e11
Merge pull request #98421 from Calinou/doc-backbuffercopy-screen-reading-shaders-tutorial
Link to Screen-reading shaders tutorial in BackBufferCopy documentation
2024-10-25 13:04:11 -05:00
Thaddeus Crews
07e759b74a
Merge pull request #97771 from dsnopek/openxr-linux-egl
OpenXR: Add support for Wayland on Linux
2024-10-25 13:04:08 -05:00
Thaddeus Crews
02088ab44c
Merge pull request #74714 from dalexeev/expose-bresenham-line
Expose `Geometry2D.bresenham_line()` method
2024-10-25 13:04:05 -05:00
Thaddeus Crews
a2e3473532
Merge pull request #98378 from dalexeev/doc-clarify-engine-debugger
Clarify `EngineDebugger` and `EditorDebugger*` documentation
2024-10-25 13:04:04 -05:00
Thaddeus Crews
422535ee86
Merge pull request #97966 from mh114/mh114-fix-control-doc-typo
Fix a documentation typo in `Control._drop_data()` C#-example.
2024-10-25 13:03:56 -05:00
Thaddeus Crews
eb18b0dee2
Merge pull request #98332 from syntaxerror247/Improve-HttpRequest-Docs
Add missing `HTTPRequest` Result descriptions.
2024-10-25 13:03:51 -05:00
Thaddeus Crews
de6814daae
Merge pull request #94108 from Calinou/obj-import-add-generate-lods-shadow-mesh-lightmap-uv2
Add Generate LODs, Shadow Mesh and Lightmap UV2 options to OBJ mesh import
2024-10-25 13:03:50 -05:00
Thaddeus Crews
1f346a5dcd
Merge pull request #98435 from Calinou/audio-add-get-driver-name
Add `AudioServer.get_driver_name()` to get the actual audio driver name
2024-10-25 13:03:41 -05:00
bruvzg
c8609f4c0f
[macOS/iOS] Use hardware sampling rates for audio I/O. 2024-10-25 19:26:24 +03:00
Michael Macha
9e51379cbb
Update OccluderInstance3D.xml
Corrected a typo; "Debug Advanced" should be "Display Advanced".
2024-10-25 09:08:38 -06:00
Haoyu Qiu
6424b201e2 Don't override auto translate mode of custom tooltip 2024-10-25 16:13:45 +08:00
Danil Alexeev
9f0ae21095
Expose Geometry2D.bresenham_line() method
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-10-25 10:27:55 +03:00
Clay John
67dbb46606
Merge pull request #98480 from tetrapod00/link-project-settings-tutorial
Docs: Link to Project Settings tutorial from ProjectSettings class
2024-10-24 18:40:42 -07:00
Hugo Locurcio
b8ee61f45d
Add Generate LODs, Shadow Mesh and Lightmap UV2 options to OBJ mesh import
This puts OBJ mesh import on parity with 3D scene import. It's now
possible to have the same level of optimization as imported 3D scenes
while using the OBJ mesh workflow.

`optimize_indices_for_cache()` is now always called on import as well,
similar to what the 3D scene import already does.
2024-10-25 02:48:42 +02:00
Thaddeus Crews
c278d57233
Merge pull request #98427 from syntaxerror247/document-immersive-mode
Add documentation for Android immersive mode
2024-10-24 13:23:05 -05:00
Thaddeus Crews
cfc05c5e0f
Merge pull request #85338 from EMBYRDEV/shadow-caster-mask
Add `shadow_caster_mask` to Light3D.
2024-10-24 13:22:59 -05:00
Thaddeus Crews
f25c082c40
Merge pull request #98490 from KoBeWi/pointer_to_canvas
Improve `make_canvas_position_local()` description
2024-10-24 13:22:52 -05:00
Thaddeus Crews
28f56eb1c7
Merge pull request #98473 from tetrapod00/str-docs
Docs: Link to GlobalScope string methods from String class ref
2024-10-24 13:22:47 -05:00
Thaddeus Crews
e2bd0a8298
Merge pull request #98458 from KoBeWi/don't_repeat_the_same_mistakes
Clarify tiling of AtlasTexture
2024-10-24 13:22:46 -05:00
Thaddeus Crews
ff5e2d7db1
Merge pull request #98455 from betalars/audio-doc-enhancements
AudioEffects documentation enhancements
2024-10-24 13:22:41 -05:00
Thaddeus Crews
8c52533aed
Merge pull request #86539 from stechyo/gdext/expose-audio-playback-methods
Expose some AudioStreamPlayback methods (namely `mix_audio()`).
2024-10-24 13:22:35 -05:00
Thaddeus Crews
ab4de57904
Merge pull request #98438 from BrianBHuynh/master
Document the differences between GDScript and GlobalScope
2024-10-24 13:22:33 -05:00
Thaddeus Crews
444ee64062
Merge pull request #98304 from timothyqiu/menu-only-shortcut-keys
Clarify `LineEdit.shortcut_keys_enabled` only affects context menu items
2024-10-24 13:22:32 -05:00