Commit Graph

45391 Commits

Author SHA1 Message Date
Rémi Verschelde
79ff8e8ea1
Merge pull request #63890 from Calinou/camera3d-size-allow-precise-adjustments
Allow more precise adjustments of orthogonal/frustum size in Camera3D
2022-08-04 07:38:05 +02:00
Rémi Verschelde
036258b1e9
Merge pull request #61918 from KoBeWi/static_body
Add static methods to create RayQueryParameters
2022-08-04 07:37:32 +02:00
Rémi Verschelde
0418e81b5a
Merge pull request #63848 from aaronfranke/cs-from-scale
Replace Vector3.ToDiagonalMatrix with Basis.FromScale in C#
2022-08-04 07:36:32 +02:00
Rémi Verschelde
91bf6762e8
Merge pull request #58809 from Calinou/vsync-fallback-improve-error-message
Improve error message when the requested V-Sync mode cannot be used
2022-08-04 07:35:37 +02:00
Rémi Verschelde
a35f8b0e62
Merge pull request #62254 from Calinou/editor-icons-add-audio-stream
Add editor icons for all AudioStream resources
2022-08-04 07:32:41 +02:00
Hugo Locurcio
d86bb3819e
Add editor icons for all AudioStream resources 2022-08-04 02:29:15 +02:00
Hugo Locurcio
d2271eb300
Improve error message when the requested V-Sync mode cannot be used 2022-08-04 00:15:09 +02:00
Hugo Locurcio
e1ae87cf3d
Allow more precise adjustments of orthogonal/frustum size in Camera3D 2022-08-03 23:51:08 +02:00
Rémi Verschelde
ea4b8de2b4
Merge pull request #63877 from YeldhamDev/check_theme_fix
Fix text position when hovering pressed `CheckButton/Box` elements in the editor
2022-08-03 18:35:09 +02:00
Rémi Verschelde
259d7781ea
Merge pull request #63875 from hakro/fix-segment-intersects-circle
Bring back Geometry2D.segment_intersects_circle
2022-08-03 18:34:37 +02:00
Aaron Franke
19a4d75b44
Replace Vector3.ToDiagonalMatrix with Basis.FromScale in C# 2022-08-03 10:24:22 -05:00
Hakim
500766329f Bring back Geometry2D.segment_intersects_circle 2022-08-03 17:05:21 +02:00
Rémi Verschelde
2d372d9e10
Merge pull request #56442 from PucklaMotzer09/remap_files_moved 2022-08-03 16:57:26 +02:00
Rémi Verschelde
38cf9b4b8e
Merge pull request #63867 from Calinou/editor-rename-visual-shader-setting 2022-08-03 16:57:08 +02:00
Michael Alexsander
1bd9efae36 Fix text position when hovering pressed CheckButton/Box elements in the editor 2022-08-03 11:08:30 -03:00
Rémi Verschelde
3ea9a7daea
Merge pull request #63791 from V-Sekai/mend-ok-hsl-washout 2022-08-03 16:06:53 +02:00
Rémi Verschelde
e38118c960
Merge pull request #59303 from KoBeWi/check_out_my_very_long_button 2022-08-03 15:06:54 +02:00
Rémi Verschelde
51f0287873
Merge pull request #63868 from akien-mga/clang-format-workaround-llvm-54901 2022-08-03 15:04:35 +02:00
Rémi Verschelde
4ac993ffe2
Merge pull request #63348 from Rindbee/fix-toggling-after-scrolling-causes-blank 2022-08-03 14:42:19 +02:00
Rémi Verschelde
9b742f8d82
Merge pull request #48561 from Calinou/editor-theme-selected-tab-border-lineup 2022-08-03 14:30:42 +02:00
PucklaMotzer09
b32b570d7a Show dependency warning when removing remaps and fallback if translation
remap does not exist
2022-08-03 12:31:29 +02:00
Rémi Verschelde
11ec70959c Style: Workaround clang-format 14 bug with Inline oneliner functions
We use 'All' which is the default in the base LLVM style.

