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Fix draw_polyline not supporting closed polygons and not having a uniform offset
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01af885e69
@ -769,6 +769,49 @@ void RendererCanvasCull::canvas_item_add_line(RID p_item, const Point2 &p_from,
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}
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}
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static Vector2 compute_polyline_segment_dir(const Vector<Point2> &p_points, int p_index, const Vector2 &p_prev_segment_dir) {
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int point_count = p_points.size();
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bool is_last_point = (p_index == point_count - 1);
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Vector2 segment_dir;
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if (is_last_point) {
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segment_dir = p_prev_segment_dir;
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} else {
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segment_dir = (p_points[p_index + 1] - p_points[p_index]).normalized();
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if (segment_dir.is_zero_approx()) {
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segment_dir = p_prev_segment_dir;
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}
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}
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return segment_dir;
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}
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static Vector2 compute_polyline_edge_offset_clamped(const Vector2 &p_segment_dir, const Vector2 &p_prev_segment_dir) {
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Vector2 bisector;
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float length = 1.0f;
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bisector = (p_prev_segment_dir * p_segment_dir.length() - p_segment_dir * p_prev_segment_dir.length()).normalized();
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float angle = atan2f(bisector.cross(p_prev_segment_dir), bisector.dot(p_prev_segment_dir));
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float sin_angle = sinf(angle);
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if (!Math::is_zero_approx(sin_angle) && !p_segment_dir.is_equal_approx(p_prev_segment_dir)) {
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length = 1.0f / sin_angle;
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length = CLAMP(length, -3.0f, 3.0f);
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} else {
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bisector = p_segment_dir.orthogonal();
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}
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if (bisector.is_zero_approx()) {
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bisector = p_segment_dir.orthogonal();
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}
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return bisector * length;
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}
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void RendererCanvasCull::canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {
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ERR_FAIL_COND(p_points.size() < 2);
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Item *canvas_item = canvas_item_owner.get_or_null(p_item);
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@ -777,11 +820,30 @@ void RendererCanvasCull::canvas_item_add_polyline(RID p_item, const Vector<Point
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Color color = Color(1, 1, 1, 1);
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Vector<int> indices;
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int pc = p_points.size();
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int pc2 = pc * 2;
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int point_count = p_points.size();
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int polyline_point_count = point_count * 2;
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Vector2 prev_t;
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int j2;
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bool loop = p_points[0].is_equal_approx(p_points[point_count - 1]);
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Vector2 first_segment_dir;
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Vector2 last_segment_dir;
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// Search for first non-zero vector between two segments.
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for (int i = 1; i < point_count; i++) {
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first_segment_dir = (p_points[i] - p_points[i - 1]).normalized();
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if (!first_segment_dir.is_zero_approx()) {
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break;
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}
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}
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// Search for last non-zero vector between two segments.
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for (int i = point_count - 1; i >= 1; i--) {
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last_segment_dir = (p_points[i] - p_points[i - 1]).normalized();
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if (!last_segment_dir.is_zero_approx()) {
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break;
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}
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}
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Item::CommandPolygon *pline = canvas_item->alloc_command<Item::CommandPolygon>();
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ERR_FAIL_COND(!pline);
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@ -789,8 +851,8 @@ void RendererCanvasCull::canvas_item_add_polyline(RID p_item, const Vector<Point
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PackedColorArray colors;
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PackedVector2Array points;
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colors.resize(pc2);
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points.resize(pc2);
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colors.resize(polyline_point_count);
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points.resize(polyline_point_count);
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Vector2 *points_ptr = points.ptrw();
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Color *colors_ptr = colors.ptrw();
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@ -845,14 +907,14 @@ void RendererCanvasCull::canvas_item_add_polyline(RID p_item, const Vector<Point
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PackedColorArray colors_left;
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PackedVector2Array points_left;
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colors_left.resize(pc2);
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points_left.resize(pc2);
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colors_left.resize(polyline_point_count);
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points_left.resize(polyline_point_count);
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PackedColorArray colors_right;
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PackedVector2Array points_right;
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colors_right.resize(pc2);
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points_right.resize(pc2);
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colors_right.resize(polyline_point_count);
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points_right.resize(polyline_point_count);
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Item::CommandPolygon *pline_begin = canvas_item->alloc_command<Item::CommandPolygon>();
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ERR_FAIL_COND(!pline_begin);
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@ -898,79 +960,81 @@ void RendererCanvasCull::canvas_item_add_polyline(RID p_item, const Vector<Point
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Color *colors_left_ptr = colors_left.ptrw();
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Color *colors_right_ptr = colors_right.ptrw();
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for (int i = 0, j = 0; i < pc; i++, j += 2) {
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bool is_begin = i == 0;
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bool is_end = i == pc - 1;
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Vector2 prev_segment_dir;
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for (int i = 0; i < point_count; i++) {
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bool is_first_point = (i == 0);
