Rémi Verschelde
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5b1df48c6c
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Convert en_GB spelling to en_US with codespell
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2023-01-23 11:02:20 +01:00 |
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Rémi Verschelde
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d40501faee
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Merge pull request #71690 from Calinou/forward-mobile-fix-directionallight3d-shadow-opacity
Fix DirectionalLight3D shadow opacity on Forward Mobile rendering backend
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2023-01-23 10:24:09 +01:00 |
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Hugo Locurcio
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d84c9523f7
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Fix DirectionalLight3D shadow opacity on Forward Mobile rendering backend
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2023-01-22 22:25:15 +01:00 |
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kobewi
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615c517034
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Use range iterators in LocalVector loops
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2023-01-21 18:44:42 +01:00 |
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Rémi Verschelde
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06464cd15e
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Merge pull request #71707 from peastman/scale
Collision detection supports uniform scaling
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2023-01-21 16:53:00 +01:00 |
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Rémi Verschelde
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1b948a909f
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Merge pull request #71788 from PrecisionRender/fix-filter_linear_mipmap-hint
Fix typo in hint when using removed built-in textures
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2023-01-21 10:29:18 +01:00 |
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Rémi Verschelde
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23d8d44535
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Merge pull request #71776 from clayjohn/PointLight2D-indices
Stop incrementing light_count once max number of lights are reached in 2D canvas renderer
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2023-01-21 10:28:50 +01:00 |
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PrecisionRender
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d9698f0e6f
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Fix type in hint when using removed built-in textures
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2023-01-20 22:06:51 -06:00 |
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clayjohn
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d3c3fa32af
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Stop incrementing light_count once max number of lights are reached in 2D canvas renderer
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2023-01-20 17:04:00 -08:00 |
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Rémi Verschelde
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d5838a06fa
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Merge pull request #71709 from clayjohn/decals-lights-sorting
Sort decals and lights based on camera origin
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2023-01-20 23:57:55 +01:00 |
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Rémi Verschelde
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de3514b9ab
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Merge pull request #71705 from clayjohn/RD-surface-free
Add mutex when adding geometry instances to the dirty list in the Forward Clustered renderer
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2023-01-20 23:57:26 +01:00 |
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clayjohn
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921f99f9e3
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Decrement texture_binding count when using screen textures
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2023-01-20 12:48:13 -08:00 |
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clayjohn
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a804556ab9
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Add mutex when adding geometry instances to the dirty list in the Forward Clustered renderer
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2023-01-20 10:34:19 -08:00 |
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clayjohn
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49bebf2bfb
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Sort decals and lights based on camera origin
Also implement sort_offset for decals
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
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2023-01-20 09:58:17 -08:00 |
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Rémi Verschelde
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9fc40123ab
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Merge pull request #71679 from kleonc/draw_polyline_line_strip
`CanvasItem::draw_polyline` Support thin polylines drawn using line strip
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2023-01-20 08:48:56 +01:00 |
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Peter Eastman
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cd46fceb8b
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Collision detection supports uniform scaling
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2023-01-19 22:16:31 -08:00 |
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kleonc
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728c51e362
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CanvasItem::draw_polyline Support thin polylines drawn using line strip
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2023-01-19 21:08:25 +01:00 |
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bitsawer
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6f57aae0ab
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Fix shader preprocessor memory leak
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2023-01-19 22:06:59 +02:00 |
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Rémi Verschelde
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88cbd5d422
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Merge pull request #71447 from peastman/normals
Analytic collision normals
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2023-01-19 19:33:54 +01:00 |
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Rémi Verschelde
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65883cc73b
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Merge pull request #71598 from bruvzg/gdscript_bidi_override
Implement BiDi override mode for GDScript source.
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2023-01-19 19:33:18 +01:00 |
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Rémi Verschelde
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8b92316368
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Merge pull request #71565 from RedworkDE/doc-arraymesh-add-surface
Fix LOD sort order; checks in add_surface; and document all parameters of `ArrayMesh::add_surface_from_arrays`
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2023-01-19 19:32:37 +01:00 |
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RedworkDE
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be4eb3bbdd
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Fix LOD sort order; checks in add_surface; and document all parameters of ArrayMesh::add_surface_from_arrays
Also clarify some related documentation and expose the misssing `ArrayFormat::ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY`
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2023-01-19 10:30:25 +01:00 |
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clayjohn
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faea9f5c10
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Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
in favour of texture hints
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2023-01-18 19:52:47 -08:00 |
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Peter Eastman
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31c2a24893
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Analytic collision normals
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2023-01-18 18:24:57 -08:00 |
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bruvzg
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5361ec9f43
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Implement BiDi override mode for GDScript source.
