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Rename visual shader editor setting category for proper capitalization
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@ -347,7 +347,7 @@
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</member>
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<member name="editors/visual_editors/minimap_opacity" type="float" setter="" getter="">
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</member>
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<member name="editors/visual_editors/visualshader/port_preview_size" type="int" setter="" getter="">
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<member name="editors/visual_editors/visual_shader/port_preview_size" type="int" setter="" getter="">
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</member>
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<member name="filesystem/directories/autoscan_project_path" type="String" setter="" getter="">
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</member>
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@ -685,7 +685,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
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// Visual editors
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EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/visual_editors/minimap_opacity", 0.85, "0.0,1.0,0.01")
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EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/visual_editors/lines_curvature", 0.5, "0.0,1.0,0.01")
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EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "editors/visual_editors/visualshader/port_preview_size", 160, "100,400,0.01")
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EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "editors/visual_editors/visual_shader/port_preview_size", 160, "100,400,0.01")
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/* Run */
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@ -6249,7 +6249,7 @@ void VisualShaderNodePortPreview::setup(const Ref<VisualShader> &p_shader, Visua
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}
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Size2 VisualShaderNodePortPreview::get_minimum_size() const {
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int port_preview_size = EditorSettings::get_singleton()->get("editors/visual_editors/visualshader/port_preview_size");
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int port_preview_size = EditorSettings::get_singleton()->get("editors/visual_editors/visual_shader/port_preview_size");
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return Size2(port_preview_size, port_preview_size) * EDSCALE;
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}
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