That's not the style we want but it works around the upstream
regression until clang-format 15.0 is released and widely used:
https://github.com/llvm/llvm-project/issues/54901
2022-08-03 12:20:23 +02:00
Hugo Locurcio
ecefb5505a
Rename visual shader editor setting category for proper capitalization 2022-08-03 11:38:29 +02:00
Rémi Verschelde
2c0c76c415
Merge pull request #61851 from Calinou/particles-default-global-coordinates 2022-08-03 11:38:23 +02:00
Rémi Verschelde
39a794b1d5
Merge pull request #63266 from reduz/cleanup-array-editing 2022-08-03 11:37:55 +02:00
Rémi Verschelde
b27f06550c
Merge pull request #51531 from Calinou/decal-projector-add-nearest-mipmap-aniso 2022-08-03 11:37:28 +02:00
Rémi Verschelde
6678921914
Merge pull request #63820 from nathanfranke/templates-in-header 2022-08-03 11:37:08 +02:00
Hugo Locurcio
dc0ac50f45
Visually line up the selected tab with the underlying panel with borders 2022-08-03 11:01:33 +02:00
Rémi Verschelde
80ddee06e6
Merge pull request #56451 from Calinou/rootmotionview-no-replace-with-node
Don't replace RootMotionView with Node in a running project
2022-08-03 08:03:09 +02:00
Rémi Verschelde
f06db79734
Merge pull request #63857 from Calinou/doc-camera3d-frustum-offset-projection
Document Camera3D's frustum offset property requiring Frustum projection
2022-08-03 07:57:10 +02:00
Rémi Verschelde
15fdf7bc86
Merge pull request #58611 from Calinou/ssr-fix-blend-margin
Fade screen-space reflection towards inner margin
2022-08-03 07:54:59 +02:00
Rémi Verschelde
ed185de790
Merge pull request #63853 from fire-forge/particle-flags
Rename ParticlesMaterial's "ParticleFlags" group to "Particle Flags"
2022-08-03 07:52:27 +02:00
Rémi Verschelde
a49cf9fe90
Merge pull request #55923 from bluenote10/feature/consistent_transform_operations
Fix consistency of translated/scaled/rotated in Transform2D and Transform3D
2022-08-03 07:50:01 +02:00
Yuri Rubinsky
988041b74c
Merge pull request #63847 from Zylann/shader_switch_uint 2022-08-03 08:05:19 +03:00
Hugo Locurcio
d041ca6c02
Add Nearest Mipmap Anisotropic filter option to decals and projectors
This is consistent with the BaseMaterial3D filtering options.
It can be used for high-quality pixel art textures that remain sharp
when viewed at oblique angles, but prevents them from becoming grainy
thanks to mipmaps.
2022-08-03 03:49:15 +02:00
Hugo Locurcio
813bfe00f3
Don't replace RootMotionView with Node in a running project
This behavior was inconsistent with other editor-only nodes such as
Position3D, Position2D and ReferenceRect. It also caused issues when
a script extended RootMotionView as it ceased to work when the project
was run.
2022-08-03 02:48:02 +02:00
Hugo Locurcio
c3720e2381
Document Camera3D's frustum offset property requiring Frustum projection 2022-08-03 02:46:12 +02:00
Hugo Locurcio
d38671827b
Fade screen-space reflection towards inner margin
- Fade reflection towards inner margin and clip it at screen edges
  instead of external margin.
- Round edges of the fade margin if both are being cut off to prevent
  sharp corners.

Co-authored-by: puchik <puchik@users.noreply.github.com>
2022-08-03 01:55:42 +02:00
Nathan Franke
c3c5985189
move rpc and rpc_id implementations back to header
StackOverflow on why this is needed: https://stackoverflow.com/questions/495021/why-can-templates-only-be-implemented-in-the-header-file
Minor mistake in commit ca7d572908
2022-08-02 18:35:29 -05:00
FireForge
de3a62e5ec Add space to ParticlesMaterial "Particle Flags" group name
- "ParticleFlags" -> "Particle Flags"
2022-08-02 17:51:24 -05:00
Marc Gilleron
779a5cd34a Allow shading language to use switch statement with uints 2022-08-02 23:08:41 +01:00
Fabian Keller
f242f9c738 Fix consistency of translated/scaled/rotated in Transform2D and Transform3D 2022-08-02 23:38:14 +02:00
kobewi
24d02dfb47 Add fit_to_longest_item to OptionButton 2022-08-02 23:37:43 +02:00
reduz
0351a0908f Clean-up array editing 2022-08-02 23:36:02 +02:00
Hugo Locurcio
84076513b1
Use global coordinates for particles by default
Particles won't move or rotate anymore with the node (or its parents)
by default. This new default behavior is generally more suited
to most use cases. Local coordinates can still be enabled on a per-node basis.

This affects both 2D and 3D particles, and both CPU and GPU-based particles.
2022-08-02 23:25:02 +02:00
Rémi Verschelde
3b39f00761
Merge pull request #63834 from lawnjelly/variant_large_bucket_pool
Variant large bucket memory pool - for Projection
2022-08-02 22:00:53 +02:00
Rémi Verschelde
d93c3f03f2
Merge pull request #63803 from matjlars/weakref-null
adds null case to weakref docs
2022-08-02 22:00:04 +02:00
Rémi Verschelde
f450f242b9
Merge pull request #62639 from Calinou/line-antialiasing-decrease-feather-width 2022-08-02 21:00:01 +02:00
Rémi Verschelde
9daffa12be
Merge pull request #49058 from madmiraal/add-override-fileaccess
Add override keywords to FileAccess and DirAccess derived classes
2022-08-02 20:03:24 +02:00
Rémi Verschelde
515552860b
Merge pull request #63597 from paddy-exe/spatial-shader-built-ins
Add often used built-ins (camera-pos, object-pos, camera-eye etc.) to spatial shaders
2022-08-02 19:20:19 +02:00