Rename center method to get_center in Plane.

This commit is contained in:
Raul Santos 2023-01-15 16:51:43 +01:00
parent 9711abe787
commit 7560340ef6
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GPG Key ID: B532473AE3A803E4
6 changed files with 12 additions and 12 deletions

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@ -748,7 +748,7 @@ Geometry3D::MeshData Geometry3D::build_convex_mesh(const Vector<Plane> &p_planes
Vector3 right = p.normal.cross(ref).normalized();
Vector3 up = p.normal.cross(right).normalized();
Vector3 center = p.center();
Vector3 center = p.get_center();
// make a quad clockwise
LocalVector<Vector3> vertices = {

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@ -47,7 +47,7 @@ struct _NO_DISCARD_ Plane {
/* Plane-Point operations */
_FORCE_INLINE_ Vector3 center() const { return normal * d; }
_FORCE_INLINE_ Vector3 get_center() const { return normal * d; }
Vector3 get_any_perpendicular_normal() const;
_FORCE_INLINE_ bool is_point_over(const Vector3 &p_point) const; ///< Point is over plane

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@ -1923,7 +1923,7 @@ static void _register_variant_builtin_methods() {
/* Plane */
bind_method(Plane, normalized, sarray(), varray());
bind_method(Plane, center, sarray(), varray());
bind_method(Plane, get_center, sarray(), varray());
bind_method(Plane, is_equal_approx, sarray("to_plane"), varray());
bind_method(Plane, is_finite, sarray(), varray());
bind_method(Plane, is_point_over, sarray("point"), varray());

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@ -67,12 +67,6 @@
</constructor>
</constructors>
<methods>
<method name="center" qualifiers="const">
<return type="Vector3" />
<description>
Returns the center of the plane.
</description>
</method>
<method name="distance_to" qualifiers="const">
<return type="float" />
<param index="0" name="point" type="Vector3" />
@ -80,6 +74,12 @@
Returns the shortest distance from the plane to the position [param point]. If the point is above the plane, the distance will be positive. If below, the distance will be negative.
</description>
</method>
<method name="get_center" qualifiers="const">
<return type="Vector3" />
<description>
Returns the center of the plane.
</description>
</method>
<method name="has_point" qualifiers="const">
<return type="bool" />
<param index="0" name="point" type="Vector3" />

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@ -84,7 +84,7 @@ void RendererSceneRender::CameraData::set_multiview_camera(uint32_t p_view_count
Transform3D main_transform_inv = main_transform.inverse();
// 5. figure out far plane, this could use some improvement, we may have our far plane too close like this, not sure if this matters
Vector3 far_center = (planes[0][Projection::PLANE_FAR].center() + planes[1][Projection::PLANE_FAR].center()) * 0.5;
Vector3 far_center = (planes[0][Projection::PLANE_FAR].get_center() + planes[1][Projection::PLANE_FAR].get_center()) * 0.5;
Plane far(-z, far_center);
/////////////////////////////////////////////////////////////////////////////

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@ -87,8 +87,8 @@ TEST_CASE("[Plane] Plane-point operations") {
const Plane y_facing_plane = Plane(0, 1, 0, 4);
CHECK_MESSAGE(
plane.center().is_equal_approx(Vector3(32 * 3, 22 * 3, 16 * 3)),
"center() should return a vector pointing to the center of the plane.");
plane.get_center().is_equal_approx(Vector3(32 * 3, 22 * 3, 16 * 3)),
"get_center() should return a vector pointing to the center of the plane.");
CHECK_MESSAGE(
y_facing_plane.is_point_over(Vector3(0, 5, 0)),