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2023-01-18 19:22:20 +02:00 |
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kleonc
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43fc483e6c
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CanvasItem::draw_arc Clamp angle difference so arc won't overlap itself
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2023-01-18 15:16:22 +01:00 |
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clayjohn
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b2a31a3bbf
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Remove light from dynamic light list when removing scenario
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2023-01-17 14:33:15 -08:00 |
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Rémi Verschelde
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9cf0ffe1fa
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Merge pull request #71524 from clayjohn/MOBILE-TAA
Warn when trying to enable TAA from mobile or gl_compatibility backend
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2023-01-17 11:06:46 +01:00 |
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Rémi Verschelde
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59dcf64dd6
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Merge pull request #71382 from jainl28patel/sprite2d_flip_normal_map
fix normal map not flipping in sprite2D
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2023-01-17 10:56:44 +01:00 |
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Rémi Verschelde
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e1e30f9fc7
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Merge pull request #71520 from conradhappeliv/fix-71480
Fix GPUParticles2D not recomputing transforms each frame
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2023-01-17 10:14:32 +01:00 |
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Conrad H. Appel, IV
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ad6dd38795
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Fix GPUParticles2D not recomputing transforms each frame
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2023-01-16 14:10:58 -08:00 |
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clayjohn
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71ed83d301
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Warn when trying to enable TAA from mobile or gl_compatibility backend
TAA should only be enabled from the forward_plus renderer for now
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2023-01-16 13:32:40 -08:00 |
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Rémi Verschelde
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0ddd9c3e8f
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Merge pull request #71526 from clayjohn/RD-sun-scatter
Properly initialize directional_light_count in RD sky shaders
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2023-01-16 22:30:54 +01:00 |
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Rémi Verschelde
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2156250471
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Merge pull request #62236 from MinusKube/master
Fix polyline not supporting closed polygons and not having a uniform width
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2023-01-16 22:13:07 +01:00 |
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clayjohn
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8b3db6e9ce
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Properly initialize directional_light_count in RD sky shaders
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2023-01-16 13:05:52 -08:00 |
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MinusKube
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01af885e69
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Fix draw_polyline not supporting closed polygons and not having a uniform offset
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2023-01-16 20:27:30 +01:00 |
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Rémi Verschelde
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47689c7d51
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Merge pull request #71502 from bruvzg/tooltip_clickthrough
Add `WINDOW_FLAG_MOUSE_PASSTHROUGH` flag and enabled it for tooltips.
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2023-01-16 12:48:45 +01:00 |
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Danil Alexeev
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a8cbb6245b
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Fix scaling issue in draw_line and similar methods
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2023-01-16 12:49:58 +03:00 |
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bruvzg
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34b34b104c
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Add WINDOW_FLAG_MOUSE_PASSTHROUGH flag and enabled it for tooltips. Expose window_set_mouse_passthrough to Window .
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2023-01-16 11:42:49 +02:00 |
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Raul Santos
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7560340ef6
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Rename center method to get_center in Plane.
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2023-01-15 17:18:50 +01:00 |
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Rémi Verschelde
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ac104a69b8
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Merge pull request #71309 from BastiaanOlij/improve_renderscaling_options
Improving communication of scaling settings to renderer implementation
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2023-01-14 14:45:02 +01:00 |
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jainl28patel
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390f83bf5a
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fix normal map not flipping in sprite2D
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2023-01-14 11:51:56 +05:30 |
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Rémi Verschelde
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a51ca2beaf
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Merge pull request #71346 from Chaosus/material_fix_freezing
Clear material arrays to prevent freeing of invalid texture RID
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2023-01-14 00:44:18 +01:00 |
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clayjohn
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ccaebcd5e0
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Avoid crashing when custom GLSL shaders are imported when using the gl_compatibility renderer
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2023-01-13 12:53:19 -08:00 |
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Yuri Rubinsky
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01cddbb12a
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Clear material arrays to prevent freeing of invalid texture RID
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2023-01-13 23:25:09 +03:00 |
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Bastiaan Olij
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478c37deb8
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Improving communication of scaling settings to renderer implementation
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2023-01-13 12:54:15 +11:00 |
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clayjohn
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131036a5ef
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Only setup depth framebuffer properties when not rendering ReflectionProbes
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2023-01-12 16:19:12 -08:00 |
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Clay John
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21893140eb
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Merge pull request #71289 from RandomShaper/avoid_color_flash
Avoid color flash on window creation and resizing
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2023-01-12 14:39:41 -08:00 |
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Pedro J. Estébanez
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d0e37cd04c
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Add framework for avoidance of color flash in new windows
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2023-01-12 21:42:51 +01:00 |
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Rémi Verschelde
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800216924c
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Merge pull request #70787 from peastman/cylinder
Analytic sphere-box, sphere-cylinder, and capsule-cylinder collisions
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2023-01-12 20:08:03 +01:00 |
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