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bool is_last_point = (i == point_count - 1);
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Vector2 t;
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Vector2 end_border;
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Vector2 begin_border;
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if (is_end) {
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t = prev_t;
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end_border = (p_points[i] - p_points[i - 1]).normalized() * border_size;
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} else {
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t = (p_points[i + 1] - p_points[i]).normalized().orthogonal();
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if (is_begin) {
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prev_t = t;
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begin_border = (p_points[i] - p_points[i + 1]).normalized() * border_size;
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}
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Vector2 segment_dir = compute_polyline_segment_dir(p_points, i, prev_segment_dir);
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if (is_first_point && loop) {
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prev_segment_dir = last_segment_dir;
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} else if (is_last_point && loop) {
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prev_segment_dir = first_segment_dir;
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}
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j2 = j + 1;
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Vector2 base_edge_offset;
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if (is_first_point && !loop) {
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base_edge_offset = first_segment_dir.orthogonal();
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} else if (is_last_point && !loop) {
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base_edge_offset = last_segment_dir.orthogonal();
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} else {
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base_edge_offset = compute_polyline_edge_offset_clamped(segment_dir, prev_segment_dir);
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}
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Vector2 dir = (t + prev_t).normalized();
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Vector2 tangent = dir * p_width * 0.5;
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Vector2 border = dir * border_size;
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Vector2 edge_offset = base_edge_offset * (p_width * 0.5f);
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Vector2 border = base_edge_offset * border_size;
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Vector2 pos = p_points[i];
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points_ptr[j] = pos + tangent;
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points_ptr[j2] = pos - tangent;
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points_ptr[i * 2 + 0] = pos + edge_offset;
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points_ptr[i * 2 + 1] = pos - edge_offset;
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points_left_ptr[j] = pos + tangent + border;
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points_left_ptr[j2] = pos + tangent;
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points_left_ptr[i * 2 + 0] = pos + edge_offset + border;
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points_left_ptr[i * 2 + 1] = pos + edge_offset;
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points_right_ptr[j] = pos - tangent;
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points_right_ptr[j2] = pos - tangent - border;
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points_right_ptr[i * 2 + 0] = pos - edge_offset;
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points_right_ptr[i * 2 + 1] = pos - edge_offset - border;
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if (i < p_colors.size()) {
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color = p_colors[i];
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color2 = Color(color.r, color.g, color.b, 0);
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}
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colors_ptr[j] = color;
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colors_ptr[j2] = color;
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colors_ptr[i * 2 + 0] = color;
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colors_ptr[i * 2 + 1] = color;
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colors_left_ptr[j] = color2;
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colors_left_ptr[j2] = color;
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colors_left_ptr[i * 2 + 0] = color2;
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colors_left_ptr[i * 2 + 1] = color;
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colors_right_ptr[j] = color;
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colors_right_ptr[j2] = color2;
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colors_right_ptr[i * 2 + 0] = color;
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colors_right_ptr[i * 2 + 1] = color2;
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if (is_begin) {
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points_begin_ptr[0] = pos + tangent + begin_border;
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points_begin_ptr[1] = pos - tangent + begin_border;
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points_begin_ptr[2] = pos + tangent;
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points_begin_ptr[3] = pos - tangent;
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if (is_first_point) {
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Vector2 begin_border = loop ? Vector2() : -segment_dir * border_size;
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points_begin_ptr[0] = pos + edge_offset + begin_border;
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points_begin_ptr[1] = pos - edge_offset + begin_border;
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points_begin_ptr[2] = pos + edge_offset;
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points_begin_ptr[3] = pos - edge_offset;
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colors_begin_ptr[0] = color2;
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colors_begin_ptr[1] = color2;
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colors_begin_ptr[2] = color;
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colors_begin_ptr[3] = color;
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points_begin_left_corner_ptr[0] = pos - tangent - border;
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points_begin_left_corner_ptr[1] = pos - tangent + begin_border - border;
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points_begin_left_corner_ptr[2] = pos - tangent;
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points_begin_left_corner_ptr[3] = pos - tangent + begin_border;
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points_begin_left_corner_ptr[0] = pos - edge_offset - border;
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points_begin_left_corner_ptr[1] = pos - edge_offset + begin_border - border;
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points_begin_left_corner_ptr[2] = pos - edge_offset;
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points_begin_left_corner_ptr[3] = pos - edge_offset + begin_border;
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colors_begin_left_corner_ptr[0] = color2;
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colors_begin_left_corner_ptr[1] = color2;
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colors_begin_left_corner_ptr[2] = color;
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colors_begin_left_corner_ptr[3] = color2;
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points_begin_right_corner_ptr[0] = pos + tangent + begin_border;
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points_begin_right_corner_ptr[1] = pos + tangent + begin_border + border;
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points_begin_right_corner_ptr[2] = pos + tangent;
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points_begin_right_corner_ptr[3] = pos + tangent + border;
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points_begin_right_corner_ptr[0] = pos + edge_offset + begin_border;
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points_begin_right_corner_ptr[1] = pos + edge_offset + begin_border + border;
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points_begin_right_corner_ptr[2] = pos + edge_offset;
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points_begin_right_corner_ptr[3] = pos + edge_offset + border;
