Add examples for sending packets and listening for packets.
Fix documentation indentation.
Change tabs to spaced for codeblocks.
Fix typos
Remove typing in documentation code
Add a blank line to comply with style guidelines
Fix blank line to contain tabs
Remove tabs from empty code lines
Commit suggested changes by Mickeon
Use correct syntax for >
Them mbedTLS read and write functions will never read or write more than
the negotiated fragment length at every iteration (which usually depends
on MBEDTLS_SSL_IN_CONTENT_LEN and MBEDTLS_SSL_OUT_CONTENT_LEN).
For this reason, when reading or writing partial data, we must always
keep retrying until we receive a "would block" (no bytes read or wrote),
or we have fulfilled the read or write.
Due to how caches are accessed this cache is almost useless, it only
matters if it is from the same branch or a base branch, and is identical
between branches, so caching it just clutters the build cache
in editor>editor settings>Text Editor>Theme, if you hover hover over "Engine Type Color", it has "Vector2", "Vector3"and "Color" as example but these are not Engine types. and their color is controlled by the "Base Type Color" setting. I discovered this while trying to customize my editor a bit more.
Version 0.6 of https://github.com/hpvb/dynload-wrapper/ now supports all
of the features we need to generate the wrappers without editing them.
This replaces the hand-patched wrappers with "clean" generated ones.
When a file is opened with a wrong case, it can work on the developer system but break on a user system with a case-sensitive filesystem.
This will display a warning when it happens.
CAVEATS: It will also display the warning if a symlink is in the path.
Adapt warning if the file is a symlink. Avoid warning on symlinks.
Fix memory leak and avoid `lstat` usage.
Avoid exposing real_path when not in TOOLS_ENABLED mode.
This lonely dinosaur was overlooked by a meteor. Its family was
killed but it managed to survive until today. People noticed him
but they didn't understood he should be dead... So our dino even
got medicine on a level of all other animals of our zoo. Good bye!
All the CG and HLSL functions (except this) were removed years ago
when GLSL2 shaders support was added:
Look at: eac4c984df
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
`ClassDB::can_instantiate()` and other reflection methods deadlock if the type is an script global class, when such script indirectly uses a not-yet-registered class. The reason is the `ClassDB` read lock is still held when invoking the `ResourceLoader` to load the class script, which may in turn need to lock for writing (for the class registration).
In particular, this happens with some types related to animation tree, that aren't registered at engine startup, but can happen with others, especially ones from the user. Registration statements are also added for the animation-related types that were lacking them.