Commit Graph

69043 Commits

Author SHA1 Message Date
Thaddeus Crews
01ad56da38
Merge pull request #85167 from RandomShaper/good_spinlock
Enhance SpinLock
2024-11-10 12:12:36 -06:00
Thaddeus Crews
5d7a7c01b4
Merge pull request #98988 from AThousandShips/fix_game_feature
[Editor] Fix order of editor features
2024-11-10 12:12:35 -06:00
Thaddeus Crews
90ce26a27b
Merge pull request #94889 from rune-scape/no-const-list-erase
Remove const_cast in `List::erase`
2024-11-10 12:12:34 -06:00
Thaddeus Crews
560dfc738d
Merge pull request #98980 from Logharaa/remove-unnecessary-condition
Remove unnecessary condition in WAV importer
2024-11-10 12:12:33 -06:00
Thaddeus Crews
792671f4d0
Merge pull request #98720 from timothyqiu/file-dialog-atm
Disable auto translation of `FileDialog`'s file list
2024-11-10 12:12:32 -06:00
Thaddeus Crews
983f1bef63
Merge pull request #98974 from dustdfg/goodbye_t_rex_🦖
Delete old function for parsing CG shaders
2024-11-10 12:12:30 -06:00
Thaddeus Crews
3882ed5734
Merge pull request #98717 from nikitalita/fix-save-to-wav-caps
Fix `AudioStreamWAV::save_to_wav` adding extra '.wav' to file if existing ext is not lower case
2024-11-10 12:12:29 -06:00
Thaddeus Crews
fbded4e0d7
Merge pull request #98716 from Calinou/editor-improve-mesh-uv-preview
Improve Mesh UV1/UV2 preview in the editor
2024-11-10 12:12:29 -06:00
Thaddeus Crews
e2a7d510f0
Merge pull request #98966 from Dr-helicopter/master
Fix `engine_type_colors`'s description
2024-11-10 12:12:28 -06:00
Thaddeus Crews
a3efd2b498
Merge pull request #98710 from YeldhamDev/runtime_reimport_reload
Reload cached resources in runtime on file reimport
2024-11-10 12:12:27 -06:00
Thaddeus Crews
eb1d4b2340
Merge pull request #98965 from AThousandShips/emsdk_cache_fix
[Web] Don't cache emsdk
2024-11-10 12:12:25 -06:00
Thaddeus Crews
323b2d53d7
Merge pull request #98963 from RandomShaper/fix_classdb_deadlock
Fix deadlocks related to ClassDB queries about global classes
2024-11-10 12:12:24 -06:00
Thaddeus Crews
06e876b990
Merge pull request #95762 from Mickeon/documentation-truth-and-only-the-truth
Fix many untagged `true`/`false`/`null` in the documentation
2024-11-10 12:12:22 -06:00
Thaddeus Crews
1789ad37bd
Merge pull request #98961 from mihe/natvis-improvements
Add `Ref` and `HashSet` to `godot.natvis`
2024-11-10 12:12:21 -06:00
Thaddeus Crews
284ee93922
Merge pull request #98960 from Calinou/scu-build-tweak-banner
Make SCons SCU build banner less intrusive
2024-11-10 12:12:19 -06:00
Thaddeus Crews
cd6dad4090
Merge pull request #98703 from pgrit/master
Set flag for 8 bone weights in GLTFDocument
2024-11-10 12:12:18 -06:00
Thaddeus Crews
52ce3c7078
Merge pull request #98829 from adamscott/fix-tree-scroll-center-overflow
Fix issue where scrolling to item center would overflow on top
2024-11-10 12:12:17 -06:00
Thaddeus Crews
5bc5f066e2
Merge pull request #98700 from mhilbrunner/glob-platform-api
Allow multiple platform API files
2024-11-10 12:12:16 -06:00
Thaddeus Crews
5b895b2b3f
Merge pull request #98692 from Sticksman/bug-fix-98668
Fix crash in Quick Open Dialog
2024-11-10 12:12:15 -06:00
Thaddeus Crews
2b02143d35
Merge pull request #98307 from clayjohn/Light2D-shadow-projection
Precompute projection matrices when rendering 2D shadows
2024-11-10 12:12:14 -06:00
Micky
1ffe8bb191 Trim a few no-break and zero-width spaces from codebase 2024-11-10 19:04:32 +01:00
Malcolm Anderson
ae9f2bd9df Add note to CanvasItem.clip_children about nesting
Add CanvasGroup information to clipping note
2024-11-10 09:51:57 -08:00
Emanuil Chizhov
5516088c51
Add examples to PacketPeerUDP class documentation.
Add examples for sending packets and listening for packets.

Fix documentation indentation.

Change tabs to spaced for codeblocks.

Fix typos

Remove typing in documentation code

Add a blank line to comply with style guidelines

Fix blank line to contain tabs

Remove tabs from empty code lines

Commit suggested changes by Mickeon

Use correct syntax for >
2024-11-10 18:34:29 +02:00
Rie
44ef3d35eb Make use of NavigationObstacle3D's transform
Co-authored-by: a0kami <dev.aokami@netc.fr>
2024-11-10 17:08:12 +01:00
Fabio Alessandrelli
0c620b29cd [Net] Split Unix/Windows NetSocket implementation 2024-11-10 16:13:50 +01:00
Micky
39534e1a28 Fix interactive music docs saying it's "not implemented" 2024-11-10 11:35:08 +01:00
Micky
5c5460b026 Fix many untagged true/false/null in the documentation 2024-11-10 11:26:39 +01:00
Fabio Alessandrelli
35c223680a [mbedTLS] Keep reading/writing partial until "would block"
Them mbedTLS read and write functions will never read or write more than
the negotiated fragment length at every iteration (which usually depends
on MBEDTLS_SSL_IN_CONTENT_LEN and MBEDTLS_SSL_OUT_CONTENT_LEN).