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colors_begin_right_corner_ptr[0] = color2;
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colors_begin_right_corner_ptr[1] = color2;
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@ -978,31 +1042,33 @@ void RendererCanvasCull::canvas_item_add_polyline(RID p_item, const Vector<Point
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colors_begin_right_corner_ptr[3] = color2;
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}
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if (is_end) {
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points_end_ptr[0] = pos + tangent + end_border;
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points_end_ptr[1] = pos - tangent + end_border;
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points_end_ptr[2] = pos + tangent;
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points_end_ptr[3] = pos - tangent;
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if (is_last_point) {
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Vector2 end_border = loop ? Vector2() : prev_segment_dir * border_size;
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points_end_ptr[0] = pos + edge_offset + end_border;
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points_end_ptr[1] = pos - edge_offset + end_border;
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points_end_ptr[2] = pos + edge_offset;
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points_end_ptr[3] = pos - edge_offset;
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colors_end_ptr[0] = color2;
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colors_end_ptr[1] = color2;
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colors_end_ptr[2] = color;
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colors_end_ptr[3] = color;
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points_end_left_corner_ptr[0] = pos - tangent - border;
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points_end_left_corner_ptr[1] = pos - tangent + end_border - border;
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points_end_left_corner_ptr[2] = pos - tangent;
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points_end_left_corner_ptr[3] = pos - tangent + end_border;
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points_end_left_corner_ptr[0] = pos - edge_offset - border;
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points_end_left_corner_ptr[1] = pos - edge_offset + end_border - border;
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points_end_left_corner_ptr[2] = pos - edge_offset;
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points_end_left_corner_ptr[3] = pos - edge_offset + end_border;
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colors_end_left_corner_ptr[0] = color2;
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colors_end_left_corner_ptr[1] = color2;
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colors_end_left_corner_ptr[2] = color;
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colors_end_left_corner_ptr[3] = color2;
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points_end_right_corner_ptr[0] = pos + tangent + end_border;
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points_end_right_corner_ptr[1] = pos + tangent + end_border + border;
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points_end_right_corner_ptr[2] = pos + tangent;
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points_end_right_corner_ptr[3] = pos + tangent + border;
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points_end_right_corner_ptr[0] = pos + edge_offset + end_border;
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points_end_right_corner_ptr[1] = pos + edge_offset + end_border + border;
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points_end_right_corner_ptr[2] = pos + edge_offset;
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points_end_right_corner_ptr[3] = pos + edge_offset + border;
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colors_end_right_corner_ptr[0] = color2;
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colors_end_right_corner_ptr[1] = color2;
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@ -1010,7 +1076,7 @@ void RendererCanvasCull::canvas_item_add_polyline(RID p_item, const Vector<Point
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colors_end_right_corner_ptr[3] = color2;
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}
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prev_t = t;
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prev_segment_dir = segment_dir;
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}
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pline_begin->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
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@ -1039,33 +1105,41 @@ void RendererCanvasCull::canvas_item_add_polyline(RID p_item, const Vector<Point
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} else {
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// Makes a single triangle strip for drawing the line.
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for (int i = 0, j = 0; i < pc; i++, j += 2) {
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Vector2 t;
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if (i == pc - 1) {
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t = prev_t;
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} else {
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t = (p_points[i + 1] - p_points[i]).normalized().orthogonal();
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if (i == 0) {
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prev_t = t;
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}
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Vector2 prev_segment_dir;
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for (int i = 0; i < point_count; i++) {
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bool is_first_point = (i == 0);
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bool is_last_point = (i == point_count - 1);
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Vector2 segment_dir = compute_polyline_segment_dir(p_points, i, prev_segment_dir);
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if (is_first_point && loop) {
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prev_segment_dir = last_segment_dir;
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} else if (is_last_point && loop) {
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prev_segment_dir = first_segment_dir;
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}
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j2 = j + 1;
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Vector2 base_edge_offset;
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if (is_first_point && !loop) {
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base_edge_offset = first_segment_dir.orthogonal();
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} else if (is_last_point && !loop) {
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base_edge_offset = last_segment_dir.orthogonal();
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} else {
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base_edge_offset = compute_polyline_edge_offset_clamped(segment_dir, prev_segment_dir);
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}
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Vector2 tangent = ((t + prev_t).normalized()) * p_width * 0.5;
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Vector2 edge_offset = base_edge_offset * (p_width * 0.5f);
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Vector2 pos = p_points[i];
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points_ptr[j] = pos + tangent;
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points_ptr[j2] = pos - tangent;
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points_ptr[i * 2 + 0] = pos + edge_offset;
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points_ptr[i * 2 + 1] = pos - edge_offset;
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if (i < p_colors.size()) {
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color = p_colors[i];
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}
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colors_ptr[j] = color;
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colors_ptr[j2] = color;
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colors_ptr[i * 2 + 0] = color;
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colors_ptr[i * 2 + 1] = color;
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prev_t = t;
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prev_segment_dir = segment_dir;
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}
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}
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