For this reason, when reading or writing partial data, we must always
keep retrying until we receive a "would block" (no bytes read or wrote),
or we have fulfilled the read or write.
2024-11-09 17:20:10 +01:00
Nodragem
7378bb6db7 Move GridMapEditor to bottom panel 2024-11-09 16:02:26 +00:00
A Thousand Ships
9923268d74
[Web] Don't cache emsdk
Due to how caches are accessed this cache is almost useless, it only
matters if it is from the same branch or a base branch, and is identical
between branches, so caching it just clutters the build cache
2024-11-09 16:16:15 +01:00
Jason Morgado
d5176757c0 Add type filters to AnimationPlayer's "Add Track"
Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-Authored-By: Tomek <kobewi4e@gmail.com>
2024-11-09 10:14:06 -05:00
Dr_helicopter
b04369e4e3 Fix engine_type_colors's description
in editor>editor settings>Text Editor>Theme, if you hover hover over "Engine Type Color", it has "Vector2", "Vector3"and "Color" as example but these are not Engine types. and their color is controlled by the "Base Type Color" setting. I discovered this while trying to customize my editor a bit more.
2024-11-09 12:40:18 +00:00
A Thousand Ships
2d8eb290f1
[Editor] Fix order of editor features
Order was broken after adding `Game View`
2024-11-09 10:51:55 +01:00
Felix Yuan
f491d2fe24 Don't try to move selection if there are no visible elements 2024-11-09 01:29:44 -08:00
nikitalita
78895c709c
Prevent stack-use-after-scope in rendering_device_driver_metal.mm 2024-11-09 00:07:33 -06:00
shahriarlabib000
afeecad92e Fix Spinbox display does not round properly when using decimal custom arrow steps 2024-11-09 08:36:42 +06:00
Hein-Pieter van Braam
333452d499 Regenerate X11 wrappers
Version 0.6 of https://github.com/hpvb/dynload-wrapper/ now supports all
of the features we need to generate the wrappers without editing them.

This replaces the hand-patched wrappers with "clean" generated ones.
2024-11-09 02:52:49 +01:00
Logharaa
b40e04d94f Remove unnecessary condition 2024-11-09 10:42:22 +09:00
Valentin Cocaud
c09731c413 Warn on filesystem case mismatch
When a file is opened with a wrong case, it can work on the developer system but break on a user system with a case-sensitive filesystem.

This will display a warning when it happens.

CAVEATS: It will also display the warning if a symlink is in the path.

Adapt warning if the file is a symlink. Avoid warning on symlinks.

Fix memory leak and avoid `lstat` usage.

Avoid exposing real_path when not in TOOLS_ENABLED mode.
2024-11-08 14:23:41 -08:00
clayjohn
05576a2324 Move D3D12 fence SetEventOnCompletion call to fence_wait to avoid stalling on some platforms 2024-11-08 13:20:05 -08:00
Yevhen Babiichuk (DustDFG)
0c4575b4e5 Delete old function for parsing CG shaders
This lonely dinosaur was overlooked by a meteor. Its family was
killed but it managed to survive until today. People noticed him
but they didn't understood he should be dead... So our dino even
got medicine on a level of all other animals of our zoo. Good bye!

All the CG and HLSL functions (except this) were removed years ago
when GLSL2 shaders support was added:

Look at: eac4c984df

Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
2024-11-08 21:47:03 +02:00
Anish Mishra
b2cb858572 Android: Add app_category "Undefined" 2024-11-08 23:37:27 +05:30
Pedro J. Estébanez
56bdef9f6f Fix deadlocks related to ClassDB queries about global classes
`ClassDB::can_instantiate()` and other reflection methods deadlock if the type is an script global class, when such script indirectly uses a not-yet-registered class. The reason is the `ClassDB` read lock is still held when invoking the `ResourceLoader` to load the class script, which may in turn need to lock for writing (for the class registration).

In particular, this happens with some types related to animation tree, that aren't registered at engine startup, but can happen with others, especially ones from the user. Registration statements are also added for the animation-related types that were lacking them.
2024-11-08 18:15:58 +01:00
Anish Mishra
6fd8d7b634 Android: Update exported app and editor theme 2024-11-08 22:37:52 +05:30
HP van Braam
e65a23762b
Merge pull request #98968 from akien-mga/windows-fix-double-extension-mingw
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Windows: Fix duplicate .exe extension with mingw on Linux/macOS
2024-11-08 16:49:25 +01:00
Rémi Verschelde
6d326547da
Windows: Fix duplicate .exe extension with mingw on Linux/macOS
This old hack is no longer needed and now wrong after #98105.

Fixes #98967.
2024-11-08 16:46:35 +01:00
A Thousand Ships
26938086eb
Fix a few more super calls in get_configuration_warnings methods
A few missed last pass and one incorrect from that pass
2024-11-08 14:58:37 +01:00
Mikael Hermansson
9b7c14718b Add Ref and HashSet to godot.natvis 2024-11-08 14:37:43 +01:00
Hugo Locurcio
328d2af2bf
Make SCons SCU build banner less intrusive
A message is still printed every build when `scu_build` is enabled,
which is sufficient.
2024-11-08 13:46:26 +01:00
BlueCube3310
ca7ad58236 bcdec: Fix decompresssing mipmaps not divisible by 4 2024-11-08 11:17:13 +01:00